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toasterwarrior posted:God, that Nightmare Reaper game is so aggressively ugly and unreadable. I agree, it's like they're trying too hard to make it look old. Then again I turn off pixelation on Dusk.
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# ? May 19, 2019 18:09 |
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# ? Jun 4, 2024 03:33 |
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toasterwarrior posted:God, that Nightmare Reaper game is so aggressively ugly and unreadable. ugly is one thing, but unreadable is definitely the big issue for me like i can't easily parse what's going on in one quick glance, so i get the impression it'll be a massive chore to play
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# ? May 19, 2019 18:14 |
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CJacobs posted:poo poo like what? frequent, casual use of slurs for one
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# ? May 19, 2019 19:11 |
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Artelier posted:ugly is one thing, but unreadable is definitely the big issue for me Doom's monster design and sprites being fantastically readable even in 2020 is a magnificent achievement.
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# ? May 19, 2019 19:13 |
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Cocoa Crispies posted:"Dissect through your nightmares" I didn't see any scenes in which the player is running late for a flight and gets to the gate (which is incomprehensibly off the Cocoa Beach Pier) just in time to watch the plane take off. https://www.youtube.com/watch?v=0g7VoRQPswg
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# ? May 19, 2019 19:20 |
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Odd Mutant posted:turns out it's nightmare reaper! Gaming like the old days, people! Except in the old days of the 90s, companies used professional artists with talent and aesthetic sense. ---- In more Doom-posting, I just got a few more fps by activating the 'prefer max. performance' in the Energy control Mode option in the Nvidia panel. Maybe the gpu wasn't considering GZDoom as a real game Turin Turambar fucked around with this message at 19:57 on May 19, 2019 |
# ? May 19, 2019 19:51 |
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Odd Mutant posted:turns out it's nightmare reaper! Where's the CRT filter??
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# ? May 19, 2019 20:03 |
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Turin Turambar posted:Except in the old days of the 90s, companies used professional artists with talent and aesthetic sense. Not the Pie in the Sky games! I kinda dig Nightmare Reaper's... aesthetic, if you can call it that, but hell, I love watching movies in lovely quality.
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# ? May 19, 2019 20:18 |
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Odd Mutant posted:turns out it's nightmare reaper! I feel like I would be fine with it if it weren't for the dynamic lighting/postprocessing, high fidelity sound/music, and modern shooter mechanics. It wants to look like a shareware era game without feeling like one, which misses the point entirely IMO. It's like the developer decided to call it old-school just to make up for a complete lack of visual design talent. Minecraft is ugly as sin but its visual simplicity is in service of its mechanics. There's just no reason for it with this game.
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# ? May 19, 2019 20:23 |
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treat posted:Minecraft is ugly as sin but its visual simplicity is in service of its mechanics. There's just no reason for it with this game. This is why I still feel the HD pack with shadows, god rays, bloom, atmospherics, etc (not to mention the ray tracing demos) look really weird and worse than the base game.
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# ? May 19, 2019 20:51 |
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The problem is where actual retro shooters tried to look as modern as possible, many modern retro shooters try to look as lovely as possible, often while still making use of tons of deferred rendering tricks and advanced post-processing. When you walk past a pixellated wall in Doom, you can still get the sense of the texture it's abstractly trying to represent. When I see the shiny normal mapping on those rock(?) textures in that Nightmare Reaper video, it no longer looks like an abstract representation of a rock wall. It looks more like a realistic representation of a lumpy cube covered in slime.
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# ? May 19, 2019 20:56 |
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I’ll admit that I like the ambient occlusion they put in Blood. Looks kinda nice and isn’t distracting.
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# ? May 19, 2019 21:28 |
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Doom-related question: what do folks use as a launcher? I had been using Doom Launcher but the interface is really starting to get to me.
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# ? May 19, 2019 21:44 |
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GeorgieMordor posted:Doom-related question: what do folks use as a launcher? I dig SavageMessiah's Quickly Launchering GZDoom, in the OP. It has some nice options like profiles, but I like it because it's pretty simple.
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# ? May 19, 2019 21:59 |
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GeorgieMordor posted:Doom-related question: what do folks use as a launcher? I've always used ZDL, really simple stuff.
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# ? May 19, 2019 22:03 |
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the nucas posted:i wish i could like this new aesthetic of riffing on the 90s (like the entire decade's graphics sensibilities crammed into single games) so i could be a Cultured Videogame Man but i find that game especially to be unspeakably hideous.
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# ? May 19, 2019 22:05 |
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Kadorhal posted:I've always used ZDL, really simple stuff. Yeah zdl is easy to use.
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# ? May 19, 2019 22:10 |
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GeorgieMordor posted:Doom-related question: what do folks use as a launcher? I launch gzdoom from the command line, it has history and tab completion and I can drag-and-drop wads from Finder into iTerm to get their path.
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# ? May 19, 2019 22:16 |
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Set an environment variable for DOOMWADDIR that points at where you keep your poo poo, after that it's pretty painless to launch Doom from the command line like an old person.
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# ? May 19, 2019 22:28 |
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I've only ever just dragged the wads I want onto the gzdoom executable and chosen an iwad, but I guess I don't do much more than a map set and maybe a weapon pwad at once.
