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It’s not an error. Resilience 8 really won’t be that hard to beat especially since most things you’ll have them fight at that Tier tend to have fairly low Defense anyway and so you’ll end up with a few shifted dice a fair amount of the time. Regarding Crush: it’s really not that overpowered. Resilience still applies, so really the only things that it will outright kill in one turn are Troops.
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# ? Apr 10, 2019 17:29 |
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# ? Jun 5, 2024 05:34 |
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Clanpot Shake posted:It's this. PantsOptional posted:It’s not an error. Resilience 8 really won’t be that hard to beat especially since most things you’ll have them fight at that Tier tend to have fairly low Defense anyway and so you’ll end up with a few shifted dice a fair amount of the time. Thanks for the info guys. I'll keep the troops at Resil 8 like the book says. I still need to do the stats for the head Logician Moran (likely an Elite) and The Chirugeon who will be the adversary for the adventure. Any advice on possible ruin actions? Moran himself is basically a highly trained agent, likely on par with perhaps a stormtrooper. The Chirugeon is a rogue tech-priest who as you imagine specializes in human experimentation. She has a number of servitor minions (the failed results of her experiments) that attend to her, so perhaps a way to buff them? TheArmorOfContempt fucked around with this message at 18:04 on Apr 10, 2019 |
# ? Apr 10, 2019 18:02 |
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For my conversions I've just taken an antagonist from the back of the book and used it more or less as written. Maybe swap out some weapons or psychic powers, but otherwise unchanged. Find something that kinda fits and change the name.
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# ? Apr 10, 2019 18:11 |
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Yeah, it is easier to get ED than it looks. Most defense seems to be 3-4 so any dice in the dice pool beyond that number can (and should) be shifted. And since you get an icon on 4-6 with 2 icons on a six, on average you should have more icons than not. So in general if your players have a dice pool of six when they hit they should have 3-4 icons, so usually at least one shift for ED. I'm sure someone else will provide the actual probability. That's why I liked the d100 system from FFG. I suck at numbers.
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# ? Apr 10, 2019 20:00 |
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Trying to get some ideas on how to run a mixed system campaign. I want to run an escalation league 40k event simultaneously with a wrath and glory campaign where the 40k events effect the whole world and the actions of the PCs effect the 40k events. Not sure how to make it work though. Has anyone ever tried this, or just have some good ideas in general on how to make it work?
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# ? Apr 10, 2019 21:41 |
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Werix posted:Yeah, it is easier to get ED than it looks. Most defense seems to be 3-4 so any dice in the dice pool beyond that number can (and should) be shifted. And since you get an icon on 4-6 with 2 icons on a six, on average you should have more icons than not. So in general if your players have a dice pool of six when they hit they should have 3-4 icons, so usually at least one shift for ED. This is pretty close. On average, an attack pool of six dice will reliably hit a Defense 3 target, or reliably hit a Defense 2 target and provide a single Exalted Icon to be shifted for damage. If you spend a Wrath point to reroll failures, you can generally count on those six dice to hit Defense 3 and also provide a shift. I’ve been running a Tier 3 game so I don’t really know what Defenses look like at Tier 1 but I imagine 2 is probably pretty average defense, ranging to 3 for tougher Troops and Elites, and higher for Adversaries.
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# ? Apr 10, 2019 21:49 |
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Mef989 posted:Trying to get some ideas on how to run a mixed system campaign. I want to run an escalation league 40k event simultaneously with a wrath and glory campaign where the 40k events effect the whole world and the actions of the PCs effect the 40k events. Not sure how to make it work though. Has anyone ever tried this, or just have some good ideas in general on how to make it work? Depends on how separate you want the campaigns to be from each other. Are the players going to involved in both games or will there be people playing one but not the other? Will the W&G campaign be supplemental to the 40k one (i.e. special forces) or is it going to be it's own adventure that just happenes to take place in and around the league campaign? Also, would each faction in the league campaign get their own W&G adventure or is it specific to one?
