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vandalism
Aug 4, 2003

Mazz posted:

The only thing here that doesn’t make sense to me is he provides every city service for the entire square without actually needing to. Each tier up stops needing the previous tiers first requirements, artisans don’t need pubs or markets and engineers don’t need churches or schools. There’s really no reason for farmers or workers to be part of that block, you can pack them in on another island much better.

Also finding an open, uninterrupted space that is 12 “blocks” long is not a given. Here’s my town posted above using a similar principle and using all of the available space I only got ~8 long blocks of space on a one of the larger islands available. There’s a mountain or coast close on every side there.



Otherwise I like it a lot, the 5 and 10 house groups are exactly my thing.

I’m going to set up my engineer/investor island today, I’ll use this as a starting point and see if I can’t refine it.

I see your point about providing unnecessary services. I think I'm going to reconfigure my setup to use blocks like that, 5x2 rather than my smattering of 3x3 blocks within others that are 3x2.


I am not unhappy about redoing my layout. I really kinda liked the 3x3 squares but I'm not sure its efficient. It looks nice though. I might redesign everything from the ground up.

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Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

vandalism posted:

I see your point about providing unnecessary services. I think I'm going to reconfigure my setup to use blocks like that, 5x2 rather than my smattering of 3x3 blocks within others that are 3x2.


I am not unhappy about redoing my layout. I really kinda liked the 3x3 squares but I'm not sure its efficient. It looks nice though. I might redesign everything from the ground up.

3x3 does let you put a little courtyard in the middle, and looks very good with engineers and investor houses since they block together. I might do 20 of those for 180 investor houses specifically because it looks good, if I can make that pattern work along with the rest of the engineer and artisan residents.

One other thing I’m realizing is you only want the number of artisans you need for jobs and not extra. Over-providing for the first 2 tiers is easy and engineers mix with investors so it’s got value, whereas artisans are kind of the worst of both worlds.

I’ll post whatever I find once I get started.

Mazz fucked around with this message at 14:22 on Apr 26, 2019

Pierson
Oct 31, 2004



College Slice
Which of the AI players are pretty chill? I tried a sandbox with the Don Juan stereotype guy but he was very aggressive, expanded to every island instantly, and then declared war on me.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Pierson posted:

Which of the AI players are pretty chill? I tried a sandbox with the Don Juan stereotype guy but he was very aggressive, expanded to every island instantly, and then declared war on me.

Qing and Bente (sp? the redhead) will both be very positive with you and each other. I got the alliance with both achievement without much input on my end. Good AI if you just want to chill and build.

EDIT: if you need their islands just buy them out, they don’t even get mad really once you ally :lol:

Mazz fucked around with this message at 14:56 on Apr 26, 2019

explosivo
May 23, 2004

Fueled by Satan

So, the influence point stuff really clicked for me this week. It was already explained to me once, but I didn't quite realize it until this week that you have a limited pool of influence that can be replenished by removing the things that are taking up the points. At the beginning of the game when I was building my islands, I did not realize that building things like Trade Unions and Harbormaster's Quarters cost resources and influence. At the time I didn't really know what influence was, so I was plopping down trade unions all over the place to put one person in it to give a small bonus to one or two buildings. I had a Harbormaster's with nobody in it for gently caress's sake. Once I started deleting the empty ones, or the ones that didn't give much of a bonus to just a few buildings I recovered a bunch of influence.

Edit: Also I'm glad I'm not the only one who was beginning to feel overwhelmed at the tail end of the Artisan tree. Unlocking the engineer stuff while still trying to maintain a level of supply for all of those bastards' needs is kind of a "Do I really want to go through with this? :sigh:" moment. I'm just now getting the concrete production up and running on my main island so I'm at the very beginning of it, just trying to get commuter stations up on every island right now before going full bore into the Engineer/Electricity stuff.

explosivo fucked around with this message at 15:30 on Apr 26, 2019

vandalism
Aug 4, 2003

Mazz posted:

Qing and Bente (sp? the redhead) will both be very positive with you and each other. I got the alliance with both achievement without much input on my end. Good AI if you just want to chill and build.

EDIT: if you need their islands just buy them out, they don’t even get mad really once you ally :lol:

Forgetting about old wibbley, eh? Wibbley owns but is the dick guy when beryl isn't around.

BadLlama
Jan 13, 2006

Pierson posted:

Which of the AI players are pretty chill? I tried a sandbox with the Don Juan stereotype guy but he was very aggressive, expanded to every island instantly, and then declared war on me.

