|
It's true. Bangkok could've really used a roof bridge between two buildings and Colorado could've used an underground level maybe?
|
# ? May 22, 2019 07:27 |
|
|
# ? Jun 10, 2024 10:59 |
|
I didn't appreciate Colorado until I SASO'ed it on both difficulties because you just feel badass popping in and out of places to off 4 paramilitaries. The biggest faults in Colorado are having to exit from the bunker every time and not being able to disguise yourself as the Mike Meyers guy after killing him. Maps like Marrakesh or Colombia aren't great because they have a huge dead zone separating highly fortified areas. And the dead zones are civilian population centers that would be rife for lots of cool assassinations but you can't get the targets in that space (although Colombia is a little better about that than Marrakesh). Bangkok is kinda similar in that the targets basically never get near each other (except for a notable exception) and tbh hotel missions just get boring to me. Lots of copy-pasted rooms and samey environments. This is also why I'm not a huge fan of Whittleton Creek even if it has a bit more variety.
|
# ? May 22, 2019 07:35 |
|
where the red fern gropes posted:i think one of the hitman devs once mentioned 'porousness' which is basically how many holes there are in the walls that you can sneak through. for example, hokkaido is very porous unless you're trying to get from the resort into the hospital - compare that to trying to get anywhere else in the map. bangkok has almost no porousness; getting to the top floor of jordan's studio basically involves using the single available pipe, and then climbing one of two sets of stairs. colorado has no porousness because the entire map is just open This is a huge part of what my brain recognizes as a goodmap.
|
# ? May 22, 2019 08:02 |
|
you can't disguise yourself as the guy with the mask because his only distinctive features are the mask and having hair, and everyone in the camp knows him. maybe if the mask was secretly a mask/wig combo, but 47 never wears wigs.
|
# ? May 22, 2019 08:05 |
|
gimme the GOD drat candy posted:47 never wears wigs.
|
# ? May 22, 2019 08:33 |
|
In addition to the clown getup, which really isn't "on-site procured", he'll wear a wig if the disguise also has a wig. E.g. Hospital director.
|
# ? May 22, 2019 08:43 |
|
I'm curious about hitman blood money. How does it compare to the modern hitman in terms of no kills, opportunity kills/puzzles, etc.
|
# ? May 22, 2019 12:40 |
|
MeatwadIsGod posted:The biggest faults in Colorado are having to exit from the bunker every time Fortunately, they changed that earlier this year. Once you've used the basement once, you can use other exits in the future.
|
# ? May 22, 2019 12:52 |
|
You can finally run around Colorado without always thinking "I need to use the basement!" The constantly broken sniping does take away from it though.
|
# ? May 22, 2019 13:07 |
|
double nine posted:I'm curious about hitman blood money. How does it compare to the modern hitman in terms of no kills, opportunity kills/puzzles, etc. Prior to these last two games, it was the best of the series. It's basically the newest games, writ small. With the exception of a railroaded (and pretty racist) tutorial, the levels are open-ended and have different accident and sneak kills. It had a fun dynamic where your kill would be described in a newspaper after each level, and you'd make money based on how close to Silent Assassin you got that you would spend on upgrades.
|
# ? May 22, 2019 13:37 |
|
99 CENTS AMIGO posted:It had a fun dynamic where your kill would be described in a newspaper after each level, and you'd make money based on how close to Silent Assassin you got that you would spend on upgrades. I honestly think HITMAN 2019 would be improved with both of these features
|
# ? May 22, 2019 13:53 |
|
The actual upgrade system in Blood Money was totally pointless. It had like half a dozen items that were useful that you could buy and the rest was just different gun upgrades for the game where guns don't matter. The newspaper thing was pretty nifty though.