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# ? Apr 11, 2019 02:46 |
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MizPiz posted:Depends on how separate you want the campaigns to be from each other. Are the players going to involved in both games or will there be people playing one but not the other? Will the W&G campaign be supplemental to the 40k one (i.e. special forces) or is it going to be it's own adventure that just happenes to take place in and around the league campaign? Also, would each faction in the league campaign get their own W&G adventure or is it specific to one? It's only going to be one W&G campaign with some players participating in both games and others only in one. I originally wanted more of the special forces feel, but I can't figure out how to implement that fairly if a player picks a 40k army like nids. The more I think about it the more I feel it needs to be mostly a one way street where they 40k narrative effects the overall world more than the PCs affect the 40k narrative since I could foresee situations where certain xenos players are unfairly negativity affected by imperial players.
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# ? Apr 11, 2019 06:50 |
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PantsOptional posted:This is pretty close. On average, an attack pool of six dice will reliably hit a Defense 3 target, or reliably hit a Defense 2 target and provide a single Exalted Icon to be shifted for damage. If you spend a Wrath point to reroll failures, you can generally count on those six dice to hit Defense 3 and also provide a shift. 2-3 for Tier 1. Defense without cover seems almost perfunctory, just a way to cut down the number of Exalted die that gets shifted to damage. I assume it feels more realistic in that sense. Surviving gunfire is more about what is between you and the bullet as opposed to your agility.
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# ? Apr 12, 2019 22:03 |
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Since I am plagued by visions of grimdark war everytime I don't, I've started guardwriting again. Feel free to join, it's gonna be
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# ? Apr 17, 2019 18:23 |
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In the session that I just ended, the PCs attempted to rendevous with an Astartes rescue/escort force on their way out of the Space Hulk they were leaving. The players didn’t know the “rescue force” was composed of the Marines Malevolent, who immediately attacked the party for consorting with xenos. One of the PCs is a Salamanders Apothecary, and while the character is normally fairly compassionate, I have never seen someone drop into “kill them all” mode quite so quickly.
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# ? Apr 20, 2019 23:26 |
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PantsOptional posted:In the session that I just ended, the PCs attempted to rendevous with an Astartes rescue/escort force on their way out of the Space Hulk they were leaving. The players didn’t know the “rescue force” was composed of the Marines Malevolent, who immediately attacked the party for consorting with xenos. lol. I did something similar in an RT game once, exiting a spooky haunted Hulk, walking in all this mist, amping up all this tension describing the terrible noises they were hearing behind bulkheads, had them run into a trio of Alpha Marines (I mean, I didnt describe them as such directly, just that they were silently watching.). I was fully prepared to have this big fight encounter and instead the players just like... called out to them “How do we leave?” in short. So I just rolled with it and had them say “Do not step from the mists.” And decided they let them pass which seems like the most Alpha Legion poo poo ever.
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# ? Apr 21, 2019 00:39 |
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Sharks Dont Sleep posted:lol. I did something similar in an RT game once, exiting a spooky haunted Hulk, walking in all this mist, amping up all this tension describing the terrible noises they were hearing behind bulkheads, had them run into a trio of Alpha Marines (I mean, I didnt describe them as such directly, just that they were silently watching.). I was fully prepared to have this big fight encounter and instead the players just like... called out to them “How do we leave?” in short. So I just rolled with it and had them say “Do not step from the mists.” That's p dope.
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# ? Apr 21, 2019 01:38 |
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PantsOptional posted:In the session that I just ended, the PCs attempted to rendevous with an Astartes rescue/escort force on their way out of the Space Hulk they were leaving. The players didn’t know the “rescue force” was composed of the Marines Malevolent, who immediately attacked the party for consorting with xenos. That's why in my head cannon Marines Malevolent are a descendant chapter of Iron Warrior marines. Just like in my head cannon Space Sharks are loyalist World Eaters.
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# ? Apr 21, 2019 02:41 |
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Werix posted:That's why in my head cannon Marines Malevolent are a descendant chapter of Iron Warrior marines. Just like in my head cannon Space Sharks are loyalist World Eaters. Oh hey same.
