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DACK FAYDEN posted:I suck at Enter the Gungeon. What am I doing wrong? The Oubliette is generally worth it. I don't know how you get better though. The game's just hard af. I finally managed to unlock the Robot, but I doubt I'll ever be able to beat his past because he requires a real high level of dodging bullets. For bosses, you can look at your dude and don't worry as much about where you're aiming. Not taking damage in the bosses is much more important than shooting them. For rooms though, you can't really focus on dodging exclusively like that. My runs usually become hopeless in the Level 4 and 5 rooms rather than the bosses.
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# ? Apr 23, 2019 03:35 |
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# ? May 23, 2024 16:49 |
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PostNouveau posted:For bosses, you can look at your dude and don't worry as much about where you're aiming. Oh yeah: turn auto-aim on. imo there's no shame in it and it makes the game a whole lot more palatable, especially when you're using mouse+kb.
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# ? Apr 23, 2019 03:37 |
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Stelas posted:- check any treasure room. These seem to be quite likely to have a secret room attached, and the wall discoloration is easy to spot. (also, yeah, I mostly die to a constant barrage of getting hit on trash cause I suck, plus not knowing the floor 4 bosses cold yet, I've been trying to cut down on my dodge rolling)
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# ? Apr 23, 2019 09:07 |
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DACK FAYDEN posted:The what?!
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# ? Apr 23, 2019 12:02 |
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https://te4.org/blogs/darkgod/2019/04/news/whats-next-tales-majeyal-lot-and-then-somequote:Hello my minions! and a lot of other things, dang!
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# ? Apr 23, 2019 12:07 |
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Cogmind is 10% off on Steam this week: https://store.steampowered.com/app/722730/Cogmind/ If you haven't picked it up yet you should really consider getting it - it's really one of the best modern roguelikes in development.
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# ? Apr 23, 2019 13:35 |
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Can someone give a "before I play" for Synthetic? I have done a handful of runs, just looking for general advice.
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# ? Apr 23, 2019 13:37 |
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StrixNebulosa posted:https://te4.org/blogs/darkgod/2019/04/news/whats-next-tales-majeyal-lot-and-then-some Oh god an Afflicted rework and a major overhaul of the early grind? When this does come out, it's going to drag me right back into ToME4 for months, I just know it.
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# ? Apr 23, 2019 14:27 |
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A Strange Aeon posted:Can someone give a "before I play" for Synthetic? I have done a handful of runs, just looking for general advice. I mostly only played the version before they doubled the number of classes, so some of this may be outdated, but most of it should hold I think. Use your active items. The easiest way is to lead off the fights with them, so e.g. drop a stun grenade and then shoot them while they're stunned, or summon a turret to draw aggro while you kill things. Using actives well will reduce the amount of damage you take and therefore keep you alive. The utility of summons are pretty much directly related to how much health they have and how willing they are to draw enemy attention. They can kill things, but that's not their primary purpose. I find the "summons a phasing cyborg" item to be worse than other summons mostly because the summon likes to take cover. Prioritize extra movespeed if you can get it. This is mostly because of the jet boss' machinegun attack, but it's also really useful in general. After that I like to prioritize extra money, and then luck. I mostly spend my money on item upgrades and buying the occasional item I know I like from past experience. In other words, I don't buy guns much at all. They're expensive, and most guns you find are good enough to be worth using. Every non-boss level should have a bolt and a piece of the heart core, until you assemble them. So keep an eye out. The heart core in particular you want to finish ASAP mostly because you don't want to get it when your inventory is already full.
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# ? Apr 23, 2019 14:37 |
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A Strange Aeon posted:Can someone give a "before I play" for Synthetic? I have done a handful of runs, just looking for general advice. The basic pattern is "stick and move": move or dash a few steps, stop for a moment to aim, fire, and immediately move again. If you're getting damaged or overwhelmed, don't be afraid to just back the gently caress away and reset the fight. As with any RL, you want to keep the number of enemies you're fighting as small as possible and start every fight on your terms instead of theirs, preferably by blowing the most dangerous guy's head off. A lot of weapons are kind of crap. It's hard to make generalizations, but ARs are mostly great, SMGs are mostly bad, and while snipers and DMRs are fun to use they are worthless against bosses. Shotguns are a mixed bag; they're powerful but very dangerous to use. Items are useful, but hard to remember to use. It's fine if you mostly just grab passive ones so you don't have to worry about them, but don't forget your heal or whatever's your default right click since they're generally impetant for your class. The Lego planes are loving asshats; the key to beating them is to bait out their shield (by shooting them once and then kiting) and their taser shot (by dancing around). The goddamn rock-dropping crystal doodads in stage 3 are awful too; the best solution to those is to just run in circles and lay into them from a distance without ever stopping to aim. There is no shame in dying to disco. e: beaten, but our advice is nicely non-overlapping megane fucked around with this message at 14:50 on Apr 23, 2019 |
# ? Apr 23, 2019 14:47 |
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Since we're on the subject, two quick questions about secret rooms in Gungeon: 1) Are the contents more valuable than a Master Round? I'm getting to the point where I earn them on floors 1 and 2 fairly consistently, but doing so takes up both my blanks. 2) I have yet to even see a secret room, and on a recent Hunter where I beat floor 1 with an extra blank I ran around crossbowing every wall right in the center, but didn't see any cracks appear. I also blanked the shop, but the room wasn't there either. Am I just missing the graphic, or do you have to actually shoot directly where the door will appear?