The freckled red head lady seems to just hang out on her island doing pretty much nothing.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

vandalism posted:

Forgetting about old wibbley, eh? Wibbley owns but is the dick guy when beryl isn't around.

He really does seem like he wants to be a dick but is too afraid to be. I didn’t mention him though because he’s easier to annoy and he will declare war, won’t really attack you but he will shoot trade ships whereas those 2 don’t seem to do anything but give you quests.

vandalism
Aug 4, 2003
I just wanted to give a shout out to him because he is a fellow wizard.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Mazz posted:

Qing and Bente (sp? the redhead) will both be very positive with you and each other. I got the alliance with both achievement without much input on my end. Good AI if you just want to chill and build.

EDIT: if you need their islands just buy them out, they don’t even get mad really once you ally :lol:

Just call her Jorgenson. After putting a Jorgenson in both 1404 and 2070, Blue Byte have determined there will always be a Jorgenson. The one in 2205 actually had a spine and was kinda cool as he tells the player "My boss is an rear end in a top hat, ignore him, I legit need you to fix my problems because the terrorists have shot up my weather control machines."

But yeah, Qing, Jorgenson and Wibbley Wobbly will all very politely ask if they can take another island. The first two just want to build as well (well, Jorgenson wants to study and save ALL THE ANIMALS) while Wibbely tries to be tough his spine is made of gelatin.

Magni
Apr 29, 2009
Currently shooting for this World Fair city layout. Not the most space-efficient, but it should look great once built:

Magni fucked around with this message at 22:52 on Apr 26, 2019

vandalism
Aug 4, 2003
I am happy with my city so far. I just got commuter piers on all my islands in the old world which makes things feel easier. My money making is now in the red thought because steam engine factory lines are like 2k in upkeep cost. Wow.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Deaf ol' George is pretty chill for a 2 star. He gets mildly annoyed when you build mines, but slowly gains positive rep with you over time and I never saw him act aggressively towards me or the other NPCs. He won't ask your permission to expand though, since he's a 2 star.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Magni posted:

Currently shooting for this World Fair city layout. Not the most space-efficient, but it should look great once built:



I did something like this but filling out those garden spaces when you just want some workers for an iron smelter is a chore.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
So if you have an island with no people on it, and you jack up the slave labor slider.... it doesn't do anything to their happiness? This is kind of ridiculous.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

Mazz posted:

So if you have an island with no people on it, and you jack up the slave labor slider.... it doesn't do anything to their happiness? This is kind of ridiculous.



I assumed it affected the workers that commute over to those workplaces. The happiness we see in the Island overview is only an average of everyone there but I admit I haven't bothered to test it.

FractalSandwich
Apr 25, 2010
I assume the workplaces themselves will still be more likely to riot / catch fire / explode too.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Thom12255 posted:

I assumed it affected the workers that commute over to those workplaces. The happiness we see in the Island overview is only an average of everyone there but I admit I haven't bothered to test it.

I thought that too, but all of my farmers and workers come from my main island currently, and they don't have any shown effects at all.





I'm going to leave it and see if anything happens, I've heard the chains themselves can riot but I've never seen that happen.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
I believe my no-pop production island has rioted a few times, I do have police stations on it.

The calculator just keeps getting bigger - https://www.reddit.com/r/anno/comments/bhyy85/the_ultimate_anno_1800_calculator_v3_population/

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

SubNat posted:

Yeah, it feels a lot like they recoiled from having it in 2205.
But it's so strange.
Having better oversight of production, and a general view of production vs consumption is incredibly useful.
But they threw that out with the bathwater when they redesigned things for this game.

It's probably my largest peeve of the non 2205 Annos.
Important info like consumption just seems intentionally obscured to make the game harder.
People in the thread having no idea how many people are going to be satisfied by a new type of building is an excellent example.

C'mon game, just tell me that the Engineers on this island are using 1.4 tons/min of spectacles, or something.

Yes, the Statistics building will probably fix it, at the expense of having 1 of them per island, with them chugging down maintenance.
But even then you'll have to drop into another layer of UI just to get info you should be able to get from mousing over a resource.

Tbh, the absence of this screen is the number one thing holding me back from buying 1800. I am not good at mental spreadsheets, and I spent more time with that little screen in 2205 than any other UI element.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Thom12255 posted:

I believe my no-pop production island has rioted a few times, I do have police stations on it.