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# ? Apr 22, 2019 16:05 |
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Space Sharks are blatantly Night Lord successors Does anyone know some artists who can draw good 40k characters? I got some pre-gens I'd like to have some art for.
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# ? Apr 26, 2019 02:52 |
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MizPiz posted:Space Sharks are blatantly Night Lord successors They're a Chimeric faction, with lines from World Eaters, Ravenguard, Night Lords, etc. Possibly spliced together on a genetic level.
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# ? Apr 26, 2019 07:14 |
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This thread has tried to hash out Carcharodons Astra origins before, I maintain they're Raven Guard, as alluded to in the War of Badab book.
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# ? Apr 26, 2019 07:30 |
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Tias posted:This thread has tried to hash out Carcharodons Astra origins before, I maintain they're Raven Guard, as alluded to in the War of Badab book. Space Sharks are the result of a terrible genetic experiment by their fathers evil coworker, who was later turned into a genetic freak himself! Oh no wait, that's the Street Sharks. Carry on.
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# ? Apr 26, 2019 07:35 |
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The players seem to be heading for a Craftworld next session. My Eldar knowledge is, admittedly, not what it could be. So I have a handful of questions: 1. I think I have this right - a Chief Farseer is usually in charge of the Craftworld, but the Autarchs take precedence in martial matters. I'm a little unclear on how the chain of command/governance might descend from there. Clearly it can't just drop from Autarch to Exarch, because that's like saying the next rank down from general is sergeant. 2. Would a Craftworld have multiple Autarchs if it's big enough, or is this more like a one Autarch per Craftworld situation? 3. What happens if a Craftworld doesn't have any Farseers for some reason? Could a Warlock step up? 4. Somewhat unrelated - how do Harlequins get around? It seems like from some of the novels they just sort of appear wherever they please. 5. Is there any book that might shed some light on any of this?
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# ? May 3, 2019 04:26 |
To answer 4 succinctly, they use the webway, which connects to all kinds of poo poo, including craftworlds. They are very well acquainted with it, to put it mildly
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# ? May 3, 2019 04:39 |
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Hexenritter posted:To answer 4 succinctly, they use the webway, which connects to all kinds of poo poo, including craftworlds. They are very well acquainted with it, to put it mildly That’s what I thought, but it seemed like the Clonelord books had them showing up in places that it didn’t make much sense to be accessible via the Webway, like on a CSM ship (can’t remember if it was in the Warp at one of those times, but it’s possible). I suppose I can chalk it up to “they’re really just that good at loving around in the Webway”.
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# ? May 3, 2019 04:57 |
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One thing I'd correct, Exarch's aren't really the same kind of 'leaders' as Autarchs. Exarchs have lost themselves in 'the way of battle' and are literally unable to function as normal Eldar. That's why they have the masks and armor, it's part of their faith in protecting themselves from Chaos, warriors have to be able to 'remove the mask' and return to normal life, and Exarchs can't. They put on ancient armor and it seals to their skin, their only 'good end' is getting to be sacrificed to summon an Avatar, otherwise they just die of old age or in battle. Think more like Warhammer Fantasy's Slayers than 'officers'. Autarchs are proper 'officer types'. I actually think it might be just that divide, you're either a Warrior and a normal soldier, an Exarch who's gone war crazy and only exists to provide aid to your shrine with that until you die, or you rise up to proper leadership like Autarchs, or you're a psychic and can move up to being a Warlock. Each shrine has their own kinda chains of command and they all report in to the Autarch who decides how to use them. It's a very rigid society, Autarchs and their Farseer/Warlock advisers call the shots because they follow 'the way of leadership' which means you shut up and do as they say, no real need for ten different flavors of officer to muck things up.
