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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I was seeing it in the popup when it was an actual fort being sieged. And you really don't need a popup for every crappy fortless province you take.

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Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars
Welp, I tried playing as democratic republic. Is there something that can stop populists from gaining influence?

KoldPT
Oct 9, 2012
If you're playing a local power, make sure to avoid going over 25 cities.

This will lose *all* your alliances, since you can't have alliances with other powers of different sizes. So, if you're playing someone with 25 cities in a stable alliance bloc and go to 26 cities, you will immediately become much weaker, and despite having just conquered a bunch of stuff and getting the higher government tier bonuses, be able to get dogpiled by a bunch of guys!

I'm giving this game a few more months and going back to Kaiserreich.

It's interesting that the first game I can think of that has a similar issue, TEW, is a wrestling management simulation written in Access by one guy.

Communist Bear
Oct 7, 2008

Am I right in thinking that there is basically only 3 options in the making friends part? And one of them causes 5 tyranny.

Trying to influence the Senate as Rome seems a bit...broke. Making friends with lesders is difficult, costly and might not work (for seemingly arbitrary reasons). The only other option then to increase Senate support then is to raise your popularity, but out with of the occasional event, the only way to do this is to have games, which can only be performed once?

After that the only option left is bribery, which again is arbitrary in gaining support?

Just seems really difficult to get the Senate on your side.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
My Ireland is very close to becoming a Democracy and now I might be sort of regretting that decision seeing what you've said about Senates!

Walh Hara
May 11, 2012

KoldPT posted:

If you're playing a local power, make sure to avoid going over 25 cities.

This will lose *all* your alliances, since you can't have alliances with other powers of different sizes. So, if you're playing someone with 25 cities in a stable alliance bloc and go to 26 cities, you will immediately become much weaker, and despite having just conquered a bunch of stuff and getting the higher government tier bonuses, be able to get dogpiled by a bunch of guys!

I'm giving this game a few more months and going back to Kaiserreich.

It's interesting that the first game I can think of that has a similar issue, TEW, is a wrestling management simulation written in Access by one guy.

I actually like this, it's a good way to balance big fish in small ponds situations and it leads to interesting conflicts. Plus, enemies have the same limitation.

Game is good.

Pharnakes
Aug 14, 2009

Jabor posted:

As far as declaring war goes - it seems much easier to get the senate to agree to threatening war, so you can often get your war anyway without any tyranny by finding a city that your opponent isn't willing to give up (like their capital) and then threatening war for it.

how do you threaten war?

Is this something you can only do as a great power maybe?

TorakFade
Oct 3, 2006

I strongly disapprove


TjyvTompa posted:

Thank you (and everyone else of course)!

I am very experienced with CK2 which is why I was so confused that there wasn't an easy way of seeing this council. The icon beside the DoW button is also very "anonymous" it is much easier to see in CK2 because the icon changes color and appearance (a red cross, a green checkmark et.c.).
The everything-is-marble UI of this game just makes everything float together, very hard to spot buttons or clickable icons.

Yeah they REALLY have to unfuck the UI, I've played CK2 and EU4 for a combined total of 1300 hours so I have a pretty high tolerance for messy UIs, especially Paradox ones ... and I'm still having trouble with Imperator :D

Luckily it shouldn't be too hard to improve it, and since everybody is complaining about it, they will hopefully fix the situation sooner rather than later :v:


Communist Bear posted:

Am I right in thinking that there is basically only 3 options in the making friends part? And one of them causes 5 tyranny.

Trying to influence the Senate as Rome seems a bit...broke. Making friends with lesders is difficult, costly and might not work (for seemingly arbitrary reasons). The only other option then to increase Senate support then is to raise your popularity, but out with of the occasional event, the only way to do this is to have games, which can only be performed once?

After that the only option left is bribery, which again is arbitrary in gaining support?

Just seems really difficult to get the Senate on your side.

