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Preston Waters posted:Wait, what type of empire / ethics / civics did you have? A lot of different things factor into whether or not you are even capable of hosting the galactic market. iirc all gestalts are excluded for the simple reason that they'd be OP. I think you might get a penalty for being xenophobe, bonus points for being xenophile or materialist or megacorp or w/e. Gestalts can absolutely host the Galactic Market, just not the genocidal ones. Assimilators do not count as genocidal for this purpose.
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# ? May 26, 2019 19:36 |
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# ? May 26, 2024 10:10 |
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Shadowlyger posted:Gestalts can absolutely host the Galactic Market, just not the genocidal ones. hello organics, we have a deal for you. the deal is not assimilation, we assure you.
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# ? May 26, 2019 19:56 |
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Shugojin posted:hello organics, we have a deal for you. the deal is not assimilation, we assure you. Every trade comes with a free brain slug!
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# ? May 26, 2019 20:10 |
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Kestral posted:As far as I can tell, it doesn't currently work for Machine Empire drones, despite claiming to do so. I've set up a save game specifically to watch for it, with a planet with diverse open jobs set to Preferred, and the exact quantity and locations of all my unemployed pops noted. The 3rd-of-the-month migration tick comes and goes without any change to unemployed pops. Did you do the Enable Automatic Pop Migration planet decision after specifying all that?
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# ? May 26, 2019 20:38 |
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Kestral posted:As far as I can tell, it doesn't currently work for Machine Empire drones, despite claiming to do so. I've set up a save game specifically to watch for it, with a planet with diverse open jobs set to Preferred, and the exact quantity and locations of all my unemployed pops noted. The 3rd-of-the-month migration tick comes and goes without any change to unemployed pops. The mod definitely worked for me last time I played Assimilators. There's a planetary decision on your home planet you need to activate to get it going.
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# ? May 26, 2019 20:40 |
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Ice Fist posted:I just started my first ever Rogue Servitor game. Are Sanctuaries bugged? Biopop jobs are supposed to eliminate the need for housing Bio trophies, but I have super bad housing problems on all my planets. No. Sanctuaries work. Rogue Servitors get a terrible penality for going over allotted housing. Keep a good eye on things to be sure that does not happen and build city districts before you get close to Max housing. A good trait with them is the housing reduction. Also don't be afraid to turn on population control for the biopops. They eat a lot of consumer goods and only give you unity in return.
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# ? May 26, 2019 21:38 |
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Malick23 posted:No. Sanctuaries work. Rogue Servitors get a terrible penality for going over allotted housing. Keep a good eye on things to be sure that does not happen and build city districts before you get close to Max housing. A good trait with them is the housing reduction. Also don't be afraid to turn on population control for the biopops. They eat a lot of consumer goods and only give you unity in return. Okay. I can confirm since I just tested it that I was being a crazy person and indeed sanctuaries and bio trophy jobs do work as intended and consume no housing. That said - I only have a decision to stop drone production, which as I just tested, stops all pop growth on a planet. Do I need to research another decision?
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# ? May 26, 2019 21:51 |
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Ice Fist posted:Okay. I can confirm since I just tested it that I was being a crazy person and indeed sanctuaries and bio trophy jobs do work as intended and consume no housing. No, you can enable population controls for the bio-trophy race in the species menu.
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# ? May 26, 2019 23:55 |
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Shugojin posted:No, you can enable population controls for the bio-trophy race in the species menu. Yep this is what I ended up doing. I sometimes forget that menu exists.
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# ? May 27, 2019 00:21 |
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Shadowlyger posted:Gestalts can absolutely host the Galactic Market, just not the genocidal ones. Wow. You're right, according to the wiki. However, as a Hive-Mind I haven't been able to get the nomination despite max boosting it. I figured it was because I had no trade.
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# ? May 27, 2019 01:05 |
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Shadowlyger posted:Gestalts can absolutely host the Galactic Market, just not the genocidal ones. Yeah I once had the galactic market go to an Assimilator empire that was currently at war (and having its rear end thoroughly beat down to just a planet or two) which was weird.
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# ? May 27, 2019 02:21 |
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So I notice in my sisyphusean quest for my custom animated portraits mod I'm confused about animation states if anyone knows:code:
At a glance it seems like we have a Finite State Machine where the "Idle" which I will call Idle' (for Idle Prime) and this has a 3/4 chance of being Idle1 vs Idle2 (or Idle1 has a 3x greater chance of firing then Idle2). What is tricky to me is the sad animation. When does this fire? Do they also have a chance of firing? Does Idle1 and Sad1 have 6/8 chance of firing and then a 50/50 chance of either of them firing? Are Idle' and Sad' two separate groups? How does the Sad' animations fire? I see for the Crisis species they have some specific triggered animation states; is there a way to trigger a particular animation to fire when you have first contact/declare war/open the diplomatic screen? When does sad animation fire? If I added a happy animation: code:
It would be great if there was some way to figure out how to set specific triggers to animation states, i.e happy will play instead of sad if you have high relations?
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# ? May 27, 2019 02:23 |
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WHAT WAS, WILL BE https://twitter.com/EveryDNA/status/1132625891941597186 WHAT WILL BE, WAS
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# ? May 27, 2019 05:31 |
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I almost wish there was a valid reason to fight the worm. i mean clearly he loves us and his love is good and pure and has always been, but sometimes i think it'd be cool to punch a sentient time paradox in the face with an armada of space battleships
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# ? May 27, 2019 05:55 |
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Digital Osmosis posted:I almost wish there was a valid reason to fight the worm. i mean clearly he loves us and his love is good and pure and has always been, but sometimes i think it'd be cool to punch a sentient time paradox in the face with an armada of space battleships The one time I tried it, he just stood there stoically as my outpost poked him to death with missiles over the course of a year. Clear proof that the Worm loves us, and indeed, has always loved us.