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# ? May 3, 2019 05:08 |
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Werix posted:That's why in my head cannon Marines Malevolent are a descendant chapter of Iron Warrior marines. Just like in my head cannon Space Sharks are loyalist World Eaters. MizPiz posted:Space Sharks are blatantly Night Lord successors susan posted:They're a Chimeric faction, with lines from World Eaters, Ravenguard, Night Lords, etc. Possibly spliced together on a genetic level. Tias posted:This thread has tried to hash out Carcharodons Astra origins before, I maintain they're Raven Guard, as alluded to in the War of Badab book. I'm just going to quote Future Villain Band's excellent summary from over on RPGnet: PART 1 "Okay, when the Primarchs got lost in space, their Legions were still on Earth, getting used to conquer the Earth and solar system. The Emperor kind of wrote off the Primarchs until he realized they were still out there, and used the Legions for various jobs, and as primarchs got rediscovered, they were put in charge of their the legions based on their gene-seed. Corax was discovered pretty late in the game, so in the meantime his legion, who was made up of what we would call 'Oceanian' ethnic groups from Earth, got utilized by a lot of people. On their own, they were fond of using the tactics their technotribes had perfected, such as strikes at dawn and strikes from ambush, but Horus used them as the bait in various traps. He would use the XIXth Legion as the bait in traps, where attackers would be drawn to elements of the XIXth and then Horus' forces would sweep in and beat the tar out of them. This units chosen for this dubious tactic were nicknamed 'The Ashen Claw' by Horus. The XIXth Legion as a whole gained the nickname The Pale Nomads based on the techno-tribes they came from and their habit of attacking at dawn. "Corax eventually gets rediscovered and put in charge of the XIXth, but he doesn't like what he finds. The troops from Earth don't fight according to his tactics, they're too close to Horus, and worst of all -- they're from slaver stock. Corax hates slavers. So over the years he does his best to bring in new recruits from his own homeworld and slowly wean out the Earth-born members of the XIXth. This climaxes in a doomed frontal assault during the Great Crusade that Corax got committed to by his fellow primarchs, especially Horus. Corax felt like the assault was more his Earth-born troops' cup of tea, so he sends them in, and they get slaughtered. There is some talk that this was done to winnow out the Earth-born troops, but Corax was right there in the poo poo with them, and they were better at direct attacks than his hand-picked troops, who were good at hit and run. "Anyway, the Great Crusade ends, and Corax decides to rid himself of the remaining Earth-born troops by sending them out to conquer the edges of human space. 'Hey, think of it as a Second Crusade, population: You,' Corax says. 'Don't bother to write. We'll be fine.' Pushing the boundaries of the frontier, the fleet forms into a 'nomad-predation' fleet, where they raid newly discovered worlds for material and recruits. "Then comes the Dropsite Massacre on Istvaan V. The Raven Guard are one of the three Loyalist legions who get their asses handed to them. They get chopped to bits, their numbers are drastically reduced, and they barely survive as a Legion. It is telling, perhaps, that even in the face of this disaster and those shortfalls, Corax would rather restructure his troops into a rag-tag guerrilla force than summon back his Earth-born troops. "Later on, during the Scouring, the surviving Loyalist legions are cleaning up the detritus of the Traitor legions. One of the top places on their list is the Nostramo system, where the Night Lords hail from. A fleet goes in there full of Ultramarines and Imperial Fists, expecting major resistance, and they find ruins. They also find a lot fewer people than they should. "They are perplexed by this, until they find an old data feed from the Horus Heresy, where an Ultramarine cruiser entered the Nostramo system and was forced to engage the Night Lords. The Ultramarines were about to get their asses handed to them, when a new cruiser shows up, traps the Night Lord ships between themselves and the Ultramarines, and then proceeds to kill every Night Lord they can find. Once they're done, they go in and raid the Night Lords homeworld, including much of the Legion's geneseed banks. "This group calls themselves the Ashen Claw. They make one communique to the Ultramarines: 'The Emperor consigned us to the care of a tyrant who wished to see us dead and forgotten; now that