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The kind of lunatics who will install these mods (IE people like me) like to tweak and adjust them to their preferences- plus they don't pay for them.
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# ? Mar 4, 2019 15:04 |
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# ? Jun 4, 2024 22:17 |
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Kavak posted:The kind of lunatics who will install these mods (IE people like me) like to tweak and adjust them to their preferences- plus they don't pay for them. shut up and chew with your mouth closed while consuming your 83 breads
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# ? Mar 4, 2019 15:07 |
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There are some games where it can work. In general though, a lot of games use survival meters as low hanging fruit to justify some action that is barely connected. Even those Skyrim mods, it only really affects you the player. You're never going to run into npcs suffering or camping dynamically or recovering from freezing to death or something. So sure, it works great if you like to be at an unfair disadvantage; or if you've put 800 hours into Skyrim and you absolutely must squeeze every last drop out of it. Also it works better when your game is a walking simulator for the most part. You never stop being "my character", so you're always attentive to that condition. In Star Citizen you character is probably going to be a space ship for the most part. Your "survival meters" should be fuel, jump ranges, ammunition, etc. Suddenly having your guy, who's flying a ship, start to take damage because they're starving to death while you're engaged in a fight for whatever isn't going to bring anything to the table. It's going to be annoying. However if you feel like you want to fight hypothermia and sexually transmitted diseases while doing a cargo run in your space ship... be my guest!
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# ? Mar 4, 2019 17:36 |
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Also, I think the modders who made those for Skyrim probably have more skill than the people working on Star Citizen. I wouldn't use those as a good standard, but instead find the games that have the hunger, thirst, etc bars that constantly degrade. Most likely CIG will also link it to your pcs tick instead of time too so it won't work the same for anybody.
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# ? Mar 4, 2019 17:39 |
Today in SC I starved on the commute to my ship. Fidelity.
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# ? Mar 4, 2019 20:52 |
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There are fun games (The Ship, for instance) where you have to stop what you're doing and eat/sleep/poo poo or else you suffer for it. Star Citizen or other flight sims or MMORPGs are not because that's really dumb.
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# ? Mar 4, 2019 21:11 |
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The Titanic posted:There are some games where it can work. In general though, a lot of games use survival meters as low hanging fruit to justify some action that is barely connected. I think you've put more thought into this than Chris or anyone at CI has. The whole purpose of all of the punishing survival mechanics and the dozens of meters they would entail, seems only to get people dreaming that Star Citizen will be their fully realized new life in space. Chris being the simpleton he is has just sort of rolled with it and soaked in the resulting 200 million dollar windfall. I don't think he has any real purpose or goals in mind other than to make it "real" in some vague and senseless way that will just waste millions of more dollars and years of dev time on another technical dead end. So far the grand sum of in game content for this second life dream, is space whiskey that you can slosh around, a FOIP feature that no one ever uses, and a meter on your HUD for atmosphere composition that doesn't actually track anything and just ticks away randomly. I'd say they're doing great!
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# ? Mar 5, 2019 06:14 |
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March Set 1quote:
posted:They're hiding behind this "realism" change because technically they weren't able to make it run, so they showed demos of a single player game experience trying to pass it off as an mmo. CIG Employee on posted:In 2017 we used literal boxes crashed together with a random texture applied for the demo as we were still figuring out how any of that was going to be built. So the suburbs look very blocky and random without any real shape or structure with the exception of the occasional low poly cylinder thrown in. We also made it quite harshly lit so you wouldn’t see the very awful texture underneath, which you can definitely see in the demo but it’s so toned down you don’t notice. Also remember the demo was made for a singular lighting scenario, whereas now the planet rotates, so we have to tackle how this looks under almost every lighting scenario possible. peter gabriel posted:Nice to see CI admit they literally smash poo poo together for demos and it has no bearing on what will actually be in game Cool Buff Man posted:Rex is the most blatant viewbotter I have ever seen, how the gently caress does he think nobody will notice? He jumped up to 3500 viewers and he has about 5 people chatting, here's a snapshot of the amount of viewers in his chat vs reported "viewers" (via http://www.tidyxgamer.com/realviewers.asp?action=check) posted:Just know there is nothing I want more than for this to get done. I personally have supported this game with over $5000 of my hard earned money. That being