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I forgot you could turn off weather. I always seemed to embark in areas that get tons of precipitation, so... stonesense? I think? the sound and music program, would constantly play rain and snowstorm sound effects. It got depressing for me after a while of that.
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# ? May 12, 2019 01:32 |
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# ? Jun 10, 2024 20:35 |
I forgot to set a sensible child limit before embark and now i have like 40 of the drat things. If i just wait a decade I'll get a bunch of haulers... I also miss the time when population didn't grow so fast through migrant waves. Well, it seemed like it anyway. I'm always at about 150 by end of the second year nowadays.
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# ? May 12, 2019 02:29 |
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yeah, i wish you could set a maximum per wave. just send me like ten at a time not 35
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# ? May 12, 2019 05:10 |
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Thanks for that link to the current Toady immersion controversy. Depressing hilarity seems to have ensued. I am a fan.
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# ? May 12, 2019 08:54 |
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InediblePenguin posted:yeah, i wish you could set a maximum per wave. just send me like ten at a time not 35 You can sort of do this by setting the strict population limit and raising it a little at a time. I think with DFHack you can even do it from within the game, no save / edit / reload required.
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# ? May 12, 2019 16:49 |
So what's the best way to handle job optimization? I used to use Dwarf Therapist but no matter what settings i use it always just seems to want to make everyone a hauler. I swear it used to be easier but maybe I'm still just an idiot.
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# ? May 13, 2019 22:02 |
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If you don't want to do any management just use DFHack's autolabor (or the labormanager version below).
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# ? May 13, 2019 22:08 |
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Sankis posted:So what's the best way to handle job optimization? Are you mixing up Dwarf Therapist with autolabor? Therapist is just an alternative UI so you can set jobs yourself without having to go through all the horrible in-game menus.
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# ? May 13, 2019 23:12 |
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Tuxedo Catfish posted:Are you mixing up Dwarf Therapist with autolabor? Therapist is just an alternative UI so you can set jobs yourself without having to go through all the horrible in-game menus. Therapist has a labor manager where you specify rules and it applies them. But its way more complicated to use than autolabor/labormanager in DFHack (for me, at least).
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# ? May 13, 2019 23:16 |
Tuxedo Catfish posted:Are you mixing up Dwarf Therapist with autolabor? Therapist is just an alternative UI so you can set jobs yourself without having to go through all the horrible in-game menus. I was talking about the optimizer inside Therapist. I should have been more clear. I seem to remember it being easier to use but apparently my memory is bad. Autolabor sounds like what i actually want. I didn't realize it was so in depth. Is there any kind of performance hit with it? I'm trying to make my fort pretty before my FPS gets too bad. I can not tolerate any slackers!!!
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# ? May 13, 2019 23:41 |
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I haven't really used it on a large fort (I prefer to manage them myself), but it shouldn't be much of a performance hit (if at all).
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# ? May 13, 2019 23:56 |
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So I seeded the opening of a character sheet into Talk To Transformer... shame on an IGA fucked around with this message at 23:59 on May 14, 2019 |
# ? May 14, 2019 23:57 |
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That's amazing, holy poo poo
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# ? May 15, 2019 02:40 |
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scamtank posted:i should remind you all that toady tried literal crack once, thought that he liked it but that's probably how an addict would think and never touched it again please elaborate/link, this sounds... bizarro
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# ? May 15, 2019 03:18 |
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As I recall Toady was very depressed during his grad school career (Maths, Stanford iirc) so he tried meth once.
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# ? May 15, 2019 11:30 |
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Meth was mentioned in the NYT article and he elaborated that later (can't remember/find where). https://www.nytimes.com/2011/07/24/magazine/the-brilliance-of-dwarf-fortress.html
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# ? May 15, 2019 11:38 |
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Yeah I don't think Toady not wanting to do drugs again is some feat of strength, p sure it's just a square nerd freaking out about where his life is going
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# ? May 15, 2019 15:01 |
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It's also worth noting that very very few drugs are capable of causing full-blown addiction after only initial experimentation. Even the more notoriously addictive substances mainly have that reputation because the people getting hooked on them are usually stuck in the kinds of lovely circumstances that drive people to self-medicate anyway. "Tried meth, enjoyed it, and promptly never did it again" is still a funny anecdote though (and feels like a distinctly Toady anecdote, too, somehow). Just another wacky little detail spat out by the procedural story generator of life.
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# ? May 15, 2019 15:24 |
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We're going to need a new overseer for the current succession LP in June. The fort, "Valleysilences" is built into the side of an evil volcano, has begun adamantine extraction, has two resident werepanthers, and is poised to become the dwarven capital in the next year. Please chime in if you'd like to keep these plates spinning.