the Raven Lord himself is dead, we care not to see the collar of servitude around our necks once more, either for a turncoat Warmaster or a failed empire.' Then they head out of known space. "Recently, an Imperial scanning station received a communication, which the Administratum knows must be corrupted, for it comes from well within the Ghoul Stars, well past the border of the Imperium, but is dated from a year ago. It reads: 'Fourth Company reports the asteroid colonies of the Orcades have been brought into compliance as per the edicts of the Second Crusade, one million souls claimed for the Legion as bondsmen for our glory and honor. Expect our return to Atargatis within the month for reassignment.' "Must be a warp echo, they think, and bin it." PART 2 "So what does that have to do with the Carcharodons, you may ask? (Spoilers ahead for the novel RED TITHE.) "ALSO I WROTE THIS HURRIEDLY AND SPELLCHECK SCREWED UP ALL MY POSSESSIVES AND I DON'T CARE ENOUGH TO CHANGE IT BECAUSE I'M EXHAUSTED FROM WATCHING MY KIDS TODAY IN HEAT AND HUMIDITY THAT WOULD MAKE SATAN GO, 'NOPE NOPE NOPE.' "Well, ten thousand years after the heresy, the Tyrant of Badab shows up and is like, 'Hey, I'm going to go all Colonel Kurtz and build my own Legion. gently caress Roboute Guilliman, he's never coming back, amiright?' A number of chapters get pulled into this, working for and against the traitor Tyrant. Toward the end of the war, a new chapter shows up, heralded by a single cruiser, called the Nicor. They are a chapter no one's ever heard of, called the Carcharodons Astra. They are believed to have Raven Guard genestock, and they travel around in a nomad-predation pattern, which is rare, and where have I heard that term before? Amongst other things, later sources reveal, they are allowed by Imperial Writ to perform the Red Tithe and the Grey Tithe. The Red Tithe means they get to raid penal worlds and desolate hellscapes for slaves and new recruits, and the Grey Tithe means they get to raid enemies of the Imperium for materiel. "The Carcharodons Astra are hell on two legs. They're not the baddest guys in the galaxy -- the Executioners, for instance, are at least as scary as they are -- but they're pretty terrifying. They get sent after the Mantis Warriors, an honorable chapter siding with the Tyrant because they're under his command geographically. The Mantis Warriors run their planets pretty well, so the populace is hiding them. The Carcharodons are like, 'You know what brings noble warriors out of hiding? Burning their holdings.' So they attack civilian targets to bring out the Mantis Warriors, who are eventually put down. The Carcharodons also fight in the final battle against the Tyrant, where they're instructed to lower the defenses, which they do by blowing up the planet's surface by attacking its geothermal plants. "In the aftermath of the Badab War, a bunch of fleet-based chapters get awarded the traitor's worlds. The winners go to the Carcharodons, 'Hey, want a planet, want to settle down?' And they said, 'Nah, but we have this thing called the Red Tithe...' and the Imperial officials go, 'Oh, what's that?' and the Carcharodons' leader goes, 'Hold my drink,' and then proceeds to enslave an entire generation of people on the Mantis Warrior's worlds. "Now, there's nothing exactly linking the Carcharodons Astra to the Ashen Claws and thus the Raven Guard, except -- a) their battle-barge, the Nicor, was last seen being sent to the edge of the galaxy by Corax. B) There are hints in various sources that the Carcharodons have both Night Lord and Raven Guard geneseed, and their tactics look like a blend of both the Raven Guard's and the old Pale Nomad's. C) They have Oceanian cultural cues, like 'exile marks' that look like Polynesian tattoos. "My guess is the Carcharodons are one of the exile fleets from the Ashen Claws returned to the Imperium. The Imperium didn't want them pissing in the tent or pissing out of the tent, so they sent them to patrol the border, doing what they were good at, which was living off the land and killing poo poo. "Now, that's the stuff from the Horus Heresy books. There has been a single novel and short story released about the Carcharodons Astra, and the novel is called RED TITHE. The author of those, Robbie McNiven, talked to Alan Blighe about what the real history of the Carcharodons was, so he has the inside scoop, and says he has no plans to ever reveal it. He does say it's not necessarily what anybody has guessed. With Bligh's untimely death, this guy is probably the guy who controls the background of the Carcharodons from here on in. I'm not a huge fan of gaming tie-in fiction, but RED TITHE is pretty good. I have