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Owl Inspector
Sep 14, 2011

ThingOne posted:

I just started MHW and that wandering Anjanath can gently caress right off :mad:. For people who haven't played MHW: it's an extremely dangerous (relative to the area it's in)T-Rex looking monster in the newbie zone that exists solely to be a huge jerk and interrupt your fights with other monsters.

Use dung pods to make it piss off

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Zoig
Oct 31, 2010

Honestly the problem is the game never says "avoid this for now" so you end up with people thinking that because it showed up it HAS to die.

Barudak
May 7, 2007

The game aint called Monster Avoider

Brother Entropy
Dec 27, 2009

the game tells you what the current goal of your mission is and the goal is never 'kill the anjanath' until it's the mission where you're expected to be able to kill the anjanath

CJacobs
Apr 17, 2011

Reach for the moon!
The game does literally say "avoid this for now", the first time you see the Anjanath the handler pops up and says "yikes that's not the objective, better leave that alone".

Judge Tesla
Oct 29, 2011

:frogsiren:
More fool you if you ignore that yes, MHW does very clearly tell you when to back off, its on you if you don't.

ThingOne
Jul 30, 2011



Would you like some tofu?


The Anjanath made it clear I wasn’t ready for it when it dunked a Great Jagras for 280 damage. I just want it to stop kramering into my fights with the Pukei-Pukei.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Barudak posted:

The game aint called Monster Avoider

This guy knows what's up


But also Anja teaches you early that shitkickers are going to just show up and ruin the fun. Eventually it's the B52 bomber, or a gigantic angry Trex, or flashbangasaur.

Flashbangasaur is the best though

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


What's up with all the MHW posts lately? Did it go on sale or something? It's making me wanna pick up the game again really badly, it was so pretty and I've upgraded my TV significantly since then.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


food court bailiff posted:

What's up with all the MHW posts lately? Did it go on sale or something? It's making me wanna pick up the game again really badly, it was so pretty and I've upgraded my TV significantly since then.

I kicked this chain off by picking up MHGU for Switch and finding it hard to go back to.

Not sure about elsewhere

Zoig
Oct 31, 2010

Huh, so my friend was actually just foolish. I don't remember seeing that but I can believe that's simply because I had previous experience and knew that it was best to avoid anything not my target.

On topic, Team Sonic Racing has been pretty good overall but the online is incredibly hosed. Just going down the list of bad design decisions

-It always has 12 racers, even in regular race mode, which can be a bit much sometimes. I imagine its very demoralizing to lose to ai for a lot of the people.
-No joining a lobby in progress and then waiting for the race to finish, it must be in the pre race setup
-It takes forever to go through the victory screen, including a mandatory 20 second commendation screen, and in team racing it tallys up the points per team one by one in agonzing slowness.
-Map and gamemodes are forcefully tied together in course selection meaning that usually a normal race is one one option and the rest is stuff like "every item box has boost and nothing else"

Its not very good right now but a lot of the things seem like they could be patched at least. Aside from online being hosed, its very very good and probably has more care put into it than forces.

Queen Combat
Dec 29, 2017

Lipstick Apathy
Is TSR the one where if you have more than 128 friends in your friends list online simply doesn't work?

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.
I'm playing some game called Elliot Quest, which is basically like Zelda 2, and it feels like almost every single design decision belongs in this thread. They are all little things - things that in more expert hands perhaps would be good - but instead they collectively drag the game down, down, down.

Like, exploration is good. Discovery is good. Backtracking for secrets, optional bosses and new abilities is good. But not here, because basic traversal is too plodding and combat too slow. Too many enemies are of the type that disappear / shield for a time so you have to wait until you can hit them, and they all respawn, and too often you can't just ignore them, but have to kill them or take a hit. If you die you lose XP, which is a lot more punishing than losing money. So you get a new ability and have to explore to find where you can use it but the basic gameplay makes that kind of a chore. And sometimes it's just extremely unclear what you can or cannot do. By all means, let me figure out on my own that a block with a crack in it can be bombed, but at least make that block distinctive from the others. I honestly thought it was just texture variance. The signal was there but it just wasn't loud enough.

The whole game is like that. It's almost good, but instead it's just kind of annoying.

Judge Tesla
Oct 29, 2011

:frogsiren:

food court bailiff posted:

What's up with all the MHW posts lately? Did it go on sale or something? It's making me wanna pick up the game again really badly, it was so pretty and I've upgraded my TV significantly since then.

There's an expansion coming out for it soon, Iceborne, so hype is building up for it.

Zoig
Oct 31, 2010

Queen Combat posted:

Is TSR the one where if you have more than 128 friends in your friends list online simply doesn't work?

It came out yesterday, so probably not.

