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Taking a few friends through Blightfall can be fun. Don't know that it is the absolute first thing I'd jump in to MineCraft with as it might be a bit overwhelming but it's definitely a fun experience.
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# ? May 8, 2019 21:57 |
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# ? May 21, 2024 14:17 |
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bird food bathtub posted:Taking a few friends through Blightfall can be fun. Don't know that it is the absolute first thing I'd jump in to MineCraft with as it might be a bit overwhelming but it's definitely a fun experience. Yeah, Blightfall is definitely more of an intermediate-level modpack. It's a great experience for sure, but not something to jump into right away.
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# ? May 8, 2019 22:04 |
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Blightfall is very tricky to jump into because it is not a good first time introduction to Thaumcraft, but then, I don't know what is.
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# ? May 9, 2019 04:38 |
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if nothing else it assumes someone has had at least SOME experience with modding. not sure how much, and the systems it wants players to get into aren't super complicated really, but someone who is fresh off the boat in terms of messing with mods at all might be overwhelmed.
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# ? May 9, 2019 05:30 |
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FWIW I totally played Blightfall as my first introduction to 1.7 mods, but I had played Minecraft and Minecraft mods before on some level even if a fairly limited one. Also, I play roguelikes and other failure-positive games so the difficulty didn’t put me off, and Blightfall proved to be exactly what I want to see out of Minecraft modding, so I wouldn’t call it a universally applicable experience. Still, it can be done; most of the core mods in BF are big name, big ticket mods that finding guides for isn’t impossible and the game naturally expects guides you to, if not through, the mods as it unlocks things. You don’t have to hit the ground running on every single mod by any means.
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# ? May 9, 2019 05:37 |
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ProfessorCirno posted:Blightfall is very tricky to jump into because it is not a good first time introduction to Thaumcraft, but then, I don't know what is. I thought Blightfall was a great intro to thaumcraft
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# ? May 9, 2019 12:00 |
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ProfessorCirno posted:Blightfall is very tricky to jump into because it is not a good first time introduction to Thaumcraft, but then, I don't know what is. I know there was some modpack where you loaded up a premade map and you just went to classrooms learning magic stuff. Did stuff like have items for you to set and instructions? Forgetting the name of it, but it seemed like an ok intro to Thaumcraft from the little I saw.
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# ? May 9, 2019 15:21 |
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with the twitch launcher whats the best way to share a thing you've made across LAN? I'm running ATM3, but with a few mods and stuff added and I'd just like to play with the fam, is there an option in there to share the pack privately somewhere or should I just be copying the minecraft folder over the network?
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# ? May 9, 2019 23:00 |
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Doorknob Slobber posted:with the twitch launcher whats the best way to share a thing you've made across LAN? I'm running ATM3, but with a few mods and stuff added and I'd just like to play with the fam, is there an option in there to share the pack privately somewhere or should I just be copying the minecraft folder over the network? Yeah, I think so. I've never done it myself, but I think all you have to do is open your pack's details menu in the program, click the gear in the top right, and use "Export Profile."
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# ? May 10, 2019 00:07 |
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Blightfall, like terrafirmacraft is something I miss but can't stand to go back to because the new combat beats the socks off old combat. Its got a rythm that was missing since the days of the apple sword dance back before hunger.
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# ? May 10, 2019 06:52 |
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Wonder what straight PvP like KeepCraft would be like with some newer stuff like the combat over haul and tinker's construct tools.
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# ? May 10, 2019 10:57 |
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bird food bathtub posted:Wonder what straight PvP like KeepCraft would be like with some newer stuff like the combat over haul and tinker's construct tools. I have wanted this pretty much since mods started showing up.
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# ? May 10, 2019 11:01 |
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I'm bumbling through SevTech and I've reached the Blood Magic stage, which I have very little experience with. Is there a way to repair a broken Sentient Sword? Also is there a better way to gather Will than killing things with a Sentient Sword?
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# ? May 10, 2019 19:42 |
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Never found a way to repair sentient swords, and it was the best way to get will that I found. That being said I dropped sentient swords like a bad habit once I got to Astral Sorcery imbued crystal swords. 14 attack at 2 attack speed I think? Plus a huge AoE that wrecks poo poo every few swings.