said, there are some glaring issues that need to be dealt with if that's going to happen. posted:They're sycophants that refuse to allow dissenting opinions to be heard. They think criticism=hate and that if you're not verbally kissing CRs rear end you want the game to fail. Quavers posted:A new video analyzing CI!G's financials, it's pretty in-depth Bootcha posted:This analysis is pretty good. I would mention that the $46 million is just about a year's worth of breathing room should pledges take a dive. But in addition to the marketing money being deployed, I think you're going to see some cost-saving measures deployed in 2020 and later. Notably, the current industry trend of transitioning full-time employees to contractors. I myself haven't been able to get an exact number of current contractors within Cloud Imperium, but I would suspect new hires would be on a contractual basis rather than full employment. It's cheaper to pay someone $80k for 18-24 months with no renewal than paying them $70k for 4 years. I would say we're back at 2012 in terms of overhead. There's a lot more work done, but everything costs more to do, and you're 7 years displaced from the growth fueled by initial hype. If you need to grow your company by a full fifth to launch a product and cannot relatively match those expenses with similar income increases, there's cause to be worried sooner rather than later. It's always prudent to question what's going on if the worst-case-scenario safety cushion doesn't extend beyond a quarter. TheAgent posted:also lol that anthem got console certified and it bricks loving consoles Sarsapariller posted:It's like you sold a guy a plate of spaghetti and meatballs for 2000 dollars, then you called across town to ask another kitchen to make 3 strands of spaghetti while you had your cook make the other strands but he'd never seen spaghetti so you drew him a bunch of lines and told him to get to it, then you went back to the customer and told him you were almost done and it was so good but maybe he'd like to wait a little longer and give you another 200 bucks and you'd add cheese, meanwhile the other kitchen had delivered the 3 strands but you didn't like the length so you threw them in the trash and refused to pay, and your cook had gone outside and collected a pile of sticks which he was insisting matched your drawing, so you fired him and cut out some pictures from a recipe book which you took back out to the customer and told him "Look I took some photos of the spaghetti, mmmm look how good, going to need another 100 bucks tho" and at this point it had been 7 hours but this was the stupidest, richest, most patient customer who'd ever lived so he said sure and to keep him interested you fished out one of the garbage spaghetti strands and sent that out on a plate, and then he asked about sauce and oh poo poo you forgot you were supposed to make that, so you told him actually the sauce is in your mind and you need to really savor that single strand and you hired a guy to come in off the street and eat another strand next to him while making orgasm noises and then you told him the meal was over and the strand he'd just eaten was the whole dish and he left you a 5 star review on Yelp. Dementropy posted:Sam Still Speaks to Sean Noonan About Working on a Solo Project, Ubisoft, Star Citizen, and Splash Damage Quavers posted:"star marine is a stand alone product" Daztek posted:https://cloudimperiumgames.com/blog/corporate/foundry-42-ltd-rebrands-to-cloud-imperium-games-ltd Jobbo_Fett posted:HYPER REAL SPACE SIM Tokamak posted:So they renamed CIG to CI in order to rename F42 to CIG. They have a fun little shell game going on. MilesK posted:
==Other Trainwrecks== big nipples big life posted:MassivelyOP: Shroud of the Avatar studio Portalarium temporarily closes office in favor of remote studio Hav posted:"We are nomadic now" has to be the best description for a studio. Thoatse posted:What *is closing anyway... colonelwest posted:
30.5 Days posted:I still really believe that Atos ruined the game by being left in charge of a bunch of MMO mechanics and having no loving idea what he was doing. My posts in this thread lay out all the weird poo poo I was constantly running into. The biggest thing was that I was mainly interested in more of that "mobbing around the underground" experience, but the group mechanics were entirely hosed up. Healing was broken, damage mitigation was broken, aggro was broken, and group activities were broken because the designer was worried about things being too easy so he'd nerf rewards for things if you were in a group. Virtual Captain fucked around with this message at 15:18 on Mar 13, 2019 |
# ? Mar 13, 2019 15:15 |
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Woof!
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# ? Mar 13, 2019 15:31 |
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Woof
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# ? Mar 13, 2019 15:38 |
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I didn't realize until I caught up with this recap that even is coming around.
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# ? Mar 13, 2019 15:39 |
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This boy gets it!
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# ? Mar 13, 2019 15:43 |
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Scruffpuff posted:I didn't realize until I caught up with this recap that even is coming around. It's been like 7 years. At some point even the most bone headed have to realize that progress is so slow and broken that it's going to take decades to finish, decades CIG is not likely to have money to complete. The only part of the game keeping them afloat is their art department that's pumping out pretty assets non stop.
