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The White Dragon posted:i'll double down: ff12 is the ugliest game i had the displeasure of spending money on, on the ps2. Get your eyes tested
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# ? May 13, 2019 11:53 |
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# ? Jun 11, 2024 03:31 |
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I think I appreciate FFXII's art style more than I like it. Practicality of some outfits aside, it's perhaps the only FF world outside of XIV (which owes a lot to XII anyway) that manages to feel like a real, cohesive, lived-in world to me. It makes internal sense, and looks and feels like a world that could work, which is more than could be said for almost every other FF game. Granted, I don't really call that a point against them, for the most part none of them are trying for that so it'd be like saying FFVI is bad at handling horror tropes, but I'll give credit where it's due to XII there.
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# ? May 13, 2019 12:35 |
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i love how final fantasy 12 looks when i'm in a town or some kind of cool setpiece and i don't love how it looks when the plot has decided to come screeching to a halt so i can trek across a desert for the next 4 hours
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# ? May 13, 2019 13:02 |
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ninjewtsu posted:i love how final fantasy 12 looks when i'm in a town or some kind of cool setpiece and i don't love how it looks when the plot has decided to come screeching to a halt so i can trek across a desert for the next 4 hours Nam Yensa Sand Sea, a land of flowing sand and... oil refineries? I never realy got it
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# ? May 13, 2019 13:12 |
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Barudak posted:Nam Yensa Sand Sea, a land of flowing sand and... oil refineries? I never realy got it Final Fantasy in a nutshell. They always just have some random future tech out of nowhere. Like even the original game has a space station as the next to last dungeon. But yeah I am really enjoying 12 at times. It doesn't look as good HD compared to X's remake, but it still looks way better then the PS2. The Pharos dungeon does feel like the wall textures weren't improved from the PS2 days, but it a giant dungeon. Regardless of annoying dungeon or deserts that go on, you can always just use a auto battle gambit and put on fast forward to skip ahead.
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# ? May 13, 2019 13:30 |
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I think I’m the only one who thought the Pharos was fun. Then again I also adore the Great Crystal. I really, really like XII.
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# ? May 13, 2019 13:55 |
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HD DAD posted:Then again I also adore the Great Crystal. How is clinical insanity working out for you?
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# ? May 13, 2019 13:56 |
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Man, XII is my favourite single player FF and I loving hate the Great Crystal.
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# ? May 13, 2019 14:09 |
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I didn't mind the Pharos but Great Crystal and Giruvegan can just eat my entire rear end
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# ? May 13, 2019 14:11 |
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I made the mistake of going back into the Great Crystal as soon as I finished the plot there because god drat Hastega was behind a gate. Several hours later: I walk out with every bit of treasure, Ultima, and my main team about 8 levels ahead of the others. Never again.
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# ? May 13, 2019 14:20 |
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I keep getting lost even with a guide handy. I think I'm just gonna accept that I'm never going to get Hastega.
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# ? May 13, 2019 14:45 |
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Rirse posted:Final Fantasy in a nutshell. They always just have some random future tech out of nowhere. Like even the original game has a space station as the next to last dungeon. One thing I like to compare FF1 in a sense to are the early Ultima games. They were both inspired by D&D, although FF put it in the context of DQ and the console form factor. Ultima has the Space Shuttle that fought TIE Fighters because Richard Garriott’s father was the astronaut Owen Garriott.
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# ? May 13, 2019 15:00 |
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Ultima 3 on the NES would be a better game if the battle system wasn’t so tedious as gently caress. It is grind the game to a screeching halt bad.
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# ? May 13, 2019 15:03 |
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HD DAD posted:I think I’m the only one who thought the Pharos was fun. Then again I also adore the Great Crystal. i loving love XII and also liked the Pharos but basically just tune out ffxii talk on here anymore, tbh great crystal just kind of... sucks though. you can make a confusing dungeon and also not have it be a bunch of circles connected arbitrarily
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# ? May 13, 2019 16:21 |
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Ff12 good. Great crystal bad. Case closed.
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# ? May 13, 2019 17:21 |
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I would say the Pharos is one of the best final dungeons in the series. It just has great atmosphere and really feels like "this...this is it!" Now I think on it, that's one area my beloved FFX fails utterly. Sin is such a lovely final dungeon, at least after the first kinda cool part. The music for it sucks so hard and it's totally uninteresting to look at. And how about that collecting lights minigame you have to do before you can fight Jecht? Love doing that multiple times back in the days before YouTube when I wanted to enjoy some of the best scenes in the game.
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# ? May 13, 2019 19:45 |
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NikkolasKing posted:I would say the Pharos is one of the best final dungeons in the series. It just has great atmosphere and really feels like "this...this is it!" Something that every FF game had up to then was a memorable and hype-generating final dungeon theme. I can't recall FFX's final dungeon theme at all. I also don't remember much from the dungeon besides the final Seymour fight, and then the Jecht fight and everything beyond.
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# ? May 13, 2019 21:53 |
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Fran and viera look kinda freaky especially their hosed up hands and feet and it rules. It's weird that the renders of Fran show her with, essentially, high heels but the in-game model has weird claw toe things with a heel presumably soldered onto the sole of her foot. In any event I wish FFXIV Viera had the freaky looking hands that FFXII Viera have.
