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PaletteSwappedNinja posted:There's a dollar-store 3D Sonic clone coming to Steam in a couple weeks, it even has dollar-store Crush 40: Holy poo poo I've heard that it's coming out but I've had no idea they moved to 3D! Wow, this looks even better. The first one is a pretty enjoyable game tbh, even if the developer had his head up his butt regarding the speedrun community (who pointed him out that things worked differently than he thought in his own game). It was more of a Freedom Planet clone than a Sonic clone tho. Gotta watch out for this. I'd really wish for a Switch release tho, it's become my main indie game machine these days.
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# ? May 5, 2019 12:17 |
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# ? May 24, 2024 19:16 |
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The character designs do kinda suck, but ngl that looks fun and I really want to try it out, even though I had problems with the first game.
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# ? May 5, 2019 14:15 |
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I am retroactively pissed off. I am one of those unfortunate individuals that played Sonic 4, and setting aside all of the awful aspects of it, there's one tiny thing I really, really hated but could never explain why I hated it. The pose sonic makes when you launch off of a vertical segment. Like this segment right here, at 1:26-1:27 https://www.youtube.com/watch?v=_wRMZavIGmc&t=84s I finally had it click why I hate that pose so goddamn much. See exhibit 2: https://www.reddit.com/r/SonicTheHedgehog/comments/bkq0yd/shocked_bouncing/ It's approximately the same pose as when you take a hit in classic sonic games. After years and years of associating that pose with "you done hosed UP", every time it popped up in that game it subconsciously pinged a sense that I made a mistake, even though I was playing the game as the designers developed it. Every single launch like that had my brain telling me I screwed up somehow, even if logically and consciously I was able to just power through it. The people that designed 4 were morons that had no idea what they were actually doing.
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# ? May 6, 2019 04:38 |
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PaletteSwappedNinja posted:There's a dollar-store 3D Sonic clone coming to Steam in a couple weeks, it even has dollar-store Crush 40: I'm probably not gonna play it but that buttrock is proper manners.
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# ? May 6, 2019 10:29 |
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Rorac posted:The people that designed 4 were morons that had no idea what they were actually doing. I feel like the real morons are the people at Sega who let 4 happen as-is. Sega kinda had no idea what they're doing with Sonic for awhile. They still kinda don't, as evidenced by the movie.
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# ? May 6, 2019 14:21 |
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Don't forget Sonic 4 was originally just a sonic phone game called Sonic Mobile or something like that, to the point that there are still a bunch of assets in Episode 1 named things like sonic_mobile_tex_3 and stuff.
MikeJF fucked around with this message at 14:37 on May 6, 2019 |
# ? May 6, 2019 14:32 |
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MikeJF posted:Don't forget Sonic 4 was originally just a sonic phone game, to the point that there are still a bunch of assets in Episode 1 named things like sonic_mobile_tex_3 and stuff. I had no idea and it makes so much sense.
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# ? May 6, 2019 14:37 |
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That's news to me, but it makes so much more sense given the mobile minecart level & general visual presentation. Also the "Sonic 1 but different" feels more fitting of a game that was supposed to be "Sonic Mobile."
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# ? May 6, 2019 14:48 |
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There was an early X360 version leaked off Microsoft's servers that was nearly 1:1 with the mobile version, it had that awful minecart and everything. The version that eventually came to consoles is the version they "fixed" in response to the leaks, they delayed it for six months or something and it's barely any better. I always wondered how they'd feel with the boost, they're so obviously based on Rush that it couldn't hurt.
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# ? May 6, 2019 14:59 |
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DIMPS were the ones responsible for Advance, Rush, and Sonic 4, right? I kinda wonder what a world where they had a different team doing the 2d games after Genesis looks like. Advance 1, 2 and Rush aren't exactly bad games, but the Advance games feel strangely...unmemorable to me? I spent a ton of time playing Adv1 because it was decently fun, but I also didn't have a ton of other things to play. Like I can remember level set pieces and bosses from every zone in the first 3 sonic games, but trying to recall level by level stuff of Adv1 is tricky. Also, it aping stuff from SA2 felt...weird. Sadv2 felt a little more interesting / creative in terms of level themes, but kinda was the start of lovely death pit level design and had a big difficulty spike halfway through the game as a result. Sadv3 was just weird and I barely played it. Rush feels like a game other people love a lot more then me. I don't know if people are just suckers for the sound track, but I just remember the bosses sucking and hitting a difficulty wall and giving up.