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# ? Apr 23, 2019 14:49 |
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Big Mad Drongo posted:Since we're on the subject, two quick questions about secret rooms in Gungeon: 1) Usually no. I'd say the average secret room is a brown chest. They can have super great rewards. 2) You have to shoot right where it will appear. That's in the center of walls in the treasure rooms, but it varies for all other rooms. I feel like they're more likely to spawn off the treasure rooms, the shop and the exit elevator room, but I don't have any proof of that.
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# ? Apr 23, 2019 14:54 |
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PostNouveau posted:1) Usually no. I'd say the average secret room is a brown chest. They can have super great rewards. I can confirm the elevator exit room is sometimes where the secret room is however that is map dependant. if both of the chest rooms have 2 ways in/out and are surrounded by other rooms then that is the time its most likely the exit room (its a very low chance to be there instead of a chest room though)
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# ? Apr 23, 2019 15:00 |
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DACK FAYDEN posted:The what?! It's not 100% of the time, but secret rooms are often denoted by a slight discoloration to the wall. It's difficult to see, especially on some tilesets, but I can spot it more easily in the treasure rooms because it's that much easier to compare to the rest of the room. And yeah, definitely prioritize killing the boss + getting a master round first. They've made secret rooms better, I think - I often get 'brown chest + 3 pickups' - but there's still plenty of times where you just get a single heart or something.
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# ? Apr 23, 2019 20:36 |
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Yeah, definitely prioritise getting the master round over getting the secret room. That said, if you find the secret room by shooting walls but you don't have a blank, it's worth buying one from the shop.
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# ? Apr 23, 2019 21:00 |
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just got to experience a quadruple loop in synthetik after the drops decided it was time to become the machine god of lasers (epilepsy warning? dunno). getting two red weapons was the most overpowered I've ever been, and getting all 3 space laser items at once to go with the laser cannon was a hoot. The game seems to handle loops after the first one really weirdly. every single loop after the first one had just a single level and then the boss rush again. also, every time except the last, this one level had no enemies whatsoever except for the stationary emplacements. I've seen this happen occasionally in loop levels but I always assumed it was a bug and it was weird to happen so many times. Not much of a fan of repeatedly ending up at the same four bosses so quickly again either. overall I think loops really need to be redone in this game or perhaps the way it scales entirely, because the "stop and move" thing progressively disintegrates into straight up Nuclear Throne. But none of the game's challenges seem to involve loops from what I can tell, only beating the last boss above different difficulty %s, so I guess it's fine. might be time to put the game on hold for awhile? I'm definitely never topping this one and I'm not very interested in trying when it's going to be 1 level and then all the bosses again over and over. I might write my thoughts on all the classes now that I've done the basic class challenge with all of them though. summary: they're all good except engineer.
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# ? Apr 24, 2019 04:08 |
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AIUI the loops are basically there to kill you, not to provide interesting new content. Which is a shame, but I can see as how it'd make balancing easier. I'm sad about the engineer, because its equivalent was my favorite class from the original four. When they added the "DLC" that split the four classes into eight, it was the first one I tried and it is just such utter garbage.
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# ? Apr 24, 2019 04:38 |
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Gungeon complaint: Ser Junkan is way too uncommon because one, blowing up chests is fun, and two, I love my lil' buddy. He's like one loving percent per chest what the hell, just nerf his damage but give me my lil' buddy more.
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# ? Apr 24, 2019 12:50 |
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Xenomarine to v1.0 as yet another long and winding road project gets there~ https://store.steampowered.com/app/676830/Xenomarine/
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# ? Apr 24, 2019 13:51 |
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DACK FAYDEN posted:Gungeon complaint: Ser Junkan is way too uncommon because one, blowing up chests is fun, and two, I love my lil' buddy. He's like one loving percent per chest what the hell, just nerf his damage but give me my lil' buddy more. I've 100% the game and all the DLC and have never seen him once. There's also 3 or 4 guns I've never seen once as well. Feels weird to put down a game after that many hours and still not see everything.
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# ? Apr 24, 2019 16:21 |
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ExiledTinkerer posted:Xenomarine to v1.0 as yet another long and winding road project gets there~ Is it good?
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# ? Apr 24, 2019 17:09 |
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ExiledTinkerer posted:Xenomarine to v1.0 as yet another long and winding road project gets there~ That looks pretty cool, although parts of it look like they require a mouse.
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# ? Apr 24, 2019 20:14 |
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poemdexter posted:I've 100% the game and all the DLC and have never seen him once. There's also 3 or 4 guns I've never seen once as well. Feels weird to put down a game after that many hours and still not see everything. (as for guns I guess you should spam Rainbow runs if you actually want to see them?)
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# ? Apr 24, 2019 22:20 |
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The rainbow rules enforcement seems to snatch some of the items from broken chests. I'm not sure if ser junkan gets caught in that or not.