Yes I fully agree, but I also think it's how it's meant to be - just like your council in CK2, you have to struggle to keep them happy and sometimes, no matter what you do, it will just be impossible and you'll have to find a way around it (be it waiting, getting tyranny, trying to make friends, killing or imprisoning the right people, etc etc)

Better than "oh I'll just click a button, make friends with the guy who's opposing me and it's done", imo

(btw I was trying to get Sipontum to like me in the tutorial, but I had too much AE to do that easily with gifts and improve relations, so I tried to make friends with their leader and gifted him a very expensive tiger. He did not want to be my friend anyways so I conquered his land and pretended to have the tiger eat him. That'll teach him to spurn me :mad: )

steinrokkan posted:

A formula that was interesting ten games ago can be just insulting today, eu4 was also bad and extremely stale / underwhelming, and from everything ive seen this holds no promise to be any more innovative than eu4.

Sorry you feel that way? I love EU4 and only now, after 4 years or so of playing it more than any other game I own, am getting tired of it... but I surely don't feel insulted by it or by Imperator :shrug: I'd save that consideration for Civilization 6 where the AI is so bad that only by giving them huge amounts of bonuses it has any chance against humans (and even then...). In 2019, on the 6th game in the series.

TTBF posted:

Wait, HoI4 is on the upper end of the spectrum? I definitely remember launch CK2 and EU4 feeling like complete games, which is not an experience I had with HoI4 or Stellaris.

Well not sure about HOI4, was just parroting what I heard because I've never played it. But I did play Stellaris at launch and it was noticeably less complete than Imperator in my opinion. I got EU4 when it already had a bunch of DLC and fixes so I'm not commenting on that either :v:

MinistryofLard posted:

Game is unstable as hell - keeps freezing or crashing at random times. I've got a repeatable crash every time I select the scorned families notification too.

My computer is well above minimum specs too and I still get horrible stutter, I don't know if they're related.

Es: we're talking five or six crashes or freezes in the last two hours Ive been trying to play, it's just not playable in this state and that's disappointing.

drat that sucks :( I had 0 crashes, the only technical issue I have is a lot of stuttering when scrolling the map, and days sometimes "hanging" for a second especially at higher speeds (another microstutter I guess?), but this kind of technical issue is usually quickly patched

ilitarist posted:

I dunno, it feels pretty fleshed out to me.

I've played as Etruria and Bosporan Kingdom (it's in Crimea) and both certainly didn't feel like a boring vanilla factions, both had as interesting situation and configuration as any non-major nation in EU4. And my Etruria was completely destroyed by Rome on my both tries even though game went into a different directions to that destination of destroying me. It feels like a real game right here right now, while both Stellaris and HoI4 were barely games last I've checked. Both of them want you to click things suggested by alerts and it's enough to take you to a victory screen. You can also read some nice event descriptions along the way. Imperator requires me to think about enemy army composition and not wanting to annex some of their more problematic land and in my book, it brings it ahead of every other Paradox game at least in some respects.

Good to hear! Those were my first thoughts and impressions, just 6 hours in and it's difficult to get a complete idea of such a big game. For now I'm having a ton of fun too, it MIGHT get repetitive but it'll take a long while for me.

But what do we know... apparently Steam reviews are mixed/bad, lots of people having technical problems or just hating the game because ... uhhh, there will be DLC so Paradox are money-grubbers and right now it's not as fleshed out as games that have been out for 5-6 years?

TorakFade fucked around with this message at 12:23 on Apr 26, 2019

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Pharnakes posted:

how do you threaten war?

Is this something you can only do as a great power maybe?

It's an option in the diplo menu. You don't have to be a great power, but you might have to be a major power.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I wish the game would tell you when your kids are old enough to marry, it feels a bit like I notice when they're in their 30s and it's a bit late.

creamcorn
Oct 26, 2007

automatic gun for fast, continuous firing

Taear posted:

I wish the game would tell you when your kids are old enough to marry, it feels a bit like I notice when they're in their 30s and it's a bit late.

Yeah I messed this one up pretty bad in my Epirus game, Pyrrhus lived to the ripe old age of 87 and his 64 year old son inherited with no kids. Managed to crank a few out and grow them to adulthood before he died though!

I'm having a lot of fun with the game's design and mechanics so far, apart from a few technical hiccups.