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# ? May 27, 2019 07:33 |
Raenir Salazar posted:When does Happy fire? I dunno but certain kinds of feathery guys or frondy guys have really obvious happy animations Digital Osmosis posted:I almost wish there was a valid reason to fight the worm. i mean clearly he loves us and his love is good and pure and has always been, but sometimes i think it'd be cool to punch a sentient time paradox in the face with an armada of space battleships Fighting the worm is it's own reward.
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# ? May 27, 2019 08:54 |
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So alphamod got taken down after some workshop drama. It’s a poo poo situation and the circumstances are kind of messed up but the tldr is that someone uploaded a fork called betamod that added one line of code that makes the xenophobe faction acknowledge aliens under stratified society as being enslaved. This pissed off alphaash and a bunch of drama ensued. I personally think Alphaash is a toxic person who encapsulates the worst attitudes of the modding community but it’s starting to look more and more like targeted harassment after the guy who uploaded the fork says poo poo like this.
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# ? May 27, 2019 12:14 |
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That's a pretty lovely thing for the forker to say and the whole situation was a weird mess. Zyme, I guess, got sick of Alpha aggressively refusing to fix certain things so made the fork - the mod description was pretty snippy, but it just seemed like someone who was frustrated and bitter. Then Alphamod's co-dev? started swinging in acting all tough and AlphaAsh themselves was basically acting like one of those puppetmaster types, 'yeah go ahead troll me while I eat this popcorn '. But dear god why pull the 'lol girls' card.
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# ? May 27, 2019 12:40 |
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Gamers bad, news at 11
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# ? May 27, 2019 13:37 |
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Great Beer posted:Gamers bad, news at 11 We interrupt the current story about gamers bad to bring you this breaking news "modders bad".
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# ? May 27, 2019 15:16 |
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AlphaAsh is the epitome of fragile modder energy and while their mod was pretty good they're also infuriating both as a developer and a person. That's not an excuse to harass them, though. Everyone involved is either 14 or an rear end in a top hat or both, kill all gamers, etc.
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# ? May 27, 2019 15:18 |
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Shugojin posted:No, you can enable population controls for the bio-trophy race in the species menu.
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# ? May 27, 2019 16:31 |
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standard.deviant posted:What does this do? I enabled this for some of my bio-trophy races but they keep growing. Life, ahh, finds a way.
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# ? May 27, 2019 18:09 |
standard.deviant posted:What does this do? I enabled this for some of my bio-trophy races but they keep growing. Maybe it doesn't affect pops that are already growing?
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# ? May 27, 2019 18:50 |
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It does take a monthly tick for it to update, but it does affect growing pops I think (at the cost of discarding any growth-to-date).
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# ? May 27, 2019 19:11 |
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Do Bio-trophies get -10% happiness when pop growth is restricted? That's kinda weird honestly. Charles Stross' Saturn's Children had humanity become bio-trophies and go completely extinct because they spent all their time loving sexbots rather than one another.
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# ? May 28, 2019 00:57 |
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usually the only entropy in 4x games happens before the game starts then its onwards and upwards for the immortal future of infinite numbers (unless you end the cycle)
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# ? May 28, 2019 01:45 |
Or until you decide to go ham with a planet cracker/neutron sweeper.
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# ? May 28, 2019 02:38 |
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TheDeadlyShoe posted:usually the only entropy in 4x games happens before the game starts
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# ? May 28, 2019 02:42 |
https://twitter.com/StellarisGame/status/1133412336507805696 June 4th
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# ? May 28, 2019 18:30 |
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Me, Sunday: Well I don't expect the patch to come out any time soon, I should finish that mod. Me, right now: Balls.
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# ? May 28, 2019 18:42 |
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WELP.
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# ? May 28, 2019 18:54 |
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I'm glad I squeezed one more game in last week before deciding to put Stellaris down again until the next patch. But now that we know when the next story pack is coming I'm curious as to what the next bug expansion is going to focus on.
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# ? May 28, 2019 18:55 |
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Psychotic Weasel posted:I'm glad I squeezed one more game in last week before deciding to put Stellaris down again until the next patch. Internal and/or external politics pretty please.
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# ? May 28, 2019 18:58 |
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Excellent timing, this'll keep me occupied until mario maker 2 and bloodstained drop
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# ? May 28, 2019 19:22 |
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What are the odds that a premade empire will spawn instead of a randomized one?
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# ? May 28, 2019 19:22 |
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Baron Porkface posted:What are the odds that a premade empire will spawn instead of a randomized one? If you put them on forced, 100% Otherwise, good question
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# ? May 28, 2019 19:41 |
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That's quite a bit earlier than I thought, and I mixed between excitement and concern given how shoddy the 2.2 and Megacorps releases were.
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# ? May 28, 2019 19:55 |
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They're not overhauling major underpinnings of the game and relics seem to be largely event chains so they can probably be given the benefit of the doubt.
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# ? May 28, 2019 20:04 |
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# ? May 26, 2024 10:10 |
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sweet, something to play until they fix Imperator
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# ? May 28, 2019 20:27 |