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A mod to force all conversation to go straight into the actual locked in conversation would be a god send. I know I always dunked on their old ways of doing it where time froze in the meanwhile but god was that so much more functional than the system they went with this time. Its like its impossible to tell who is a Real NPC with actual dialogue, however limited it may be, and a generic NPC who is there to say a line or two and fill space.
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# ? May 13, 2019 18:00 |
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# ? Jun 5, 2024 19:34 |
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EPIC fat guy vids posted:Just reinstalled this after a few years of not playing it. Is the "recommended mod" section + the Google docs still accurate or is there a new one outside the OP? https://www.nexusmods.com/fallout4/mods/35382 The unmodified build menu takes about a month to open, and it only gets worse as you start adding items to the game. This mod fixes that. Mooktastical fucked around with this message at 19:06 on May 13, 2019 |
# ? May 13, 2019 19:00 |
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Mooktastical posted:https://www.nexusmods.com/fallout4/mods/35382 Oh! I had completely forgotten about that one. Thank you!
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# ? May 13, 2019 22:38 |
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Mooktastical posted:https://www.nexusmods.com/fallout4/mods/35382 lmao quote:It boils down to the game using some incredibly inefficient code to figure out what objects you can build in workshop mode. Whenever you start Workshop mode, the game evaluates the conditions on every single constructible object in the game to find out if they belong in the workshop - this includes even non-workshop items like weapon mods and chems. And it does that not just once (!), but repeats this loop for each and every workshop submenu you have!
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# ? May 14, 2019 02:51 |
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Wrr posted:A mod to force all conversation to go straight into the actual locked in conversation would be a god send. I know I always dunked on their old ways of doing it where time froze in the meanwhile but god was that so much more functional than the system they went with this time. Its like its impossible to tell who is a Real NPC with actual dialogue, however limited it may be, and a generic NPC who is there to say a line or two and fill space. If you start a conversation, or anytime you look away during you can enter the 'conversation camera' by looking at the speaker and pressing 'e'.
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# ? May 14, 2019 03:28 |
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I'm posting with a kinda weird issue that hopefully someone else has already had and has fixed. I saw this mod that I wanted to try https://www.nexusmods.com/fallout4/mods/24357 Unfortunately it requires AWKCR which whatever I download, plug them both in and sort according to the rules they list. The issue I'm having is that (ONLY ON NATE) every item is removed and readded to your inventory? So you start the game and at the top right you see like "vault suit removed wedding ring removed" This seemed mildly annoying but, whatever? I could cope except if you get into power armor all the parts drop in front of you and disappear. They're still in your inventory but if you reequup them, the actual power armor FRAME is gone. Super weird! Ive done a lot of fiddling, it's not actually related to the unique npc mod because it happens even on new games without that mod, and it only happens to Nate! If you start the game as Nora it works fine. Very odd, very frustrating.
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# ? May 16, 2019 19:52 |
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Prokhor posted:I saw this mod that I wanted to try
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# ? May 17, 2019 20:55 |
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Woebin posted:Don't have any advice about your problems unfortunately, but I hope you like hard-to-kill giant spiders and poorly written dungeons! Pulling back the curtain, while writing the post the thought occured to me "Hm, what would cause a problem with a mod, but only on Nate?" Anyways, I had a male body replacer which when removed let it work. As for the actual mod, I'm not really a fan of spiders lmao, but the real issue is stability.
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# ? May 17, 2019 23:15 |
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Prokhor posted:As for the actual mod, I'm not really a fan of spiders lmao, but the real issue is stability.
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# ? May 18, 2019 00:19 |
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Woebin posted:I love the concept of it, putting together a pool of variants for each creature so they're not all the same, but there seems to have been some feature bloat that kind of ruins it. Stuff like adding a bunch of non-violent wild animals like squirrels and whatnot, entirely new monsters like the aforementioned spiders, and new dungeons just seem like they should be separate mods. As far as I can tell, it is just separate mods all packaged together. This explains why there's actually two different KINDS of spiders, the ones from a separate mod and the ones made by the actual pack author.