Queen Combat
Dec 29, 2017

Lipstick Apathy
Sonic All Stars Racing Transformed, my bad. But yeah, if you have 128 friends online doesn't work because it's a signed 8 bit integer somewhere

Tunicate
May 15, 2012

man I am not a fan of the y+up relic controls in shovel knight. I keep opening the selection menu instead, then instantly close the menu by reflex, and whoops, I just scrolled off the relic I wanted to use

John Murdoch
May 19, 2009

I can tune a fish.
Fallout 4 update: Aside from various glitches (noticeably more than the surprisingly stable Skyrim super duper edition), I've been enjoying myself. What I want to talk about in particular though is Far Harbor.

I'm of two minds about it. On the one hand, I get why people cite it as the diamond in the rough of Fallout 4. The writing is pretty solid and literally everything about DiMA is fantastic. Even the Children of Atom get a chance to come off as something better than total lunatics plus you get some real :stare: mysteries like the Mother of the Fog. The atmosphere is also top notch and the island is just dang pretty. Vim! as a regional competitor to the omnipresent Nuka Cola was also a nice touch. Oh, and actual skill checks comin' back out of nowhere plus some neat little additions to mission scripting.

On the other hand, everything outside of the core conflict is just kinda...there? Trappers are just fishing-themed raiders. Super Mutants are around for some reason. Lots of places are just stocked with yet more ghouls. With how the DLC opens, I thought there was going to be more of an emphasis on the borderline Lovecraftian beasties encroaching on civilization under the cover of the fog, but that whole element falls completely by the wayside outside of like 1-2 side quests and I encountered surprisingly few of the new creatures besides. The radioactive fog itself is also so common yet ultimately unthreatening that it just became some background noise outside of needing to pay the Rad-Away tax once in a while.

Fallout 4 is inescapably a combat-centric game but almost none of the quests involve going to interesting places and killing stuff. I'm stuck between appreciating the move away from mindless bloodshed and vapid dialogue options and hating how my combat beast of a character didn't feel like she had much to really do. (I ended up taking the :airquote:best:airquote: and most Watchmen-esque ending and murdered nobody in the process.) There's also an incredibly out of place bit of the MQ where you have to complete a really dull Portal-esque puzzle game/tower defense hybrid...thing and it takes forever while not being particularly compelling.

Another small complaint is that the DLC seems pretty much tailor made to take Nick with you. It starts as a case for the Valentine Detective Agency, Nick has history with DiMA which leads to lots of extra dialogue, and there's even a murder mystery side quest to tackle. But on the other hand, Far Harbor has its own companion, Old Longfellow, who has a bunch of his own unique dialogue for doing stuff around Far Harbor and his affinity perk, while not useless outside of the DLC, is clearly made for it.

To end on a positive note: The giant hermit crabs never failed to catch me by surprise and were great.

John Murdoch has a new favorite as of 23:20 on May 22, 2019

spit on my clit
Jul 19, 2015

by Cyrano4747

John Murdoch posted:

Super Mutants are around for some reason.

Bethesda likes to use them as orcs. "I dunno just litter these places with mutants, something something the Master"

Barudak
May 7, 2007

food court bailiff posted:

What's up with all the MHW posts lately? Did it go on sale or something? It's making me wanna pick up the game again really badly, it was so pretty and I've upgraded my TV significantly since then.

Iceborn is coming, it was on sale, its on gamepass, the release of Dauntless is remind people of it

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Some of these games I hear a lot about and that sound interesting, like MHW, BoTW and RDR2, read like they're dragged down by doing so many uninteresting, chore like things. Brewing coffee, waiting out a storm, gathering ingredients and sharpening weapons or whatever.

For me, every day life is enough of a boring and constant slog of rudimentary bullshit without having to loving simulate it. It's like playing a driving game or GTA and worrying about your oil change.

I mean, I get reward/payoff/planning and immersion but I barely make time to shave, feed my cat and clean his litterbox without having to worry about brushing my horsie, choosing a haircut or crafting a makeshift tent to sit in until I can finally climb that mountain and see that cool shrine.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Is blandness a little thing? Because drat is blandness dragging Sonic Team Racing down. Its mechanics feel solid enough, but...bland copies of Mario Kart 8 tracks, bland item design, bland character dialogue balloons when trading/getting hit with items. I feel like I'm struggling to retain interest after an hour or so.

I was super hyped thinking it was following up the Sega All-Stars games, but it feels like a big step backwards aside from graphical quality. Those ones had way more creative racing style and felt a lot nimbler and fast-paced, and the track design felt like it was oozing with Sega franchise style. Maybe this one gets better, but it's not what I hoped for so far.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
I honestly find it amazing, especially how people tackle the system in varied ways. When I played RDR2 I did some grooming and bought nice clothes, took care of my guns and my horse, but overall I mostly played the main story and unrelated missions that appeared on the way, plus gambling but I take time off for that in every game.

