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megane
Jun 20, 2008



It's disgraceful how many people use the default loadouts and/or throw on the default armor bits and don't bother picking colors. :sad:

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McSpanky
Jan 16, 2005






Diogines posted:

Random sword chat:

A Zepathan doesn't see the appeal of swords :rolleyes:

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
frontlines just has kinda bad map design in general, no one really wants to contest the points as they're very small areas particularly for full servers of 64. It really needs more large scale objectives or more generic modes, like capture the flag or Battlefield's conquest as much as I dislike it - or other modes from it really. But stuff like rush up to this 1% of the map to hold it then escort a tiny rear end cart in full view of the enemy spawn really does not work or produce a meaningful experience.



also hot take; stabs are okay. Some weapons are annoying, the ones you can drag your stab in and still knick someone with the hurt box primarily, but otherwise it gives you more speed and occasionally more damage, depending, for having to actually fairly precisely aim your attack which can certainly be an issue over swinging. If you're fighting a stab happy dude and you can't do the relatively easy chambers just side step back and forth more. If they're going for your head (and they are) they're going to start whiffing a bunch.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
Most stabs have a startup time on par with the weapon's slashes or, sometimes, even slower than them.
But if you want a slash to hit as soon as possible you have to turn into it to "accel" it so that the starting position of the sword is already touching the enemy, whereas stabs do that automatically as long as you're pointing it in the right direction.


Looking through the thing here, the only weapon I can see with a stab significantly faster than its slash is the mace.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
When crunching numbers you also have to remember that the time until weapon connects is as, or even more, important than the startup times. With longer weapons like spears you can connect and do damage near instantly after the stab windup as opposed to a slashing weapon which not only has a windup but also can have pretty significant travel times even with an accel.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
AFAIK you can do an accel so that there is literally 0 travel time.
The time it takes your guy to get the sword moving but before it can properly do damage is taken into account with the startup time.

Ravenfood
Nov 4, 2011

RPATDO_LAMD posted:

AFAIK you can do an accel so that there is literally 0 travel time.
The time it takes your guy to get the sword moving but before it can properly do damage is taken into account with the startup time.

You could, but considering stabs just kind of do that natively it's clear which ones end up feeling faster in practice.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
The cheapest thing I do is the constant feint while moving that seems to give me tribes skiing speed

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

RPATDO_LAMD posted:

AFAIK you can do an accel so that there is literally 0 travel time.
The time it takes your guy to get the sword moving but before it can properly do damage is taken into account with the startup time.

This assumes the other player isn't moving or moves directly into the attack while also making sure the weapon is placed perfectly on top of the person when it starts moving which for some weapons - mainly larger ones - can mean it being off the screen in first person and leaving yourself wide open to stabs if it's mistimed.

It also looks stupid as gently caress and is why I hope they add speed modifiers eventually but whatever.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

RPATDO_LAMD posted:

The messer only does 50 damage to level 2 armor. If you see numbers that big against level 3 guys you're probably accidentally getting headshots.
There are only a few weapons that hit hard enough to kill level 3 armor in two hits: waraxe, executioner sword, mace, eveningstar, maul, and apparently the peasant sledgehammer.

The messer's big downside is that its stabs are pretty lackluster so you have to use a less-varied offense of mostly just slashes, and morphs are less useful/effective. Against level 3 armor it doesn't kill any faster than e.g. the longsword which can also stab properly in addition to slashing. I still like it a lot, especially in frontline when lots of people run around with level 2 or below armor.
Estoc has the same problem in reverse because its stabs hit hard but its slashes are weak. Like the messer it can two-shot with stabs against level 2 armor but is no better than the longsword against level 3 (although it's longer).

Greatsword and zweihander get bigger and bigger reach advantages while still hitting hard with both attack types. Greatsword can also two-shot level 2 body armor with stabs (like the estoc), while zweihander can two-shot it with either stabs or slashes.

I love me some theory crafting too but I feel like in non duel modes a lot of weapons open up as viable. People often do not have full hp when you are engaging them, which can make some of the weapons that don’t dominate at the 2/3 break points very effective.

lovin’ that messer

That Gobbo
Mar 27, 2010
Just had a frontline match where I would swear half the enemy team was using either short spear/rapier + shield or long spear. Guess that's how the frontline meta seems to be moving toward.

Bloody Pom
Jun 5, 2011



Spear users are just cowards who are afraid of using an actually versatile weapon, the halberd. :colbert:

Pole axe is an acceptable substitute if you really want a backup weapon.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
Poleaxe in this game is a shadow of its true self. Only as long as the longsword!

Runaktla
Feb 21, 2007

by Hand Knit
Still clean house with a 1/1/1 executioner sword bloodthirst friendly, half the time I’m the top killer other times my timing is fubar’d and I get wrecked and break even on k/d. Even against spears, pole arms and other long poo poo, still can wreck it. Gotta move quick though.

One thing about stabs is if you’re quick you can circle them and they miss, while your wide rear end swing won’t.