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# ? May 18, 2019 03:00 |
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Thinking of giving this game another shot if there's mods out there yet let me plop down pre-made settlements so I don't have to deal with building stuff and just carry on playing the game.
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# ? May 19, 2019 20:47 |
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Sim Settlements has that.
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# ? May 19, 2019 21:12 |
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Nalesh posted:Sim Settlements has that. To be more specific, it has both premade buildings and settlement plans you can implement with one if it's expansions. Just plop down a city planners desk and assign a plan and leader.
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# ? May 20, 2019 00:30 |
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xanthan posted:To be more specific, it has both premade buildings and settlement plans you can implement with one if it's expansions. Just plop down a city planners desk and assign a plan and leader.
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# ? May 20, 2019 18:41 |
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Woebin posted:Even better, with the Conqueror expansion, you can just let the game build and populate the settlements when you start up. Holy poo poo, yes, that's perfect.
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# ? May 20, 2019 18:52 |
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And they basically become Far Cry strongholds for you to conquer (as a Raider) or liberate (using one of the mods for the more benign factions.)
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# ? May 20, 2019 19:02 |
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Somebody w this wild new sim settlement config please post yr modlist, it’s been a hot minute since I’ve played and probably need to update my mod list entire
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# ? May 20, 2019 21:10 |
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While looking around for some decent perk overhauls, I found an perk and balance overhaul mod mentioned by someone called War Never Changes. Anyone tried it out or would recommend it? I'm not using any other balance overhauls this time around (I just don't have the patience for Horizon again).
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# ? May 25, 2019 01:40 |
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Anyone got a good modlist for Fallout 4 VR?
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# ? May 26, 2019 09:40 |
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Is there a manual method of increasing the xp you get from crafting and building? I'm playing Horizon again and I want to be more generously rewarded for the perfect Barbie Dream Homes I'm creating. Philosophically I just don't agree with the drastically reduced xp rate from settlement tasks; I feel like building a water purifier is a bigger milestone than murking Random Raider #400 so why should I get 1 xp for that and 35 for the murder? I've tried a couple of mods, but they don't seem powerful enough to overcome the reduced rates in any meaningful way. graynull posted:While looking around for some decent perk overhauls, I found an perk and balance overhaul mod mentioned by someone called War Never Changes. Anyone tried it out or would recommend it? I'm not using any other balance overhauls this time around (I just don't have the patience for Horizon again). I very much enjoyed it, though it wasn't enough to hold my attention through an entire playthrough like Horizon. If combat and perks are your two biggest sticklers in fallout 4, then you should absolutely go for it.
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# ? May 26, 2019 19:18 |
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Riatsala posted:Is there a manual method of increasing the xp you get from crafting and building? I'm playing Horizon again and I want to be more generously rewarded for the perfect Barbie Dream Homes I'm creating. Philosophically I just don't agree with the drastically reduced xp rate from settlement tasks; I feel like building a water purifier is a bigger milestone than murking Random Raider #400 so why should I get 1 xp for that and 35 for the murder? https://www.nexusmods.com/fallout4/mods/33759 This has a whole bunch of knobs you can twist including the crafting experience rate. It needs MCM and F4se.
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# ? May 27, 2019 13:46 |
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Erd posted:https://www.nexusmods.com/fallout4/mods/33759 On an unrelated note, Horizon is a lot more enjoyable the second time through, when you've already done the brain damage of figuring out the crafting/settlement system.
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# ? May 27, 2019 19:22 |
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I'm thinking of starting back up in FO4, what are some must have mods? Preferably nothing like Horizon or Frost, instead I'm looking more of like weapon/armor packs, perk additions or overhauls
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# ? May 28, 2019 06:42 |
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Riatsala posted:Thank you! This did the job perfectly. Horizon is also less ball-busting and more documented now. When I first tried it, it was frustration. The current version is more like a Fallout 4.5 instead, accounting for appropriate engine jank.
