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TorakFade
Oct 3, 2006

I strongly disapprove


Walh Hara posted:

Hmm, I just noticed you can't form Gaul if you're a tribe. Is it actually worth becoming a democracy or monarchy if you're a federated tribe? I think I might be better off staying as Belgia for a while longer before I change to Gaul for the achievement. The free tribal armies seem extremely strong to me.

Related to Gaul, how in the hell do you get past the stage where you become a regional power? Losing all alliances hurts a ton since if you're blobbing quick enough to sustain your armies etc, you'll probably be the one and only regional power in the entire Gaul area, so as soon as you attack someone everybody else will see you with no allies, cohorts tied down sieging some poor sap, and they'll be very happy to declare war on you

and since tribes can not have huge armies due to the extra +50% cost, it's not like you can just outnumber them easily, you have to rely on your clan retinues... that yes, you get 2 more of, but now everybody around you is allied with 2-3 others and/or in a defensive league so you're always attacking 3 nations at a time minimum each with 2 stacks vs your what, 5-6? It can be done, of course, 1 vs 1 is not the problem - it's when others jump on you while you're distracted and you get overwhelmed with no allies or friends to call in :smith:

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Gorelab
Dec 26, 2006

ilitarist posted:

Exactly that. I:R is different as it's immediately obvious that fundamental mechanics allow for interesting gameplay for a long time even if no mechanics are ever redone.

Another example of such a game with 100 hours played negative reviews would be RPGs. They feed you mechanics but then turns out that you don't really need any of them and the game is much simpler than it pretends to be, and then the story gets out of steam and you're in the world of empty locations filled with trash fights. Really many RPGs do that, and you've already 20 hours in by the time you realize you're bored, but you need to finish it if only to see the story. And then it turns out that the ending is 80 hours away. That's Pathfinder: Kingmaker, for example. Stellaris adds to it major reworks that promise you that now it's a good game. Usually when RPGs get one of those (Divinity Original Sin, Witcher 1-2) they really mean it.

Stellaris seems to have a lot of problems just from both trying to have a paradox style grand strategy and a 4x thing going on at the same times.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Gorelab posted:

Stellaris seems to have a lot of problems just from both trying to have a paradox style grand strategy and a 4x thing going on at the same times.

Unfortunately they rejected their obviously better "CK2 but Space Empires" pitch and so Wiz is stuck with the horrible job of trying to make these two genres mash together

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I:R seems almost perfectly built for a fantasy total conversion mod. The mechanics are generic enough to carry over to any swords and sorcery setting and you even have mana in game already. Plus the new map system can function on a variety of scales.

Soo....get to work on that Malazan mod. I'll be the ideas guy.

Fellblade
Apr 28, 2009

RabidWeasel posted:

Unfortunately they rejected their obviously better "CK2 but Space Empires" pitch and so Wiz is stuck with the horrible job of trying to make these two genres mash together

Nah he's cleverly done a good enough job on Stellaris that he's moved on to a Secret Project.

ilitarist
Apr 26, 2016

illiterate and militarist

RabidWeasel posted:

Unfortunately they rejected their obviously better "CK2 but Space Empires" pitch and so Wiz is stuck with the horrible job of trying to make these two genres mash together

What Went Wrong with Stellaris might be a theme for a big book. But it would be moot cause commercially it's probably the biggest Paradox game. And you can't say it's dumbed down or anything, it's just that they didn't focus much on strategy aspects of the game and didn't add AI and still managed to make it entertaining for a lot of people through events and flavor and story generation mostly involving genocide. All the while leaving a lot of padding with the need to micromanage huge empire in the style of an advanced clicker. Reminds me of modern RPGs like, say, Dragon Age Inqusition who went a similar road: they've added a ton of lore in their games, a lot of dialogue and small scale reactivity, romances and optional content enough to fill three games. They've simplified combat so that it's less involved and more attrition-style a la older Might & Magic games... But it's not like they've made combat a lesser focus, there's a lot of it even though they consciously made a decision to concentrate on story and characters and made combat something you can not go deep into.

I personally think that Stellaris very much suffers from too many cooks issue. Henrick (initial designer) clearly had a very different vision from Wiz. He probably wanted Star Trekkish game where civilizations are defined by their values and diplomacy, coalitions and scientific advancements create a lived in a galaxy that is later tested by a crisis. Wiz had made every non-DLC faction act the same with ethos mostly defining who you'll be friends with (almost railroading it) and other differences like FTL type and starting weapons stripped out and replaced by unique DLC factions that mostly sidestep ethos system. He also doubled down on events so it's more like King of the Dragon Pass or something and there are more small crises and other stuff that makes you reactive to the emergent story. Not saying that Henrick had a better vision in mind but it resulted in that for 3 years devs didn't make Stellaris better, they made it different. Which makes it constantly fresh, so if you want games that are long tutorials it keeps you entertained.

