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Zombiepop
Mar 30, 2010
First impression as Scandinavian barbarians, I sure seem to have quite the access to nile crocodiles and camels for gifting.

UI is pretty bad, messy, lacking buttons to sort poo poo, why can't I sort possible candidates by their stats? Now I have to sift through the whole list to find the most loyal candidate etc.

But so far it's pretty fun, not played for more than an hour or so yet. But UI overhaul pronto please, it feels weird that this is a step back from the other games. Ck2 is messy as well but still so much better.

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Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Angry Lobster posted:

How's the perfomance on this compared to EU4? If I'm able to decently run EU4, will I have any trouble with Imperator?

I can run EU4 decently but Imperator runs unplayably laggy/stuttery for me. But this seems to be an issue that some players are having that possibly isn't related to how powerful your computer is, so you might just have to buy it and see how it runs for you.

Improving performance is a priority listed in the upcoming patches though, so maybe it will get better.

TorakFade
Oct 3, 2006

I strongly disapprove


We really need a ledger. Or some sort of central management tool where I can check my provinces (goods, pops, cultures, religions, policies) and even regions. If they don't want to give us war information on enemies fine, but please, PLEASE let us see internal info for the whole country in an easy, complete and sortable way. I can't bear hovering over every single city, province or region to see data and being unable to compare it with the province next door

(Or is there something like that already and I totally missed it?)

TorakFade fucked around with this message at 12:50 on Apr 27, 2019

Horsebanger
Jun 25, 2009

Steering wheel! Hey! Steering wheel! Someone tell him to give it to me!
So I conquered Macedon in one chunk and:



:hist101:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Now to spend a thousand oratory power to fix your research ratio.

Davincie
Jul 7, 2008

TorakFade posted:

We really need a ledger. Or some sort of central management tool where I can check my provinces (goods, pops, cultures, religions, policies) and even regions. If they don't want to give us war information on enemies fine, but please, PLEASE let us see internal info for the whole country in an easy, complete and sortable way. I can't bear hovering over every single city, province or region to see data and being unable to compare it with the province next door

(Or is there something like that already and I totally missed it?)

there is the nation overview screen, but i wouldn't call the info in it great

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

This is insanely petty and minor but I wish all the cool top level formables/major tags got cool, bright, fully saturated colours. It feels a bit poo poo to do all the work of forming Albion and my reward and is, welp, now my map colour is within a hair of uncolonised land. Visually, I levelled up and my country ceased to exist.

Anyway, I modded it to be even-more-intense Pretty Pritani Pink



This is some cool-rear end poo poo bte: https://forum.paradoxplaza.com/forum/index.php?threads/tool-cwtools-a-mod-scripting-and-validating-extension-for-vs-code.1170537/

canepazzo
May 29, 2006



TorakFade posted:

We really need a ledger. Or some sort of central management tool where I can check my provinces (goods, pops, cultures, religions, policies) and even regions. If they don't want to give us war information on enemies fine, but please, PLEASE let us see internal info for the whole country in an easy, complete and sortable way. I can't bear hovering over every single city, province or region to see data and being unable to compare it with the province next door

(Or is there something like that already and I totally missed it?)

Johan said a ledger is coming, but probably not in 1.1

Asehujiko
Apr 6, 2011
Just picked this us, a few questions that reading tooltips didn't get me much headway on:

-How does research ratio work and how do I improve it?
-How do inventions work? Will any that I miss when the next set of 3 spawn be permanently unavailable or will they pop back up again later?
-Are elite units worth it or am I better off using light infantry swarms because supply limits seem brutal in this game? Or split down the middle and have a LI vanguard and a handful of siegebreaker units?
-What buildings are best? I'm playing as the big beige blob east of the seleucids so I'm thinking I'm unlikely to ever run out of money and manpower, I have thousands of km between the front and my core territories so forts seem like a bit of a waste, do I just carpet the map in +civilization buildings to increase my supply limits?
-If they're not about to rebel, am I safe with only using cultural re-education near my colonization frontiers or should I spend some getting the rest of my empire to be my culture too?
-Can I eventually absorb that teal tributary or am I going to have to conquer them too to be the boss of India?
-Are there any hidden pitfalls to be aware of when conquering India? At first glance I massively overpower everything down there and the Seleucids gave me an event that had me sell them 5k elephants(I assume that is 4900 handlers and 100 animals and not actually 20 millions kg of tusks and muscles, if not, eep) in exchange for a bunch of mountain provinces between us and "friendship" so I should be secure in doing that, right?

