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Good soup!
Nov 2, 2010

Updates from The Kins are some of the best parts of this thread imo

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FuzzySlippers
Feb 6, 2009

I recall Duke 3D making me occasionally ill but I barely played Blood back in the day and it hasn't made me ill so far playing it now.

Crazy high speed player movement has sometimes made me ill going back to the original Doom. Certain levels seem to exacerbate it (like a bunch in Doom episode 2 triggers it easily) but dunno why. I'm not sure if head bob makes a difference but more modern games with a lower player speed almost never do it (Doom 2016 did a little a few times). Like I have an insane number of hours in the entire Elder Scrolls series (Arena through Skyrim) without ever getting sick.

When I can feel it starting to happen I know it's time to exit and do something else. I almost never get motion sickness in planes, boats, or cars so it's weird.

Convex
Aug 19, 2010
Only time I get motion sickness from games is if the FOV is too narrow. Thankfully most PC games have a way to fix that even if it sometimes involves third party programs like Wide-screen Fixer.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
looks like sigil is finally on its way

https://twitter.com/romero/status/1128425724895952896

Convex
Aug 19, 2010
Man I forgot I even bought one of these. Hope it turns out good.

treat
Jul 24, 2008

by the sex ghost
I'm wishing I had. That shirt looks :krad:

Negostrike
Aug 15, 2015


I'm loving the hell out of that Vanilla Essence mod. Being able to switch to Doom as it looked in 93/94 when I want is excellent.

chocolateTHUNDER
Jul 19, 2008

GIVE ME ALL YOUR FREE AGENTS

ALL OF THEM
Blood: Fresh Supply got patched.


Patch 1.8.8 posted:

Fix video crash when switching from OpenGL to other renderers,

Fluidsynth now loads MIDI internally, resolving some instances of user crashes depending on the user's directory name,

Fix CD audio music not being present when reloading a level,

Fix MP monster settings not being respected,

Change "Show Player Weapons" to "Show Player Weapons Overhead",

Fix armour being affected by friendly fire if friendly fire was switched off,

Remove the three extra recoil SFX for Cultists,

Tesla blast projectile now renders as flat - adding custom definition entry for making it always pitch towards the viewer,

Bug fix with TNT/Spray can disappearing when exploding in hands while on the last ammo,

Removing the run glitch feature,

Fixed incorrect negative shade for candles, causing the sprite effect to appear brighter,

Removed the pre-fire animation for tesla weapon,

Removed the morphing animation for gargoyle statues,

Stone gargoyle now uses the correct recoil SFX,

Lightly Broiled is now always the default selected menu item when entering the difficulty menu,

Akimbo Napalm weapon now plays the correct firing animation as seen in DOS version 1.21 (was using the old 1.0 one),

Fix taunting when killing enemies with TNT not working,

Stop players using power ups when dead,

Disallow Quickloading if no saves are available to load,

Fix a bug that caused a crash at the start of Death Wish E2M1,

Autorun state is now saved between sessions,

Fix the FoV slider being uncapped when using the arrow keys or controller,

Key sprites now default to full shade values,

Importing updated extra voxels,

Major revision to virtual vram system and shaders. Height is now only padded for wall textures now. Fixes tiling issues with non power of 2 texture widths,

Padded textures and normal textures are now treated as separate virtual vram entries. Fixes issue with the monolith logo in the save game menu being distorted while in E3M2,

Concussion damage is now scaled against tick scale, making gibbing to occur more easily,

Changed jump height for getting out of water back to the original height. This broke E2M2,

Shade value for walls with back wall swap flag is now accounted for,

Proper shade and palette values are now inherited from sprite to voxels (they now appear correct in DWE3M1),

Texture UV mapping fixed for E1M1, E1M2, E1M3, E3M2, E1M8,

Fix a bug that would allow loading in multiplayer,

Fix issue when moving between menus if the current selected menu entry is too high or low,

Players are now always respawned with 100 health, regardless of what the level start has,

Spraycan and HellHound missiles now deal correct damage type and burn time,

Tesla weapon now fires one extra projectile at the end of its firing animation,

All TNT/Prox/Remote/dynamite explosions now play the correct sprite if not colliding with the floor first,

Fix players being able to cheat to acquire the E3M1 no-civilians-killed achievement,

Add support for private and friend lobbies,

Add missing Cerberus electrocution state,

Jumping boots now negate all pummel (includes fall) damage,

Make sure zombies are changed into dead actors on death, restores knockback force in the DOS version,

Add load screen messages when loading fails; allow loading from specific older versions. If, in this case, you want to load saves from the previous Fresh Supply version please type `developer 1` in console, load, save over your old save, then type `developer 0` in console.