Got myself into a really interesting strategic position currently that I really want to continue, my 650ish pop Epirus is sandwiched between a richer hostile 1000 pop Macedon and a friendly 1500 pop Rome that I can't currently ally due to my limited size and economy. I've been able to stabilize my position with a vastly oversized high tech army, but I'm incredibly poor from maintaining said army, and I have to say this is one of the first times in a long time I've felt actual stress from external factors in a paradox game. Been lucky enough so far to avoid any sort of internal strife, and this random oldass man in my kingdom won the Olympics twice.

creamcorn fucked around with this message at 12:34 on Apr 26, 2019

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I only play on Ironman but I've actually lost two games so far, it's not like it's a walk in the park and the AI definitely pushes their advantages (which often they didn't before!)

alcaras
Oct 3, 2013

noli timere
As a settled tribe, if I want to reform into a monarchy or republic it looks like I need to physically border an existing monarchy or republic to pass the laws that enable that decision? Is there no other way?

alcaras
Oct 3, 2013

noli timere

Hryme posted:

What I did was pick the -corruption idea, and then bribe them when they get disloyal. The idea is needed to let corruption tick down to 0 between each bribe. It gets expensive if they have lots of loyal regiments, so then you might just let them revolt as one family revolting when you have two others to fight them with is not so bad. Not sure if that is viable long term if you have like 8 clan leaders. I only had 4.

Thanks! I was playing as Aestuia and only had one clan leader apart from my ruler.

Groke
Jul 27, 2007
New Adventures In Mom Strength

Party In My Diapee posted:

Paradox 1.0 games are always lacking in content other than the essentials. This game will be good after two major expansions like the other ones.

Argh, I'm probably going to do the same with this as I've done with most every other Paradox game since the original Europa Universalis:

Resolve to hold off until the game has arrived at a somewhat mature state via expansion and patches; then at some quite early point fail a will save and buy the base game anyway, but only play it a little; then revisit it at some much later point when the expansions and patches are out. Net result: Waste of money.

canepazzo
May 29, 2006



Slaves taken during occupations: are they taken from the slaves pops or can any pop be enslaved? What happens to enslaved pops from occupations at the end of the war?

Say I'm Macedon, fighting Epirus, and during the war they enslave 10 of my pops. Then I win the war and annex them; do the enslaved pops stay where they were? Do they get returned? What if I white peace?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Doing an Axum run and had a huge civil war which looked like a guaranteed wipe except all of a sudden I win the war and my capital moves to the other side of the empire.

TorakFade
Oct 3, 2006

I strongly disapprove


God, I'm reading steam reviews and it's just terrible, terrible.

People with a sense of entitlement bigger than Hannibal's war elephants

People already whining about DLC (see above - people feel they're entitled to games that have all previous mechanics AND THEN SOME right at launch, but only in Paradox games - it's fully OK to get expansions for Xcom 2 or Civ6 or whatever that just add back what was in the previous games...)

People who get a crash within the first hour of playing the game at release rating it negatively because "how does that happen in 2019" :jerkbag:

People that flaunt having thousands of hours in EU4 and CK2 and yet finding it hard and unintuitive to play the game - I question how this kind of people even made it through 10 hours of EU4 or CK2, let alone 1000 (I do recognize the flaws in the game and the UI, there's plenty, but if you're a veteran of Paradox games I can not believe that this feels completely alien...)


Most reviews have barely 2-3 hours played - It took me 5 to finish the tutorial, so even admitting that I'm a slow player - twice as slow as them, those guys can have finished the tutorial and little more.

In short, :downswords:


(btw yeah, I am a Paradox fanboy. I love grand strategy, I love how they handle post-release with DLC and patches for years, I like their communication and their vision. That said, dear paradox people reading this, I'll be waiting for my free games and merchandise :v: )

Drone
Aug 22, 2003

Incredible machine
:smug:


So I switched over to trying out a Settled Tribe. So is it... normal that all of my Clan Chiefs who have their own retinues on the map will just inevitably become disloyal, because they have a big-rear end negative loyalty modifier due to having loyal cohorts?

logger
Jun 28, 2008

...and in what manner the Ancyent Marinere came back to his own Country.
Soiled Meat
I decided to play as a Kemetic Kingdom in Ethiopia and have colonized my way to the Horn of Africa, but what city should I raise the population of so I can colonize Socotra and can get the gems that are there? You are supposed to be able to colonize somewhere with a connecting sea zone, but there is no shared sea zone to anywhere on the map that could get me there.

