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Orv
May 4, 2011
Gonna have to be more specific than twirl I'm afraid.

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Kild
Apr 24, 2010

x,1?

Wicaeed
Feb 8, 2005
Saw a dude go like 65-5 with some sort of spear/bloodrush/armor combo. It was the gayest thing I've ever seen. Nobody could stop him outside of a lucky archer headshot.

The horse hitbox resetting your swing even when it's 100% done really needs to be fixed. As it stands now the horse is completely OP.

timn
Mar 16, 2010
If they give the hooking ability to the halberd (which was explicitly designed for it in historical times!), I will personally kill every horsey man for you guys.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
I use rapier but I only slash with it. Die, by a billion cuts, knight fuckers!

Parachute
May 18, 2003
yall think flails will ever get put in to the game?

Ravenfood
Nov 4, 2011

Parachute posted:

yall think flails will ever get put in to the game?

As a "gently caress you shields" button? Maybe. It'd be nice.

I also still want to know whoever didn't think Taiga would be unbalanced just by looking at the goddamn map, let alone playing it once or twice. Jesus. I want to see two or three of the legitimately great players go join a server and stack blue side to see if they can swing it.

Orv
May 4, 2011

Ravenfood posted:

As a "gently caress you shields" button? Maybe. It'd be nice.

I also still want to know whoever didn't think Taiga would be unbalanced just by looking at the goddamn map, let alone playing it once or twice. Jesus. I want to see two or three of the legitimately great players go join a server and stack blue side to see if they can swing it.

I was on the red losing end of a Taiga for the first time last night actually. Every time before I'd seen blue lose it was basically just a skill numbers issue, where blue could kill enough red dudes fast enough to push into and past the middle point.

This team however continually sent multiple people of pretty decent to good skill levels to camp those big-rear end iron and wood barricades that red has to leap over to get to the middle point. I obviously don't know how coordinated this was but it was enough to get them through those barricades and allow them to camp even closer to red spawn. Ultimately we were able to get the middle point back but we never really got out of it and we lost on points.

Mind you "just have a bunch of crazy murderers on your team" shouldn't be the only way to be able to win maps because they're completely poo poo.

cerebral
Oct 24, 2002

Ravenfood posted:

I also still want to know whoever didn't think Taiga would be unbalanced just by looking at the goddamn map, let alone playing it once or twice. Jesus. I want to see two or three of the legitimately great players go join a server and stack blue side to see if they can swing it.

Blue can absolutely win Taiga but it requires people to know to spawn at the furthest back point and take the logs over the river to get into the camp. Most people have no idea that there are so many ways into the camp and that they don't have to go through the meat grinder of the bridge. There is no reason they should know it, it's certainly not obvious, and it's definitely a poor design, but I don't think it will take a ton of tweaking to make it a viable map.

Taiga and Camp can both be won by Blue, but only if Blue jumps out and puts their boots on Red's throat early. Blue wins or loses both maps in the first two minutes of the match. Blue can still lose at any point after that, as all it takes if for Red to take the middle point on either map and so begin the Blue cascade of failure, but for Blue to win, they need to start aggressive and hold their gains.

It is immensely satisfying to win as Blue on both Camp and Taiga. Camp is a lot easier, and one or two people can swing the whole battle by carrying/escorting the gun powder to the towers. Taiga is a lost cause unless a decent sized group of experienced players decide to stack Blue.

Ravenfood
Nov 4, 2011
Well then, I stand corrected. Now I just need to get used to how long the flinch timer is because I keep trying to chamber and doing nothing because I'm still flinching so I just get hit.

e: I've used that side path on Taiga and taken camp a few times, but even with five or six people there the entire red team just dogpiles the point and their run from spawn is a hell of a lot shorter than blue's is so attrition usually wins out fast.

Ravenfood fucked around with this message at 16:06 on May 29, 2019

Runaktla
Feb 21, 2007

by Hand Knit
I kind of like Taiga’s imbalance just because it’s a good challenge.

cerebral
Oct 24, 2002

Ravenfood posted:

Well then, I stand corrected. Now I just need to get used to how long the flinch timer is because I keep trying to chamber and doing nothing because I'm still flinching so I just get hit.

e: I've used that side path on Taiga and taken camp a few times, but even with five or six people there the entire red team just dogpiles the point and their run from spawn is a hell of a lot shorter than blue's is so attrition usually wins out fast.