cheesetriangles
Jan 5, 2011





I think a feature I really want to see is assistant generals. Your Mark Anthony to your Caeser if you would. Even if the troops are all loyal to Caeser let my pal Mark split off a few stacks to go do a siege or something. It helps keeps people employed and makes gameplay sense.

The UI needs a big pass overall. When I am hiring someone for any job it should have a marker saying this person is from a scorned family. Instead of me trying to remember wtf this person was named and the name is different due to latin rules or whatever. Better tools to manage your cities would be nice as well. Especially with things like x number of pop's needed until new building. Don't make me guess just tell me.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

NoNotTheMindProbe posted:

Now to spend a thousand oratory power to fix your research ratio.

When you have way more slaves than everything else it actually makes sense to use the social mobility thing. It ends up being less efficient than trying to make some provinces generate purely culture and others just manpower but it saves a lot of points.

Walh Hara
May 11, 2012

Asehujiko posted:

Just picked this us, a few questions that reading tooltips didn't get me much headway on:

-How does research ratio work and how do I improve it?
-How do inventions work? Will any that I miss when the next set of 3 spawn be permanently unavailable or will they pop back up again later?
-Are elite units worth it or am I better off using light infantry swarms because supply limits seem brutal in this game? Or split down the middle and have a LI vanguard and a handful of siegebreaker units?
-What buildings are best? I'm playing as the big beige blob east of the seleucids so I'm thinking I'm unlikely to ever run out of money and manpower, I have thousands of km between the front and my core territories so forts seem like a bit of a waste, do I just carpet the map in +civilization buildings to increase my supply limits?
-If they're not about to rebel, am I safe with only using cultural re-education near my colonization frontiers or should I spend some getting the rest of my empire to be my culture too?
-Can I eventually absorb that teal tributary or am I going to have to conquer them too to be the boss of India?
-Are there any hidden pitfalls to be aware of when conquering India? At first glance I massively overpower everything down there and the Seleucids gave me an event that had me sell them 5k elephants(I assume that is 4900 handlers and 100 animals and not actually 20 millions kg of tusks and muscles, if not, eep) in exchange for a bunch of mountain provinces between us and "friendship" so I should be secure in doing that, right?



Research: get more citizens.
Inventions: you can always see 9, the most recently unlocked first. Only pick useful inventions because you won't have enough for everything.
Elite units: depends on whether you're constrained by money or manpower.
Buildings: in my opinion, only market places because they pay themselves back. Obviously some forts are required. Granary is only useful when colonizing I think, but I haven't done the math.

No idea about the other questions.

Communist Bear
Oct 7, 2008

Asehujiko posted:

Just picked this us, a few questions that reading tooltips didn't get me much headway on:

-If they're not about to rebel, am I safe with only using cultural re-education near my colonization frontiers or should I spend some getting the rest of my empire to be my culture too?
-Can I eventually absorb that teal tributary or am I going to have to conquer them too to be the boss of India?
-Are there any hidden pitfalls to be aware of when conquering India? At first glance I massively overpower everything down there and the Seleucids gave me an event that had me sell them 5k elephants(I assume that is 4900 handlers and 100 animals and not actually 20 millions kg of tusks and muscles, if not, eep) in exchange for a bunch of mountain provinces between us and "friendship" so I should be secure in doing that, right?

