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I want to be better with swords but having to score three or four hits in a frontline with a longsword stinks next to crushing fools with with a maul or evening star
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# ? May 16, 2019 17:53 |
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# ? Jun 3, 2024 12:08 |
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I like class building, and I've taken a liking to a reaper type character with a scythe and the skill that lets me keep living for a bit after dying, mostly for roleplay reasons. But I run around the battlefield, helping teammates win duels, and one shotting unaware archers and other unarmored classes. The scythe is fun but you REALLY gotta pick your fights. Anything with 2/2/1 or better is not really worth your time, as they'll one shot you and you gotta smack them 3-4 times. But you DO one shot anything with 1/0/- or worse. I'd like to have a better sense of how the catch up mechanic works. How far away do people have to be for it to not trigger? I'd like to pick my fights better, but I feel like even unarmored I get caught up to too fast.
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# ? May 16, 2019 17:54 |
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Glenn Quebec posted:I want to be better with swords but having to score three or four hits in a frontline with a longsword stinks next to crushing fools with with a maul or evening star Yeah I came to this conclusion too. I switched to the war axe which is the same price but kills almost everything in 1 fewer hits
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# ? May 16, 2019 17:57 |
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Man, I really wanna like the Eveningstar, but I just can't quite make it click. It's not bad, as such, but at 8 points it seems kinda overcosted for what it does. Maul and War-Axe do the two-hit kill thing just as well (arguably better) at fewer points. Hell, so does the Mace at half the cost, although with shorter range. Similarly, two-handed swords do the stabby thing better while still often just losing one hit-to-kill on swings. Kinda wish it was just a bit longer and worked like a pseudo-polehammer.
Perestroika fucked around with this message at 18:03 on May 16, 2019 |
# ? May 16, 2019 17:57 |
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One tip for scythe is to aim for the legs, it does a substantial amount of damage to legs and a lot of people in Frontline will forgo leg armor. I think something like 70 damage for 0 leg armor?
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# ? May 16, 2019 18:00 |
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Eveningstar is good because of its alt. You have a long reach attack and a short handled fast attack. Also, stab then morph into a swing to wreck fools.
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# ? May 16, 2019 18:00 |
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Man, I should've tried the BR mode sooner, this poo poo is hilarious.
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# ? May 16, 2019 18:06 |
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In my misadventures as a custom class that has to scavenge for weapons, I've had trouble understanding the eveningstar as well. The range seems too short for its speed and damage. As a complement to the maul it seems like it should either be longer or faster.
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# ? May 16, 2019 18:09 |
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Great, just now I had a BR match go really well, I got to 6th place and had great gear. And then I died because I was trapped between the death zone and an invisible wall that stopped me from dropping down to safety. Nice map design, assholes.
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# ? May 16, 2019 18:28 |
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Glenn Quebec posted:Eveningstar is good [...] to wreck fools. And whoever says differently is wrong (Dunno it just clicked with me, I like punchy weapons that tear through armor like it wasn't there) edit: what happened to the goon server? Can't find it anymore TorakFade fucked around with this message at 20:02 on May 16, 2019 |
# ? May 16, 2019 18:40 |
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it was taken down to give you idiots a chance to rest from the relentless rear end beatings I've been handing out for real though I think it might just be the server host, or it crashed or something. It hasn't been a month since it was purchased so I doubt it's down for that. Babe Magnet fucked around with this message at 20:39 on May 16, 2019 |
# ? May 16, 2019 20:30 |
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Paging Riz. Get on that reboot, son. I need to start playing on the goon server more often.
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# ? May 16, 2019 20:39 |
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The eveningstar is more versatile than other blunt weapons with its actually good stab and switch grip, and can smash through armor like the mace while being longer and the maul while being faster, it's the total package.
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# ? May 16, 2019 21:00 |
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I've gotten away from picking bloodlust, and using bandage instead. It really frees up what you can do with a build, and the bandage are even faster healing than the 1 point perk that increases regen.
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# ? May 16, 2019 21:02 |
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McSpanky posted:The eveningstar is more versatile than other blunt weapons with its actually good stab and switch grip, and can smash through armor like the mace while being longer and the maul while being faster, it's the total package. Yes. Also, I just use Tenacious and back off. No need for Band-Aids or bloodlust.