Yeah, it's a million times easier for Red. I've seen like 400+ point swings, where Blue jumps out to an early lead by taking the camp and then loses camp when Red has 200 tickets and Blue has 600, and Blue loses horribly as people get tunnel vision on that one bridge and just get picked apart by archers and ballista.

Zotix
Aug 14, 2011



Runaktla posted:

I kind of like Taiga’s imbalance just because it’s a good challenge.

Tiaga is bad but I really think mountain pass or w/e is actually worse. The way reds points are set up just spirals out of control to the point at which they get bunkered and it's very hard to get out.

Farm Frenzy
Jan 3, 2007

i dont mind any most of the actual design of taiga but running across those logs and getting around the camp walls ove rand over and over is miserable. they just need to move the spawns a bit or make them slower but closer or something

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Zotix posted:

Tiaga is bad but I really think mountain pass or w/e is actually worse. The way reds points are set up just spirals out of control to the point at which they get bunkered and it's very hard to get out.

Mountain pass is tragically boring. I'd rather fight the good fight on Taiga.

soy
Jul 7, 2003

by Jeffrey of YOSPOS

Runaktla posted:

I kind of like Taiga’s imbalance just because it’s a good challenge.

It's fun on red team as an archer, you can pretend like you're defending a davey crocket fort from native americans

Zotix
Aug 14, 2011



Orv posted:

Gonna have to be more specific than twirl I'm afraid.

https://clips.twitch.tv/EnjoyableBraveMosquitoPupper

At about 11s in he does one. It might just be a horizontal into a stab.

Ravenfood
Nov 4, 2011

Glenn Quebec posted:

Mountain pass is tragically boring. I'd rather fight the good fight on Taiga.

I enjoy it because its a lot easier for one person to make a decent impact. A good, effective flank can take the point, which actually matters since its deadlocked.

TorakFade
Oct 3, 2006

I strongly disapprove


Motherfucker posted:

I'd totally be down for a tourny gamemode where you run around throwing axes at targets, jousting, getting into punchups and swordfights while peasents throw crap at you and boo you.

The peasant perk should enable turds as a weapon just like horde bots have. poo poo flinging duel, who's down

Orv
May 4, 2011

Zotix posted:

https://clips.twitch.tv/EnjoyableBraveMosquitoPupper

At about 11s in he does one. It might just be a horizontal into a stab.

That looks like a left strike feint into a left overhead feint into a right overhead. You can feint very very quickly one after the other and it's the thing I still have the most problems with in the game, which is funny because the secret is when some dick is doing that is just hit them and keep hitting them because they're already out 60 stamina but I almost always fall for it.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Wicaeed posted:

It was the gayest thing I've ever seen.

hot

MysteriousStranger
Mar 3, 2016
My "vacation" is a euphemism for war tourism in Ukraine for some "bloody work" to escape my boring techie job and family.

Ask me about my warcrimes.

Wicaeed posted:

Saw a dude go like 65-5 with some sort of spear/bloodrush/armor combo. It was the gayest thing I've ever seen. Nobody could stop him outside of a lucky archer headshot.

The horse hitbox resetting your swing even when it's 100% done really needs to be fixed. As it stands now the horse is completely OP.

billhook/bloodrush/3/3/0 and you own horses for free

Babe Magnet
Jun 2, 2008

timn posted:

If they give the hooking ability to the halberd (which was explicitly designed for it in historical times!), I will personally kill every horsey man for you guys.

sadly I don't see it happening, as it would almost certainly pump the halberd from "might be the best frontline weapon in the game" to "is definitely the best frontline weapon in the game"



wish I could do a "chain/t1 under clothing" thing like a real Saracen but I'll have to settle for this to slay crusaders with

Babe Magnet fucked around with this message at 21:15 on May 29, 2019

timn
Mar 16, 2010
Hell they could increase the point cost to 12 in exchange and I'd happily run 1/2/0 armor + tenacious for it. The T1 hats look cooler than most of the T2 helmets anyway.

Even more so than horsey murder, I think the potential to use the halberd's huge length to hook people out of position in a standoff and into reach of your teammates would be amazing and also historically accurate:

https://www.youtube.com/watch?v=GsckeyktMS0

EDIT: In general that video has a lot of cool insights about how the weapons were used historically. You can see the same influences in the way team fights in Frontline play out tactically and why it's so effective to support your teammates by spamming thrust with a long polearm.

