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Pleads
Jun 9, 2005

pew pew pew


Understanding of automation still eludes me :downs: Can sweepers harvest plants or is a dupe needed for that regardless of anything else?

e: I have slime delivery to plants automated but not delivery of the slime to the storage, but there's enough to last a few days if needed.

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Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

bird food bathtub posted:

I may have to look in to that, I've always set up a home base with all the living quarters and stuff and only have people jump in suits if they're going outside of that, more based on "clean" and "not clean" for stuff like polluted O2 or slime walls and stuff. Thinking about it now though it probably is more efficient to have the suits be the default as soon as people wake up, shower, use the toilets and get moving.

If everyone gets exosuit engineer training putting a suit on just makes them dig better and immune to environment stress. There are zero negatives. I haven’t tried it with the new jobs system but frankly that is more valuable to me than so much else I would specialize dupes way more just to keep that.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Pleads posted:

Understanding of automation still eludes me :downs: Can sweepers harvest plants or is a dupe needed for that regardless of anything else?

e: I have slime delivery to plants automated but not delivery of the slime to the storage, but there's enough to last a few days if needed.

Dupes need to harvest yeah, but sweepers can apply dirt/slime, move the food/seeds to storage, move from storage to the kitchen, load the fryers, and move to the great hall. When I get home in a bit I’ll post my automation overlay on that big base.

Pleads
Jun 9, 2005

pew pew pew


It's kind of painful when you first get a new dupe because they're slow as hell, but once they get the suit training it's fantastic and great.

Unless you gently caress up oxygen or power and then nobody leaves home, which I may have done a few times in different ways.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Pleads posted:

It's kind of painful when you first get a new dupe because they're slow as hell, but once they get the suit training it's fantastic and great.

Unless you gently caress up oxygen or power and then nobody leaves home, which I may have done a few times in different ways.

Adding a new dupe at like day 400, putting them in a suit and watching the trundle around has to be one of my favorite things in the game. Especially when they get back to sleep like 3 minutes after everyone and wake up right away.

Better loving pick it up Stinky, Meep just lapped you carrying 2.4 tons of sandstone!

Mazz fucked around with this message at 21:32 on May 23, 2019

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Pleads posted:

Understanding of automation still eludes me :downs: Can sweepers harvest plants or is a dupe needed for that regardless of anything else?

e: I have slime delivery to plants automated but not delivery of the slime to the storage, but there's enough to last a few days if needed.

Here's that screenshot; also conveyors don't have anything specifically to do with automation in game terms, it's a seperate thing FWIW. You can automate the conveyor loaders and what not with clocks and sensors, but none of that is needed for conveyors to work.

Anyways:



Slime is dropped off above that chlorine filled slime storage room next to composts, moved into room by the tiny conveyor. Slime is then moved out of that room to the receptacles in all the farm rooms and just held there till its needed. They are in water so they can't offgas PO2 (also the CO2 pressure in there is above 2k but that's overkill). Also conveyors must be behind solid tiles when carrying slime or they can offgas, use bridges to jump any openings if needed. Bridges can also make sure each arm gets an equal amount of slime at the split, just like they do with pipe bridges.

Sweeper arms take the slime and apply it to mushrooms, seeds and mushrooms are picked up and moved to the kitchen storage. One storage container can hold literally thousands of seeds so I just add that to the kitchen for ease of management. Mushrooms are kept in there till cooked, cooked food is moved to the great hall fridges. Dupes are needed to cook and harvest but that's it.

I didn't particularly automate any of this so you could optimize by doing things like disabling the stove when the fridges in the great hall are full, etc. Also QoL3 added some conveyor stuff but this base is from QoL2 so I don't have any of that yet, was waiting for release patch :rip:

Sweeper arms can also do things like load kilns, coal gens, put sand in sieves, load compost (but not shovel it); any manual loading task like that which is what those ones in the sieve/compost room are doing.

Mazz fucked around with this message at 22:10 on May 23, 2019

Hello Sailor
May 3, 2006

we're all mad here

Pleads posted:

Can sweepers harvest plants or is a dupe needed for that regardless of anything else?

Sort of, but not really. Plants will drop their harvest after 3 cycles, which can then be picked up by a sweeper. So going fully automated is possible, but means you need a lot more space dedicated to crops.

