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FROM THE DESK OF K. VORCHUN CHIEF DESIGNER, BALTIC YARDS SANKT-PETERBURG With tensions in the East rising it would be prudent to increase our presence there. Covering all our responsibilities will likely require more tonnage, of course, which we would be happy to provide for. Yea to Far Eastern, Cronyism, and FIRE Nay to Raider E: updated to be clearer Pirate Radar fucked around with this message at 08:53 on May 24, 2019 |
# ? May 24, 2019 06:02 |
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# ? Jun 9, 2024 03:16 |
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Infidelicious posted:I think an option had to be seconded to move forward. Oh right, I'd have seconded something then I was waiting for voting to open in case we only got one vote or something.
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# ? May 24, 2019 06:20 |
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Infidelicious posted:I think an option had to be seconded to move forward. This
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# ? May 24, 2019 08:05 |
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Grey Hunter posted:Voting Vitse-admiral Bacarrudsky ... votes (what is this European nonsense? Voting? Are we French?) for the following measures: Yea! Raider Act of 1901 Yea! FIRE for effect Act Nay! Transparent Cronyism Act of 1901 - we have no money for battleships if we begin a cruiser program. Thanks to BuOrds decision not to develop good guns, our battleship program is doomed to be badly-armed. Nay! Far Eastern Readiness Act - France is our true enemy. Not Japan. The French are decadent and believe in so-called "liberties" that are totally against the Tsarist autocracy all true Russians must support. We spit on their so-called "liberté, égalité, fraternité." I strongly encourage those who wish to join the Molodaya Shkola Jeune Ecole and support the improvement of cruisers and torpedo warships to vote with us! France must pay! Bacarruda fucked around with this message at 08:53 on May 24, 2019 |
# ? May 24, 2019 08:48 |
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Thus no treaty act this election. Hmmmm. Nay to Raider Nay to Fire For Effect Yea to Cronyism Yea to Far East Act
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# ? May 24, 2019 08:50 |
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In other news FNG 3rd edition just hit, so is there anyone who wants to do a tour in 'nam?
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# ? May 24, 2019 08:52 |
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Grey Hunter posted:In other news FNG 3rd edition just hit, so is there anyone who wants to do a tour in 'nam? Oh yes. Maybe I'll live more than 30 seconds this time.
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# ? May 24, 2019 08:55 |
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I edited my post above so my voting is clearer
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# ? May 24, 2019 09:01 |
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First patch for RTW 2 has been released:RTW2 v1.01 posted:The following are the fixes/changes made for the 1.01 update: Patch is downloadable from the forums.
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# ? May 24, 2019 09:07 |
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Yep. It shouldn’t break the save but AI navies probably have some light cruisers they shouldn’t, since they’ve had this first year of building them with that bug active.
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# ? May 24, 2019 09:13 |
After consulting with my backers, I am compelled to throw my support behind the Raider Act willingly and the Far Eastern Readiness Act at swordpoint. As an aside I would like to remind the other members of the nobility that I am amenable to reasonable bribes, and sending thugs with sharp metal is not necessary to secure my support.
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# ? May 24, 2019 10:19 |
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Votes (in order of Grey's summary post) Yea Yea Nay Nay
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# ? May 24, 2019 12:14 |
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Nay, Aye, Aye, Aye
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# ? May 24, 2019 12:19 |
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Grey Hunter posted:In other news FNG 3rd edition just hit, so is there anyone who wants to do a tour in 'nam? Oh gently caress yeah.
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# ? May 24, 2019 12:22 |
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Aye, Aye, Nay, Nay
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# ? May 24, 2019 12:22 |
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Aye Aye Nay Nay No point in buying expensive toys that will blow up ineffectually the moment they enter combat. Give us cheap toys that will blow up ineffectually the moment they enter combat!
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# ? May 24, 2019 12:37 |
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Nay Aye Aye Nay
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# ? May 24, 2019 12:43 |
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Grey Hunter posted:In other news FNG 3rd edition just hit, so is there anyone who wants to do a tour in 'nam? The idea of doing an Unconventional Warfare scenario with six special forces goons up against the forum jointly commanding an NVA unit sounds very, very fun....