TTBF
Sep 14, 2005



I loaded up an Egypt game because I wanted to go that route, and discovered I'd need to pay several thousand oratory and rack up tyranny to get my governors to stop trying to convert everyone into Hellenic Macedonians. At current oratory rate it's 8 months per governor policy and there's 11 of these governors trying to convert everything on campaign start. Is there a simpler/quicker way to get them to stop?

No Pants
Dec 10, 2000

alcaras posted:

As a settled tribe, if I want to reform into a monarchy or republic it looks like I need to physically border an existing monarchy or republic to pass the laws that enable that decision? Is there no other way?

I think you're supposed to research oratory advances until your city's civilization value can grow to the required level. :v:

Anyway, after hanging out in a tribal thunder dome and seeing my target join an alliance and a defensive league after I declared war, I'm going to wait a while to try this game again.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

alcaras posted:

As a settled tribe, if I want to reform into a monarchy or republic it looks like I need to physically border an existing monarchy or republic to pass the laws that enable that decision? Is there no other way?

You need 50 civilization in your capital and you need a specific law (that it'll tell you).
I've just changed to a Republic as Ulutia and it required 10 in Oratory tech and Improved Council law.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Communist Bear posted:

Am I right in thinking that there is basically only 3 options in the making friends part? And one of them causes 5 tyranny.

Trying to influence the Senate as Rome seems a bit...broke. Making friends with lesders is difficult, costly and might not work (for seemingly arbitrary reasons). The only other option then to increase Senate support then is to raise your popularity, but out with of the occasional event, the only way to do this is to have games, which can only be performed once?

After that the only option left is bribery, which again is arbitrary in gaining support?

Just seems really difficult to get the Senate on your side.

Just make your ruler a general, take the tyranny hit from starting a war and declare yourself dictator for a term. You'll be at 100 popularity in no time.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


It feels like army compositions actually make a lot of sense now? Is there a point in battles where archers stop being in the front-center though, or do I have to fill up my front lines more?

Drone
Aug 22, 2003

Incredible machine
:smug:


TTBF posted:

I loaded up an Egypt game because I wanted to go that route, and discovered I'd need to pay several thousand oratory and rack up tyranny to get my governors to stop trying to convert everyone into Hellenic Macedonians. At current oratory rate it's 8 months per governor policy and there's 11 of these governors trying to convert everything on campaign start. Is there a simpler/quicker way to get them to stop?

Reload the game. Governor policies are randomized at game start. It could be that literally every one of them has the assimilation policy, or it could be that only like half of them do.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I wish they'd fix the swenglish, it really stands out to me.
"There is too few people" instead of "there are" and a few other bits like that.

Funky Valentine
Feb 26, 2014

Dojyaa~an

I've noticed that countries you're at war with will straight up surrender almost immediately if you have overwhelming force, which is new because I keep expecting every war against a podunk steppe tribe to be a CK2-style ten year struggle.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
My hot review of this video game; it ok.

It's a superficial mix of EU4, Vicky and CK2 with none of the things that make those games actually good and strong, which is especially mindboggling when it's the next game out of the studio. Imperator's unique trait is the military system by the units, except it's actually kind of awkward to go to war and you can't do much with war other then blob. It feels like an entirely separate team did this and just copied a bit of everyone's homework and ran off without an understanding. Heck, the MP is also especially bad from a design point; saves take f o r e v e r to download for some reason and also apparently go through steam, not imperator, according to task manager, hot joining will cause an immediate desync so that's useless and THERE IS NO CHAT BOX for some... reason...

why is there NO CHAT BOX even stellaris, a game with pants on head rough MP design had a chat box.

in two years this game is going to look very different, like stellaris did, in a desperate bid to clean it up but phew lad. It isn't bad. Just shallow from a design point.

AND LACKING A CHAT

Communist Bear
Oct 7, 2008

WhiskeyWhiskers posted:

Just make your ruler a general, take the tyranny hit from starting a war and declare yourself dictator for a term. You'll be at 100 popularity in no time.