Smiling Demon
Jun 16, 2013

Mazz posted:

It’s definitely not at equal amount of CO2, I think it’s 25%, but they seemingly take in a certain amount and exhale in bulk, so it’s not an exchange every single second. Go into the gas overlay as they sleep and you’ll see it working very clearly assuming your sleep area is well ventilated.


CO2 production is actually really low, 2% for a normal dupe or a fixed 2g/s. The only significant source of CO2 in the game is the petroleum generator, everything else can easily be handled by say, wild slicksters. Caveat, I have not played around with jetpacks so they might generate more.

On the topic of SPOMs: you need 3 pumps to deal with the output of 1 electrolyzer. Each pump handles 500g/s and the electrolyzer is 1000g/s. The extra pump is because you can only pump 1 type of gas at a time, so that 40g packet of hydrogen is all you are getting for that second.

My preference for a SPOM is 3 pumps and 2 electrolyzers. This lets you get a full 1000g/s second in a pipe - which is what I care about. If I put up a gas pipe, I want the full 1000g/s O2. The electrolyzers will be over pressure constantly, but that is fine as when that happens power/water consumption is throttled to match what I'm actually pumping out of the chamber.

Triarii
Jun 14, 2003

Demon_Corsair posted:

Or just build infinite gas rooms using the water over vent trick.

I wanted to not "cheat" and use gas containers but it's just so much more effort and not nearly as pretty.

Yeah, definitely don't store excess oxygen in gas containers with the intent to use it for space travel later. Rockets will be using 500kg - 1500kg of liquid oxygen per launch, which would take an absurd number of containers to store. Either use the infinite storage trick or just vent it to space and make more oxygen later.

The last tier of rockets needs both oxygen and hydrogen in equal quantities, so you're going to be venting a ton of oxygen to space anyway once you get to that point.

Mazz posted:

If everyone gets exosuit engineer training putting a suit on just makes them dig better and immune to environment stress. There are zero negatives. I haven’t tried it with the new jobs system but frankly that is more valuable to me than so much else I would specialize dupes way more just to keep that.

It's still definitely viable and worthwhile with the new system. This is the base skill loadout I give all of my dupes, and this can be done on just fried mushrooms if your other morale sources are solid:

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

And if your morale is not that solid, I imagine you could wait with some of the choices and still have a great all-round duplicate. The third Dig is only a +2 to Digging. The whole Construction line offers a +2 to Building. So are the third tier skills really worth 3 (2 if interest) morale, unless that skill is their main priority?

These days I find myself being too picky when it comes to choosing a duplicate from the printing pod though. I had a game at cycle 50 where I had only 5 duplicates, when late game I prefer 14-16. I have to teach myself that not every duplicate has to have Supply and [insert second skill] as interests AND to not have certain negative traits.

Triarii
Jun 14, 2003

Yeah, many of those skills are extremely optional/marginal. The entire digging line is barely helpful outside of 2-3 specialist diggers for hard materials thanks to the atmo suit bonus, and the whole operate line can wait, outside of 2-3 specialists to build shipping structures. Those are just all of the skills that you can technically never have too much of, whereas getting more doctors, cooks, etc would literally provide no benefit at all past a point.

Triarii fucked around with this message at 16:53 on May 24, 2019

Slow News Day
Jul 4, 2007
Probation
Can't post for 24 hours!
Yes, I hope they do another pass of the skill tree. Skills that only give +2 or whatever should have other stuff added to them to make them worthwhile.

For instance, they can make it so that the construction skills reduce the amount of materials it takes to build things by a certain percentage (e.g. 10-20-30%). This would make the skill especially useful around mid-game, when you're building out your specialized/advanced infrastructure with refined metals, ceramic and similar stuff that typically bottlenecks you.

Or they could make it so that higher levels of construction skill are needed for the dupe to be able to use more advanced materials to construct (although that might be a bit difficult to indicate on the UI).

Farming also needs a rethink. Without the skill, your dupes should only be able to tend to meal lice. Then bristleberry and mushrooms can be level 1, sleet wheat and pincha pepper can be level 2, and so on. In addition (or alternatively), dupes with farming skill should have a bonus to farming yield.

Same with ranching and cooking.

Anyways, maybe these refinements are already in the works - I can only assume there will be a whole bunch of new materials, flora and fauna along with the three new biomes. My only hope is that there will be a preview branch so that the 1.0 release won't be a buggy mess.