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# ? May 6, 2019 15:32 |
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The Advance games had pretty unremarkable level design that got worse as they went. Everything was just a series of grind rails and loops with no real landmarks to give you a sense of where you were in the level.
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# ? May 6, 2019 15:43 |
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Rush is great as a score attack/time trial sort of game. If you try to play it like a classic sonic game you will not have a good time. Its wierd because I've never cared about level rankings or score in any previous game in the series and I don't particularly care for the 3D games that adapted the boost style gameplay it pioneered, yet its one of my favorites in the whole series. I think it all comes down to the actual mechanics behind gaining boost, later titles tied boost to collectables whereas Rush had a Trick system that was really active and required reflexes an practice to get the most out of. There was also a mechanic where filling the meter 3x granted you unlimmited boost for a short while, so there was a reason not to just play the game with the boost button permanantly held down. The game does have some real flaws though, Idealy a sonic game should have level design that's fun to play and explore without memorization and mastery of the game mechanics required for high score chasing. The story sections were terrible and the bosses crimminally didn't even let you use the boost system at all where they should have been a test of the game's core mechanics. Oh and Blaze (the easy character) had to be unlocked and her story re-orders the stages and fucks the difficulty curve completely. The soundtrack being bangin' even by the high standards of the series, is 100% why I persevered with the game after its bad first impression but I'm glad I did.
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# ? May 6, 2019 16:02 |
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The Advance series has a lot of really good levels and a bunch of them are plenty memorable. Advance 1 may be the least memorable but Egg Rocket zone was a seriously cool/fun level that makes up for most other zones in that game being pretty generic. Mr Phillby posted:Oh and Blaze (the easy character) had to be unlocked and her story re-orders the stages and fucks the difficulty curve completely. There's a lot right in this post, but I don't really feel like Blaze is supposed to be the easy character at all. Her R-button trick actions are all imo much more tricky and finicky to use, where as sonic's are all straightforward and relatively simple. The best point is maybe Hover making her an easier character, but I really think Sonic's Jump dash/Homing attack are just as if not more easy-mode friendly with how generous they are. Side point, unlocking the "easy character" isn't exactly super new, since you also had to unlock Cream in Advance 2/3.
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# ? May 6, 2019 16:31 |
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PaletteSwappedNinja posted:There was an early X360 version leaked off Microsoft's servers that was nearly 1:1 with the mobile version, it had that awful minecart and everything. Oh that was much later down the line than what I'm talking about, it wasn't called 'Sonic 4' until the decision to release on consoles was made.
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# ? May 6, 2019 16:53 |
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the cheese shield in Advance 3 was hilarious.
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# ? May 6, 2019 16:54 |
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Sonic 4 is blasphemy
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# ? May 6, 2019 17:16 |
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Ventana posted:The Advance series has a lot of really good levels and a bunch of them are plenty memorable. Advance 1 may be the least memorable but Egg Rocket zone was a seriously cool/fun level that makes up for most other zones in that game being pretty generic.
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# ? May 6, 2019 18:36 |
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PaletteSwappedNinja posted:There's a dollar-store 3D Sonic clone coming to Steam in a couple weeks, it even has dollar-store Crush 40: Looks better than Sonic Forces at the very least
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# ? May 6, 2019 19:10 |
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Augus posted:Looks better than Sonic Forces at the very least Can you wear a Gamer shirt? No? Hmm...
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# ? May 6, 2019 19:22 |
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it’s on the pc, you can mod in a gamer shirt
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# ? May 6, 2019 21:26 |
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Bedshaped posted:The special stages in Sonia Mania are really loving hard as someone who can do the S1-S3&K with my eyes closed. Even the Sonic CD ones are fairly easy but I just jump the barrier and beeline straight to each of the UFOs. I watched a video and realized what I was doing wrong. Once I get Mach 2 I needed to stop chasing after rings and orbs and start chasing the emerald guy. Once I did that I finally got through the 3rd stage.