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# ? Mar 13, 2019 19:09 |
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It may only be the beginning seeds of doubt in the minds of reddit, but it's still pretty great to see. The last ~8 or so months has not been kind to the game, and I think we're finally getting close to a breaking point amongst the true believers (I should ask my brother his opinion on the game, I stopped making fun of him for it in 2016). The next year should be very interesting, and not just because of the Skadden lawsuit.
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# ? Mar 13, 2019 20:03 |
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Scruffpuff posted:I didn't realize until I caught up with this recap that even is coming around. lol
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# ? Mar 13, 2019 20:53 |
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Adz Adama working overtime this month huh.
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# ? Mar 15, 2019 02:24 |
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March Set 2G0RF posted:YOUTUBE: Around the Verse - Depth of Character Zazz Razzamatazz posted:Caves? Awesome! Just a few more years of development and they might catch up to No Man's Sky! Kosumo posted:Caves? colonelwest posted:I'm hugely excited for the addition of caves that look 10X less interesting and detailed than Skyrim and will contain no gameplay elements. Scruffpuff posted:Not many people understand this. Consider that nobody at CI not G wait G again knows what Star Citizen is, least of all Chris, yet look at how much they've gotten done. I see graphics, I hear sounds, they're including ways to make some of the graphics move around sometimes and that's an absolutely incredible feat for a completely undesigned and unplanned game. They don't know if it's an MMO, an instanced sort of online dozen people game, if it's PVP, PVE, none of the above, they don't know what genre it is, if it will have crafting or not, how the flight will work, how gunplay will work, what the guns will even be, or how any of it fits together, and thousands of other considerations they haven't even started to think about yet. But even with all that uncertainty, they have planets and a space station and sometimes ships and even the occasional working gun. When you think about it, once they do design something, or start to design something, or start to think about maybe what kind of game they might want to make someday, all these assets are already done and in, and it sets them way, way ahead of other game development studios who make the mistake of knowing what they're making before they start. That's great if you want all kinds of delays, but it doesn't matter how many years Star Citizen has been in development because every one of those years has produced something visual, and that means it's a game and it's real. Jonny Shiloh posted:I'm absolutely sure Tony Z has this all figured out already. I mean, the man might give the impression of a pothead English lit professor teaching Stephen King studies while winding down his career in some small New England college, but looks can be deceptive, and from what I read of his Subsumption AI, behind that facade burns the mind of a C. A. Rotwang. TheAgent posted:the reason the y are adding caves is because a chapter in sq42 needs caves TheAgent posted:absolutely nothing in the pu is proc gen lol Wuxi posted:Rex delivering 50-player action to 5000 viewbots, 100:1 NPC:player ratio is in ggangensis posted:"You don't understand game development" amuses me the most. Most of the backers seem to be thinking like a junior high student who wants to create 'the perfect game'™ after having written a glorified hello world program in Python in his computer science class. He thinks everything is possible and the best case scenario is that he fails but learned a lot. This is the feeling I get with CIG, inexperienced people with a completely incompetent and delusional leader that has no real obligations. Their development is highly unprofessional and along the lines of some mod project, except people have thrown 200 million dollars at it and the unimportant fluff looks more shiny. Peter.Quint posted:The hilarity on Rex's stream continues: random crashes, Rex getting killed by rocks he stands on, spaceships out of control, people with heads stuck in the ceiling, the endless repetition of "VIP missions" in the dusty canyon. Pixelate posted:You don't even need a box now... Sarsapariller posted:So... Beet Wagon posted:I’m the acknowledgement that my game is controversial and lovely but people like it anyway, even in my own fan fiction about how good my game is hahahaha holy gently caress Jonny Shiloh posted:Star Citizen has now apparently detached itself from reality and is currently gestating in an alternate dimension where *gasp* elite businessmen play Star Marine. Sarsapariller posted:I think my favorite part is that they had to invent fictional channels on their own chat service for their terrible game, because no living breathing human being had anything to say about it Beet Wagon posted:MassivelyOP: Dual Universe counts 30,000 simulated players on the same planet in its latest alpha monkeytek posted:Countdown to CIG announcing stress test of 100 players on one planet. posted:8 years in, Game still isn't released nor does it have a release date or can they even give a realistic timeline of when it might be. You really getting smug and slow jerking it over a infograph? They can keep making these pretty little color info graphs for another 8 years.. you still gonna be "hurr hurr I wonder if all the hysterical people calling doom and gloom are embarrassed hurr hurr" Dementropy posted:SC Leaks - Evocati 3.5: Patch notes for build 3.5.0-ptu.1262986 (ArcCorp is here!) ==CryTek vs CIG== Daztek posted:
posted:Who Is Really Behind the CryTek vs. CiG Lawsuit?
