SelenicMartian posted:I still have no idea what you're supposed to do in the Lakeview games. Die repeatedly in abject confusion, if my experience is any indication. Nah in all seriousness they're kind of just horror movie sandbox simulators, weird poo poo happens when you do random things, and in theory you're supposed to stop one or more killers that appear over time, but the game is (intentionally) a bit obtuse when it comes to figuring out how to do that. It's the kind of game that feels like panicked flailing for a while, then you start to figure out how things work, and eventually you might get halfway to winning and the game starts to click. Or it doesn't, and you just find more and more ridiculous ways to kill off your characters.
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# ? May 22, 2019 16:02 |
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# ? May 9, 2024 07:35 |
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Crabtree posted:Just found out the latest Lakeview game is a murder harvest moon like. I've always wondered if someone could try to pull a harvester with Stardew Aesthetics and choices, and the closest we've gotten is Graveyard Keeper or Gleaner Heights. What was the deal with Gleaner Heights? It was supposed to be spooky or something but I never heard how or anything at all about it
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# ? May 22, 2019 17:11 |
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It's 65 on Metacritic, so I guess there's a reason for that.
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# ? May 22, 2019 18:19 |
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I have read one (1) review of Gleaner and it seems like the horror stuff was good but the farming was bad. https://holdtoreset.com/gleaner-heights-review-a-dark-take-on-farming-that-doesnt-quite-hit-its-mark/
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# ? May 22, 2019 18:25 |
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Mh, that review makes me think of many of the flaws I think the retro genre as a whole suffers from. A very common issue I have with games of this type is that they are too faithful. They pick a classic game and reproduce the mechanics and feel of it down to the smallest detail - but by way of that they also imitate the flaws, because it's often a very uncritical copy and paste. Reprisal Universe is a really, really faithful Populous clone (the original God Sim, for those who don't know it) that makes a number of mechanical improvements, but also outright copied the original interface... which was awful and made the original game nearly unplayable even when it was new, very nearly exactly 30 years ago now. Sounds like Gleaner Heights is suffering from some of that in its thoughtless imitation of classic Harvest Moon gameplay - which isn't bad gameplay, but if you want to play a farming game in the year 2019, you would rather pick basically anything else. Cardiovorax fucked around with this message at 18:34 on May 22, 2019 |
# ? May 22, 2019 18:32 |
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Is Observation that game that got super mad about Alien Isolation because they thought it was ripping off their style that they ripped off from a 40 year old movie?
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# ? May 22, 2019 20:12 |
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Would be weird because Observation is almost five years newer and some people from the old Alien: Isolation team actually worked on it.
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# ? May 22, 2019 20:17 |
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Cardiovorax posted:Would be weird because Observation is almost five years newer and some people from the old Alien: Isolation team actually worked on it. There was definitely a game that predated Isolation that was going for the same aesthetic onboard a creepy derelict spaceship with evil androids. Something new would pop up every year but nothing ever came from it.
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# ? May 22, 2019 20:21 |
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That game was Routine, I believe.
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# ? May 22, 2019 20:23 |
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Pour one out for Routine.
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# ? May 22, 2019 20:56 |
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I remember Routine really starting up the hype around Steam Greenlight, too. Fitting I suppose that it shouldn't be finished.
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# ? May 22, 2019 21:30 |
The weird thing is it had some established names attached to it for a while, too. I remember Mick Gordon was supposed to be the audio director for it. Which maybe the timing on that contributed a few delays.
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# ? May 22, 2019 21:40 |
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Mick is the Bethesda house audio guy now, right? I know he’s attached to nuPrey and Doom16
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# ? May 23, 2019 00:07 |
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Oh hey, apparently I've heard quite a lot of the guy's work, going by his portfolio on Wikipedia. He even worked on Destroy All Humans 2. Fun game. He has also worked on a lot of random stuff like DS shovelware, though, so it's probably not surprising to see him pop up in unexpected places.