|
# ? May 22, 2019 15:06 |
|
I would enjoy some in-game acknowledgement when I murder like two hundred people
|
# ? May 22, 2019 15:15 |
double nine posted:I'm curious about hitman blood money. How does it compare to the modern hitman in terms of no kills, opportunity kills/puzzles, etc. Blood Money had severe development issues, and it shows. The quality and detail of levels varies wildly. Mechanically, it's significantly better than its predecessors in most ways and still much worse than HITMAN 2016. It's also infamously easy to snap over your knee through a range of mechanical exploits, particularly involving coins (which you get an infinite number of). A handful of levels are genuinely sort of open, but all of them have weird one-off mechanical or scripting limitations that are often very poorly conveyed, which adds to the sense of jank. The upgrade system and newspaper mechanics are similarly half-baked. Notably, several systems in Blood Money would be further developed in Absolution, then cut from the series because they revolved around and incentivized loud combat gameplay. The plot's warmed over nonsense that the series is eager to forget, partly a casualty of the screwy development. It dips into many of the same themes that are getting reused in HITMAN season 2, with Secret Shadow Societies and weird character parallelism with Diana. Discendo Vox fucked around with this message at 15:26 on May 22, 2019 |
|
# ? May 22, 2019 15:23 |
|
where the red fern gropes posted:once you realise you can SASO colorado without leaving the farmhouse it becomes pretty good How do you do that? I haven't figured out how to even get into the house in a suit on Master yet.
|
# ? May 22, 2019 16:40 |
|
Dabir posted:How do you do that? I haven't figured out how to even get into the house in a suit on Master yet. https://www.youtube.com/watch?v=ywvVw-JHs2E&t=63s 2016 version but the theory is basically the same
|
# ? May 22, 2019 16:59 |
|
99 CENTS AMIGO posted:Prior to these last two games, it was the best of the series. It's basically the newest games, writ small. With the exception of a railroaded (and pretty racist) tutorial, the levels are open-ended and have different accident and sneak kills. It had a fun dynamic where your kill would be described in a newspaper after each level, and you'd make money based on how close to Silent Assassin you got that you would spend on upgrades. Yeah I really miss the newspaper endings of Blood Money.
|
# ? May 22, 2019 17:50 |
|
Jack Trades posted:The newspaper thing was pretty nifty though. I always hoped they would update this with a Twitter clone featuring commentary from whichever unique NPCs are in a given level. @TheRealFloridaMan posted:I won't stand for this witch hunt by the FDA! Robert Knox was NOT poisoned by one of my delicious coconut balls! My stand wasn't even open during the race! Typical Big Government nonsense! MAGA!
|
# ? May 22, 2019 17:58 |
|
Discendo Vox posted:The plot's warmed over nonsense that the series is eager to forget, partly a casualty of the screwy development. It dips into many of the same themes that are getting reused in HITMAN season 2, with Secret Shadow Societies and weird character parallelism with Diana. Yeah the overarching plot of Hitman is now and always has been the worst part of the game. Agent 47 is the most uninteresting human being in the universe by design. He has no friends, no personality, no interests, no history, no desires, no fears; he exists entirely to be a video game protagonist, and why the writers continue to act like delving into his ToRtUrEd PaSt is a good idea is beyond me. Agent 47 is hilarious as a straight man doing the dumbest stuff with an unflappable serious expression on his face, as if wearing this chicken suit and collecting 13 tomatoes was part of his master plan he came up with back at the safe house, instead of just the player doing dumb stuff as it comes up. He's great as a giant bald barcode-tattooed goon who is also somehow unnoticable, but he's at best a comedy prop, not a person, and while I love Hitman 2016 and its sequel's gameplay to death, I was really hoping they would have a big ol' global power play plot suitable for the series' James Bond-style setting instead of dwelling yet again on 47's stupid boring past.
|
# ? May 22, 2019 18:03 |
|
The best Hitman plot was in the original Hitman 2. 47: Maybe instead of being a Hitman I can be a Christian? *hours later* 47: No.