Never going to tank damage/be the middle of the line as good as other builds.

Anyways stabby types can be a pain but I can play against them. :confuoot:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

RPATDO_LAMD posted:

Poleaxe in this game is a shadow of its true self. Only as long as the longsword!
At least it's actually in the game, unlike the polehammer :sigh:

timn
Mar 16, 2010

Bloody Pom posted:

Spear users are just cowards who are afraid of using an actually versatile weapon, the halberd. :colbert:

Pole axe is an acceptable substitute if you really want a backup weapon.

We will show them the error of their ways, ser halberdier.

Power Walrus
Dec 24, 2003

Fun Shoe
I will never pay attention to numbers because I am a dirt farmer trapped in an endless cycle of death and rebirth.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
The estoc is incredible against level 3 armor because the reach and good morph means its easier to land consistent stab headshots

Songbearer
Jul 12, 2007




Fuck you say?
The arming sword is the secret sauce to chumping folks with bigass swords

That thing comes out so quick and the damage is still respectable that once the ball gets rolling it's hard to stop before people panic

Doltos
Dec 28, 2005

🤌🤌🤌
I no longer like this game that much. After playing it for a while now every server is either thrust spammers or drag spammers. It's not even fun beating them when you know how to beat them because they just come back spamming more and more. It's like fighting bots. Every now and then you run into someone who can feint well but it seems like such a rarity.

It wouldn't be so bad if half these players weren't so successful. Like I'll finally get the thrust spammer alone, counter all his thrusts, kill him, look at the scoreboard and he's like 30/5. The game just rewards monotonous play too much so everyone does it.

That Gobbo
Mar 27, 2010
Try playing on duel servers, it's quite a bit different from Frontline.

El Pollo Blanco
Jun 12, 2013

by sebmojo
I'm enjoying a bastard sword, arming sword, dodge guy

every time I disengage with dodge I throw my arming sword at someone's head

Diogines
Dec 22, 2007

Beaky the Tortoise says, click here to join our choose Your Own Adventure Game!

Paradise Lost: Clash of the Heavens!

McSpanky posted:

A Zepathan doesn't see the appeal of swords :rolleyes:
Of some swords!


RPATDO_LAMD posted:

The messer only does 50 damage to level 2 armor. If you see numbers that big against level 3 guys you're probably accidentally getting headshots.
There are only a few weapons that hit hard enough to kill level 3 armor in two hits: waraxe, executioner sword, mace, eveningstar, maul, and apparently the peasant sledgehammer.

The messer's big downside is that its stabs are pretty lackluster so you have to use a less-varied offense of mostly just slashes, and morphs are less useful/effective. Against level 3 armor it doesn't kill any faster than e.g. the longsword which can also stab properly in addition to slashing. I still like it a lot, especially in frontline when lots of people run around with level 2 or below armor.
Estoc has the same problem in reverse because its stabs hit hard but its slashes are weak. Like the messer it can two-shot with stabs against level 2 armor but is no better than the longsword against level 3 (although it's longer).

Greatsword and zweihander get bigger and bigger reach advantages while still hitting hard with both attack types. Greatsword can also two-shot level 2 body armor with stabs (like the estoc), while zweihander can two-shot it with either stabs or slashes.
I was thinking of the waraxe for damage when I made my post I think, since I used that a lot too. I never used the stab on the greatsword, after reading your post I tried stabbing more aaaaaand went #1 in kills on my next round of frontline. Yeah, this thing has a nasty stab heh.

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer

Doltos posted:

I no longer like this game that much. After playing it for a while now every server is either thrust spammers or drag spammers. It's not even fun beating them when you know how to beat them because they just come back spamming more and more. It's like fighting bots. Every now and then you run into someone who can feint well but it seems like such a rarity.

It wouldn't be so bad if half these players weren't so successful. Like I'll finally get the thrust spammer alone, counter all his thrusts, kill him, look at the scoreboard and he's like 30/5. The game just rewards monotonous play too much so everyone does it.

This is unfortunately quite true and it doesn't bode well for the lifespan of the game imo. Seems like there are maybe 2 playstyles that make up a majority of the population:

1. wide swing spammers, mostly Zweihander / Executioner but some mauls too looking for one shot kills
2. spear / rapier + shield stab spammers

I would say at least 66% of the people on frontline are one of these two categories because it's easy to get lots of kills just spamming. If they want to fix this they should remove the Friendly trait and make missed swings take up significantly more stamina.

Schneider Inside Her
Aug 6, 2009

Please bitches. If nothing else I am a gentleman
Had a Frontline game where neither team had a bunch of spear + shield spammers and it was extremely fun

Doltos
Dec 28, 2005

🤌🤌🤌
I wouldn't drop the friendly trait but I'd definitely punish missed/blocked attacks more. Longer swing cooldowns or more stamina loss. The game also needs more modes and maps badly. The Battle Royale/Horde modes are fun a couple times but get old quick and frontline is just a meat grinder most of the time.

I'm surprised this game has no castle siege or wacky modes.