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# ? May 16, 2019 21:02 |
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bandage is good as hell
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# ? May 16, 2019 21:04 |
Zotix posted:How many of you use the 240 system vs actually keybinding all of the attacks? I don't think any has a serious advantage, once you get used to it. Keys are probably better than 240, until you get used to 240, then about the same? Diogines fucked around with this message at 21:35 on May 16, 2019 |
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# ? May 16, 2019 21:15 |
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people underestimate the poleaxe it's average in everything, but that kind of awesome average where whatever is thrown at you, you can take it. Good stab, decent range, quicker than most polearms and not many people use it so it catches a lot of people by surprise since they don't really know range/release times like other more common weapons I tend to use friendly but I should try out this bandage thing, waiting for health regen sucks even with tenacious
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# ? May 16, 2019 21:29 |
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Zotix posted:I've gotten away from picking bloodlust, and using bandage instead. It really frees up what you can do with a build, and the bandage are even faster healing than the 1 point perk that increases regen. Bloodlust seems like it's only worth the points if you're already goodatvideogames enough to be consistently getting 3+ kills per life or charging into groups of enemies and getting kills in in 1vXs. I'm too bad to get any value out of it
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# ? May 16, 2019 21:38 |
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My favorite bandage story is nearly killing a guy, having him retreat behind his team and pull out a bandage, and then having his five or so buddies completely ignore me as I charged past them and took off his head.
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# ? May 16, 2019 21:56 |
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I'm still bad at this game but this game is good and hitting guys with your sword is a fun time I play with team colours off because things look cooler and I respect people's customisations
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# ? May 16, 2019 22:01 |
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RPATDO_LAMD posted:Bloodlust seems like it's only worth the points if you're already goodatvideogames enough to be consistently getting 3+ kills per life or charging into groups of enemies and getting kills in in 1vXs. the point of blood lust is to take it with a big swingy sword like the executioner's sword and run around mashing V and doing big horizontals at head height on a packed frontline server your sword will probably make contact with a distracted dude's head every other swing or so, instantly refilling all of your health. the dude who stabbed you as this happened will let his guard down because he doesn't realize that you just got set back to full health and assumes that the second time he hit you for 70 was enough to kill you. he will serve as fodder for your backswing, continuing the cycle until one of your teammates hits you with a catapult
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# ? May 16, 2019 22:15 |
RPATDO_LAMD posted:Bloodlust seems like it's only worth the points if you're already goodatvideogames enough to be consistently getting 3+ kills per life or charging into groups of enemies and getting kills in in 1vXs. I find bloodlust literally invaluable on high damage weapons like the waraxe and too expensive for everything else. Friendly, and if possible, tenacious are my go to picks for every build, in that order. Many people don't seem to like Friendly as some kind of... moral judgment and I disagree. Sure it would be NICE if your own team mates did not strike you but they do all the time and that is not going to change, so friendly is bonus HP which to me is a no brainer. Also er... uh.... Well. If I am confident I can kill a foe in a fight and CONFIDENT I won't kill my team mate hitting through them I... will every time? Wait, hear me out! I am not a monster! If someone is good at parrying and you can't get around them it isn't hard at all to parry two people at once as you and your team mate block each other. Our team is better off if my team mate if both me and a team mate are off fighting others quicker even if my team mate has 15 or 20 less HP. And obviously you can't and shouldn't do that with high damage weapons. When four people on your team are chasing one guy the math even more favorably favoes tacticaly doing friendly fire, the sooner everyone is off to a real fight the better for your team. Diogines fucked around with this message at 22:33 on May 16, 2019 |
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# ? May 16, 2019 22:23 |
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Accurate esp re catapult except you forgot that every 10th kill your sword cleaves through the enemy and takes out your teammate the enemy is focused on as well.
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# ? May 16, 2019 22:24 |
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Diogines posted:I find bloodlust literally invaluable on high damage weapons like the waraxe and too expensive for everything else. friendly is bad because if your teammates are getting in the way of your huge caveman swings you want to get them out of the way faster so you can hit the enemies all friendly does is make it take additional swings to get through your teammates, which can leave an opening for the enemy to hit you
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# ? May 16, 2019 22:32 |
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it also makes it so your big dumb cavemen teammates are also cleaving through you less efficiently, which is the real reason to take friendly.