-You're probably safe so long as population happiness doesn't dip into rebellion levels. You'll have to measure it and act appropriately (or just suppress rebellions the ol' fashion way :hist101:)
-Tributrary/Vassal states can be absorbed I think, although the opinion of the nation you're absorbing has to be high toward you. You can get research and diplomatic options to reach it.
-Sounds good to me. I don't think there's any hidden pitfalls. You're just going to have to roll with it and see what happens!

fuf
Sep 12, 2004

haha
"Two cities sharing a sea zone count as adjacent for the purpose of colonization"

Why can't I colonize Ireland from the south-west tip of England (Devetiasteno)?

toasterwarrior
Nov 11, 2011
So what do you guys use Oratory Power on first? Assimilate all foreign culture pops? And then start promoting them out of Tribesmen tier? Or save up for the Research law ASAP?

TorakFade
Oct 3, 2006

I strongly disapprove


Pro tip: when Rome, even if you are just limited to the Italian peninsula, build triremes. Fleet maintenance isn't a big issue, and walking from Genoa to Sicily takes FOREVER. Using boats to ferry your troops from North to South is so much quicker I prefer to eat the attrition rather than wait for them to walk over

E:

cheesetriangles posted:

The UI needs a big pass overall. When I am hiring someone for any job it should have a marker saying this person is from a scorned family.

This. It took me 60 years to finally get the number of scorned families down to two :v:

TorakFade fucked around with this message at 15:59 on Apr 27, 2019

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

fuf posted:

"Two cities sharing a sea zone count as adjacent for the purpose of colonization"

Why can't I colonize Ireland from the south-west tip of England (Devetiasteno)?

They don’t share a sea zone.

Only Ayr or Argyll are close enough on the British mainland. Conquering the Hibernian minor and going from there is probably the fastest way.

Zedhe Khoja
Nov 10, 2017

sürgünden selamlar
yıkıcılar ulusuna
Iberian game is going brutally. Mostly conquering celtic tribes and the wrong-culture and wrong-religion double whammy is pretty rough, as it should be.

e: Oretania is one of the places with a randomized ruler and I started with a young ruler with a 1 in oratory. Shoulda savescummed a decent chief.

Meme Poker Party
Sep 1, 2006

by Azathoth
Are there any simple ways to boost mana generation other than spending cash? I feel like it's taking an eternity as Rome to assimilate/convert/promote pops just on the home peninsula unless I completely ignore other functions. I am using the assimilation province policies.

Maybe it's supposed to take a long time and that's fine. Just want to make sure I'm not missing something because I don't see any significant way to affect mana generation other than "hope your consul has good stats" and "don't let populists get control and make everything expensive".

Zedhe Khoja
Nov 10, 2017

sürgünden selamlar
yıkıcılar ulusuna
Yeah It's supposed to take awhile, just put governor policy on cultural assimilation and do religious conversion by using power. If you plan on blobbing quickly assume you'll get a civil war, but Italy as Rome is mostly Hellenic and Latin so it shouldn't be too rough.

Communist Bear
Oct 7, 2008

Derp I forgot you could spend cash for mana in this game.

Theres so many unexplained or forgotten parts in this game. The tutorial is rubbish.

fuf
Sep 12, 2004

haha

KOGAHAZAN!! posted:

They don’t share a sea zone.

Only Ayr or Argyll are close enough on the British mainland. Conquering the Hibernian minor and going from there is probably the fastest way.

Oh, duh, I thought sea zone was just like "Mare Verginium". Thanks.

Huskalator
Mar 17, 2009

Proud fascist
anti-anti-fascist
There's a nice framework here to build a great game around but hoo boy is it rough right now.

Lawman 0
Aug 17, 2010

I tried out phyrgia last night in mp and my country exploded :saddowns:

cheesetriangles
Jan 5, 2011





Does the governor policy to increase income do anything other than make that general richer and why would I ever pick it?

Can a governor / ruler lead armies?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

cheesetriangles posted:

Does the governor policy to increase income do anything other than make that general richer and why would I ever pick it?

Can a governor / ruler lead armies?

That policy also increaces province income slightly but it's almost always not worth doing.

Rulers can lead armies, governors can't.

