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Viscous Soda posted:What always bugged me about the raids is that your defenses don't matter once a raid occurred. Does this mean it was best to have your turrets face inward?
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# ? May 17, 2019 18:11 |
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# ? May 13, 2024 21:40 |
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TheMaestroso posted:Does this mean it was best to have your turrets face inward? On the plus side, raiders cannot actually kill settlers, at least while you are present.
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# ? May 17, 2019 18:18 |
Cardiovorax posted:According to posts I've been able to find, it basically doesn't matter. Raiders will spawn from predetermined spawn-points, which will typically be inside your defenses if you try to do the sensible thing and build firing lanes and a perimeter, but at the same time, turrets also have a 360° arc of fire - they can turn in any direction, including surprisingly far up and down. So long as you scatter them around, the direction of placement is meaningless, but overlapping lines of fire etc. are still a good idea because while raiders are apparently shapeshifting ghosts, bullets still do not pass through buildings.
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# ? May 17, 2019 18:34 |
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It would've been. On the other hand, Bethesda.
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# ? May 17, 2019 20:12 |
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someone post a video of the turrets glitching or something, please
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# ? May 17, 2019 22:12 |
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https://www.youtube.com/watch?v=MVaNNzX5ljA
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# ? May 18, 2019 23:00 |
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World Famous W posted:
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# ? May 20, 2019 05:50 |
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https://twitter.com/Shitty_Future/status/1079472653373714432
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# ? May 22, 2019 14:49 |
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In some ways, this was not the thing I expected albeit close to it.
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# ? May 22, 2019 15:50 |
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Just a few seconds but BOY is this a rollercoaster of emotions.
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# ? May 22, 2019 15:56 |
Definitely subverted my expectations based on the beginning.
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# ? May 22, 2019 20:56 |
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Something in my 600+ mods fucks up this character's animations on my title screen and I keep getting it and laughing Probably the glaives mod.
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# ? May 23, 2019 01:56 |
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oh so that's what the chosen look like
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# ? May 23, 2019 02:03 |
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Turns out it's short for "Chosen (for Spaceclown College)."
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# ? May 24, 2019 02:17 |
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Regular Nintendo posted:What were those for 3/nv? For 3 raw, the combination of degradation meaning that weapons break over time (fine), degradation meaning that weapons are also less powerful over time (also fine), combined with giving the player a degraded laser pistol in the first shopping mall as a "taste of power" (fine) that handles like utter garbage and does less damage than a pistol because of those systems (bad). For NV, the combination of a carry weight limit (fine) and also dumping all of the starting gear "options" into the player's inventory when they walk out the door (iffy) so that some people running low-strength builds actually end up overburdened until they dump the five outfits and equipment sets via the loving pip-boy inventory interface (bad).
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# ? May 24, 2019 03:14 |
God the inventory UI in Fallout 3/NV was so bad
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# ? May 24, 2019 04:49 |
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Zereth posted:God the inventory UI in Fallout 3/NV was so bad I agree but was it substantively different from 4
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# ? May 24, 2019 04:51 |
Regular Nintendo posted:I agree but was it substantively different from 4 I don't remember fallout 4 clearly enough to answer but I want to say it was slightly less awkward? EDIT: Like I remember 3 and NV being real clunky and kinda unresponsive, in addition to having the tiny window to scroll and poo poo
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# ? May 24, 2019 05:02 |
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Zereth posted:... It... the... Its basically completely identical in 4.
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# ? May 24, 2019 05:05 |
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Zore posted:Its basically completely identical in 4. The only real difference I can remember is that 3 and NV had a dedicated section for keys, while 4 didn't. So 4 was worse.
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# ? May 24, 2019 05:37 |
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Zereth posted:God the inventory UI in Fallout 3/NV was so bad All of the inventory systems that are designed around you hauling around basically an entire house worth of poo poo are always going to be horrible. Grids forever.
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# ? May 24, 2019 05:42 |
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There was a mod that distributed the dlc armors and other gear into the leveled lists and it was always a must install for me. Also that mod that disables those obnoxious message boxes you get right outside doc's house. Because immersion
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# ? May 24, 2019 06:04 |
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Somfin posted:All of the inventory systems that are designed around you hauling around basically an entire house worth of poo poo are always going to be horrible. Grids forever. I wouldn't call the fallout/TES Inventory system designed around hauling tons of stuff, they coexist (badly) but it's not adapted to it att all.
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# ? May 24, 2019 06:06 |
Hel posted:I wouldn't call the fallout/TES Inventory system designed around hauling tons of stuff, they coexist (badly) but it's not adapted to it att all. if it has even a theoretical use or can be sold for even one money I will take it
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# ? May 24, 2019 06:23 |
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The FO/TES inventory system is designed around being easily navigable with a gamepad. Every other consideration has been taking a distant second place to this ever since Oblivion, and it's really not very likely to change anytime soon.