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# ? May 6, 2019 22:18 |
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PaletteSwappedNinja posted:There's a dollar-store 3D Sonic clone coming to Steam in a couple weeks, it even has dollar-store Crush 40: Good poo poo. gently caress the sonic franchise for making bad games. About time someone copys all the good stuff about them
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# ? May 6, 2019 22:35 |
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Bedshaped posted:I watched a video and realized what I was doing wrong. actually the trick to sonic mania special stages is to do tight turns by jumping
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# ? May 7, 2019 01:05 |
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MikeJF posted:Oh that was much later down the line than what I'm talking about, it wasn't called 'Sonic 4' until the decision to release on consoles was made. Yeah I should have been clearer, I know that version wasn't "Sonic Mobile" I brought it up because it reinforces the point that actually delivering a successor to Sonic 3 was always an afterthought, even after the rebranding.
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# ? May 7, 2019 01:08 |
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ArfJason posted:actually the trick to sonic mania special stages is to do tight turns by jumping yeah one way i look at it is try to keep your feet on the ground going in straight lines as much as possible, jump to corner, collect emowold
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# ? May 7, 2019 01:26 |
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https://twitter.com/KSlackie/status/1123730407344758784 E:https://www.youtube.com/watch?v=iHGB0btX5aA Confirmed Sonic 2 developer showing off Sonic 2 stuff to his students.
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# ? May 7, 2019 02:16 |
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Oxyclean posted:I feel like the real morons are the people at Sega who let 4 happen as-is. Sega kinda had no idea what they're doing with Sonic for awhile. They still kinda don't, as evidenced by the movie. lol sega doesn't make movies, paramount's doing that. I think there was even a quote somewhere that sega told them they didn't like Sonic's design for the movie but they went with it anyways because uhhhh reasons And now they're changing it because everyone hates it
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# ? May 7, 2019 05:21 |
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I mean divesting so much creative control that you can't veto a horrible depiction of your mascot is a pretty dumb decision.
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# ? May 7, 2019 07:26 |
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Yeah, it feels insane how they greenlit it / let it happen. Usually companies have pretty tight reigns how how their mascots/IP can be depicted, and while it's understandable to occasionally give some slack to let things happen, but cripes. Like, Sonic only has various shades off-blue as his Smash skins, I have to assume that was part of some agreement in letting him be in Smash. Sonic in Wreck-It-Ralph was completely true to his original design. I have to imagine there's some other examples of Sega keeping the reigns tight on Sonic's depictions. Why in the world did Sega like Paramount just go buck wild with his design in a way that went horribly wrong? Was there no oversight there? Or is their brand quality control just crazy?
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# ? May 7, 2019 16:13 |
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Jim Sterling has a pretty good take on exactly this, he explores how Hollywood seems to think it knows better than video game companies when it comes to interpreting their properties, even when it means throwing away all the reasons they would even want to pay for that that property as a movie in the first place: https://www.youtube.com/watch?v=Qacb7ZQoeYQ Resident Evil's success is the worst thing to happen to video game movies because it gives everyone licence to do this, as the ONE video game property that Hollywood-ed up the property and didn't fail spectacularly.
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# ? May 7, 2019 16:22 |
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And it just so happens that Resident Evil is based on a time-tested Hollywood film: the zombie B flick. So yeah, if you Hollywood up a game already based on Hollywood films, the output is probably going to fare better than most game adaptations.
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# ? May 7, 2019 16:29 |
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I thought Silent Hill was good. It wasn't perfect, but they did what Sonic didn't do and absolutely nailed the look of the movie. Everything from how Silent Hill and the monsters looked to the camera angles they used. There's a shot early on where the main girl is going down some stairs into an alley and the camera angles they used felt right out of the game. I loved it.