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# ? May 24, 2019 12:45 |
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tanglewood1420 posted:The idea of doing an Unconventional Warfare scenario with six special forces goons up against the forum jointly commanding an NVA unit sounds very, very fun.... Yeah, I need to actually get the rules, but the NVA side will make this amazing. the NVA would be more ad-hoc than the US, but would be a good place for the dead to go and remain active.
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# ? May 24, 2019 12:49 |
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Nay, Aye, Aye, Aye
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# ? May 24, 2019 15:27 |
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Nay Aye Nay Aye
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# ? May 24, 2019 17:13 |
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FIRE for effect Act: Aye Transparent Cronyism Act of 1901: Abstain Far Eastern Readiness Act: Abstain Any other act, Nay.
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# ? May 24, 2019 19:17 |
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Nay, Abstain, Aye, and Aye
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# ? May 24, 2019 21:07 |
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As a humble peasant who farms turnips for his feudal lord, I shall abstain on all votes. I have never seen an ocean, nor shall I, as my lord has repeatedly refused my requests to travel abroad. I’m not sure the ocean is real.
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# ? May 25, 2019 01:18 |
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Raider Act of 1901 : Ayes =6 Nays = 8 Fails! FIRE for effect Act : Ayes= 11 Nays = 1 Passes! Transparent Cronyism Act of 1901 : Ayes = 7 Nays = 5 Passes! Far Eastern Readiness Act : Ayes = 7 Nays = 6 Passes! As there is only one ship that needs building - we now have a design contest! We need to build one battleship of a novel design in a local yard. Design companies, here is the save, can I have your designs in ASAP so we can vote on those. https://www.dropbox.com/sh/kmi0pa65zkcvgha/AAADcAoppsNhSI-9n4IUId6Ya?dl=0 We'll see how this format works, it may be a bit slow, and I may need to cut the votes down to just the ships!
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# ? May 25, 2019 06:07 |
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In the spirit of the act, I hereby present my wholly original and in no way derivative design, Proyekt 41501: Not shown in that picture are the two torpedo launchers, in positions 6 and 7 respectively.
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# ? May 25, 2019 06:43 |
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These turrets are an accident waiting to happen. Mounting guns directly into the hull was good enough for our ancestors, it's good enough for us. The Vodka class battleship relies on tried and true technologies instead of newfangled gizmos that will clearly just be passing fads. It makes up for the limited firing angles with lots of guns, meaning it can fire in every direction and performs best when completely surrounded by enemies. (Disclaimer: I don't think ships in RTW can shoot at multiple targets) Here is an artist's rendition of what the ship will look like when completed:
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# ? May 25, 2019 07:17 |
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You can only engage one ship at a time with your primary armament but your secondaries can engage 2–one on each side. Design to follow when I get back to my computer.
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# ? May 25, 2019 07:29 |
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Bremen posted:These turrets are an accident waiting to happen. Mounting guns directly into the hull was good enough for our ancestors, it's good enough for us. Zero guns per turret seems like, uh, less of a bristling menace and more like a ship with very securely armored lookout stations placed weirdly low on the deck. Nevertheless, bureau of ordnance praises the design for it's thrifty approach towards reserving very expensive 10" gun barrels.
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# ? May 25, 2019 07:42 |
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Leperflesh posted:Zero guns per turret seems like, uh, less of a bristling menace and more like a ship with very securely armored lookout stations placed weirdly low on the deck. That's just how the game represents guns not mounted in turrets. It does in fact have 4 10in guns mounted in casemates.
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# ? May 25, 2019 07:46 |
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Thank you for informing the bureau of ordnance of this important oversight in gun barrel inventory tracking. As a token of the bureau's appreciation, please accept this voucher for 3% off your next requisition of any official imperial Russian navy uniform socks, one (1) pair, blue, wool, size extra small.
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# ? May 25, 2019 07:50 |
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Bremen posted:These turrets are an accident waiting to happen. Mounting guns directly into the hull was good enough for our ancestors, it's good enough for us. Now do this but with casemate primaries all along the sides so we can unleash a true broadside on our enemies
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# ? May 25, 2019 07:55 |
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vyelkin posted:Now do this but with casemate primaries all along the sides so we can unleash a true broadside on our enemies Sadly we do not possess the technology for side mounted primaries (yet).