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# ? May 23, 2019 00:16 |
Bogart posted:Mick is the Bethesda house audio guy now, right? I know he’s attached to nuPrey and Doom16 Bethesda has a pretty big audio team but ironically I don't think he's officially on it. He composed music (no sound design/implementation, I think) for both of those and (at least lately) composers tend to remain free agents even if they mostly work with the same companies. But yeah, he also did music for the new Wolfenstein games, and those were published by Bethesda, so he's got a good relationship with them. Mick's a shockingly talented and very generous person, he spent way too long talking to me when I was starting out in game audio. Definitely one of those sorts of people that thinks about audio and interactivity in a different way than anybody else I've met. If you have any interest at all in game audio and interactive scoring, you owe it to yourself to track down some of his GDC talks. The ones on Killer Instinct and Doom16 are great, the latter especially so if you're a guitar pedal geek. And tbh a lot of composers who have come up in the last ten years or so have worked on at least some shovelware, I've done a decent amount myself, because they may be poo poo but they usually pay pretty well.
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# ? May 23, 2019 02:37 |
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MockingQuantum posted:And tbh a lot of composers who have come up in the last ten years or so have worked on at least some shovelware, I've done a decent amount myself, because they may be poo poo but they usually pay pretty well.
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# ? May 23, 2019 09:55 |
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While I don't want people to kill themselves making another Cuphead, can you make a horror game that feels like a Max Fleischer toon where the monster, chase and whole deal is like a giant music video? Like a trippy musical nightmare?
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# ? May 23, 2019 11:06 |
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https://www.youtube.com/watch?v=pToFqiCkSPQ
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# ? May 23, 2019 12:15 |
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Nice and I just picked up a Rift S, is it really VR versions of the whole series? That's pretty crazy.
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# ? May 23, 2019 17:28 |
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Pathologic 2 is officially out on Steam. https://store.steampowered.com/app/505230/Pathologic_2/
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# ? May 23, 2019 18:13 |
Crabtree posted:While I don't want people to kill themselves making another Cuphead, can you make a horror game that feels like a Max Fleischer toon where the monster, chase and whole deal is like a giant music video? Like a trippy musical nightmare? Just play Bendy and the Ink Machine with a genre I'm told is called "Acid Circus Music" streaming in the background.
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# ? May 23, 2019 18:27 |
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Bendy and the Ink Machine is kind of terrible, tho.
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# ? May 23, 2019 18:57 |
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Crabtree posted:While I don't want people to kill themselves making another Cuphead, can you make a horror game that feels like a Max Fleischer toon where the monster, chase and whole deal is like a giant music video? Like a trippy musical nightmare? not relevant to the game making part, but I will take an excuse to post Ghost of Stephen Foster https://www.youtube.com/watch?v=7sxFyu_U2go
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# ? May 23, 2019 23:29 |
Cardiovorax posted:Bendy and the Ink Machine is kind of terrible, tho. Isn't that the horror of it all though?
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# ? May 24, 2019 03:31 |
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Bendy was incredibly part of that era of indie horror games that tried to ape the mysterious story stuff from FNAF while forgetting you need to have an actual story behind the mysteriousness for people to give a poo poo.
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# ? May 24, 2019 03:41 |
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for all its bad rep, fnaf was really tightly developed from entry to entry i was expecting to cringe when it implemented voice acting but sister location pulled it off with flying colors and was hysterically funny in places to boot
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# ? May 24, 2019 03:43 |
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I get poo poo for this all the time but I consider FNAF 1 to be one of the best horror games ever made. It's extremely simple and that works massively in its favor.
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# ? May 24, 2019 04:26 |
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I don't think it's a hot take to say FNAF is good. The series gets undue criticism because people associate it with youtube screamers and children, but Scott Cawthon puts genuine love and craft into each entry and clearly tries to experiment with new mechanics every time.