not listed much of the stuff from RED TITHE because, again, I'm unsure of its canonicity; I cite it just because it's cool and for me it's kind of canon." ... I will note FVB wrote the above before Outer Dark was published, which establishes that the Ashen Claws are still their own (kinda pathetic) thing, and that some exchange of materiel between the Ashen Claws and the Carcharodons Astra has occured. It also has a Carcharodon fight a duel with a captive World Eater in the Ashen Claws' gladitorial pits, with an Ashen Claw call out something like "How does it feel to fight a brother?" during; this lends credence to the proposition that the Carcharodons are semi-loyalist World Eaters, and maybe they traded the Nicor at some point in the past for some reason or other. On the other hand, it also establishes that as Carcharodons age, they mutate into weird monsters that are never described (to the reader; the forms of these monsters are explicitly not kept secret from Carcharodons, who don't hide their true nature from themselves), and these are explicitly not sharklike -- the Carcharodons chief Librarian Te Kahurangi says something like "In many ways, the shark is just a mask we wear over our true nature." I think my best bet is they're Raven Guard Raptors (the weird bird mutants) who fled the Imperium and connected with their long-lost cousins the Ashen Claws, reinforced with a lot of the Night Lord geneseed the Ashen Claws stole from Nostramo. Alternately they are a splinter faction of the Ashen Claws who weren't happy settling down. Stephenls fucked around with this message at 05:42 on May 3, 2019 |
# ? May 3, 2019 05:38 |
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Still my head cannon that they're a loyalist branch or World Eaters that decided to engage in a permanent penance crusade. I like to imagine that despite the Traitor Legion's best efforts to purge their loyalists at Istivaan 3, due to the spread out nature of the Great Crusade there were a lot of companies of traitor marine legions that never went traitor. I know a lot of them formed the Knights Errant who went on to be the Grey Knights, but I like to pretend many more were left over after the heresy. In my head cannon most were adopted by the Ultramarines and formed many of their loyalist 2nd founding chapters, but that otherwise many of the loyalist traitors became their own chapters. Besides the space sharks: Marines Malevolent: Iron Warrior loyalists Blood Ravens: Thousand Sons loyalists Raptors: Night Lords. I find it hard to believe the Raven Guard had enough gene seed or troops to make a second founding chapter, and that the Raptors are a small contingent of loyalist Night Lords that were recorded as Raven Guard to cover their origin. There is werix fan fiction for the day.
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# ? May 3, 2019 14:26 |
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Dark Angels: Dark Angels Loyalists
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# ? May 3, 2019 15:05 |
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sexpig by night posted:One thing I'd correct, Exarch's aren't really the same kind of 'leaders' as Autarchs. Exarchs have lost themselves in 'the way of battle' and are literally unable to function as normal Eldar. That's why they have the masks and armor, it's part of their faith in protecting themselves from Chaos, warriors have to be able to 'remove the mask' and return to normal life, and Exarchs can't. They put on ancient armor and it seals to their skin, their only 'good end' is getting to be sacrificed to summon an Avatar, otherwise they just die of old age or in battle. Think more like Warhammer Fantasy's Slayers than 'officers'. My understanding is that it's less a matter of chain of command and more a matter of everyone being in a rigid role that they follow. Farseers and Auturchs fit the role of people with plans and other Eldar will respect that, but it's not really about orders and leadership. Actual leadership differs by craftworld, with Ulthwe making decisions through a seer council that plumbs the future while Saim-Hann is a collection of anarchic clans that resolves disputes through personal duels.
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# ? May 3, 2019 15:46 |
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Rockopolis posted:Dark Angels: Dark Angels Loyalists It's debateable
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# ? May 3, 2019 16:09 |
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This is kind of making the Eldar sound like a bunch of space elf Orlanthi, with the Exarchs being stuck Heroquesting. Or maybe that should just be the Exodites?