With EU4 or CK2 we had a lot of changes, but even the biggest of them - probably development and later institutions in EU4 - pales in comparison to what has been done to Stellaris. Stellaris today looks like a sequel to itself to some people and this makes them ecstatic. I've talked to several people (on Reddit :( ) who said that it's great, you only buy the game once and it's like you're getting a sequel. I didn't even try to argue that to get to 1.0 Stellaris diversity you now have to buy several DLCs that add factions that play at least somewhat differently, I've argued about Galactic Civilization 3. After a couple of patches, it was playable and always stayed playable. Stability, performance, AI and amount of content improved with time, it never went backward. It had big expansions with lots of content adding a lot of stuff without the need of removing anything. And you can buy "full" GalCiv3 for less than "full" Stellaris. I've been told that GalCiv didn't need that amount of rework so it doesn't count. But what do I care, I asked, I'm a player and I see two games claiming to have a long support cycle but only one of them actually works decently on the machine that usually allows me to run AAA games in 4K, and the only one gives me challenge after I learned basic rules. I've been told that I don't understand how software development works and how hard it is for a niche developer like Paradox. Stellaris sold more than 2 million copies on PC, by the way.

Walh Hara
May 11, 2012

TorakFade posted:

Related to Gaul, how in the hell do you get past the stage where you become a regional power? Losing all alliances hurts a ton since if you're blobbing quick enough to sustain your armies etc, you'll probably be the one and only regional power in the entire Gaul area, so as soon as you attack someone everybody else will see you with no allies, cohorts tied down sieging some poor sap, and they'll be very happy to declare war on you

and since tribes can not have huge armies due to the extra +50% cost, it's not like you can just outnumber them easily, you have to rely on your clan retinues... that yes, you get 2 more of, but now everybody around you is allied with 2-3 others and/or in a defensive league so you're always attacking 3 nations at a time minimum each with 2 stacks vs your what, 5-6? It can be done, of course, 1 vs 1 is not the problem - it's when others jump on you while you're distracted and you get overwhelmed with no allies or friends to call in :smith:

I guess you need luck, timing and good target selection. I started as Menapia, which might have made it easier because you have less neighbours.

In my first game people did declare war on me, but it was not that difficult to win these wars anyway. Afterwards the game become too easy so I restarted an ironman game and in that game I didn't get attacked at all. It is possible most of my biggest neighbours had a truce with me while I did my first war as regional power.

Now I have all my armies set to independent operations and I just declare war every time my aggressive expansion drops below 30. With 6 tribe armies each having 40 to 60 cohorts I don't have to bother directing them anymore. I haven't had positive manpower in 50+ years but it doesn't matter because I get free troops every time a clan leader dies so I just spam consolidate regiment. It's pretty fun thanks to the AI warfare, but probably a bit imbalanced.

TorakFade
Oct 3, 2006

I strongly disapprove


Walh Hara posted:

I guess you need luck, timing and good target selection. I started as Menapia, which might have made it easier because you have less neighbours.

In my first game people did declare war on me, but it was not that difficult to win these wars anyway. Afterwards the game become too easy so I restarted an ironman game and in that game I didn't get attacked at all. It is possible most of my biggest neighbours had a truce with me while I did my first war as regional power.

Now I have all my armies set to independent operations and I just declare war every time my aggressive expansion drops below 30. With 6 tribe armies each having 40 to 60 cohorts I don't have to bother directing them anymore. I haven't had positive manpower in 50+ years but it doesn't matter because I get free troops every time a clan leader dies so I just spam consolidate regiment. It's pretty fun thanks to the AI warfare, but probably a bit imbalanced.

Yes that checks out. I tried starting as Arvernia since they're a federated tribe (1 extra idea!), but all their direct neighbors are very much threatening even after you eat someone in your first war... also they're prone to being surrounded on all sides due to their central position, and they also only own 3 cities in their capital province, which kinda sucks because not being able to move the capital means you pretty much have to prioritize conquering that province ASAP (and it's mostly montainous, lovely unpopulated cities) to get more surplus bonuses.

I kinda wanted to try Menapia too, because its border position makes it look harder for alliance networks to overwhelm you on all sides :) if it worked for you, I hopefully can make it work for me!