The calculator just keeps getting bigger - https://www.reddit.com/r/anno/comments/bhyy85/the_ultimate_anno_1800_calculator_v3_population/

That's neat but that's a bridge too far for me, I don't mind doing a little mental math but I don't want to meticulously punch all that in as I add/subtract things. I use the simpler one to ballpark my needs pretty close and leave it at that.

EDIT: Oh yeah there's definitely some riots, lol. Still might be worth the production bonus of having like 1/3 fewer buildings in the chain, especially for the high maintenance stuff. 1 steel mill alone is the same upkeep as 4 police stations, and things don't riot when they are production capped.

Mazz fucked around with this message at 16:06 on Apr 27, 2019

vandalism
Aug 4, 2003
My upkeep cost went down when I shut down my second steam engine factory. Nobody consumes them, right? They are just for ships I think. So I turned one off. My income fluctuates wildly based on... who knows! My poo poo is a mess. Should I set my balance to sell excess for things? Every time I restart I get better but I dont wanna restart again. My chains are in a dect spot but I have so goddamn much cotton in the new world. I need way more copper, though. I kinda didn't try to balance those chains as well as the previous and poo poo is getting out of whack.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

vandalism posted:

My upkeep cost went down when I shut down my second steam engine factory. Nobody consumes them, right? They are just for ships I think. So I turned one off. My income fluctuates wildly based on... who knows! My poo poo is a mess. Should I set my balance to sell excess for things? Every time I restart I get better but I dont wanna restart again. My chains are in a dect spot but I have so goddamn much cotton in the new world. I need way more copper, though. I kinda didn't try to balance those chains as well as the previous and poo poo is getting out of whack.

Income fluctuations are almost always because your pop either is reducing in size due to not having enough of a Need or their happiness going down due to newspapers, work-levels or not enough happiness goods to give them. Though it's super extreme in a way that 1404 wasn't.

vandalism
Aug 4, 2003

Thom12255 posted:

Income fluctuations are almost always because your pop either is reducing in size due to not having enough of a Need or their happiness going down due to newspapers, work-levels or not enough happiness goods to give them. Though it's super extreme in a way that 1404 wasn't.

I didn't have any beer going to one worker island and my engineers were pissed because no bikes and no rum. I am gonna start growing capthcauoghouacoutch whatever the gently caress today and set up more rum chains too. :pirate:

IncredibleIgloo
Feb 17, 2011





vandalism posted:

I am gonna start growing capthcauoghouacoutch whatever the gently caress today and set up more rum chains too. :pirate:

You can just say rubber, raw rubber, or unvulcanized rubber.

Redeye Flight
Mar 26, 2010

God, I'm so tired. What the hell did I post last night?

Mazz posted:

The only thing here that doesn’t make sense to me is he provides every city service for the entire square without actually needing to. Each tier up stops needing the previous tiers first requirements, artisans don’t need pubs or markets and engineers don’t need churches or schools. There’s really no reason for farmers or workers to be part of that block, you can pack them in on another island much better.

Maybe not for maximum coverage levels, but personally it looks really weird to me to build a city without at least some of the service buildings. They look nice and form nice parts of the fabric, I'd probably make sure at least one was there even when I had the World's Fair up.

vandalism posted:

I didn't have any beer going to one worker island and my engineers were pissed because no bikes and no rum. I am gonna start growing capthcauoghouacoutch whatever the gently caress today and set up more rum chains too. :pirate:

Workers without beer can be sort of managed, though I don't know how big that island is so that might be untrue there. Engineers without RUM is a surefire way to lose thousands of credits of income, both on their own and because that's also going to be tanking your Artisan income.

Also, for my chill-out set I'd second Jorgensen and Smith, but would put in either Wibblesock or Gasparov as the third one. Qing is very friendly and will ally you of her own accord, and I like her on a personal level. The problem is that she HATES pirates, and will never be at peace with them, so if you've invested a lot of time and money into peacing out with one there's a chance your alliance with her will just drag you back to war with them. Comparatively, Jorgensen is the only AI I've seen actually reach a peace state with the pirates.

Wibblesock is manipulable enough, and Gasparov is my third choice because Gasparov has the best gimmick they've ever given to an opponent in these games.

