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Cat Mattress posted:I'll say it again: Cheers thanks! My PC is fairly old but never had trouble with a doom map, but the last part of Hurt had some fps dips (nothing big but still there). Gonna check these out. Edit: I get that Verdant Citadel is a single map (like Hurt) and Hell Forged is a full chapter with gameplay changes that it's meant to be used alone, right? Guillermus fucked around with this message at 20:09 on May 27, 2019 |
# ? May 27, 2019 20:02 |
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# ? Jun 4, 2024 06:44 |
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Zaphod42 posted:E: BF5 only uses it for reflections... Yes that’s my point
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# ? May 27, 2019 21:27 |
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Is Eviternity super loving dark or are my GZdoom settings hosed up? I can barely see anything in half the map in E1M1.
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# ? May 27, 2019 21:34 |
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Fallom posted:Yes that’s my point Metro exists though
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# ? May 27, 2019 21:39 |
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Zaphod42 posted:Metro exists though It only does raytracing for the sun and sky as light sources
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# ? May 27, 2019 21:44 |
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Fallom posted:It only does raytracing for the sun and sky as light sources Right, and the results are pretty impressive. That's a smart hybrid IMO, getting a lot of the benefit without the full cost. If they can get reflections and global illumination both working from ray tracing in the same game, then they'll have all the advantages as though it was 100% ray traced, but with still some of the performance advantages of raster. We're never going to give up enough performance to fully ray-trace scenes in real-time, when we could have more detail if it was raster. This is the only way I see ray-tracing actually hitting the consumer market. And the results do look incredible. After reflections and scene lighting, there's not really much that ray-tracing does better. Transparency? We've kinda figured out enough workarounds. E: Even the reflections are pretty minor, which is why I've always said that ray-tracing in real-time games was overrated as a concept. But the proof is in the pudding, using ray-tracing for global illumination is legit pretty drat cool. Zaphod42 fucked around with this message at 22:01 on May 27, 2019 |
# ? May 27, 2019 21:59 |
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Guillermus posted:Cheers thanks! My PC is fairly old but never had trouble with a doom map, but the last part of Hurt had some fps dips (nothing big but still there). Gonna check these out. Yeah; Hell-Forged is nearly a TC and it's been balanced around its custom weapons and items. DatonKallandor posted:Is Eviternity super loving dark or are my GZdoom settings hosed up? I can barely see anything in half the map in E1M1. Probably. It's best if you approximate software rendering by using the "software" or "vanilla" for sector lighting mode.
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# ? May 27, 2019 22:38 |
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The United States posted:https://www.fanatical.com/en/bundle/ancestor-bundle This is awesome, thanks. I never played through System Shock 1 before Here's a system shock 2 steam key, first come first serve PXWAV-PD2MX-58CGZ
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# ? May 27, 2019 23:55 |
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The United States posted:https://www.fanatical.com/en/bundle/ancestor-bundle I have no mouth and I must scream is a fantastical game. I will not accept this kind of slander.
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# ? May 28, 2019 00:01 |
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Metal Fatigue also loving owns
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# ? May 28, 2019 00:06 |
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Shadow Man is a fantastic third persohaha nah
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# ? May 28, 2019 00:48 |
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Every single game in that bundle kicks rear end and I would buy it if I didn't already own all of them. Spirits of Xanadu is the only one that's recent and it's a great single-sitting system shock 2 like game.
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# ? May 28, 2019 02:35 |
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after beating the finale of episode 2 of eviternity i'm already ready to call this one of the best map wads i've ever played unless the following 3 episodes somehow gently caress that up
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# ? May 28, 2019 02:38 |
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SCheeseman posted:Shadow Man is a fantastic third persohaha nah Shadow Man is pretty good. Sorry about the stroke.
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# ? May 28, 2019 02:42 |
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I just finished System Shock: Enhanced Edition, what an awesome loving game. So many things I didn't know were possible in 1994. With the updated controls it plays really smoothly too, it's aged pretty incredibly well. My only beef is with the excess of hitscanners. I think I like this more than HeXen, and I loving love me some HeXen.
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# ? May 28, 2019 03:13 |
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Shadow Man is supremely excellent. It has incredible sooper spooky enemy/environment/sound design but boy is the PC version all hosed to hell. Anyone who can play it without constant crashing owes it to themselves to give it a try. It's also built like a N64 style platforming-collectathon-metroidvania. It's banjo kazooie with a millipede infested skull for a face.
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# ? May 28, 2019 03:46 |
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Johnny Joestar posted:after beating the finale of episode 2 of eviternity i'm already ready to call this one of the best map wads i've ever played unless the following 3 episodes somehow gently caress that up also want to add to this that at the final battle of episode 2 they really got me with those cyber hell knights, because i've played enough mods to notice them from a distance and went 'oh what the gently caress'. i used the hyper laser from the ancient aliens final doomer weaponset to just rip through the giant crowd of monsters at the end because i'd saved up ammo, but still, it got me good.
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# ? May 28, 2019 04:04 |
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Shadow Man was passable at release but has dated terribly. Mostly because of the controls.