On the other hand, I've seen people posting how much they enjoy just living the life, taking care of every single minutia, taking a day off to hunt and do it properly - baits, scents, clean shots - and engaging with most of the side mechanics.

It's interesting to see how a rooty-tooty point and shooty cowboy game ended up appealing to a completely unexpected crowd.

kazil
Jul 24, 2005

Derpmph trial star reporter!

So Yakuza Kiwami 2 is a big improvement over the first but the Haruka trust missions are just all over the place. On one mission it's "Let's go to the corner ramen shop and get a bowl!" which takes 3 seconds and like 100 yen. Then, it's "go to the underground casino and win $10,000 at poker!" bullshit.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

kazil posted:

So Yakuza Kiwami 2 is a big improvement over the first but the Haruka trust missions are just all over the place. On one mission it's "Let's go to the corner ramen shop and get a bowl!" which takes 3 seconds and like 100 yen. Then, it's "go to the underground casino and win $10,000 at poker!" bullshit.

I wouldn't mind it so much if it was easier to get her to ask for something else. 'Ace the Bingo Challenge' is amazingly hard.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

spit on my clit posted:

Bethesda likes to use them as orcs. "I dunno just litter these places with mutants, something something the Master"

In terms of excuses, you hardly need anything else.

Remember, the same thing happened in 1 and 2. Fast travel close enough to either Mariposa or equivalent, and you'd stumble upon a squad of 4-5 of orcs from the remnants of the Master's army.

spit on my clit
Jul 19, 2015

by Cyrano4747
dark souls 3: the ringed city

oh boy now i can be invaded by NPCs when i'm not embered! oh boy, turtle knights that can put the ring-of-gently caress-you on me from miles away even when i'm out of their line of sight. oh boy, swamp area thank you dark souls i just cant go a single moment without thinking "but when are we getting to the SWAMP AREA?"

i shall partake/10, gently caress you

MisterBibs posted:

In terms of excuses, you hardly need anything else.

Remember, the same thing happened in 1 and 2. Fast travel close enough to either Mariposa or equivalent, and you'd stumble upon a squad of 4-5 of orcs from the remnants of the Master's army.

There has got to be a breaking point with the sheer amount of super mutants in the US at some point. I never really got the idea that the Master made millions and millions of super mutants, and yet they seem to be about as plentiful as they were in the first two games despite them not being able to reproduce and the main vats for creating these bastards having been shut down long ago.

John Murdoch posted:

Also while we're on the subject, is there a reason given for why super mutants bag up bundles of random meat scraps and hang them up/leave them everywhere? Like okay I get it they eat people sure whatever but what it actually means is that their overall aesthetic is bloody chunky gore and it's just tiresome to look at.

I think they hang the meat sacks up as a way of telling passersby "We will murder you and devour you if you come here", but it seems that super mutants live just to murder and devour people, so I've got no clue. Maybe it's "in" with the mutant crowd

spit on my clit has a new favorite as of 02:39 on May 23, 2019

John Murdoch
May 19, 2009

I can tune a fish.

spit on my clit posted:

Bethesda likes to use them as orcs. "I dunno just litter these places with mutants, something something the Master"

That reminds me that Erickson, a super mutant who through some combination of the fog and Vim! gained intelligence, chilled out, and subsequently went off to go raise doggos by himself, is critically underused. I don't even think there's any quests sending you his way and he doesn't do a whole hell of a lot aside from sell you dogs + dog gear.

Also while we're on the subject, is there a reason given for why super mutants bag up bundles of random meat scraps and hang them up/leave them everywhere? Like okay I get it they eat people sure whatever but what it actually means is that their overall aesthetic is bloody chunky gore and it's just tiresome to look at.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
They eat people. You bag up what you eat, for leftovers.

spit on my clit posted:

There has got to be a breaking point with the sheer amount of super mutants in the US at some point. I never really got the idea that the Master made millions and millions of super mutants, and yet they seem to be about as plentiful as they were in the first two games despite them not being able to reproduce and the main vats for creating these bastards having been shut down long ago.

Mechanically, you need big beefy higher end damage sponges in your (mid to late) game.

And since it's Fallout, you're doing things Incredibly Wrong if you're not using Super Mutants liberally, especially in situations defined above.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

MisterBibs posted:

And since it's Fallout, you're doing things Incredibly Wrong if you're not using Super Mutants liberally, especially in situations defined above.

so how long have you worked for Bethesda?

spit on my clit
Jul 19, 2015

by Cyrano4747

MisterBibs posted:

Mechanically, you need big beefy higher end damage sponges in your (mid to late) game.