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# ? May 3, 2019 18:03 |
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NovemberMike posted:My understanding is that it's less a matter of chain of command and more a matter of everyone being in a rigid role that they follow. Farseers and Auturchs fit the role of people with plans and other Eldar will respect that, but it's not really about orders and leadership. Actual leadership differs by craftworld, with Ulthwe making decisions through a seer council that plumbs the future while Saim-Hann is a collection of anarchic clans that resolves disputes through personal duels. this is the correct read yea. "Chain of command" was the wrong framing for me to use. You don't really get 'orders' unless it's very literal 'the leadership of the craftworld has something to tell us' commands. 90% of life for Eldar is just 'you have your role, do it'. Even crazy rear end Exarch's are expected to maintain the shrine's gear and train soldiers and all.
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# ? May 3, 2019 23:44 |
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So W&G has been out for a bit, how does it compare to the old % systems from FFG? I remember playing them and they were super fiddly with dozens of modifiers to track for every action, but sort of had the right level of lethality I'd expect from 40k games. How does W&G do?
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# ? May 4, 2019 08:56 |
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i played in a little two player one-shot, me with a rogue trader, the other with a sororitas, and we almost got chumped by an ambush of loading servitors--though, granted, my character was in their formalwear for that fight, not their power armor. we were able to bolter and plasma our way through the fights we could expect pretty efficiently though, my trader's plasma gun could one-shot normal humans reliably.
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# ? May 4, 2019 13:05 |
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2nd Session with Alan Bligh's Edge of Darkness is tonight. First one went over well enough that the players requested to finish the adventure before returning to Dungeons and Dragons. We are about to engage our first combat where they confront some Body Snatchers who raid Lilli Arbest's hab unit, which just looking at the numbers will likely end before Round 2 as the players blast them into tiny pieces. Really remembering all the little things that can modify combat feels like it will be hardest aspect of this game.
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# ? May 7, 2019 14:29 |
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Mef989 posted:Trying to get some ideas on how to run a mixed system campaign. I want to run an escalation league 40k event simultaneously with a wrath and glory campaign where the 40k events effect the whole world and the actions of the PCs effect the 40k events. Not sure how to make it work though. Has anyone ever tried this, or just have some good ideas in general on how to make it work? Micro to macro. Your PCs are part of the fight to protect/deny a prometheum plant to the other guys. They succeed, you can keep fielding tanks on the tabletop. They blew it up, nobody gets vehicles. They really failed? The other side gets twice as many vehicles. Saving a planetary governor from political in-fighting and assassination. Macro to micro. Your army got attacked at night by the other guys. Now an expendable bunch of PCs have to figure out how the other guys scouted you. Betrayal, cultists, idiocy?
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# ? May 12, 2019 03:45 |
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Mef989 posted:It's only going to be one W&G campaign with some players participating in both games and others only in one. I originally wanted more of the special forces feel, but I can't figure out how to implement that fairly if a player picks a 40k army like nids. The more I think about it the more I feel it needs to be mostly a one way street where they 40k narrative effects the overall world more than the PCs affect the 40k narrative since I could foresee situations where certain xenos players are unfairly negativity affected by imperial players. Just make the w&g stuff investigative and genuinely dangerous. Math it out once or twice so you get a TPK if the players aren't at the top of their game. Xenos infiltrators (the four-handed hero of the people for Genestealer Cults) should kill a PC or two guaranteed.
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# ? May 12, 2019 03:51 |
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Wrath & Glory has been pulled from DriveThruRPG
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# ? May 15, 2019 15:13 |
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Why? Dead product, or GW being petty about distributors?
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# ? May 15, 2019 15:41 |
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No one has any idea, because Ulisses hasn’t communicated anything at all. Last we heard a few weeks ago they were in negotiations with GW regarding IP but no one knows if that was for new stuff like the Vigilus marines or for their existing license.
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# ? May 15, 2019 15:47 |
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PantsOptional posted:Ulisses hasn’t communicated anything at all. So, what are the odds they are going to be quiet about this as usual and we are only going to hear the reason from GW end?
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# ? May 15, 2019 15:57 |
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# ? Jun 5, 2024 05:34 |
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I'd heard rumours of poor sales but no idea why that would be. Distribution issues? Failure to get it into shops? Some sort of snafu in the approvals process? (I note that the adventure supplement seemed to have been written by someone who didn't understand the Tier system at all.)
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# ? May 15, 2019 15:58 |