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# ? May 10, 2019 20:14 |
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bird food bathtub posted:Never found a way to repair sentient swords, and it was the best way to get will that I found. That being said I dropped sentient swords like a bad habit once I got to Astral Sorcery imbued crystal swords. 14 attack at 2 attack speed I think? Plus a huge AoE that wrecks poo poo every few swings. I'm weirdly obsessive and couldn't handle how fast those degraded and had to be resharpened and regrown and all that. ...So instead I used Astral Sorcery to give my sentient sword Sharpness, Power, Mending, and Looting all in one.
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# ? May 10, 2019 20:44 |
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Cicadalek posted:I'm bumbling through SevTech and I've reached the Blood Magic stage, which I have very little experience with. Is there a way to repair a broken Sentient Sword? Also is there a better way to gather Will than killing things with a Sentient Sword? Mending will repair them, and later you get other sentient tools although a sharpness 3+ and mending sentient sword is enough to get you up to the crystal growing stage where will becomes infinite.
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# ? May 10, 2019 22:06 |
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Cicadalek posted:I'm bumbling through SevTech and I've reached the Blood Magic stage, which I have very little experience with. Is there a way to repair a broken Sentient Sword? Also is there a better way to gather Will than killing things with a Sentient Sword? Bound blade. you need a few tiers on the altar to make the ritual stone. That uses blood from your network. (Shift click to open the sword and deactivate it) Make a regen ritual from AS when self sacrificing for blood to make the runes
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# ? May 10, 2019 22:52 |
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The Twitch Launcher is horrible. The mods tab on it has just stopped loading up entirely. Are there any alternatives able to get the same mod packs?
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# ? May 11, 2019 16:28 |
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xanthan posted:The Twitch Launcher is horrible. The mods tab on it has just stopped loading up entirely. Are there any alternatives able to get the same mod packs? Use Vazkii's Curse Modpack Downloader (CMPDL) to acquire the packs, and drop them into your MultiMC instances folder. You'll have to install Forge yourself; CMPDL will tell you what version to use and MultiMC has a GUI for it to make it fairly easy.
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# ? May 11, 2019 16:37 |
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xanthan posted:The Twitch Launcher is horrible. The mods tab on it has just stopped loading up entirely. Are there any alternatives able to get the same mod packs? Gwyn has the details for a workaround, but you can also just close and reopen twitch to fix that.
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# ? May 11, 2019 18:08 |
Why not just download the .zip from curseforge and import it with MMC?
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# ? May 11, 2019 18:30 |
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Happy Hedonist posted:Why not just download the .zip from curseforge and import it with MMC? Easier to update? Did follow Gwen's advice though and it's working great.
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# ? May 11, 2019 18:52 |
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MultiMC is great because every other launcher can just change or take down packs over time and then you're poo poo outta luck. None of them I know will even boot up if you're offline so if your internet goes out you can't even play 'em. With MMC you can keep them preserved indefinitely.
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# ? May 12, 2019 06:09 |
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In Exoria the restrictions mod is really getting on our nerves, we built a huge compound to move to from our current ash shack and found out none of the machines will place because apparently it's too big and doesn't register as enclosed. We've already met all the requirements to unlock all the restrictions listed in the config so we figured it wouldn't be too game changing to remove the mod. When my friend pulled it out it broke the pack so he put it back in and tried a few times to edit the config to remove the restrictions on certain machines or all entries and nothing seemed to work. He did a reverse rule in the config and it still says it's restricted in game but lets you use the machines. Is there any way to just purge that mod without breaking the game?
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# ? May 12, 2019 18:47 |
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Depends posted:In Exoria the restrictions mod is really getting on our nerves, we built a huge compound to move to from our current ash shack and found out none of the machines will place because apparently it's too big and doesn't register as enclosed. Do you not have any doors between rooms in your compound? Restrictions only break if the room is really really big. Doors seal rooms, so just put those down. If you've got ladders you have to seal them with trap doors. The best way to use staircases would be to have them walled off with doors to get in or out. I can't think of any other room-related issues offhand but really, just put your machines in real rooms and they'll be fine. Do keep in mind they CAN share rooms if all the required blocks are present.
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# ? May 12, 2019 19:50 |
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McFrugal posted:Do you not have any doors between rooms in your compound? Restrictions only break if the room is really really big. Doors seal rooms, so just put those down. If you've got ladders you have to seal them with trap doors. The best way to use staircases would be to have them walled off with doors to get in or out. I can't think of any other room-related issues offhand but really, just put your machines in real rooms and they'll be fine. Do keep in mind they CAN share rooms if all the required blocks are present. No real walls/rooms, just large sections scooped out with a builder around a hole down the center. Going to try to section up the center hole at each elevator location vertically with clear glass to keep that cozy big pit look.