Smiling Demon
Jun 16, 2013

Mazz posted:

Dupes need to harvest yeah, but sweepers can apply dirt/slime, move the food/seeds to storage, move from storage to the kitchen, load the fryers, and move to the great hall. When I get home in a bit I’ll post my automation overlay on that big base.

Technically you can get away without harvesting, but there is a price. If you leave a plant unharvested for 4 cycles while still providing all necessary nutrients it will drop its harvest and restart its cycle. The increase in resources used is based on the growing cycle, being more than double the resources for mealwood but "only" a 22% increase for sleet wheat. Still, if you absolutely want a fully automated farm you can build a no-harvest version.

Edit: If balm lily flowers were good for anything this might be a good way to grow them. As it is wild flowers will more than handle your needs.

Smiling Demon fucked around with this message at 20:55 on May 24, 2019

Slow News Day
Jul 4, 2007
Probation
Can't post for 24 hours!

Smiling Demon posted:

Technically you can get away without harvesting, but there is a price. If you leave a plant unharvested for 4 cycles while still providing all necessary nutrients it will drop its harvest and restart its cycle.

Erm, what? I've definitely left things unharvested for many, many cycles (one of my colonies went from over 100k calories to zero and almost starved because I was having everyone prioritize building another base elsewhere on the map), and the only thing that seems to happen is that the plants appear wilted, but can still be harvested.

The only plants that drop their harvest are the ones that grow in the wild - I've at least noticed it with reeds, which will slowly accumulate fiber at their base over time.

Smiling Demon
Jun 16, 2013

enraged_camel posted:

Erm, what? I've definitely left things unharvested for many, many cycles (one of my colonies went from over 100k calories to zero and almost starved because I was having everyone prioritize building another base elsewhere on the map), and the only thing that seems to happen is that the plants appear wilted, but can still be harvested.

The only plants that drop their harvest are the ones that grow in the wild - I've at least noticed it with reeds, which will slowly accumulate fiber at their base over time.

Just tested it, works exactly as I described it. You have to still meet the plants needs, which is why it won't happen by accident. If your dupes aren't getting around to their harvest tasks due to priority they aren't going to be delivering things the plant needs.

Edit: Additional testing shows I was wrong about needing to meet the plants needs, so you can stop providing them stuff in the 4 day waiting period. Rigging automation to account for this would require some fairly precise calibration, but you could get by with just a longer growing period.

Smiling Demon fucked around with this message at 00:00 on May 25, 2019

Pleads
Jun 9, 2005

pew pew pew


Mazz posted:

Here's that screenshot; also conveyors don't have anything specifically to do with automation in game terms, it's a seperate thing FWIW. You can automate the conveyor loaders and what not with clocks and sensors, but none of that is needed for conveyors to work.

Anyways:



So I got this roughly working and will probably add some auto-offs cause sweet lord so many mushrooms, but the final step of my sweeper taking cooked food from storage in the hall to the fridges in the hall isn't working for some reason.



The fridges are set to accept the food in the storage container so I'm not sure what is missing.

e: wait poo poo I messed with priorities and now it's working I think. Fridges have to have higher priority than the storage unit?

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Pleads posted:

So I got this roughly working and will probably add some auto-offs cause sweet lord so many mushrooms, but the final step of my sweeper taking cooked food from storage in the hall to the fridges in the hall isn't working for some reason.



The fridges are set to accept the food in the storage container so I'm not sure what is missing.

e: wait poo poo I messed with priorities and now it's working I think. Fridges have to have higher priority than the storage unit?

Lower the priority of the loader to below the fridges, if you want to fill containers in a specific order use priority for that too. The sweeper arms will move from low to high priority anywhere they can reach, so you can actually chain them together that way.

Pleads
Jun 9, 2005

pew pew pew


That makes sense now that I actually think about it.

Now to screw with chlorine for fun and profit.

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


Help! My base is filling up with natural gas, and I'm trying to figure out a way to isolate it all in one place. I can't build containers as fast as it can vent (duh) and I have dupes running back and forth with canisters to an airlock-sealed room. I have two natural gas gens up, which is all I need.

What to do?
http://oi68.tinypic.com/243lond.jpg


E: Now that tinypic is naming objects by servers as well as by filenames, how do I get SA to recognize them?