Zedhe Khoja
Nov 10, 2017

sürgünden selamlar
yıkıcılar ulusuna
It's something generally the player themselves won't do, but the governors will if left to their own devices.

appropriatemetaphor
Jan 26, 2006

Is there a way to transfer slaves that's faster than individually doing: click province --> click slave --> click transfer --> scroll --> scroll--> click province --> repeat???

TorakFade posted:

We really need a ledger. Or some sort of central management tool where I can check my provinces (goods, pops, cultures, religions, policies) and even regions. If they don't want to give us war information on enemies fine, but please, PLEASE let us see internal info for the whole country in an easy, complete and sortable way. I can't bear hovering over every single city, province or region to see data and being unable to compare it with the province next door

(Or is there something like that already and I totally missed it?)

Yeah trying to figure out where to build a tax house or a man barn is such a pain. Gotta click in province and and keep a running tally of why had more taxes/manpower.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Apparently the only reason you can't move capital is that Johan thought that they already implemented it and nobody else raised it as "maybe we should add this" until after feature lock. Whoops!

It loving sucks because there's this sweet farmland gems city in Dacia that I'd really like to move my capital to.

ilitarist
Apr 26, 2016

illiterate and militarist

TorakFade posted:

We really need a ledger. Or some sort of central management tool where I can check my provinces (goods, pops, cultures, religions, policies) and even regions. If they don't want to give us war information on enemies fine, but please, PLEASE let us see internal info for the whole country in an easy, complete and sortable way. I can't bear hovering over every single city, province or region to see data and being unable to compare it with the province next door

(Or is there something like that already and I totally missed it?)

I really would like some sort of city/population list. Even Victoria 2 allowed me to see whole province POPs. Now if I want to know the best place to build a marketplace or if I have unhappy freemen and thus need to export wine - I need to click a lot of provinces.

appropriatemetaphor
Jan 26, 2006

THS posted:

can the ui be scaled down?

I set mine to .9 and it's like a "normal" size on my lovely 16 something by 1050 monitor instead of comedy zoom.

RabidWeasel posted:

Apparently the only reason you can't move capital is that Johan thought that they already implemented it and nobody else raised it as "maybe we should add this" until after feature lock. Whoops!

It loving sucks because there's this sweet farmland gems city in Dacia that I'd really like to move my capital to.

I didn't think it'd matter that you couldn't move the capital, since I never really moved it in EU4 at all. But....yeah with how important trade duplicates and poo poo are *not* having to double import iron or glass or whatever and just moving the capital to a good trade good zone would be nice.

Phlegmish
Jul 2, 2011



Pretty bad review score on Steam, I guess this needs some more time in the oven?

I'm not too worried, a lot of Paradox games have had a rocky start

Drone
Aug 22, 2003

Incredible machine
:smug:


Phlegmish posted:

Pretty bad review score on Steam, I guess this needs some more time in the oven?

I'm not too worried, a lot of Paradox games have had a rocky start

It's fun to play now, but it does feel quite... empty. I don't regret the purchase though and hour-wise I feel I've gotten good bang for my buck so far.

That being said if you haven't bought it now, I'd wait until 1.1 is released in June (aka: "the proper launch version") which includes features and fixes that didn't make it into 1.0 because of the development freeze they had in February in anticipation of release.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Usual Paradox release it seems? Going to hold on for a while then.

EwokEntourage
Jun 10, 2008

BREYER: Actually, Antonin, you got it backwards. See, a power bottom is actually generating all the dissents by doing most of the work.

SCALIA: Stephen, I've heard that speed has something to do with it.

BREYER: Speed has everything to do with it.

RabidWeasel posted:

That policy also increaces province income slightly but it's almost always not worth doing.

Rulers can lead armies, governors can't.

Is this the acquisition of wealth policy? Does the +20% gov wage offset the the +10% tax/income that much?