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# ? May 25, 2019 08:01 |
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Bremen posted:Sadly we do not possess the technology for side mounted primaries (yet). In that case, the only solution is to increase the secondary batteries to 9" guns! Like 17th-century ships of the line, our battleship will have a few powerful guns aiming forward and back, but will be able to unleash an even more devastating broadside when the two battle lines meet.
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# ? May 25, 2019 08:05 |
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Bremen posted:Sadly we do not possess the technology for side mounted primaries (yet).
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# ? May 25, 2019 08:08 |
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Projeckt 41501 has a Gunscore of 168. The Vodka class has a Gunscore of 152. As such I support the adoption of Projekt 41501.
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# ? May 25, 2019 08:13 |
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vyelkin posted:In that case, the only solution is to increase the secondary batteries to 9" guns! Like 17th-century ships of the line, our battleship will have a few powerful guns aiming forward and back, but will be able to unleash an even more devastating broadside when the two battle lines meet. We don't have that tech either. We're tech limited to 6" or 7" secondaries, I forget. (having a design contest in January of year 1 is somewhat limiting our options).
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# ? May 25, 2019 08:14 |
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lmao god damnit our ship design knowledge has regressed from the 1600s.
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# ? May 25, 2019 08:18 |
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FROM THE DESK OF K. VORCHUN CHIEF DESIGNER, BALTIC YARDS SANKT-PETERBURG Let us take a moment to consider the role a new battleship is meant for. The Imperial Japanese Navy has at present two battleships comparable to our Imperator Petr Veliki class. If we envision a future conflict with these upstarts, we will be competing with them in the Pacific, near our own far east, or in the waters around Port Arthur. In either case we are speaking of a littoral ship. We at the Baltic Yards present to the Admiralty the Vladivostok class. The ship is protected against the largest naval guns in the world and then some. It carries four twelve-inch guns in double turrets fore and aft, but perhaps more importantly it has a broadside of seven 175mm quick-firing guns, capable of engaging targets to each side of the vessel. This secondary armament greatly exceeds the broadside throw-weight of competing vessels. In addition to this, you will find two torpedo tubes on each side. I believe these weapons will allow it to dominate close-range encounters. The ship rides low in the water, making it a more difficult target and saving tonnage and therefore cost. Further tonnage has been saved by emphasizing lightness in its propulsion systems and by insisting that all engineering spaces and storage rooms double as bunkrooms. This sense of frugality allows the ship to be much cheaper than our current battleship models while making no sacrifices when it comes to offensive power.
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# ? May 25, 2019 08:40 |
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# ? Jun 9, 2024 03:16 |
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If there is one lesson to be taken from recent naval engagements involving these new iron beasts, it is this- armour beats artillery. Even our cruisers carry enough armour plate to withstand hits from common battleship class rifles at long range. Until such a time as armour-piercing technology doubles in effectiveness, we cannot rely on guns to sink enemy ships. At the same time, our likely enemies will be tied to the same restrictions. The following design makes use of these limitations. The pair of single 12-inch rifles are more designed to return fire from other battleships, which at long range is highly ineffective even if a full complement of 4 total are taken. The weight saved is used on additional 6 and 4 inch rifles, with the goal of providing greater fire against lighter, killable ships, and an overall greater volume of explosive fire against the more exposed superstructure. While our guns might not sink enemy battleships, we can still ruin their unarmoured sections and force them to withdraw. Should the opportunity for a killing blow be opened, be it by damaging their controls or scoring a direct hit on the bridge, the numerous torpedo tubes can be used to sink the crippled ship. Tubes will cover all angles, allowing for opportunity launches to occur without dramatic heading changes. At the same time, armour plate has been provided for overall* protection against anything but the heaviest of enemy rifles, and then only at close range. *Well, not from attacks from above. Stay away from bridges. This is also a budget design. I did have another budget design that was even more economical, but
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# ? May 25, 2019 15:07 |