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# ? May 28, 2019 05:35 |
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SPACE HOMOS posted:I do agree with this. The original video they showed a while back looked better. It kills some of the mood of the levels. Like, The brightness and difference from those pictures is likely to do with the time of day options it has, which by its own words "radically change the appearance of some levels". It's right there in the article: https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-june-6-release-date/
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# ? May 28, 2019 05:50 |
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my last couple posts have been about eviternity already but they threw in a genuinely linear map and i actually liked it. what the gently caress.
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# ? May 28, 2019 06:34 |
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Johnny Joestar posted:my last couple posts have been about eviternity already but they threw in a genuinely linear map and i actually liked it. what the gently caress. Which one? Origami Dali posted:I'd play Sigil over Hurt any old day. Sick of slaughtermap crap, no matter how pretty it is. That's a fine stance to have. But I don't know if I would call Hurt a slaughter map. It's more 25-30% slaughter map, 70-75% normal combat map. Turin Turambar fucked around with this message at 07:14 on May 28, 2019 |
# ? May 28, 2019 07:02 |
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Turin Turambar posted:Which one? map 12, named 'brisk', the second level in episode 3. it's just a straight up gauntlet as it guides you through a series of little arenas and had a fun blend of enemies. that final encounter was a real motherfucker, though. the addition of the souped-up and weird cacodemons mixed with robo-knights really starts cranking poo poo up to put on the pressure.
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# ? May 28, 2019 07:06 |
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Yeah, you can't really call Hurt a slaughtermap and have the word continue to mean what it means in 2019. I didn't care for the last fight either, it was more tedious than anything else, but it doesn't make the map a slaughtermap anymore than the exit room makes Tricks and Traps a platforming map.
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# ? May 28, 2019 07:21 |
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Johnny Joestar posted:after beating the finale of episode 2 of eviternity i'm already ready to call this one of the best map wads i've ever played unless the following 3 episodes somehow gently caress that up eviternity is 100% amazing, although if you play it in one / two sittings some maps become slogs. I'd rate Eviternity as one of my favourite large mapsets, along with going down and sunlust.
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# ? May 28, 2019 09:37 |
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https://twitter.com/Civvie11/status/1133196295789793281
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# ? May 28, 2019 12:45 |
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# ? May 28, 2019 12:49 |
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Hot drat!
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# ? May 28, 2019 13:30 |
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I'd freak out too if I was told that one of Butch Cassidy's acolyte was one of my fans, especially since the Mormon Kid died in 1938, so it's very spooky.
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# ? May 28, 2019 13:34 |
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Rocket Pan posted:The brightness and difference from those pictures is likely to do with the time of day options it has, which by its own words "radically change the appearance of some levels". It's right there in the article: https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-june-6-release-date/ lol the second link is indoors with no windows.
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# ? May 28, 2019 14:43 |
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It looks so bad, holy poo poo.
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# ? May 28, 2019 15:16 |
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DatonKallandor posted:It looks so bad, holy poo poo.
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# ? May 28, 2019 15:24 |
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There's zero chance of any 90s-era game looking good fully ray-traced without actual artists re-art-directing the entire game from the ground up. If they wanted anyone to care about this beyond being a cool tech demo, they should have worked with some modders to make some new RTX-specific content to actually show what's possible.
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# ? May 28, 2019 15:26 |
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I kinda like the fancy new effects and everything but honestly, Quake 2 wasn't supposed to look like a beautiful Sunday morning with that blue sky and such tranquil sunlight spots coming through the windows and vents. Also that sewer water is too loving clean what the gently caress. Stroggs are very formidable hygiene technicians, apparently.
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# ? May 28, 2019 15:42 |
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Wow, a raytracing tech demo is not equivalent to a full fledged game. I'm flabbergasted.
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# ? May 28, 2019 15:52 |
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A photorealistic sewer level is not something anyone wants anywhere ever
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# ? May 28, 2019 15:54 |
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haveblue posted:A
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# ? May 28, 2019 15:56 |
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I want to see someone do Quake 1 RTX. My understanding is that one issue with Quake 2 is that they don’t know where the original light sources were in the map so they have to construct new ones based on the sky, lamps, textures that seem like they should emit light, etc. However, as far as I know Romero released the “source code” (whatever you call it) for the Quake 1 levels so we do know that for Q1... Quake 1 already has a history of wildly different presentations anyway (translucent water hacked in later, missing overbrights in the original GLQuake, colored lighting on the N64...).
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# ? May 28, 2019 17:28 |
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haveblue posted:A photorealistic sewer level is not something anyone wants anywhere ever REmake 2 had the first sewer where I felt like "Yeah this is a poop river." That's sort of a compliment in my mind.
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# ? May 28, 2019 17:37 |
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In my random-dude's-opinion the new raytracing effects are totally mindblowing and look really great when they're put to their maximum effect with the technology that's now available to us... but not in Quake 2. Quake 2 was a really bad choice because it just looks bad with shiny raytraced surfaces. It was a lost cause because I really feel that the game itself just does not look good in this style. It's a great demonstration of the kinds of effects raytracing is capable of producing, but a really bad demonstration of how they might be put in practice to enhance a game's visuals in a way that feels natural.
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# ? May 28, 2019 17:38 |
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# ? Jun 4, 2024 06:44 |
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What we really need is raytraced Doom.
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# ? May 28, 2019 17:41 |