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# ? May 13, 2019 23:03 |
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DizzyBum posted:Something that every FF game had up to then was a memorable and hype-generating final dungeon theme. I can't recall FFX's final dungeon theme at all. I also don't remember much from the dungeon besides the final Seymour fight, and then the Jecht fight and everything beyond. Because the dungeon has two themes and they are both just re-used from earlier on. The Sea of Sorrow has the song that plays when you flee the Guado after killing Seymour and the post-Seymour "city" area of Sin has a song I know is from earlier on but I can't quite place it. The dungeon being so short and having no original music almost makes me think the whole thing was an afterthought and they put all effort into the bosses and cutscenes. It really is a notable blemish on an otherwise great game. FFIV re-used Within the Giant and Red Wings but at least those are amazing songs. Also FFIV's final dungeon kinda sucked, too. But VI-IX all hit it out the park in terms of gameplay, music and visuals. I really can't say what happened with X.
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# ? May 13, 2019 23:04 |
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Looking at the FF Wiki, the concept art for inside Sin is pretty rad. I’m guessing PS2 limitations had something to do with reeling it back a bit.
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# ? May 13, 2019 23:19 |
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Luv 2 eat Sins butthole and wander around the cloudy wet stuff until you fight the guy with awesome prog playing, then wander through the nightmare logic hallways until you fight the guy with awesome nu metal playing.
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# ? May 13, 2019 23:51 |
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I’ve been playing XII on handheld mode for the Switch since I got it, and today I had the house to myself for a couple hours and docked it up on the TV for the first time. Holy poo poo it looked loving GREAT. The salikawood is gorgeous. Also, can we talk about how great of a design the Bombs have in all the games? They’re the best looking enemies in XII by a long shot. Screw chocobos, bombs should be the series mascot.
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# ? May 14, 2019 00:01 |
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Tall Tale Teller posted:I’ve been playing XII on handheld mode for the Switch since I got it, and today I had the house to myself for a couple hours and docked it up on the TV for the first time. I actually think Marlboros are my favorite monster design across all the games. I love that their look is exceedingly consistent, and that they are always kind of an "oh poo poo just got real" enemy to face. I think the first time you run into them in XII they are really tough. I liked the fight in XV but I was massively overleveled for pretty much the entirety of the game after doing nearly all the side quests in chapter 3.
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# ? May 14, 2019 00:37 |
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i'm a tonberry man, m'self
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# ? May 14, 2019 00:43 |
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I like the little blue slimes. Wait, poo poo.
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# ? May 14, 2019 00:48 |
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Cactaur for life.
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# ? May 14, 2019 00:50 |
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My favorite design are Malboros. My favorite concept is Catoblepas, because whoever came up with it did a lot of research and decided to use said research in the most literal ways possible in a manner that genuinely surprised me.
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# ? May 14, 2019 00:52 |
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Tonberry and Behemoth are my favorite. X does them both great justice and might be why I love them both so much to this day.
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# ? May 14, 2019 00:59 |
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I love me some Cactuars and appreciate their lack of animation quite a lot.
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# ? May 14, 2019 01:04 |
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Hector Delgado posted:Cactaur for life. All cactuars are good. Except FF12 cactuar.
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# ? May 14, 2019 01:07 |
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One time my best friend and I smoked salvia and fought bombs and it was one of the most terrifying experiences of my life
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# ? May 14, 2019 01:23 |
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Moogles for me.
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# ? May 14, 2019 01:24 |
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Barudak posted:Nam Yensa Sand Sea, a land of flowing sand and... oil refineries? I never really got it Ivalice in XII is pretty technologically advanced. It's just operating on a different set of rules (mist) and doesn't use the cultural shorthands we normally use to denote technological advancement. There's a sense of world building where everything is built on the ruins of older civilizations. Like I remember one of the underground passages you sneak through is a railway that fell into disuse with the advent of airships because it had to be constantly defended against mist creatures that consumed metal and electricity.
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# ? May 14, 2019 01:28 |
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you'll have to be more specific
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# ? May 14, 2019 01:37 |
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Which locations do you think that could refer to?
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# ? May 14, 2019 01:42 |
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My favorite monster is Marche.
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# ? May 14, 2019 01:54 |
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ninjewtsu posted:Which locations do you think that could refer to? a good 50% of the game takes place in underground hallways with monsters that eat electricity and metal just because i'm actually serious and not loving with you, off the top of my head he could be referring to nethicite mines, or any one of the optional areas in the desert, or the exit half from the prison. all these places have train tracks and are packed full of indistinguishable monsters that fit the bill Fur20 fucked around with this message at 01:59 on May 14, 2019 |
# ? May 14, 2019 01:57 |
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two of those are the same place
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# ? May 14, 2019 01:58 |
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The White Dragon posted:a good 50% of the game takes place in underground hallways with monsters that eat electricity and metal That's not a real answer, but also wrong. We do get that you don't like XII, though. Oh, you expanded your answer. Well still wrong; that only describes the Barheim Passage. There were also rails in the mines in Bhujerba, but literally nothing else about the description applies to that location.
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# ? May 14, 2019 01:59 |
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# ? Jun 11, 2024 03:31 |
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Behemoths have a great design but I feel traumatised after getting absolutely bodied by the Behemoth in Monster Hunter World.
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# ? May 14, 2019 02:00 |