Fixing timing of burn damage,

Enemies now correctly avoid water,

Fixing DWE2M1 bug with player start spawns,

Duplicate addon paths are now checked for,

Key 7 is now defined,

Remove a specific voxel on E2M2,

Scale voxels at the same ratio as sprites,

Show extra info in lobby list,

Pressing use now performs a standard hitscan operation. This resolves some issues in DWE1M9.


verbal enema
May 23, 2009

onlymarfans.com
me just now remembering i downloaded hl1 last night to play it and mods for it again in like 14 years:

HOLY poo poo. HOLY poo poo :getin:

catlord
Mar 22, 2009

What's on your mind, Axa?

Excellent. Any idea when GOG users can expect the patch? I don't often get games that get patches on GOG, or at least not in the patching phase so I'm unfamiliar with the process, barring hearing complaints about it taking longer. I assume within a couple days?

Rocket Pan
Nov 3, 2011

Anything can be sent, as long as it's less than 1200 bytes

catlord posted:

Excellent. Any idea when GOG users can expect the patch? I don't often get games that get patches on GOG, or at least not in the patching phase so I'm unfamiliar with the process, barring hearing complaints about it taking longer. I assume within a couple days?

GOG Galaxy already has the patch.

Mordja
Apr 26, 2014

Hell Gem
Does that cover just about everything major? I've never played Blood so I'm not gonna notice the small stuff but I wanted to wait for the larger issues to get smoothed down.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Civvie was complaining about the Life Leech but I wasn't sure what was wrong with it. I guess it's not doing quite as much damage as it should or something? I dunno, I have no frame of reference, I never played that deep into Blood before getting Fresh Supply, someone with more experience will have to tell me how that weapon is. I haven't been using it in Fresh Supply though because it just seems worse than the tesla gun, which I think is also true in GDX?

doctorfrog
Mar 14, 2007

Great.

Glad that the GOG version is getting prompt patches. It's not in the website downloads yet, but can confirm it's on Galaxy.

weird that my old saves won't load, but my quicksave will.

c0burn
Sep 2, 2003

The KKKing
https://twitter.com/DanielWienerson/status/1128537056760614913?s=19

Cool. Go back on his timeline to see more stuff.

Chilli also worked on the upcoming Wraith!

verbal enema
May 23, 2009

onlymarfans.com

verbal enema posted:

me just now remembering i downloaded hl1 last night to play it and mods for it again in like 14 years:

HOLY poo poo. HOLY poo poo :getin:

Just beat Paranoia that was pretty good

Convex
Aug 19, 2010
Yesterday John Romero guested on a Satanist podcast :v:

https://blackmassappeal.com/2019/05/14/black-mass-appeal-john-romero-doom-satanism/

Flannelette
Jan 17, 2010


Glagha posted:

Civvie was complaining about the Life Leech but I wasn't sure what was wrong with it. I guess it's not doing quite as much damage as it should or something? I dunno, I have no frame of reference, I never played that deep into Blood before getting Fresh Supply, someone with more experience will have to tell me how that weapon is. I haven't been using it in Fresh Supply though because it just seems worse than the tesla gun, which I think is also true in GDX?

The life leach in fresh supply is much worse than it should be including in the new patch.
edit: you can put nblood into the directory and jump between them, nblood is pretty close to the original so you can see which things are worse/better/different like nblood has more authentic sound simulation and physics but fresh supply controls much smoother.

Flannelette fucked around with this message at 11:58 on May 15, 2019

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
this looks stellar (haven't played yet)
https://www.doomworld.com/forum/topic/106310-the-slaughter-spectrum-rc1-release/


Cat Mattress
Jul 14, 2012

by Cyrano4747
Those are the maps that were booted out of another project because they were too much of a performance hog.
https://www.doomworld.com/forum/post/1987035

Turin Turambar
Jun 5, 2011




That looks totally my thing.