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# ? Apr 24, 2019 23:10 |
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I'm fairly positive he gets snatched during Rainbow Runs.
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# ? Apr 24, 2019 23:14 |
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According to the wiki, he does not. Lies does not either, apparently.
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# ? Apr 24, 2019 23:45 |
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In fairness, I'm complaining about rainbow runs and not regular ones... but also he doesn't show up in regular runs, just let me have friendo edit: also, rainbow runs just count as normal clears for unlocking literally everything, right? That kinda owns.
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# ? Apr 25, 2019 12:20 |
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StrixNebulosa posted:https://te4.org/blogs/darkgod/2019/04/news/whats-next-tales-majeyal-lot-and-then-some Seeing that post prompted me to return to ToME development because at least 3 major things on the list are things I'm supposed to be doing!
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# ? Apr 25, 2019 16:16 |
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Sage Grimm posted:According to the wiki, he does not. Lies does not either, apparently. Interesting. I've found him at least twice since the update during regular runs where I'm barely destroying chests but have never seen a single person find him during rainbow runs. That's RNG for ya; Bisnap has thousands of hours in EtG and has still never found a rainbow chest.
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# ? Apr 25, 2019 17:17 |
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Razakai posted:Seeing that post prompted me to return to ToME development because at least 3 major things on the list are things I'm supposed to be doing! I hope your work ends up featured in the upcoming undead expansion, I'm still really looking forward to an updated Necromancer or (especially) Deathknight.
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# ? Apr 26, 2019 01:06 |
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Regarding the drawbacks to skills in the soldak games I am loving the mutation system in Din's Legacy where you get a random mutation every time the mutation bar fills up which can attach itself to your normal skills and render them way more powerful.Also a few pages back someone mentioned the problem of shopping etc taking too much time with the active nature of the games.You can do all your inventory/shopping/crafting/stash stuff while the game is paused.
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# ? Apr 26, 2019 01:08 |
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Wait, Din's Legacy is out? Well, that's going to be my night right there.
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# ? Apr 26, 2019 01:46 |
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Ah Map posted:Regarding the drawbacks to skills in the soldak games I am loving the mutation system in Din's Legacy where you get a random mutation every time the mutation bar fills up which can attach itself to your normal skills and render them way more powerful.Also a few pages back someone mentioned the problem of shopping etc taking too much time with the active nature of the games.You can do all your inventory/shopping/crafting/stash stuff while the game is paused. (a) I wish I had known that a long time ago and (b) the game should auto-pause then! OutOfPrint posted:Wait, Din's Legacy is out? Well, that's going to be my night right there. Yeah, poo poo, I still haven't even played Zombasite.
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# ? Apr 26, 2019 02:34 |
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Razakai posted:Seeing that post prompted me to return to ToME development because at least 3 major things on the list are things I'm supposed to be doing! wait a second, weren't you supposed to update Skirmishers?
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# ? Apr 26, 2019 02:39 |
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https://store.steampowered.com/app/718590/Dark_Devotion/ This game seems reasonably fun so far. Like a much slower paced and chunkier Dead Cells that leans really hard into the Dark Souls aesthetic. Haven't gotten super far in yet but it seems okay.
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# ? Apr 26, 2019 02:45 |
Somebody let me know how the actual basic gameplay is in Din's Legacy. I've played Curse and Drox Operative but didn't like the actual fighting much.
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# ? Apr 26, 2019 03:07 |
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ToxicFrog posted:(a) I wish I had known that a long time ago and The first thing you should do in a Soldak game is bind 'pause' to SPACE and use it reflexively. Also Din's Legacy is still labeled as EA in Steam, and the core gameplay is probably about the same as with every other Soldak game, which is basically the 2.0 version of the game that came before it. doctorfrog fucked around with this message at 03:39 on Apr 26, 2019 |
# ? Apr 26, 2019 03:37 |
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Zarick posted:https://store.steampowered.com/app/718590/Dark_Devotion/ I've played a bit and I don't think the levels are even procedurally generated, are they? I like it a lot so far but it doesn't feel that roguelikey to me, other than the random equipment drops from your enemies.
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# ? Apr 26, 2019 05:09 |
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I bounced off Zombasite when I last tried it, but in hindsight I probably would have enjoyed it more with these tutorial videos (even tho they were pre-release tuts). They're a bit longer than necessary, but they're much less of a system shock than the in-game help and flailing blindly. https://www.youtube.com/playlist?list=PLjJu0baNBX8W0AWPrX_gt_-pz853yc75P I'm not particularly interested in picking it back up myself, but are there any -good- video playthroughs? LordSloth fucked around with this message at 17:47 on Apr 26, 2019 |
# ? Apr 26, 2019 17:44 |
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# ? May 23, 2024 16:49 |
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The Soldak games are the only Diablolikes that I feel like I can enjoying playing Ironman. Picking a randomized class combo and the really varied starting quests and events make every game pretty different. It makes it so I don't mind starting over. Are there any other action RPGs that feel that way that I've been missing?
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# ? Apr 27, 2019 04:22 |