I am wearing mister onion knight's armor and the prisoner's chain (don't come at me with that "it says you take more damage" stuff, I looked it up and it turns out you only take about 3-2.5% more damage with the mid-heavy tier armor on, so that modifier barely matters.) My issue isn't how much damage I'm taking, my issue is more that being invaded by NPCs without being embered is cheap, and I really hate the turtle clerics. Having to stand around while they heal themselves because your two-handed fully charged strong attack was just barely not enough to murder them, not being able to ignore them because the game said you can't, and the fact that they'll gladly put these fuckers behind the wall right near where the fat fucks spawn in.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

kazil posted:

So Yakuza Kiwami 2 is a big improvement over the first but the Haruka trust missions are just all over the place. On one mission it's "Let's go to the corner ramen shop and get a bowl!" which takes 3 seconds and like 100 yen. Then, it's "go to the underground casino and win $10,000 at poker!" bullshit.

Haruka is super into gambling and only expects the best from you is what I gathered from the remake so far.


spit on my clit posted:

I am wearing mister onion knight's armor and the prisoner's chain (don't come at me with that "it says you take more damage" stuff, I looked it up and it turns out you only take about 3-2.5% more damage with the mid-heavy tier armor on, so that modifier barely matters.) My issue isn't how much damage I'm taking, my issue is more that being invaded by NPCs without being embered is cheap, and I really hate the turtle clerics. Having to stand around while they heal themselves because your two-handed fully charged strong attack was just barely not enough to murder them, not being able to ignore them because the game said you can't, and the fact that they'll gladly put these fuckers behind the wall right near where the fat fucks spawn in.

They're talking about the other lovely game, mate

Schneider Inside Her
Aug 6, 2009

Please bitches. If nothing else I am a gentleman

spit on my clit posted:

I am wearing mister onion knight's armor and the prisoner's chain (don't come at me with that "it says you take more damage" stuff, I looked it up and it turns out you only take about 3-2.5% more damage with the mid-heavy tier armor on, so that modifier barely matters.) My issue isn't how much damage I'm taking, my issue is more that being invaded by NPCs without being embered is cheap, and I really hate the turtle clerics. Having to stand around while they heal themselves because your two-handed fully charged strong attack was just barely not enough to murder them, not being able to ignore them because the game said you can't, and the fact that they'll gladly put these fuckers behind the wall right near where the fat fucks spawn in.

Think they were talking about Fallout and game design in general. For Dark Souls you just gotta get good

rodbeard
Jul 21, 2005

Super mutants went from being an elite force of supersoldiers to orcs.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

rodbeard posted:

Super mutants went from being an elite force of supersoldiers to orcs.

They're green, stupid musclebound monsters that raid and kill at the whim of a godlike being with powers beyond mortal understanding. The only difference is that it's California, not Azeroth.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
Don't forget that it was a bit of a twist that the guy named Lou was actually Lieutenant and not Lou Tennant.

Or the Super Mutant that thought he was using 'magic' to moo-tate animals.

Even with 1 and 2, it was intended to be a surprise that you got a Go'el and not a Gorgutz Eadunter. The Master explicitly needed Vault stock because otherwise the result was... well, suboptimal in the brain department.

MisterBibs has a new favorite as of 04:57 on May 23, 2019

rodbeard
Jul 21, 2005

Screaming Idiot posted:

They're green, stupid musclebound monsters that raid and kill at the whim of a godlike being with powers beyond mortal understanding. The only difference is that it's California, not Azeroth.

Warcraft is like the one setting where orcs aren't that. Everyone remembers the one supermutant in necropolis who is an idiot and not the advanced military unit shown to have actual ordinary living spaces and the peaceful mining town in the second game.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

rodbeard posted:

Warcraft is like the one setting where orcs aren't that. Everyone remembers the one supermutant in necropolis who is an idiot and not the advanced military unit shown to have actual ordinary living spaces and the peaceful mining town in the second game.

"Fallout's supermutants aren't like orcs, they can be intelligent and don't always live in primitive squalor, like the orcs in Warcraft."

Fallout is literally a fantasy RPG with magic replaced with radiation and medieval Europe replaced with a sanitized 50's America.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
Eh, you gotta cut the dude some slack on that one. For all the hot air, Warcraft is defined by Warcraft 3 and WoW. The (story) time when Warcraft orcs weren't Standard Orcs is significant, , but in terms of sheer practically for a huge chunk of people, Warcraft Orcs never had their moment in the sun where they were Standard Orcs / Super Mutants. They were always Warcraft Orcs... except all the unrecognized times they weren't. But unrecognized means didn't happen, so you wind up with people thinking Warcraft orcs have always been Warcraft orcs

late edit: I am very tired, so I corrected some language, sorry.

MisterBibs has a new favorite as of 08:33 on May 23, 2019

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GIANT OUIJA BOARD
Aug 22, 2011

177 Years of Your Dick
All
Night
Non
Stop
I loved Monster Hunter 3 and 4, but I just could never get into World because of the always online bullshit where I had to opt out of multiplayer for every mission

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