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# ? May 28, 2019 06:54 |
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Chronojam posted:Horizon is also less ball-busting and more documented now. When I first tried it, it was frustration. The current version is more like a Fallout 4.5 instead, accounting for appropriate engine jank. That was my impression; the mod author seems to have dropped his strange obsession with making purified water the rarest thing in the entire world, and maybe I'm imagining things but I feel like I have more ammo to spare as well.
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# ? May 29, 2019 16:51 |
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Part of that was likely a knee-jerk reaction to zero population water farming being the go-to play before figuring out what to actually do about it.
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# ? May 29, 2019 17:32 |
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Modding can go wrong in so many ways, but when it goes right... https://www.youtube.com/watch?v=pxvRNfBkVq8 https://www.nexusmods.com/fallout4/mods/9048 (old world radio) + https://www.nexusmods.com/fallout4/mods/7610 (macho man deathclaws) redgubbinz fucked around with this message at 16:44 on Jun 3, 2019 |
# ? Jun 3, 2019 16:41 |
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Is it even worth trying to get VIS working with a bunch of mods or should I just deal with the vanilla sorting options?
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# ? Jun 4, 2019 21:52 |
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Once you get the hang of it it'll take you about 5 minutes to add a tag to a weapon and copy/paste (mod) however many times and build a patch. If you add your mods piecemeal like I do it's not so daunting but a whole bunch at once might suck the life out of you. There a bunch of pre-built patches out there like Radrose Usability Enhancements that'll save you time.
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# ? Jun 5, 2019 03:35 |
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Am I misremembering or did someone make an unofficial patch for the hi-res DLC, since the official one was IIRC just a dump of original resolution with no respect for the textured objects' size?
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# ? Jun 26, 2019 17:47 |
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SplitSoul posted:Am I misremembering or did someone make an unofficial patch for the hi-res DLC, since the official one was IIRC just a dump of original resolution with no respect for the textured objects' size? I distinctly remember a patch for the Hi Res DLC that was an optimized version of it that was smaller in size and better performing, while not losing any Graphical Fidelity.
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# ? Jun 26, 2019 17:53 |
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Isn't the unofficial patch for the high-res dlc "Don't use the high-res dlc, it's worse than Vivid Fallout in all ways"
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# ? Jun 26, 2019 17:57 |
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Azhais posted:Isn't the unofficial patch for the high-res dlc "Don't use the high-res dlc, it's worse than Vivid Fallout in all ways" Maybe? I actually prefer the official one to the Vivid Fallout. Vivid Fallout changes the actual look/tone of some of the textures a little too often for my liking. I prefer things as close to original as possible, just better. I'm hoping that Fallout 3/NV/4 get one of them Neural AI texture packs one day. I have the ones for Morrowind and Oblivion and they look great.
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# ? Jun 26, 2019 18:16 |
Yo, been a while people. These days interesting F4 mods are starting to get few and far between so here is the latest batch of eye catchers from Nexus. Weaponry! Raider Blades adds a series of upgraded and customized blades for the in games base standard melee weapons. Resident Evil Samurai Edge Pistol Yuzuki RGR-11 a keytar melee weapon. VUWR - Vanilla Unique Weapons Remastered Remasters almost all of the Unique Vanilla Weapons (Automatron, Far Harbor, Nuka-World included ), with NEW more interesting legendary effects and visually unique mods. Now unique weapons truly feel unique. Falllout 3/New Vegas Heavy Incinerator FNV 12.7mm SMG Webley-Fosbery Autorevolver Grognak's Axe 4k Textures Wildey Survivor Smith and Wesson Model 1917 Revolver Misriah Armory The Halo Franchise Weapons Lota Device a energy weapon that sucks ammo up and returns it to the enemy? Better Vertibird Minigun beefs the damage of these things up. Clothing and stuff! CROSS Wasteland Ronin The Purge Mask Collection ZX Camouflage Fatigues every camo pattern under the sun for the in games fatigues. New systems/Tweaked mechanics! Companion Generator - Randomly Generated Companions with Special Traits Wasteland custom bike built and set up your own chopper instead of using the provided one. Skip DiMA's Memory Games Skip DiMA's memory games at the press of 5 buttons, one for each memory. No bat. files. Awakened - Immersive Respawn This mod adds respawning to the game through the use of a "dream-room." Monogamy - Break the Romance Loop tells your companions you are happy to just be friends. Nicer textures! different sounds and stuff! Sharper Synths 4k texture upgrade. Exact Provisioners Travelling provisioners will move much closer to route start and end points (center marker of settlement). Lets you build more immersive loading docks and such like. Use together with Creation Kit to define center marker position. I just want to build a robot Extremely simple mod that makes it so you can make a robot workbench without the hassle of doing the Mechanical Menace quest or waiting until level 15. Automatron Randomized Bots Ever feel that Mechanist and Rust Devil robots are all the same? That's because they are. This mod changes all of that, and allows modded automatron parts to appear on "wild" robots. Classic Dogmeat Fallout 3 style Dogmeat (new mesh and texture) direct replacer for Fallout 4's Dogmeat. Fallout 3 - NV Feral Ghouls Replacer Distant Ambient Warfare Inner City Ambience - An Urban Soundscape SeanBeansShako fucked around with this message at 20:27 on Jul 5, 2019 |
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# ? Jul 4, 2019 23:54 |
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I've been getting tired of Stellaris and that whole goddamn grand strategy poo poo so I decided to dig up the dead hookers in my backyard that were FONV and FO4, ultimately settling on 4 because it's way bigger and poo poo. (prob will do NV next). Was pleased to see that there's a New Vegas-ish full conversion mod being made using the FO4 graphics and poo poo. I really wish Bethesda would just allow Obsidian to do a "New Vegas: Deuces Wild" or some poo poo like that instead. Unfortunately Tim Howard said they'd be handling everything from here on out and so we're stuck with loving 76 forever. I doubt they're even working on a Fallout 5. Anyway. Last time I ran through the Commonwealth Wasteland, I didn't gently caress with any moddery. But I've been really getting into it this past week. Just holy poo poo if y'all haven't installed the latest Old World Blues Radio mod with like loving 28 channels or whatever. One of which I've been listening to for about 48 hours straight... https://www.youtube.com/watch?v=jWzOj8dHqNw I keep looking down to notice that my knuckles are bleeding and I don't know why. oh god what have I d--
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# ? Aug 10, 2019 21:03 |
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Question: I’m brand new to this game and is the mod menu in the game worth using or is all the stuff in the OP done through third party software?
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# ? Aug 23, 2019 00:54 |
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sephiRoth IRA posted:Question: I’m brand new to this game and is the mod menu in the game worth using or is all the stuff in the OP done through third party software? The mod menu in the game is mostly useless unless you're using "mods" from the BethSoft store. Most people use a third-party tool like Vortex or Mod Organizer for their modding.
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# ? Aug 23, 2019 03:46 |
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I highly recommend you use an external mod manager, and disable auto-updates in steam since all those do is add new bethesda paid content (which almost universally is trash) in exchange for breaking the script extender and all your mods that go with it. Install it, run it the first time to make sure everything is set up right, disable updates, only ever launch it with f4se via your mod manager going forward
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# ? Aug 23, 2019 06:43 |
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When did the Nexus make the move from NMM to this Vortex thing? I haven't booted up FO4 for a while. I thought I'd give it a spin with some hot new mods, but now I can't download them using NMM? I got Vortex up and running, but it won't import my mod list. It keeps asking me to disassociate NMM with my mods, but I've already done that. I even went so far as to uninstall NMM and it still won't import my mods. Is this what I get for never getting around to learning Mod Organiser?
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# ? Sep 9, 2019 18:37 |
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# ? Jun 5, 2024 19:34 |
Like a year ago? I think one of the reasons they killed off NMM was GDPR.
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# ? Sep 9, 2019 19:00 |