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# ? May 24, 2019 06:44 |
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Hel posted:I wouldn't call the fallout/TES Inventory system designed around hauling tons of stuff, they coexist (badly) but it's not adapted to it att all. If you haul too much around in Oblivion, your items will randomly vanish and reappear. The game will also freeze for several seconds when you open your inventory.
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# ? May 24, 2019 07:22 |
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The SkyUI mod for Skyrim did wonders to improve the game. It's one of those "cannot play the game without it" mods. The vanilla inventory system was just so loving bad.
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# ? May 24, 2019 07:35 |
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Megillah Gorilla posted:The SkyUI mod for Skyrim did wonders to improve the game. Fun fact: The UI is made in Flash. Yes, that Flash.
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# ? May 24, 2019 07:50 |
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Double Punctuation posted:Fun fact: The UI is made in Flash. Yes, that Flash.
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# ? May 24, 2019 08:16 |
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Cardiovorax posted:The FO/TES inventory system is designed around being easily navigable with a gamepad. Every other consideration has been taking a distant second place to this ever since Oblivion, and it's really not very likely to change anytime soon. The inventory system is basically the same in FO1 which was strictly mouse+keyboard
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# ? May 24, 2019 08:35 |
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Krankenstyle posted:The inventory system is basically the same in FO1 which was strictly mouse+keyboard
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# ? May 24, 2019 08:59 |
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Double Punctuation posted:Fun fact: The UI is made in Flash. Yes, that Flash. Not all that uncommon and still happens from time to time these days. Thankfully it's uh, a bit more responsive than say, the Flash UI in Secret World.
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# ? May 24, 2019 09:03 |
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Zereth posted:look I am going to take everything in the entire dungeon which is worth anything and you can't loving stop me I've always felt that this was one of the biggest problems with this category of game. Like, clearly you have to have a limited amount of stuff you can carry because there's so much stuff in the game and it would be completely immersion-breaking for you to literally just grab every movable object and shove it into your inventory. And clearly there should be people interested in buying the cool stuff you find while out adventuring. And money is useful! We built our society around accumulating the stuff! But as a consequence, players turn into crazy pack-rat adventurers. Two seconds after you finish unloading gear onto a vendor, your pack is full, and you spend the remaining time until the next vendor constantly dropping slightly-less-value-dense objects in favor of more-dense objects. Half the game is spent staring at your inventory and doing (estimated value) / (weight of object) calculations. Some games have taken some steps towards addressing this. Torchlight lets you offload loot to town without actually going to town by sending your pet on a shopping trip (and you have a gratuitously huge inventory in that game anyway). ToME similarly lets you convert unwanted loot into gold at regular intervals. Angband just straight-up doesn't let you sell anything to vendors, and you get your money by finding actual money in the dungeon.
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# ? May 24, 2019 15:49 |
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Unlimited inventory is best imo
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# ? May 24, 2019 15:53 |
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I wish more games would tell you the total weight of your inventory so you could remind yourself that you're running and jumping all over the place with 350 pounds of lances in your backpack.
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# ? May 24, 2019 15:54 |
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Lord Lambeth posted:There was a mod that distributed the dlc armors and other gear into the leveled lists and it was always a must install for me. Also that mod that disables those obnoxious message boxes you get right outside doc's house. The GOTY edition of Elder Scrolls: Oblivion doesn't have all the DLC, because they thought all those pop-ups after leaving the prison (basically the tutorial) would be too confusing. They could have included manual installers on the disc, so I think it was really them being greedy fucks. IT SAID GAME OF THE YEAR SO I EXPECT MY loving HORSE ARMOUR, TODD.
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# ? May 24, 2019 16:42 |
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haveblue posted:I wish more games would tell you the total weight of your inventory so you could remind yourself that you're running and jumping all over the place with 350 pounds of lances in your backpack. I wandered the frozen north, and now I have 500 pounds of wooden cups. A true measure of heroism.
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# ? May 24, 2019 17:43 |
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TooMuchAbstraction posted:I've always felt that this was one of the biggest problems with this category of game. Like, clearly you have to have a limited amount of stuff you can carry because there's so much stuff in the game and it would be completely immersion-breaking for you to literally just grab every movable object and shove it into your inventory. And clearly there should be people interested in buying the cool stuff you find while out adventuring. And money is useful! We built our society around accumulating the stuff! For Bethesday games I've always just no picked up anything that didn't have a 10 to 1 value to weight ratio, and it worked fine for me. I've never been able to get into the head of someone who needs to loot all the buckets from a dungeon.
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# ? May 24, 2019 17:56 |
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Patrick Spens posted:For Bethesday games I've always just no picked up anything that didn't have a 10 to 1 value to weight ratio, and it worked fine for me. I've never been able to get into the head of someone who needs to loot all the buckets from a dungeon. Undiagnosed cleptomania and hoarding.
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# ? May 24, 2019 19:10 |
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# ? May 13, 2024 21:40 |
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I didn't understand it until I played Fallout 4, where stealing everything that isn't nailed down is much more important than most games.
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# ? May 24, 2019 19:17 |