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# ? May 7, 2019 16:43 |
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Rotten Red Rod posted:Jim Sterling has a pretty good take on exactly this, he explores how Hollywood seems to think it knows better than video game companies when it comes to interpreting their properties, even when it means throwing away all the reasons they would even want to pay for that that property as a movie in the first place: https://www.youtube.com/watch?v=Qacb7ZQoeYQ watching this, sonic's design reminds of that render of realistic mario someone made. also saul from battlestar galactica is in the movie, uh
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# ? May 7, 2019 16:58 |
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Oxyclean posted:Why in the world did Sega like Paramount just go buck wild with his design in a way that went horribly wrong? Was there no oversight there? Or is their brand quality control just crazy? sega are a fallen people lacking in all self respect
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# ? May 7, 2019 18:22 |
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I know it would never happen because every part of Sega except Europe dropped it immediately, but my eight year old self really wants to see a film version of the "official" canon they created to market the original game outside of Japan. Carrey could do a decent Kintobor and Robotnik I reckon.
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# ? May 7, 2019 18:41 |
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Party Boat posted:I know it would never happen because every part of Sega except Europe dropped it immediately, but my eight year old self really wants to see a film version of the "official" canon they created to market the original game outside of Japan. the movie feels like they're doing a kind of riff on this, except he's just always been kind of a dick, and it escalates to maniac over time. complete with, im pretty sure, his name going from Robotnik to Eggman, which is kinda fun actually
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# ? May 7, 2019 18:52 |
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Macaluso posted:I thought Silent Hill was good. It wasn't perfect, but they did what Sonic didn't do and absolutely nailed the look of the movie. Everything from how Silent Hill and the monsters looked to the camera angles they used. There's a shot early on where the main girl is going down some stairs into an alley and the camera angles they used felt right out of the game. I loved it. I liked the Silent Hill movie a lot as well, and while hardcore fans bemoan the changes (of course), it stuck pretty true to both the look and feel of the series. The sense of dread and oppression is perfectly executed, and that downer ending... Mwah, perfect. The decision to make the town have an underground coal fire was a spark of genius that, honestly, would have fit in the games perfectly. It helps that each Silent Hill game (excluding 1 and 3) are pretty different anyway, so the movie having its own interpretation is right in line with the series. My only big issue is how Pyramid Head is shoehorned in when he's really supposed to be James' personal demon, but when you have a design that good people are gonna want to see it, so I can forgive it. Too bad critics hated it. I can't really explain why it didn't appeal to them. But hey, at least it did ok at the box office! And spawned a sequel I didn't see!
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# ? May 7, 2019 18:59 |
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Rotten Red Rod posted:I liked the Silent Hill movie a lot as well, and while hardcore fans bemoan the changes (of course), it stuck pretty true to both the look and feel of the series. The sense of dread and oppression is perfectly executed, and that downer ending... Mwah, perfect. The decision to make the town have an underground coal fire was a spark of genius that, honestly, would have fit in the games perfectly. It helps that each Silent Hill game (excluding 1 and 3) are pretty different anyway, so the movie having its own interpretation is right in line with the series. My only big issue is how Pyramid Head is shoehorned in when he's really supposed to be James' personal demon, but when you have a design that good people are gonna want to see it, so I can forgive it. Fans didnt like the coal fire idea? I think the game took that idea from those abandoned towns with burning coal underneath them. I think you guys are right. Movies about games that originally took from movies work the best.
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# ? May 7, 2019 19:05 |
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Buckwheat Sings posted:Fans didnt like the coal fire idea? I think the game took that idea from those abandoned towns with burning coal underneath them. I think you guys are right. Movies about games that originally took from movies work the best. I don't know if they don't specifically like or dislike that part, but I was using it as an example of a GOOD change from game -> movie, as it was a major one but still fit with the feel + theme of the games.
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# ? May 7, 2019 19:12 |
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# ? May 24, 2024 19:16 |
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Rotten Red Rod posted:The decision to make the town have an underground coal fire was a spark of genius that, honestly, would have fit in the games perfectly. https://www.youtube.com/watch?v=XhanaOahMoc https://www.youtube.com/watch?v=ow4UERykRbg Both documentaries are worth a watch.
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# ? May 7, 2019 19:15 |