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# ? May 12, 2019 23:43 |
playing exoria and i brought up this weird bootleg NEI crafting window by accident how do i get rid of it
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# ? May 13, 2019 01:08 |
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That's the vanilla recipe book. It's part of Minecraft, now. Just click the book icon.
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# ? May 13, 2019 01:29 |
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That's a joke, right? That's been in vanilla since 1.12! (so, I mean unless you've never played vanilla in past two years or any other 1.12 mod pack-- )
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# ? May 13, 2019 04:16 |
i'm pretty sure lots of 1.12 modpacks just turn that poo poo off somehow because it sucks, i've only seen it in a few EDIT: also who would ever play vanilla
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# ? May 13, 2019 04:52 |
Potsticker posted:That's a joke, right? That's been in vanilla since 1.12! i think the last time i played vanilla, notch was still running mojang e: if google is to be believed, he left the company 5 years ago, which sounds about right President Ark fucked around with this message at 05:13 on May 13, 2019 |
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# ? May 13, 2019 05:01 |
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Patware posted:i'm pretty sure lots of 1.12 modpacks just turn that poo poo off somehow because it sucks, i've only seen it in a few Actually just loaded up vanilla to play the 10th anniversary map, it's pretty neat! But it's also the first time I've touched vanilla in like five years.
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# ? May 13, 2019 06:51 |
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Patware posted:EDIT: also who would ever play vanilla I sometimes boot up minecraft just in straight vanilla. In VR, even vanilla is amazing poo poo.
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# ? May 13, 2019 06:58 |
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I play Vanilla sometimes to see what a tolerable framerate and reasonable bootup time looks like.
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# ? May 13, 2019 08:54 |
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Huh, my apologies, then. I think vanilla can still be a fantastic experience, especially on servers with small communities. Modded servers either tend to be really cuthroat or have rules about how close youcan build near other people, so in both cases it can feel really isolating.
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# ? May 13, 2019 09:19 |
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Whats the newest hot poo poo expert progression pack, I'm seeing people talk about something called FTB Impressions and I'd love a report on that poo poo
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# ? May 13, 2019 14:03 |
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Elswyyr posted:Whats the newest hot poo poo expert progression pack, I'm seeing people talk about something called FTB Impressions and I'd love a report on that poo poo I think you're talking about FTB Interactions? I'm screwing around with it right now. It's a (mostly) non-skyblock pack that uses GregTech as its core tech mod. You have to progress simultaneously in magic mods (Thaumcraft, Botania, Astral Sorcery, and some others) and GregTech to proceed. You start out in a completely safe void world, but each dimension you visit (standard Overworld, Nether, other planets via Advanced Rocketry, etc) becomes more and more difficult. Monsters also get more difficult the more progression you complete. For example, once you acquire alchemical brass for the first time, the pack starts spawning tougher monsters, including one that can grief cobblestone-tier-hardness blocks. I dunno if you'd call it "hot poo poo," but it's certainly a very involved progression pack. As far as other progression packs, there's SkyFactory 4, which is a skyblock, though it has options to spawn you in an overworld with no ores or a superflat and even a challenge mode where you have to live inside a compact machine. Its gimmick is an optional prestige mechanic that requires you to roll back time and even occasionally restart worlds for perqs unlocked via prestige points. There's also Project Ozone 3, another skyblock with no particular gimmicks that I can remember.
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# ? May 13, 2019 14:25 |
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If PO3 is anything like PO2 eventually there will be an expert and super-expert version released.
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# ? May 13, 2019 14:30 |
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So, dumb question time. What exactly is a skyblock mod? What ever it is I don't think I've ever played one so the phrase is somewhat confusing.
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# ? May 13, 2019 16:49 |
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# ? May 21, 2024 14:17 |
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bird food bathtub posted:So, dumb question time. What exactly is a skyblock mod? What ever it is I don't think I've ever played one so the phrase is somewhat confusing. (stolen from GIS, some nerd's video title card) It's a style of modpack that starts you in an infinite void, typically with a small platform (or just one dirt block) and a single tree. From that, you have to build all the various things that are included with the mods in the pack. Rather than mining, you generate resources with a Rube Goldberg machine of some sort, which usually (at least in the early game) requires a lot of rote, manual labor.
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# ? May 13, 2019 16:54 |