|
# ? May 22, 2019 21:30 |
|
An entire game of 47 learning random seemingly meaningless skills to use in murders somehow later. Level 4: Extreme Couponing
|
# ? May 22, 2019 22:29 |
|
Level 5: reading and internalizing the entire 27 published volumes of a trashy but popular young adult novel series just in case that you need to take a hit contract on its author and choose to pose as a big fan in an improbable costume during an interview to get close to the mark
|
# ? May 22, 2019 22:51 |
|
Level 6: Harp Maintenance
|
# ? May 22, 2019 22:56 |
|
gently caress you guys, none of these are meaningless!
|
# ? May 22, 2019 23:00 |
|
Discendo Vox posted:Blood Money had severe development issues, and it shows. The quality and detail of levels varies wildly. Mechanically, it's significantly better than its predecessors in most ways and still much worse than HITMAN 2016. It's also infamously easy to snap over your knee through a range of mechanical exploits, particularly involving coins (which you get an infinite number of). A handful of levels are genuinely sort of open, but all of them have weird one-off mechanical or scripting limitations that are often very poorly conveyed, which adds to the sense of jank. The upgrade system and newspaper mechanics are similarly half-baked. Notably, several systems in Blood Money would be further developed in Absolution, then cut from the series because they revolved around and incentivized loud combat gameplay. You can't discuss the coin without posting this timeless classic.
|
# ? May 22, 2019 23:47 |
|
muffin pack tomorrow
|
# ? May 27, 2019 14:14 |
|
From the live stream this morning
|
# ? May 27, 2019 15:53 |
|
I'm excited as hell, but my harddrive weeps.
|
# ? May 27, 2019 16:02 |
|
They're also releasing the new missions in Mumbai and Columbia that day so you may as well buy a new hard drive now to get ready
|
# ? May 27, 2019 16:24 |
|
I started playing Hitman 2 and Colombia was exhausting. I also missed SA somehow, although the indicator turned green when I deleted the camera footage (weirdly, it stayed red when I reloaded a savegame right after deleting the footage). And after, I realized I didn't go to the coca fields at all.
|
# ? May 28, 2019 07:41 |
|
I dropped one of the explosive bottles after killing sean bean
|
# ? May 28, 2019 07:48 |
|
elf help book posted:From the live stream this morning gently caress. yes.
|
# ? May 28, 2019 08:55 |
|
Moon Shrimp posted:I dropped one of the explosive bottles after killing sean bean oh my god I did the same thing I picked one up from the closet next to the engineering lab, went "eh, I don't need this, and I need to get out of here", so I dropped it and suddenly I was dead. I didn't know the bottles exploded on dropping them so until this post I had no idea what killed me
|
# ? May 28, 2019 10:15 |
|
In the normal map you can get one of those bottles in the small garage area on the bottom floor of that building. I highly suggest finding it, and promptly throwing it at the two chatting guys in that room.
|
# ? May 28, 2019 12:23 |
|
Do you guys habitually drop poo poo you don't need instead of just hoarding coconuts and soda cans and screwdrivers?
|
# ? May 28, 2019 12:38 |
|
Dr Cheeto posted:Do you guys habitually drop poo poo you don't need instead of just hoarding coconuts and soda cans and screwdrivers? No? What if I need all those 12 screwdrivers for some reason?! You never know.
|
# ? May 28, 2019 12:42 |
|
Marakech SASO, full brick run
|
# ? May 28, 2019 13:13 |
|
Dr Cheeto posted:Do you guys habitually drop poo poo you don't need instead of just hoarding coconuts and soda cans and screwdrivers? Nah, in this case I couldn't remember if I was going to be frisked or not so I wanted to get rid of anything suspicious just in case. I'm not even sure if the bottles are detected, I just dropped them before even looking closer.
|
# ? May 28, 2019 13:14 |
|
47 has a massive hoarding problem and I intend to enable him every step of the way
|
# ? May 28, 2019 13:15 |
|
|
# ? Jun 10, 2024 10:59 |
|
sometimes, after completing a mission, I'll leave a trail from the last kill to the exit; let the cops trip over a mysterious trail of coins, hammers, coconuts, flowers, rat poison, cleavers, ...
|
# ? May 28, 2019 13:25 |