TorakFade fucked around with this message at 11:22 on May 3, 2019

canepazzo
May 29, 2006



Hotfix up on Beta branch

quote:

Imperator 1.0.2 contains the following fixes:

- Bugfixes: Fixed bug where taking provinces in peace deals would occasionally fail
- Bugfixes: Fixed 'Pax Aeterna' achievement not being possible to achieve
- Bugfixes: Fixed 'Cinncinatus' achievement not being possible to achieve

Known issues;
- Game may crash when playing on a save game created in 1.0.0

TorakFade
Oct 3, 2006

I strongly disapprove


I had the most annoying bug ever, at least I think it's a bug

I was in a war with a neighbor and his ally, who did not border me directly but was my neighbor's neighbor; so I proceeded to fully siege and occupy my neighbor, and then get started on his ally because why not, I have manpower and war exhaustion to spare and I'd like to grab a few more cities

only while I'm doing that, for some undiscernible reason a huge bunch of my neighbor territory, occupied by me, gets annexed by another neighbor (who is not at war with either me or the neighbor I occupied) leaving me literally unable to claim any territory because my original war enemy is almost fully annexed by a third party so I can't get land access to the other occupied land

I might suck at explaining, so screens:






I also have the backed up savegame, is that normal / possibly legal behavior or should I go report it as a bug?
E: you know, even if it's "normal" I'm reporting it anyway because there's no way something like that should happen without a warning, it deserves to be a bug report

TorakFade fucked around with this message at 15:14 on May 3, 2019

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Walh Hara posted:

Hmm, I just noticed you can't form Gaul if you're a tribe. Is it actually worth becoming a democracy or monarchy if you're a federated tribe? I think I might be better off staying as Belgia for a while longer before I change to Gaul for the achievement. The free tribal armies seem extremely strong to me.

The tribal armies tend to be all really poo poo troops though, I noticed a BIG difference when I could build heavy infantry and etc.

Zotix
Aug 14, 2011



How do you reliably stackwipe in this game? Is it just following a retreating army until they get to their final retreating destination and hit them there? Because when they retreat and I try to hit them on the retreat I can't attack them.

Weebus
Feb 26, 2017
Has anyone had a bug where armies can't stop building roads? The button for road building's blocked out for me and hovering over it gives no explanation so now I have a veteran legion permanently stuck on road building mode. I can't disband them either so for the moment they are just on an epic construction quest from illyria to egypt.

Captain Mediocre
Oct 14, 2005

Saving lives and money!

Zotix posted:

How do you reliably stackwipe in this game? Is it just following a retreating army until they get to their final retreating destination and hit them there? Because when they retreat and I try to hit them on the retreat I can't attack them.

They are performing a "shattered retreat" which makes them non-engageable until they reach their final destination yeah. You get this protection on your armies too. If you can follow them to their final destination they will nearly always get wiped because they don't start recovering morale until they get there.

Gort
Aug 18, 2003

Good day what ho cup of tea

Taear posted:

The tribal armies tend to be all really poo poo troops though, I noticed a BIG difference when I could build heavy infantry and etc.

Yeah, I've been running around with armies of equal parts archers/heavy infantry/light cavalry and the enemy armies I've encountered are mostly light infantry and archers, and I win equal-numbers battles easily every time.

Is there an army composition guide anywhere?

toasterwarrior
Nov 11, 2011
Guides I've seen basically suggest rushing iron and heavy infantry ASAP, then get horses and light cavalry for your flanks. Upgrade to heavy cavalry once you have cash. Archers and light infantry basically feel like siege fodder, honestly.

Gort
Aug 18, 2003

Good day what ho cup of tea

toasterwarrior posted:

Guides I've seen basically suggest rushing iron and heavy infantry ASAP, then get horses and light cavalry for your flanks. Upgrade to heavy cavalry once you have cash. Archers and light infantry basically feel like siege fodder, honestly.

So a Roman combat army would be 4 heavy cavalry and the rest heavy infantry. Then a siege army would consist entirely of light infantry.

Obliterati
Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.
Worth noting that different units have different weights, so there's a role for light inf and light cav as the sieging army with your good units taking less attrition in neighbouring provs or as the 'sack undefended provinces for slaves' army: I'm slowly depopulating Cyprus by this method, gently caress Phrygia

Fellblade
Apr 28, 2009

Zotix posted:

How do you reliably stackwipe in this game? Is it just following a retreating army until they get to their final retreating destination and hit them there? Because when they retreat and I try to hit them on the retreat I can't attack them.

I don't know for sure but I'd assume it's the same as EU4, if the enemy army is under X% morale by the end of the first combat tick they'll be wiped.

Most often that happens because you catch a retreating army, but also might happen if the enemy doesn't have full military funding and you hit them soon after the war declaration or if the army size is massively disparate.