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# ? May 19, 2019 22:42 |
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A sorely needed consultant space for indies is visual design. If you are an indie game dev with < 5 people working on it and even if there is some art talent that still doesn't mean you have anyone who can design something coherent. Trying to hire that talent is pretty difficult and is going to be way over budget anything a tiny indie can afford. You can hire artists to produce specific art but no one to tie it together. Someone on the forums talked about putting together a business to provide a pdf of art guidelines based on what a team wanted to do but I don't think it ever happened which is a shame. Services for a polish pass over art assets would be pretty invaluable too. The opposite works really well though. Lots of successful tiny team indie games had a visual designer who contracted out most of the art but was doing a polish pass over the work to make it coherent.
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# ? May 19, 2019 22:42 |
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catlord posted:I dig SavageMessiah's Quickly Launchering GZDoom, in the OP. It has some nice options like profiles, but I like it because it's pretty simple. Seconding this, I've been using it for years now and it's really lightweight and simple to use and setup.
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# ? May 19, 2019 23:34 |
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Trying to check out Meta Doom: Here's my load order: Here's what I get: What should I do differently? I bet I'm missing something really dumb.
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# ? May 19, 2019 23:51 |
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Huh, I just tried it and it's not working for me anymore either (same error). Maybe a recent GZDoom update broke something?
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# ? May 19, 2019 23:55 |
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Or maybe the other way around. I'm running 3.7.1 there, for some reason. Newest is 4.something. Either I haven't updated or I'm pointing to an older version for some reason. edit: Yep, grab 4.1.2 from here: https://zdoom.org/downloads
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# ? May 20, 2019 00:32 |
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Oh, I thought I was on GZDoom 4.x, turns out I was in fact not
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# ? May 20, 2019 00:35 |
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Overwatch Porn posted:Thanks for the suggestions, but none of those are quite what I'm looking for, so I guess I'll figure out how modding works and make my own Update: I made this mod. Doom modding is simultaneously way harder and easier than I expected.
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# ? May 20, 2019 04:39 |
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I'm playing though Alpha Prime for the first time right now, I'm seventy minutes in and, fellas, I don't think I'm gonna see what minute seventy one has to offer It was bold, daring even, to build an entire FPS around save scumming but, with the help of numbing, incomprehensible writing, no-less-than-99% pure mid-aughts sci-fi aesthetic, and pioneering research in the area of anti-gunfeel, they accomplish what the world said shouldn't be done I just started level four and I loving dare you to watch the first five minutes of this in realtime https://www.youtube.com/watch?v=ZY5xKTxapqo edit: oh also a mean devil wrote the jumping physics - any time you try to jump and don't get it just right you risk doing a kick off the surface instead so sometimes while platforming you'll just suddenly do a big Luigi backwards running air jump off a cliff DoombatINC fucked around with this message at 05:45 on May 20, 2019 |
# ? May 20, 2019 05:41 |
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DoombatINC posted:I'm playing though Alpha Prime for the first time right now, I'm seventy minutes in and, fellas, I don't think I'm gonna see what minute seventy one has to offer I couldn't get passed the first four minutes of the beginning of the game. I'm exaggerating but there was absolutely nothing that held my attention at all.
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# ? May 20, 2019 05:45 |
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I played through Alpha Prime nearly a decade ago and I was surprised by all of the voice acting and the way the dialogue was structured. Still not sure if it was awful or incredible. The soundtrack was neat though.
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# ? May 20, 2019 05:56 |
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YOU PICKED PISTOL
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# ? May 20, 2019 06:01 |
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I beat Alpha Prime on gametap
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# ? May 20, 2019 06:03 |
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Same but Gore Ultimate Soldier
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# ? May 20, 2019 06:05 |
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What the gently caress is Alpha Prime
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# ? May 20, 2019 06:08 |
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DoombatINC posted:I'm playing though Alpha Prime for the first time right now, I'm seventy minutes in and, fellas, I don't think I'm gonna see what minute seventy one has to offer That "now we can finally talk for a while" immediately following the agonizingly long crane ride is pure Classics of Game.
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# ? May 20, 2019 06:10 |
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Play Chaser next.
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# ? May 20, 2019 06:50 |
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John Murdoch posted:Play Chaser next. I have played and beaten Chaser many times to the point where I can say I have Complicated Feelings about it
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# ? May 20, 2019 06:58 |
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Glagha posted:What the gently caress is Alpha Prime Outside of the most generic name ever, its a complete mess. Its like someone designed the FPS game that appears on tv shows to show an FPS game is being played but isnt real
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# ? May 20, 2019 07:14 |
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Imagine if the cultists were the only enemies in Blood, and also the explosive weapons did virtually nothing, and every level was a straight linear slog from switch to switch, and the art direction was by the understudy assistant to the art director for the series Andromeda Now imagine it's worse than you're picturing
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# ? May 20, 2019 07:25 |
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# ? Jun 4, 2024 03:33 |
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DoombatINC posted:I have played and beaten Chaser many times to the point where I can say I have Complicated Feelings about it There is something about Chaser that makes me unable to take it off my list o' games to play someday. It's so huge, and terrible, and repetitive, and well-meaning, and nonsensically sci-fi, and simplistic, and in-engine-cut-sceney to completely ignore. The one time I tried to play it, my character's head and hands were invisible in the cutscenes I think. I vaguely remember washing out somewhere around slaughtering endless clones of black suited ninjas in generic asian-styled corridors? e: I think when I got it, it inexplicably still had multiplayer servers still running, and the maps were horrible. Servers were always full of players robotically and endlessly playing the same maps, as though they were bots. Maybe they were, but I remember them being people. doctorfrog fucked around with this message at 07:45 on May 20, 2019 |
# ? May 20, 2019 07:42 |