Redeye Flight fucked around with this message at 20:06 on Apr 27, 2019

Magni
Apr 29, 2009
What is Gasparov's gimmick anyway? In fact, if anyone can put together a good guide for all the AI players, I'd be very grateful.

vandalism posted:

Nobody consumes them, right? They are just for ships I think. So I turned one off. My income fluctuates wildly based on... who knows! My poo poo is a mess. Should I set my balance to sell excess for things? Every time I restart I get better but I dont wanna restart again. My chains are in a dect spot but I have so goddamn much cotton in the new world. I need way more copper, though. I kinda didn't try to balance those chains as well as the previous and poo poo is getting out of whack.

Steam engines are used for steamboats and building steam cars for investors IIRC. That latter is the last consumer good line to unlock in the game. You probably never need more than 3 steam engine factories, though. That's enough for two car assemblies working at 100%, and that's enough for 15,000 investors.

Magni fucked around with this message at 21:04 on Apr 27, 2019

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
I'm probably just sleep deprived but why can't i setup a trade route that say picks up 4 items at one island while dropping off another 1 thing with a boat with 4 cargo holds?

Surely it unloads the thing from the other island then picks up the 4 things and takes them back but it says i've got too many things

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.
Is there a guide to managing production across multiple islands? I've finally started expanding to new islands but have no idea how to gauge how much material to ship back and forth.

Or should I just make farmer tier stuff on every island?

cool dance moves
Aug 27, 2018


vandalism posted:

I just hit engineers and I dont mind I'm rebuilding my city to the world's fair layout here

https://anno1800.fandom.com/wiki/City_layouts

gently caress

Hausmannization Simulator 2019

Minenfeld!
Aug 21, 2012



This game is murdering my computer. I have a 1050ti...should it be running below 30fps on low?

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
I have a 970 and it does okay, a little bit of slowdown. Trying going to Dx11 if you’re on 12, 12 seemed much worse for me.

vandalism
Aug 4, 2003
I just allied with Jean la fortune and bente immediately declared war on him. Then I picked him and qing and wibbley wobbley declared war too. Rip.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Ask for ceasefire, they’ll likely take it right away and it’s like +20, then you can get peace for another 30 like it never happened. That’s what happened for me earlier today at least with Qing/Bente

skeleton warrior
Nov 12, 2016


Demon_Corsair posted:

Is there a guide to managing production across multiple islands? I've finally started expanding to new islands but have no idea how to gauge how much material to ship back and forth.

Or should I just make farmer tier stuff on every island?

Farmer tier stuff is easy enough to make, so yeah. But you probably won’t have potato fertility on every island, so you’ll need to ship schnapps around. I give it 1.5 schnapps per 100 farmers, then adjust when I remember. But the income loss on small islands later in the game isn’t enough to put a lot of effort into.

It can also be worthwhile to manufacture work clothes on a larger island because it’s so labor intensive (60 farmers!) that it can really cramp your ability to do other things on other islands. The consumption rate there is the same as schnapps.

Don’t bother shipping fish, holy cow that seems like a bad idea

—————

Worker level stuff should always be centrally made and shipped so that you don’t need workers everywhere or pollution items on all your islands with workers. My rule of thumb is about 1 good per 100 workers, but I adjust so much later I have no idea if that’s right.

I figured out the day that windmills only need workers, so my grain islands can ship flour to worker islands to be baked there.

Redeye Flight
Mar 26, 2010

God, I'm so tired. What the hell did I post last night?

Magni posted:

What is Gasparov's gimmick anyway? In fact, if anyone can put together a good guide for all the AI players, I'd be very grateful.

Gasparov's gimmick is that all his poo poo is extremely uniform. He always builds houses in big blocks, attempts to upgrade them in big blocks, and the houses in the blocks all have the same model and face the same way, even. It's hilarious to look at. His industry is similar, though not universally since he has to deal with landscape just like you.

I'm still working on putting together AI stuff for the Wiki (there's an Anno 1800 Wiki by the way), but what I've picked up so far:

All AIs are really loving hard to get to peace out of a war or even strike a ceasefire, because you have to improve their opinion of you to increase the odds of that happening. Which usually means giving them money, which seems like a bad idea, so bleh. The exception are the Pirates, since of course they're all too happy to take your gold as protection money.

Bente Jorgensen you can pretty much expect to never get past Artisans because she's averse to making her islands too polluted. At the very least it'll take her a long time. Gasparov also has problems with pollution and both of them will lose reputation with you if you pollute the hell out of your islands--though with Bente it doesn't super matter because it more than gets offset by everything else about her. Bente goes in especially hard on green spaces on her islands, while Gasparov prefers to build parks. Bente also LOVES building and populating Zoos.