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# ? May 17, 2019 10:37 |
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So Math posted:We're going to need a new overseer for the current succession LP in June. The fort, "Valleysilences" is built into the side of an evil volcano, has begun adamantine extraction, has two resident werepanthers, and is poised to become the dwarven capital in the next year. Don't feel like providing a link?
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# ? May 17, 2019 11:25 |
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https://forums.somethingawful.com/showthread.php?threadid=3851331 Here you are
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# ? May 17, 2019 12:27 |
How do I fix the "cancels drink: job item lost or destroyed" spam from dwarves spilling their drinks (and wasting dozens, or hundreds, of drink items?)
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# ? May 21, 2019 22:22 |
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Sankis posted:How do I fix the "cancels drink: job item lost or destroyed" spam from dwarves spilling their drinks (and wasting dozens, or hundreds, of drink items?) I have never heard of this. Is this from bar fights or something? Usually I only see drink cancellations from a dwarf grabbing and moving a barrel of drinks.
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# ? May 22, 2019 21:14 |
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Started a new game and like ten minutes into it, one of my original seven just decided to become a king of of nowhere
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# ? May 24, 2019 17:22 |
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blinking beacon nose posted:Started a new game and like ten minutes into it, one of my original seven just decided to become a king of of nowhere Did the dwarf civ get wiped out?
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# ? May 24, 2019 20:57 |
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kidkissinger posted:Did the dwarf civ get wiped out? Dunno, but that'd make sense. It was also my first game on a brand new world IIRC. I might have to take that world out of the Recycle Bin and post it here
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# ? May 26, 2019 14:10 |
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I noticed something in this week's Valleysilences update where a mechanic ignored burrows to link a lever to a floodgate. I'm going to guess that the game only checked that the lever was inside the burrow and didn't care that the floodgate was outside of it.
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# ? May 27, 2019 03:33 |
Huh. Reminds me of the old Planepacked bug.
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# ? May 27, 2019 20:05 |
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Can enemies pass a door diagonally from above? Like if I have =#= =..= And on the z level above there's no floor above the door
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# ? May 29, 2019 17:42 |
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https://www.gamasutra.com/view/news/343859/QA_Dissecting_the_development_of_Dwarf_Fortress_with_creator_Tarn_Adams.php Q&A with Tarn.
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# ? Jun 4, 2019 21:25 |
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Vichan posted:https://www.gamasutra.com/view/news/343859/QA_Dissecting_the_development_of_Dwarf_Fortress_with_creator_Tarn_Adams.php Thanks for posting, it's a good read, especially the world gen breakdown, even if a lot of it is common interview material for him.
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# ? Jun 5, 2019 00:25 |
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Skyl3lazer posted:Can enemies pass a door diagonally from above? Like if I have If they can climb to it they will.
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# ? Jun 9, 2019 08:03 |
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how stable is masterworks? I have a savegame that consistently crashes a month or two in as a human fortress that was going rather smoothly.
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# ? Jun 25, 2019 23:20 |
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https://steamcommunity.com/games/975370/announcements/detail/1610515908963717519quote:Hello!
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# ? Jun 27, 2019 17:05 |
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I'm going to be extremely naive and hold out hope for a 2020 Steam release
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# ? Jun 28, 2019 12:07 |
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You think the wait until the Steam release is long, wait until you hear about what he literally calls "The Big Wait" that's happening after that release.
Zesty fucked around with this message at 11:52 on Jun 29, 2019 |
# ? Jun 29, 2019 11:24 |
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The Steam release is 1.0
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# ? Jun 29, 2019 11:28 |
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Today I could not get a woodcutter to cut any wood. I went into other dwarves' inventories who were holding axes and asked them to dump them, but i guess they didn't because the woodcutter never actually got hold of one to start cutting things
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# ? Jul 10, 2019 14:19 |
tote up a bags posted:Today I could not get a woodcutter to cut any wood. I went into other dwarves' inventories who were holding axes and asked them to dump them, but i guess they didn't because the woodcutter never actually got hold of one to start cutting things
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# ? Jul 10, 2019 14:25 |
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# ? Jun 10, 2024 20:35 |
tote up a bags posted:Today I could not get a woodcutter to cut any wood. I went into other dwarves' inventories who were holding axes and asked them to dump them, but i guess they didn't because the woodcutter never actually got hold of one to start cutting things Were they holding them because they were in the military?
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# ? Jul 10, 2019 14:25 |