Sydin
Oct 29, 2011

Another spring commute
It also depends a lot on who you're facing. Try to scout what the composition of the armies you're going to be facing in your future war targets is and build accordingly. A lot of smaller/poorer nations, as well as barbarians, will have a lot of light infantry/archer fodder, which are both so incredibly vulnerable to light cav that the extra money spent on heavy cav would honestly just be a waste. Heavy Cav are really only needed if you're bumping up against a power rich enough that they're fielding heavy infantry or their own heavy cav.

In my Rome game I took all of the peninsula with armies that were 5/4/6 A/HI/LC with no issue because most armies I attacked were nothing but LI/A/Chariots. It wasn't until I started fighting Syracuse and Carthage that I had to up the HI numbers and start getting HC in the mix.

ilitarist
Apr 26, 2016

illiterate and militarist

Weebus posted:

Has anyone had a bug where armies can't stop building roads? The button for road building's blocked out for me and hovering over it gives no explanation so now I have a veteran legion permanently stuck on road building mode. I can't disband them either so for the moment they are just on an epic construction quest from illyria to egypt.

I want to turn this bug on and off cause I'm tired of babysitting my armies and telling them that today you're building a road again. Or is there a way to schedule road building across several provinces.

steinrokkan
Apr 2, 2011



Soiled Meat

Weebus posted:

Has anyone had a bug where armies can't stop building roads? The button for road building's blocked out for me and hovering over it gives no explanation so now I have a veteran legion permanently stuck on road building mode. I can't disband them either so for the moment they are just on an epic construction quest from illyria to egypt.

You will regret fixing this bug.

Sydin
Oct 29, 2011

Another spring commute

ilitarist posted:

I want to turn this bug on and off cause I'm tired of babysitting my armies and telling them that today you're building a road again.

:same:

Weebus
Feb 26, 2017

ilitarist posted:

I want to turn this bug on and off cause I'm tired of babysitting my armies and telling them that today you're building a road again. Or is there a way to schedule road building across several provinces.

You're out of luck, they still build roads one province at a time, if I order them on a path that crosses multiple cities they just take a long walk with a shovel.

juche avocado
Dec 23, 2009





What the gently caress am I supposed to do in response to the YOU HAVE BAD RESEARCH EFFICIENCY, YOU IDIOT; IT COULD BE UP TO 300% BUT RIGHT NOW IT'S JUST 40, HAHA alert?????

it hurts my feelings :(

It's not a big deal, especially playing as Rome, but I would like to know what to do! My understanding is that, ideally, I'd have happy citizen pops of "correct" culture/religion. And don't have boors sitting in research jobs. And get research techs. Am I missing something?

TorakFade
Oct 3, 2006

I strongly disapprove


juche avocado posted:

What the gently caress am I supposed to do in response to the YOU HAVE BAD RESEARCH EFFICIENCY, YOU IDIOT; IT COULD BE UP TO 300% BUT RIGHT NOW IT'S JUST 40, HAHA alert?????

it hurts my feelings :(

It's not a big deal, especially playing as Rome, but I would like to know what to do! My understanding is that, ideally, I'd have happy citizen pops of "correct" culture/religion. And don't have boors sitting in research jobs. And get research techs. Am I missing something?

I *think* it is just a matter of numbers of citizens vs production ratio, or maybe vs pop total, or something else?

Anyway, get more citizens by promoting pops and it will eventually go away

But be careful, citizens are an unhappy riotous bunch in low civilization cities and they contribute relatively little to your economy since they mostly give research points and a little commerce income, unless you're stacking commerce boosts and marketplaces

toasterwarrior
Nov 11, 2011

Gort posted:

So a Roman combat army would be 4 heavy cavalry and the rest heavy infantry. Then a siege army would consist entirely of light infantry.

Yeah, pretty much. Basically fill up a stack that doesn't get crippled by attrition in your most common areas of engagement, which can actually lead to smaller army sizes thanks to heavy cavalry and infantry having a lot more unit weight when it comes to attrition calculations.

I'm not sure how military ideas math out either when it comes to light cavalry vs. heavy cavalry, since Hellenic light cavalry can get more bonuses compared to heavy cavalry. Perhaps the raw stats of heavy cavalry still give them the edge in the end.