The extra funny thing to me is how many of the polearms in Mordhau including the halberd are significantly shorter than they actually were in history. If they were the right length in the game you would see Frontline dominated by polearms, which itself would also be historically accurate. The devs had to nerf the crap out of polearms so that swords could be viable battlefield weapons in their "historical fantasy" game. :v:

timn fucked around with this message at 22:21 on May 29, 2019

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
If any other weapon should be hooky like the billhook it should probably be warhammer alternative mode.

Mr. Bad Guy
Jun 28, 2006
I just started playing this over the weekend, and holy poo poo thank you to whoever was hyping up 3/3/3 Bloodlust + Arming Sword. Only way to play.

Zotix
Aug 14, 2011



Mr. Bad Guy posted:

I just started playing this over the weekend, and holy poo poo thank you to whoever was hyping up 3/3/3 Bloodlust + Arming Sword. Only way to play.

I've recently gone to 3/3/2 BL/ Arming/ Fire Proof. Because gently caress fire.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Mr. Bad Guy posted:

I just started playing this over the weekend, and holy poo poo thank you to whoever was hyping up 3/3/3 Bloodlust + Arming Sword. Only way to play.

:hfive: Welcome to the team

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


I just grinded a bunch in duel modes and have a sick enough 1v1 rapier now. Started branching out into the Frontline meta with my 3/2/1 3x Firepot Scavenger/Fire Resistant runner, where I madly rush around the map restocking on ammo and try to pick up whatever the gently caress the ashes leave behind. Good way to learn new weapons and draw the ire of ones opponents

Mr. Bad Guy
Jun 28, 2006

Zotix posted:

I've recently gone to 3/3/2 BL/ Arming/ Fire Proof. Because gently caress fire.

I could see myself trying this, but it'd be entirely dependent on finding a good looking set of T2 pants.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Mr. Bad Guy posted:

I could see myself trying this, but it'd be entirely dependent on finding a good looking set of T2 pants.

Brigandine

Zotix
Aug 14, 2011



The poo poo that says you got a kill, but doesn't actually give you a kill and doesn't trigger bloodlust is annoying as gently caress.

This game is going to become a major slog as more of the community becomes proficient in the toolkit, if they don't make changes. You can already see it in some matches. 2 toolkits can lockdown entire areas of the map, especially when you get outside of the actual play area and hole up. I've seen people hole up on the archer tower on mountain pass and it's basically impossible for them to die aside from some crazy counter archer bullshit. Barricades at the bottom, spikes at the top, with balista's up top.

Zotix fucked around with this message at 00:14 on May 30, 2019

Myrmidongs
Oct 26, 2010

Rocks can be flourished.

This changes everything.

TwingeCrag
Feb 6, 2007

I got a Phd in Badassery
Normally I'm a big ol swordlord, but I recently tried out the toolbox with a friend who also was engineering it up, and between twelve spikes and two mini ballista there was very little horsing around. Watching a horse very slowly hit the brakes and then get ganked by teammates is mad enjoyable, 10/10 would recommend again. It is also incredibly fun to dumpster people with an arming sword when they rush at your unarmored skull.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Rocks have no feint option 4/10 game, how am I gonna do the next level conditions without this

Major Isoor
Mar 23, 2011

Myrmidongs posted:

Rocks can be flourished.

This changes everything.

:aaaaa: What do you do with it? Spin it on your finger like a basketball, or something?
I'm at work and wanna know, but I know I'll forget if I wait until I get home before seeing for myself. :(

McSpanky
Jan 16, 2005






I have a dumb question:

How many heavy leg options are in the game?

I have a vague memory of there being more than three just after launch but I only have access to three now. I dismissed it as a glitch or something, however I just read a bug report in the official forums of someone who just had the same thing happen to them. :confuoot:

Delacroix
Dec 7, 2010

:munch:

timn posted:

If they give the hooking ability to the halberd (which was explicitly designed for it in historical times!), I will personally kill every horsey man for you guys.

The alt mode used to work like the billhook, they removed it for ~reasons~. Polearms need bracing, it's way too easy to flinch people out of attacks even in horse spear vs spear situations.

McSpanky
Jan 16, 2005






Shrinking the horsefield would be helpful too.

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Kerrzhe
Nov 5, 2008

wow, how is she so good at this game



(i'm not)

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