Haven’t played pass the tutorial yet. the Roman senate does not agree to go to war against another country, but agrees to a threaten war that is going to fail which then leads to war against that country. I haven’t yet seen the senate oppose a threaten war and that’s how I’ve started the majority of wars. Seems odd

Phlegmish
Jul 2, 2011



Drone posted:

It's fun to play now, but it does feel quite... empty. I don't regret the purchase though and hour-wise I feel I've gotten good bang for my buck so far.

That being said if you haven't bought it now, I'd wait until 1.1 is released in June (aka: "the proper launch version") which includes features and fixes that didn't make it into 1.0 because of the development freeze they had in February in anticipation of release.

Modern Paradox games have parabolic playability, my plan is to jump in about a year from now, after some major patches and worthwhile expansions, and before the endless deluge of superfluous DLC

Dirk the Average
Feb 7, 2012

"This may have been a mistake."
So far I am enjoying the game, but it definitely lacks some direction. A mission system would help a lot.

Three complaints though:

Governor Policies - when mousing over cultural/religious assimilation, it should really tell you at a glance how many wrong culture/religion pops there are in the province (I don't want/need the specifics, just X more pops can be converted by this policy).

Trade Routes - I've started just doing internal trade routes because otherwise countries randomly decide to cancel my imports, and then I'm out 25 civic points (1/4 of an invention!). I'd much rather import from overseas and sell my surpluses overseas, but it gets too expensive on civic points to keep doing so. Personally, I'd rather have establishing the trade route be free, and breaking the trade route cost civic points.

Religious Mana - why are there so few uses for this? I can boost stab, get an omen, and convert pops. I'm always feeling short on civic/oratory power, and military power is spent on military stuff or on occasional big traditions. Religious power is used frequently for the omen, but starts to accumulate after a while because there's nothing to do with it unless you're conquering people of the wrong religion. It really needs another use.

Dramicus
Mar 26, 2010
Grimey Drawer
I've found the warfare to get exponentially better once you have the resources to field several armies at once. I just had my first real war against Carthage and it was pretty HoI4-esque in terms of strategy and how the conflict played out. I was able to build a larger fleet than Carthage and her allies before declaring war my plan was to blockade the Med while my armies pushed Carthage out of Sicily and Sardinia. We had a hell-battle at sea and I was able to win through sheer force of numbers, but Carthage's naval discipline inflicted grievous losses on my navy. I ended up taking Sicily relatively easily because they only had one army to my 4, but after that I actually started to feel the limits of my capacity to project power once I landed in North Africa.

I was able to take the city of Carthage itself after a protracted siege, but it was a real tough fight and both sides ended up loosing over 100k soldiers. I reached a point where I literally couldn't advance much father beyond the initial landing zone without overextending and causing my front to collapse. It was a real HoI4-style campaign where I was worried about supply and reinforcements and manpower. I had to spend thousands over the course of the war on mercenaries just to bolster my lines against the Carthaginian counter-attacks.

I was eventually able to win and take all of Sicily, Sardinia, Corsica and the province of Cartago, but holy gently caress it exhausted my empire in the process. I have no choice but to spend at least 10 years recovering and rebuilding after that.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I'm not really feeling the colonisation mechanics, I think it would work better if it was tied to civilisation score and natural growth rather than culture and pop levels? If you want to just blob in the steppe the best way to do it is to just move a load of slaves between each province so it can hit 10 pops, then move a single nonslave pop into an empty province, and repeat. It feels really weird, but waiting for natural pop growth takes absolutely forever even if you push it. Even with decent growth rate and starting with part filled cities it takes a good 100 years to move the "frontier" 1 province forward.

Maybe the apparent rework to pop growth in 1.1 is going to hit this as well or at least have a meaningful impact.

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Sheep
Jul 24, 2003

Dirk the Average posted:

A mission system would help a lot.

Considering they took a working dynamic mission system out of EU4 and replaced it with a do-the-same-thing-every-game decision tree, I rather doubt that will happen.

There are however CB giving events if you are playing major powers (Greeks, Successor States, Rome, etc) which are vaguely mission-esque. Rome also gets a bunch of random events that have multiple choices.

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