Ahh yes , the julius caesar approach.

alcaras
Oct 3, 2013

noli timere

Taear posted:

You need 50 civilization in your capital and you need a specific law (that it'll tell you).
I've just changed to a Republic as Ulutia and it required 10 in Oratory tech and Improved Council law.

Maybe I'm reading the tooltips wrong, but I can't seem to change the law to Improved Council unless I border a republic. Similar issue with the required law for a Kingdom.

Drone posted:

So I switched over to trying out a Settled Tribe. So is it... normal that all of my Clan Chiefs who have their own retinues on the map will just inevitably become disloyal, because they have a big-rear end negative loyalty modifier due to having loyal cohorts?

Yeah I am not sure. Basically they inevitably rebel and eventually I run out of gold to bribe them (or corruption scales the cost so much that I can't? I only seemed to be able to Bribe once, hold a Triumph, and then welp, he's going to rebel). It's really awkward if it's the other Clan Chief and they have a larger retinue than my entire army.

alcaras fucked around with this message at 14:07 on Apr 26, 2019

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)


Am I just an idiot, or does this tooltip mystify more than it explains? How does 104=42? Is it 42% of 250?

WhiskeyWhiskers fucked around with this message at 14:21 on Apr 26, 2019

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

alcaras posted:

Maybe I'm reading the tooltips wrong, but I can't seem to change the law to Improved Council unless I border a republic. Similar issue with the required law for a Kingdom.


It just requires higher tech OR to border a republic. That's what you're seeing there.

alcaras
Oct 3, 2013

noli timere

Taear posted:

It just requires higher tech OR to border a republic. That's what you're seeing there.

Ah ok, got it. Maybe I missed the "OR" somehow. Thanks!

I think I was tech 8 before my country imploded thanks to a clan chief going disloyal right after a war dec on a neighboring country and the starting a civil war not long after that. It is kind of strange that losing the civil war = losing the game.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
The modding forum is up now, including a tutorial on the map editor: https://forum.paradoxplaza.com/forum/index.php?threads/map-modding-map-editor-101.1170943/

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I've got all of Hibernia, Caledonia and most of Northern England and I wish I could change to a different tag, I don't know why there's no "Hibernia" one or something.

Walh Hara
May 11, 2012

Beamed posted:

It feels like army compositions actually make a lot of sense now? Is there a point in battles where archers stop being in the front-center though, or do I have to fill up my front lines more?

You can set which type of units will be in the front lines and the default is archers. It's an army specific setting.

alcaras
Oct 3, 2013

noli timere

Walh Hara posted:

You can set which type of units will be in the front lines and the default is archers. It's an army specific setting.

Archers as the default front line troops? That seems... bad?

Lucas Archer
Dec 1, 2007
Falling...
There's a lot going on in this game. I started a few different countries to see how they felt, and did a Knossos start, a tribal kingdom up in France start, and a Rome start.

One of the things I've tried to work out with all Paradox games when I begin is this: what should I look at, and what should I ignore? In EU4, for example, I know I don't have to even look at the tech, economy, or building projects until much later on. In CK2, I don't care about tech, laws, or military stuff for quite a while.

Here, I'm trying to figure out what to pay attention to and what not to. The different currencies are strange, and some seemed to be used a LOT, and some I still haven't used at all (military power). Seeing all the noble families in my country are interesting, and figuring out what causes a family to be scorned was a challenge. I finally realized I just had to fire some others from their positions, and install members of the scorned family in those slots just to get them an income.

The technology bit is... strange. I immediately have enough to buy two technologies, but if I do that, my foreign policy of war at all times is derailed. I haven't tried a no CB war yet, but can you take land in one of those?

This game feels like it has a lot of potential, but I've just scratched the surface. Looking forward to the inevitable patches that smooth off the rough edges.

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Honestly I'm thinking that with the surplus of religious power you usually have, stab hits are more of a minor annoyance than something you go out of your way to avoid like in eu4.

Military power is basically a separate tech system, you do use tiny amounts for other things but mostly it's for your military tech tree (which is totally different from the other military tech tree that's in the technologies tab, for some reason).

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