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# ? Mar 18, 2019 12:25 |
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thank you for doing these recaps VC i really enjoy reading them when they come round and its gotta be tough work sifting through the massive volume of SC posts
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# ? Mar 31, 2019 07:17 |
E: WRONG THREAD!!!
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# ? Apr 4, 2019 02:29 |
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I think comparing CIG to modders is a big insult to modders It's pretty common for big mods to be better developed than the games themselves
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# ? Apr 18, 2019 12:40 |
SC modders are gonna look great then.
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# ? Apr 18, 2019 13:04 |
https://www.forbes.com/sites/mattpe...dy-to-play/amp/ This seems pertinent and it popped up in the thread.
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# ? May 1, 2019 21:52 |
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The parts about Sandi trying to strangle him are the actual surprise. I had no idea about that.
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# ? May 2, 2019 04:18 |
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wdarkk posted:The parts about Sandi trying to strangle him are the actual surprise. I had no idea about that. Yeah, but look at him. I’d be surprised if she’s the only one. She wanted ascendant pictures and she got an auditorium full of nerds dressed like soldiers.
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# ? May 2, 2019 13:54 |
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drat. That is a good article. Although it feels like it cuts off 2/3rds of the way through the story - the stuff at the end of last year was so insane, the levels of depression among the community so palpable at this stage.
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# ? May 2, 2019 18:07 |
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Cripse. The only thing that strangles in this whole fiasco are the servers.
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# ? May 2, 2019 18:18 |
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wdarkk posted:The parts about Sandi trying to strangle him are the actual surprise. I had no idea about that. Jokes on her, he ain't got a neck.
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# ? May 9, 2019 20:32 |
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AlternateAccount posted:Jokes on her, he ain't got a neck. It’s a knuckle.
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# ? May 10, 2019 15:44 |
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So presumably this is the annual long 'nothing happening' phase of Shart Citizen? When's the Next Big Thing supposed to happen? If I remember rightly they're not doing any shows this year so are we basically going to be waiting until the Citizencon or until legal news (or perhaps total project failure)?
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# ? May 11, 2019 12:11 |
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El Grillo posted:So presumably this is the annual long 'nothing happening' phase of Shart Citizen? When's the Next Big Thing supposed to happen? If I remember rightly they're not doing any shows this year so are we basically going to be waiting until the Citizencon or until legal news (or perhaps total project failure)? The space game just put motorbikes up for sale. At this point the dumbest stuff is normalised down into people buying more technical debt.
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# ? May 11, 2019 15:16 |
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El Grillo posted:So presumably this is the annual long 'nothing happening' phase of Shart Citizen? When's the Next Big Thing supposed to happen? If I remember rightly they're not doing any shows this year so are we basically going to be waiting until the Citizencon or until legal news (or perhaps total project failure)? It’s sometimes hard to endure the glacial pace of the destruction; we all wish there were more big ticket implosions like the Forbes article. It’s nice to pop in every now and then to find a big thing actually happened, though the full extent of the damage has yet to be calculated in this case.
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# ? May 11, 2019 17:34 |
Look upon my works, ye mighty, and refund.
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# ? May 11, 2019 19:55 |
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Do they even give refunds now? Last I heard you had to get a court order.
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# ? May 11, 2019 20:07 |
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Terminally Bored posted:Do they even give refunds now? Last I heard you had to get a court order. We have it on good authority that they offer chokeholds and strangulation.
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# ? May 11, 2019 20:35 |
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Dogeh posted:We have it on good authority that they offer chokeholds and strangulation.
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# ? May 11, 2019 20:42 |
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I've only been following SC via Virtual Captain's posts here. Anything of note happen in the last month or so?
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# ? May 13, 2019 20:14 |
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Xelkelvos posted:I've only been following SC via Virtual Captain's posts here. Anything of note happen in the last month or so? They're selling motorbikes in addition to hoverbikes, and https://www.forbes.com/sites/mattpe...dy-to-play/amp/ is being hotly debated in the current round of ethics in games journalism. #IStandWithStrangli will become apparent.
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# ? May 13, 2019 21:16 |
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Unfortunately I think Virtual Captain has met the great ramp in the sky.
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# ? May 13, 2019 23:16 |
A hero amongst goons, a captain of fud.
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# ? May 13, 2019 23:36 |
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# ? Jun 4, 2024 22:17 |
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No more updates?
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# ? May 14, 2019 09:45 |