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# ? May 16, 2019 22:38 |
You can't "get them out of the way" except trying to circle around the opponent. Which is not always a good or quick option. Meanwhile, the foe might kill your team mate and every moment they back peddle is another moment another enemy might arrive and even out the fight. Circling around the foe is ideal but not always easy or quick. Edit: ^^Yes, that. The typical player will happily hit their own team mates as they swing wildly like a crazed beserker without even a second thought and hit you in the process. Friendly is basically free HP for you. Strategically hitting your own team intelligently is just a fringe benefit. Diogines fucked around with this message at 22:42 on May 16, 2019 |
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# ? May 16, 2019 22:40 |
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I don't think that's what they meant by "get them out of the way" lol
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# ? May 16, 2019 22:42 |
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Going with red for a team color is just such a bad idea. Blue team is at a disadvantage any time they are bloody. I honestly wish I was memeing when I said this, but the number of times that I've been hit while bloody on blue team is unreal. Maybe 3-4 times a match, at least.
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# ? May 16, 2019 22:42 |
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https://giant.gfycat.com/SoggyMistyAmericanbittern.webm
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# ? May 16, 2019 22:45 |
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I've turned off team colours, but the teammate marker is really hard to see against light backgrounds, is there a way to change it?
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# ? May 16, 2019 22:46 |
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Diogines posted:You can't "get them out of the way" except trying to circle around the opponent. similarly, I do not want to be in the way of my teammates swings, which is why I do not wear armour. they can cleave through me as though I were not there, such is the path to victory. if you aren't ready to hit end when you're about to eat a swing that could cut through 2 enemies you aren't a true patriot
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# ? May 16, 2019 22:54 |
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El Pollo Blanco posted:I've turned off team colours, but the teammate marker is really hard to see against light backgrounds, is there a way to change it? I feel like since I turned team colors off I get murdered way more by dudes walking up behind me who I saw out of the corner of my eye and thought were a teammate. But the pretty colors are 100% worth it. I need to see everyone's medieval barbies the way they were truly designed.
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# ? May 16, 2019 23:01 |
cock hero flux posted:a dead man cannot be in your way Actually if you aren't wearing armor you will probably be much faster and just circle around them?
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# ? May 16, 2019 23:03 |
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I'd happily turn colors back on if it meant I could choose where I wanted the blues and whites and reds and blacks on my armor.
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# ? May 16, 2019 23:03 |
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Babe Magnet posted:I'd happily turn colors back on if it meant I could choose where I wanted the blues and whites and reds and blacks on my armor. Any rear end in a top hat who wants to hide their team colors are picking sleeveless with black pants anyways, so might as well give us better control over our color coding. EDIT: Also, the Leather Doublet is pretty great Section Z fucked around with this message at 23:16 on May 16, 2019 |
# ? May 16, 2019 23:09 |
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I don't understand why they don't just put a red outline around enemies, every other game does it, and it would fix the entire problem perfectly Or is this one of those idiotic H I S T O R I C A L I M M E R S I O N things
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# ? May 16, 2019 23:16 |
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yeah dude that's the reason it's not in, it's because of historical immersion, they had to make sure they got the real accurate stuff like little floating icons above your teammates heads that you can see through walls across the entire battlefield, punching people do death with your invisible dismembered arm and instantly healing to 100% perfect health by staring at a medical bag for 3 seconds in first maybe they just don't want to do it
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# ? May 16, 2019 23:31 |
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Zotix posted:Going with red for a team color is just such a bad idea. Blue team is at a disadvantage any time they are bloody. I honestly wish I was memeing when I said this, but the number of times that I've been hit while bloody on blue team is unreal. Maybe 3-4 times a match, at least.
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# ? May 17, 2019 00:35 |
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# ? Jun 3, 2024 12:08 |
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Can always hit “h” and it will toggle icons representing where your teammates are on the map. It’s really useful to know the spread of your teammates. Especially good for joining a group and picking off the sides of a line with a 2 handed sword.
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# ? May 17, 2019 00:46 |