Obliterati posted:

Worth noting that different units have different weights, so there's a role for light inf and light cav as the sieging army with your good units taking less attrition in neighbouring provs or as the 'sack undefended provinces for slaves' army: I'm slowly depopulating Cyprus by this method, gently caress Phrygia

This is a good point too. I keep siege stacks of light infantry and archers for sieges, but raider stacks that are entirely light cavalry can be fantastic for mass occupation. Also good for employing characters.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
It's cool how flanking is actually meaningful most of the time since movement is slow and actually filling the entire combat width is not trivial compared to how many units you can fit into a single province without attrition

Autism Sneaks
Nov 21, 2016

that's nice but the achievement for forming Albion before 500 AUC is still mathematically impossible (don't quote me on this)

Weebus
Feb 26, 2017

juche avocado posted:

What the gently caress am I supposed to do in response to the YOU HAVE BAD RESEARCH EFFICIENCY, YOU IDIOT; IT COULD BE UP TO 300% BUT RIGHT NOW IT'S JUST 40, HAHA alert?????

it hurts my feelings :(

It's not a big deal, especially playing as Rome, but I would like to know what to do! My understanding is that, ideally, I'd have happy citizen pops of "correct" culture/religion. And don't have boors sitting in research jobs. And get research techs. Am I missing something?

As has been said before it's based on your citizen to other pop type ratio. Aside from promoting freemen which I've found to be a pretty inefficient use of paper mana, you can also fix it by murdering other empires and getting their citizens. If you want to promote pops though, the social mobility edict might be more efficient than manually promoting pops. It's also important to keep citizens happy by converting/assimilating them.

Eimi
Nov 23, 2013

I will never log offshut up.


ISP has a hilarious video on what happens if you just make all your pops citizens. Well all your freemen anyway. It's ridiculous. https://www.youtube.com/watch?v=ckoStlQdxUA

Fuligin
Oct 27, 2010

wait what the fuck??

Random stoned Paradox thought: March of the Eagles should be remade in imperator

Firebatgyro
Dec 3, 2010

Zotix posted:

How do you reliably stackwipe in this game? Is it just following a retreating army until they get to their final retreating destination and hit them there? Because when they retreat and I try to hit them on the retreat I can't attack them.

The easiest way is to fight where their retreat path is over a body of water, then block the water with ships after their retreat starts and the will stop and fight immediately and wipe

Dr. Video Games 0031
Jul 17, 2004

TorakFade posted:

I had the most annoying bug ever, at least I think it's a bug

I was in a war with a neighbor and his ally, who did not border me directly but was my neighbor's neighbor; so I proceeded to fully siege and occupy my neighbor, and then get started on his ally because why not, I have manpower and war exhaustion to spare and I'd like to grab a few more cities

only while I'm doing that, for some undiscernible reason a huge bunch of my neighbor territory, occupied by me, gets annexed by another neighbor (who is not at war with either me or the neighbor I occupied) leaving me literally unable to claim any territory because my original war enemy is almost fully annexed by a third party so I can't get land access to the other occupied land

I might suck at explaining, so screens:






I also have the backed up savegame, is that normal / possibly legal behavior or should I go report it as a bug?
E: you know, even if it's "normal" I'm reporting it anyway because there's no way something like that should happen without a warning, it deserves to be a bug report

This has never happened to me, but I've seen this happen a couple times when watching some streams. The streamers were confused then, and I can't think of any mechanic where this should happen. It may be some rare event firing, but in 40 hours of play I've never seen it.

Edit: Wait, I'm dumb. You can threaten war. They probably did this, and the other country, trampled and weakened, agreed.

Dr. Video Games 0031 fucked around with this message at 23:41 on May 3, 2019

Zotix
Aug 14, 2011



Firebatgyro posted:

The easiest way is to fight where their retreat path is over a body of water, then block the water with ships after their retreat starts and the will stop and fight immediately and wipe

Thanks. Seems kind I'd cheap, but very nice to know in a pinch.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Dr. Video Games 0031 posted:

Edit: Wait, I'm dumb. You can threaten war. They probably did this, and the other country, trampled and weakened, agreed.

Threaten war is only for one city, unless I'm using it wrong?

Meme Poker Party
Sep 1, 2006

by Azathoth
Wow, the patch completely mucked up my Ironman save lol. My Republican Rome has been transformed into a Monarchy, all the faces are different, there are some Greeks in my government posts, there are no slots for national ideas, etc. And I'm not even using the beta patch.


I got Paradoxed!!!!

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Had a good Carthage game going and I was working on the unify hispania achievement when I ran into a consistent crash :negative:

Sheep
Jul 24, 2003
Anyone got a list of countries with unique events or decisions other than the Greek successors, Epirus, Carthage and Rome?

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Zotix
Aug 14, 2011



Yeah even on my non iron Man, women are referred to as he. And vice versa. It's all kinds of hosed. I'm still playing through it, but it's funny to see.

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