Arsenic Lupin fucked around with this message at 02:41 on May 27, 2019

WithoutTheFezOn
Aug 28, 2005
Oh no
Seal it at the source?

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


... oh. I thought I could save it for later somehow.

Pleads
Jun 9, 2005

pew pew pew


Build a sealed room around the source, and add a pump that pumps it into contained storage. Way easier than trying to collect it all after it releases into your station's atmosphere.

You may lose some production if the initial room hits max pressure, but it's better than your current situation.

Look up the unlimited gas storage trick/cheat and you can basically store it as fast as it vents, if you want.

Triarii
Jun 14, 2003

Pretty sure one gas pump can fully handle a natural gas geyser's output while it's erupting, so you shouldn't be sacrificing any production.

Also, hook the pump up to an atmo sensor so it only turns on when the pressure is above, say, 1000g; otherwise you'll waste a bunch of power pumping the room out to a perfect vacuum all the time.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Triarii posted:

Pretty sure one gas pump can fully handle a natural gas geyser's output while it's erupting, so you shouldn't be sacrificing any production.

Also, hook the pump up to an atmo sensor so it only turns on when the pressure is above, say, 1000g; otherwise you'll waste a bunch of power pumping the room out to a perfect vacuum all the time.

Also natural gas comes out at 130C so the enclosure/surroundings will get scalding-hot and the pump will eventually overheat unless it's made of steel or you actively cool it somehow. Such as with the CO2 produced by your natural gas generators, on its way to the slickster farm.

silentsnack fucked around with this message at 03:42 on May 27, 2019

Slow News Day
Jul 4, 2007
Probation
Can't post for 24 hours!

silentsnack posted:

Also natural gas comes out at 130C so the enclosure/surroundings will get scalding-hot and the pump will eventually overheat unless it's made of steel or you actively cool it somehow. Such as with the CO2 produced by your natural gas generators, before it goes to the slickster farm.

Over hundreds of cycles I've never had my natural gas pumps overheat, and I tend to build them directly above the geysers.

This is probably because the geyser is not active 100% of the time, which gives the pump time to cool down during dormant periods.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Yeah, a Natty G geyser with enough uptime that you need to worry about overheating a gold gas pump isn't a problem, it is a god drat gift.

Triarii
Jun 14, 2003

If you're keeping the geyser well-insulated (which is a good idea) then it will overheat eventually, regardless of the geyser's output. But it tends to take so long that by the time it's a problem I have some steel to spare so I just replace the pump.

bird food bathtub
Aug 9, 2003

College Slice
Either way it's a really small problem in exchange for a zero-effort base load power supplement. I always set up a natural gas power station just to use it, then have it turn on at like 90% battery power for the network while all other sources ate like 75%.

Slow News Day
Jul 4, 2007
Probation
Can't post for 24 hours!

Triarii posted:

If you're keeping the geyser well-insulated (which is a good idea)

Insulating it is a total waste of time and materials unless the geyser is hugging your starting area. And I haven't seen those map seeds in quite a while now.

The only things you should perhaps insulate are volcanoes, since their output is so hot that the heat will propagate over long distances relatively quickly. I don't generally gently caress with volcanoes though so I won't say I'm an expert on their proper setup.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

enraged_camel posted:

Insulating it is a total waste of time and materials unless the geyser is hugging your starting area. And I haven't seen those map seeds in quite a while now.

The only things you should perhaps insulate are volcanoes, since their output is so hot that the heat will propagate over long distances relatively quickly. I don't generally gently caress with volcanoes though so I won't say I'm an expert on their proper setup.

Not an expert but what I've done for iron/gold volcanoes that works decently well: cool the metal output by surrounding it with a pool of water 1 tile deep, use a couple tiles of radiant pipe (not directly behind the volcano or else the heat exchanger will melt) connected to your shitwater loop to cool the tank to ~40C. It will occasionally emit blasts of steam during eruptions so enclose it with waterlock/walls and either use an autosweeper or arrange so dupes can grab the metal horizontally underwater, if you don't want scalding-alert spam.

Triarii
Jun 14, 2003

It's probably fine to not insulate it but it doesn't cost you that much time or materials to build insulated tiles instead of regular ones, and I'd rather not make the judgement call on whether heat from a particular source is going to become a problem eventually so I default to insulated tiles around geysers and whatnot.