Princess Qing likes seeing you advance faster than her and expand farther, because she's not here to beat you, she's here to learn from you (read: spy on you for her parents, which she's not thrilled about but she doesn't feel like she can say no). Willie Wibblesock on the other hand hates being outclassed though he's not usually going to do much more than whine about it. If all three of the AIs are the tier 1s then Wibblesock sort of becomes the bully but that's not saying much.

The tier 2 AIs will usually be at or just ahead of you in tech unless you're booking it up the tree. The only one whose relationship with you will build over time is George Smith--Gasparov, O'Mara, and Von Malching all slowly lose relations over time. Smith likes seeing happy populations and provided services, but he gets suspicious of people teching up or expanding too fast, and he'll grouse when you build mines or use newspaper propaganda. He also dislikes Zoos sometimes, but enjoys museums.

Von Malching hates when you expand, full stop--he hates it more when you expand faster than him, hates seeing you tech up faster, the guy is the worst kind of social climber. He likes seeing pollution on your islands because he views it as a sign you're willing to get your hands dirty to progress. He's a huge jerk who has a massive unrequited crush on Bente Jorgensen and is all about the cash. There's literally an achievement for getting him to give you cash as a gift, because it is something his AI is really, really loathe to do. If you played Anno 2070 he's a pretty close analog to Vadim Sokow.

Beryl O'Mara is actually fairly pleasant despite losing relations over time, but if she thinks she can take someone the odds are really good she'll go kick them over and take their lunch money. She likes taking shares of islands rather than taking them outright, though she's not averse to burning the things down to prove a point.

The tier 3s, as you might expect, will be accelerating through the tech tree extremely fast. The only tier 3 AI I've "worked with" so far is Alonso Graves. He's a psychopath and a lunatic and I don't like him at all. He also got into an early war with both Smith and Gasparov and it's not going great for him--his military seems to be a little underwhelming. I suspect that he will never, ever take shares when he conquers an island--he wants to burn them to the ground instead. Vincente Silva seems like he's going to be ALL about the military and probably looking to start fights, though I'm not certain about that.

Margaret Hunt is utterly loving terrifying and she also hates you, personally. Bring your A game to her or she will go out of her way to grind you to powder.


Anne Harlow is the cheaper of the two pirates to buy peace deals from but she's also much more aggressive and, I'm pretty sure, loses relation faster than Jean. Jean la Fortune starts out at peace with you but very shortly after you run into him he'll demand you give him a ridiculous sum of money or go to war. Worth noting: Jean la Fortune is running alt-history Haiti and every single mission I've gotten from him so far involves doing terrible things to slavers.

Redeye Flight fucked around with this message at 03:19 on Apr 28, 2019

HORMELCHILI
Jan 13, 2010


Demon_Corsair posted:

Is there a guide to managing production across multiple islands? I've finally started expanding to new islands but have no idea how to gauge how much material to ship back and forth.

Or should I just make farmer tier stuff on every island?

You can make the absolute basics the farmers need-fishing, market, pub, and enough houses for all the farms, then basically ship like 3-5 of schnapps and clothes to the island every time the ship comes to collect farm output and itll probably keep them swimming in goods.
Really it depends on how much farmers you need, for example i have an island just growing pepper and hops basically and its few enough farmers they dont even unlock the highest tier needs. I just make sure my trade route taking hops and peppers from there drops a little bit of schnapps and clothing off and their warehouse is constantly topped off and theyre throwing festival all the time.

Gadzuko
Feb 14, 2005

Redeye Flight posted:

Margaret Hunt is utterly loving terrifying and she also hates you, personally. Bring your A game to her or she will go out of her way to grind you to powder.

I started a new game with one AI from each tier and chose Hunt for a challenge. I knew I was in for it when early on I got a fire on my island and a nice relations bump with her because she literally wants to watch your islands burn down. She told me not to put it out. I didn't listen.

vandalism
Aug 4, 2003
My big problem has been overproduction. I plop down big production chains and let it rise and now I have tons of poo poo. I may start a new game and carefully calculate.

Also I had a quest with a cool reward, some rodrigo guy, and he just disappeared. Wtf.

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WithoutTheFezOn
Aug 28, 2005
Oh no
In the unlikely case you’re not aware of it, you can pause buildings and they stop using workers (and I think don’t incur upkeep costs, unless you changed that in custom settings).

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