Bloody Pom
Jun 5, 2011



Doltos posted:

I'm surprised this game has no castle siege or wacky modes.

Seconding this. Give me full-on Monty Python absurdity like cow catapults and poo poo. Chivalry kinda had this with the fantasy-esque volcano fortress.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Doltos posted:

I wouldn't drop the friendly trait but I'd definitely punish missed/blocked attacks more. Longer swing cooldowns or more stamina loss. The game also needs more modes and maps badly. The Battle Royale/Horde modes are fun a couple times but get old quick and frontline is just a meat grinder most of the time.

I'm surprised this game has no castle siege or wacky modes.

well you see it's a realistic game

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
My best weapon in duels are my fists, beat a longsword user with just my hands with a combination of making him miss a stab then hugging him to death, then he ragequit. :black101:

Also lute duels where we agree to let the other guy pick up his lute since parrying with a lute is like 35 stamina or something.

Edit: got my Sparta achievement in a duel by knocking a dude down on the pit bridge and kicking him off of it the most good fight I've had :getin:

HukHukHuk fucked around with this message at 07:47 on May 15, 2019

McSpanky
Jan 16, 2005






Diogines posted:

Of some swords!

I was thinking of the waraxe for damage when I made my post I think, since I used that a lot too. I never used the stab on the greatsword, after reading your post I tried stabbing more aaaaaand went #1 in kills on my next round of frontline. Yeah, this thing has a nasty stab heh.

Realtalk, even with longsword and up I often get more utility out of stabs than swings because people keep expecting those big horizontal swings and using their preprogrammed counters, even exec sword tickle-pokes can work mind games.

TwingeCrag
Feb 6, 2007

I got a Phd in Badassery
Here is an extremely pro click: https://www.youtube.com/watch?v=hx_tr8Gt-Zg

hakimashou
Jul 15, 2002
Upset Trowel

Songbearer posted:

Is the whole purpose of the game to be deceived by your weapons range due to how first person melee combat works in games

yeah thats what it is

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Glenn Quebec posted:

Lol reading about people's complaints that directly correlates to what killed them last always makes me laugh


ayy man I'm two for two on pointing out bullshit.

Motherfucker fucked around with this message at 10:47 on May 15, 2019

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Stretch Marx posted:

I don't put on fancy/colourful clothes for myself. I do it so people remember me.

TorakFade
Oct 3, 2006

I strongly disapprove


And He saw there was a patch, and He went to look at the changelog, and lo, it was good:

quote:

Patch #06 Changelog

Gameplay
Spectators can no longer initiate or participate in vote kicks
Starting votekicks and casting votes against enemies is no longer possible in team modes
Avoiding votekicks by leaving the server is no longer possible
Votekicks now need more vote majority to succeed
Fixed unlocking getting stuck
Fixed high level unlocks staying locked despite reaching the level
Added Gothic buckler skin
Added Kleines Messer (Cleaver skin)
Added Baron’s Cutter (Cleaver skin)

Combat
Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesn’t affect parries/timed blocks)
Increased kick tracer width slightly (making it more reliable in facehug range)
Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds.
Increased stab early release by 25ms (this will make all stabs hit very slightly slower)

Weapons & Equipment
Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields
Fixed parry backpedal speed being lower on targe/buckler than regular parry
Fixed eveningstar having 5 stamina on hit instead of 10 on stabs
Mallet and Blacksmith hammer now have more range
Mallet repair ability buffed
Deployable ballista can now turn more, has faster ammo replenish and has slightly more health
Deployable spikes now have slightly more width, covering more area
Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3
Smokes now disable chase mechanic

Maps & Gamemodes
Frontline capturing & neutralizing is now faster
Fixed straw shack roof having no collision on MountainPeak
Fixed some icicles
Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning

Networking
Potential fix for slots not being reserved for existing players on map change
Potential fix for server browser not working for some people / not seeing any servers
Server browser and matchmaking filters now save properly

Visuals & Misc.
Shortspear holster is only on the back
Fixed floating weapons in demos

Audio
Lowered volume of ballista hit sound

AI
Fixed bots being given too many turds up-front in certain cases, which would cause them to unload the volleys of turd reserves even long after the player leaves the stuck spot
Horde bots turds now have AOE damage, nerfing the ability to avoid the horde by camping towers and other places where the horde can’t reach the player


UI
Scoreboard now automatically scrolls to always show the player's entry

let that sink in. Fixed bots being given too many turds up-front. Horde bots turds now have AOE damage. drat if this isn't the best changelog.

UNLOAD THE VOLLEY OF TURDS :black101:

TorakFade fucked around with this message at 14:01 on May 15, 2019

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

That Gobbo
Mar 27, 2010
Big fan of those engineer buffs.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
huge fan of that smoke buff poo poo.

Ravenfood
Nov 4, 2011
That explains why the servers kept making GBS threads themselves a few minutes ago.

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Stringbean
Aug 6, 2010
I threw a lute at a man riding a horse, it hit the horse and it died.

Game of the year?



(I wish you could throw lute)

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