The Kins
Oct 2, 2004
A couple more things that have crossed my path:
  • Duke4 poster Borion has been posting WIP images from a Duke3D voxel pack for eDuke32.
  • The developer of the decidedly not-great Doom Slayer Chronicles is releasing a quintet of Blood maps later this month, compatible with the DOS version (or the port of your choice).
  • Speaking of Blood, there have been various tiny baby patches for Fresh Supply following the big one earlier today, squashing individual issues like troubles with hitting switches on certain maps.

A FUCKIN CANARY!!
Nov 9, 2005


The Fresh Supply patch is up for non-Galaxy GOG users.

Convex
Aug 19, 2010
Using the latest beta patch, none of the windows in Death Wish E1M7 seems to break unless I use explosives. Is this intended behaviour? Seems a bit off.

SCheeseman
Apr 23, 2003

I can't pitchfork any glass with the latest patch.

chaosapiant
Oct 10, 2012

White Line Fever


I might give this a go tonight. I can't click the link at work; is this a full on map pack, or just a level or handful of levels?

Cat Mattress
Jul 14, 2012

by Cyrano4747

chaosapiant posted:

I might give this a go tonight. I can't click the link at work; is this a full on map pack, or just a level or handful of levels?

Five playable levels plus one bonus unfinished map at the end that was originally meant to serve as a hub and final boss fight arena for the other project.

chaosapiant
Oct 10, 2012

White Line Fever

That's not bad. I might give it a whirl. And I'm telling all of you so that you know. And now we all feel good about my decision.

catlord
Mar 22, 2009

What's on your mind, Axa?

A FUCKIN CANARY!! posted:

The Fresh Supply patch is up for non-Galaxy GOG users.

Excellent. Full redownload, but it's not like it's a huge game.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

yeah this thing chugs like a fucker, I got a fairly powerful rig and I never experienced any slowdown at all in gzdoom, but this first map runs like rear end for me. Too bad, because it looks and flows nice.

Turin Turambar
Jun 5, 2011



drat, the first three maps of Blood Ep3 are terrible. The fourth one, the hospital, seems more promising.

wafflemoose
Apr 10, 2009

Turin Turambar posted:

drat, the first three maps of Blood Ep3 are terrible. The fourth one, the hospital, seems more promising.

Yeah, Blood's maps are very confusing. It's very easy to get lost in them.

Convex
Aug 19, 2010

wafflemoose posted:

Yeah, Blood's maps are very confusing. It's very easy to get lost in them.

I don't know, after playing Redneck Rampage nothing else seemed anywhere near as bad.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I think it took me an hour and half to finish the tribute to The Shining back in the day.

Convex posted:

I don't know, after playing Redneck Rampage nothing else seemed anywhere near as bad.

It's a doozy playing through RR and the expansion/sequel and then playing the expansion made by a different team. Clearly Suckin' Grits on Route 66 had less coders and artists working on it, but the levels were at least not so Byzantine.

ponzicar
Mar 17, 2008
Yeah, you do start to realize why the industry moved towards linear level design after you've killed everything in the available areas and then spend the next 15 minutes hunting for that button, door, or key you missed.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I never really had that problem with Duke Nukem or Doom though. The level designers seemed to understand how to make keys, buttons, etc. stand out so you understood where to go and what to do next. Even if it was something as simple as making a door you just unlocked on the level make some kind of noise or whatever, or like in Duke Nukem putting a button next to a security screen where the camera was pointed right at the door that just opened.

Soricidus
Oct 21, 2010
freedom-hating statist shill

ponzicar posted:

Yeah, you do start to realize why the industry moved towards linear level design after you've killed everything in the available areas and then spend the next 15 minutes hunting for that button, door, or key you missed.

only 15 minutes? clearly you are not thinking of hexen

An Actual Princess
Dec 23, 2006

i'm gonna stake the bold claim that hexen wasn't as confusing as people make it out to be

Convex
Aug 19, 2010
Nice, Blood just updated and the windows smash properly now :)

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Soricidus
Oct 21, 2010
freedom-hating statist shill

Overwatch Porn posted:

i'm gonna stake the bold claim that hexen wasn't as confusing as people make it out to be

fair point. hexen 2 then

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