Slow News Day
Jul 4, 2007
Probation
Can't post for 24 hours!
In any case, heat from geysers won't be a problem if you have a single polluted water vent on your map, since it outputs liquid at -10C and you can pipe that around your entire base to cool everything that is temperature-sensitive (which is mostly just your farms) down to 10-15C easily. You don't even need radiant pipes for it.

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


This is my longest set of cycles ever. Is there a way to salvage this save? I can fence in the natural gas vent, but is there any way to get rid of the existing nat gas?

(Dupes: nobody drop a match.)

Triarii
Jun 14, 2003

Arsenic Lupin posted:

This is my longest set of cycles ever. Is there a way to salvage this save? I can fence in the natural gas vent, but is there any way to get rid of the existing nat gas?

(Dupes: nobody drop a match.)

Option 1: Ignore it, maybe dig downwards a bit so it has somewhere to settle out of the way. You'll end up with some natural gas floating around your lower levels over time anyway, and it doesn't actually do anything, so whatever.

Option 2: Build a gas pump at the lower edge of where it's sitting, connect it to a gas element sensor set to detect natural gas, and pump it into storage. Make sure you filter out other gases because you'll get some other random ones in there too.

Triarii
Jun 14, 2003

Speaking of loving with volcanos, I tapped into one for power generation and it ended up being pretty straightforward in the end. No steel needed - basically just two thermo sensors, one to pipe more water in when the temperature is above 215C, and another to turn on the steam turbines when the temp is above 205. Those are diamond window tiles along the floor to help spread/store the heat, and two liquid locks with a vacuum between them so I don't leak heat out of the entrance. Make sure to build a door and forbid access to the chamber unless you want your dupes carrying around scalding chunks of rock.



It doesn't generate a whole ton of power but it's basically free so why not. Just don't try to get clever and pipe in polluted water in an attempt to create a water purifier at the same time. The dirt it creates will immediately break down into sand, which will then form solid blocks and gently caress everything up.

In my previous game I played around with using the heat from a volcano to cook oil into petroleum, and while it technically works, it's a pretty huge hassle.

bird food bathtub
Aug 9, 2003

College Slice
I was kinda able to make the polluted water boil-purifying work by putting in auto miners and auto sweepers to pick the solid junk up but it was really fiddly, took lots of iteration and I wanted the dirt out of it for fertilization not sand because regolith is an endless source of filtration medium. I think with a super coolant loop or something it could be made to work by pumping the heat out and managing it in smaller chunks that way, it just comes out way too spiky if you dump water straight on to it. Kinda not worth the effort at that point though.

Triarii
Jun 14, 2003

If you want controlled heat transfer, probably the best way is to make the floor of the volcano chamber a sandwich of window tile/door/window tile, with the windows made of diamond and the doors of wolframite. Run a tungsten automation wire through the doors and then you can close the doors to bring in heat, or open them to turn the heat off. Then have a separate chamber below that where you pipe in your polluted water, with the doors controlled by a thermo sensor to only bring in the amount of heat you want.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Klei said they were going to have a preview for the 1.0 release. I guess I'm looking forward to it? Although for me it, it's a little weird. The more complicated the game has gotten over time the less I'm interested in playing. I'm a casual player and so much of the stuff now just feels like work.

Pleads
Jun 9, 2005

pew pew pew


I just discovered a volcano directly next to an ice biome, the volcano is set to erupt in probably less time than I can get a suitable solution in place, and I'm so worried and excited to see what happens when an entire biome flash-melts directly above my base.

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LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Pleads posted:

I just discovered a volcano directly next to an ice biome, the volcano is set to erupt in probably less time than I can get a suitable solution in place, and I'm so worried and excited to see what happens when an entire biome flash-melts directly above my base.

If there's an open access between that ice biome and your base, you probably want to hurry and dig a large sump chamber for all of the mixed p/clean water that's going to pour out of that poo poo. Bonus points for setting it up with a pump, filter, and exterior switching.

Up side: unless there's no abyssalite shell between them, or the accessway is at the very bottom of the ice biome, you probably have some time before crisis levels of flooding are present. Definitely make sure that your clean water tank(s) are out of the way of contamination. Getting pisswater into my clean water is one of, like, maybe three things which will make me want to save scum this game.

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