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# ? May 24, 2019 04:35 |
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I got Lakeview Cabin Collection since it's a buck and this game is cool as hell lol. I'm too old and lazy to figure out all the puzzles and meta poo poo but as a goofy emergent horror movie simulator it works great -- I'll probably never "beat it" but it's absolutely a hoot to gently caress around with and try poo poo out
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# ? May 24, 2019 05:13 |
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goferchan posted:I got Lakeview Cabin Collection since it's a buck and this game is cool as hell lol. I'm too old and lazy to figure out all the puzzles and meta poo poo but as a goofy emergent horror movie simulator it works great -- I'll probably never "beat it" but it's absolutely a hoot to gently caress around with and try poo poo out Have fun figuring out what to do in the third game
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# ? May 24, 2019 05:25 |
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I just remembered the FNAF PSVR game comes out in four days and uh I'm suddenly feeling a lot less brave than I was before Losing my poo poo laughing at this one though. "Hey man we made pizza pockets do you want some"
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# ? May 24, 2019 05:38 |
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FirstAidKite posted:Have fun figuring out what to do in the third game Lol I skimmed a guide for that one and it sounds insane. I was figuring out the "die in different way" thing but the other 2/3rds of the solution are nuts
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# ? May 24, 2019 05:38 |
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Glukeose posted:I don't think it's a hot take to say FNAF is good. The series gets undue criticism because people associate it with youtube screamers and children, but Scott Cawthon puts genuine love and craft into each entry and clearly tries to experiment with new mechanics every time.
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# ? May 24, 2019 06:33 |
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Danaru posted:Bendy was incredibly part of that era of indie horror games that tried to ape the mysterious story stuff from FNAF while forgetting you need to have an actual story behind the mysteriousness for people to give a poo poo. I will give that Bendy had a lot more effort and polish put into it than your other I wanna be the Fnaf after Fnaf. It's mediocre, but it's a lot more effort than say your Dead Realm or Strange Night. Doesn't really save it if you're not its intended audience, of course.
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# ? May 24, 2019 06:58 |
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goferchan posted:Lol I skimmed a guide for that one and it sounds insane. I was figuring out the "die in different way" thing but the other 2/3rds of the solution are nuts I just remember how one of the puzzles you are required to solve to finish the game is that you need to summon a demon and you do so by, among other things, making the brother character and sister character get naked and gently caress in bed,
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# ? May 24, 2019 07:44 |
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Lakeview is bananas.
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# ? May 24, 2019 07:58 |
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FirstAidKite posted:I just remember how one of the puzzles you are required to solve to finish the game is that you need to summon a demon and you do so by, among other things, making the brother character and sister character get naked and gently caress in bed, Ah the fire emblem method
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# ? May 24, 2019 08:35 |
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FirstAidKite posted:I just remember how one of the puzzles you are required to solve to finish the game is that you need to summon a demon and you do so by, among other things, making the brother character and sister character get naked and gently caress in bed,
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# ? May 24, 2019 08:42 |
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Grapplejack posted:I get poo poo for this all the time but I consider FNAF 1 to be one of the best horror games ever made. It's extremely simple and that works massively in its favor. You know, I'm not sure I'd disagree with this. It's SUCH an effective game and the best part is that you have to play by it's rules. There's no way to cheat the system by exploiting AI or becoming overly powerful, there's nothing you can do to make the things less tense. For instance, Alien: Isolation is a favorite of mine and the tension always gets my palm sweaty but with enough supplies I can lessen that tension and once I get the Flamethrower I feel like a badass because I just have to keep it filled up. FNAF doesn't have anything like that, and since the games only get harder it's just telling you "Do what you just did, but better and faster." It impresses me how Cawthon went from making bible thumping games/films for children to teach the love of Jesus to pants making GBS threads horror titles because his characters and animations were unnerving. Not only that, but the gameplay elements change so drastically from game to game without feeling like a rehash from what I've seen.
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# ? May 24, 2019 10:16 |
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# ? May 9, 2024 07:35 |
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FirstAidKite posted:I just remember how one of the puzzles you are required to solve to finish the game is that you need to summon a demon and you do so by, among other things, making the brother character and sister character get naked and gently caress in bed, If something's gonna summon a demon, that'd do it.
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# ? May 24, 2019 10:45 |