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Gonna have to be more specific than twirl I'm afraid.
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# ? May 29, 2019 07:32 |
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# ? Jun 8, 2024 08:52 |
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x,1?
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# ? May 29, 2019 07:49 |
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Saw a dude go like 65-5 with some sort of spear/bloodrush/armor combo. It was the gayest thing I've ever seen. Nobody could stop him outside of a lucky archer headshot. The horse hitbox resetting your swing even when it's 100% done really needs to be fixed. As it stands now the horse is completely OP.
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# ? May 29, 2019 09:46 |
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If they give the hooking ability to the halberd (which was explicitly designed for it in historical times!), I will personally kill every horsey man for you guys.
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# ? May 29, 2019 10:18 |
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I use rapier but I only slash with it. Die, by a billion cuts, knight fuckers!
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# ? May 29, 2019 10:53 |
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yall think flails will ever get put in to the game?
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# ? May 29, 2019 14:51 |
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Parachute posted:yall think flails will ever get put in to the game? As a "gently caress you shields" button? Maybe. It'd be nice. I also still want to know whoever didn't think Taiga would be unbalanced just by looking at the goddamn map, let alone playing it once or twice. Jesus. I want to see two or three of the legitimately great players go join a server and stack blue side to see if they can swing it.
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# ? May 29, 2019 15:15 |
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Ravenfood posted:As a "gently caress you shields" button? Maybe. It'd be nice. I was on the red losing end of a Taiga for the first time last night actually. Every time before I'd seen blue lose it was basically just a skill numbers issue, where blue could kill enough red dudes fast enough to push into and past the middle point. This team however continually sent multiple people of pretty decent to good skill levels to camp those big-rear end iron and wood barricades that red has to leap over to get to the middle point. I obviously don't know how coordinated this was but it was enough to get them through those barricades and allow them to camp even closer to red spawn. Ultimately we were able to get the middle point back but we never really got out of it and we lost on points. Mind you "just have a bunch of crazy murderers on your team" shouldn't be the only way to be able to win maps because they're completely poo poo.
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# ? May 29, 2019 15:42 |
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Ravenfood posted:I also still want to know whoever didn't think Taiga would be unbalanced just by looking at the goddamn map, let alone playing it once or twice. Jesus. I want to see two or three of the legitimately great players go join a server and stack blue side to see if they can swing it. Blue can absolutely win Taiga but it requires people to know to spawn at the furthest back point and take the logs over the river to get into the camp. Most people have no idea that there are so many ways into the camp and that they don't have to go through the meat grinder of the bridge. There is no reason they should know it, it's certainly not obvious, and it's definitely a poor design, but I don't think it will take a ton of tweaking to make it a viable map. Taiga and Camp can both be won by Blue, but only if Blue jumps out and puts their boots on Red's throat early. Blue wins or loses both maps in the first two minutes of the match. Blue can still lose at any point after that, as all it takes if for Red to take the middle point on either map and so begin the Blue cascade of failure, but for Blue to win, they need to start aggressive and hold their gains. It is immensely satisfying to win as Blue on both Camp and Taiga. Camp is a lot easier, and one or two people can swing the whole battle by carrying/escorting the gun powder to the towers. Taiga is a lost cause unless a decent sized group of experienced players decide to stack Blue.
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# ? May 29, 2019 15:44 |
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Well then, I stand corrected. Now I just need to get used to how long the flinch timer is because I keep trying to chamber and doing nothing because I'm still flinching so I just get hit. e: I've used that side path on Taiga and taken camp a few times, but even with five or six people there the entire red team just dogpiles the point and their run from spawn is a hell of a lot shorter than blue's is so attrition usually wins out fast. Ravenfood fucked around with this message at 16:06 on May 29, 2019 |
# ? May 29, 2019 15:53 |
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I kind of like Taiga’s imbalance just because it’s a good challenge.
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# ? May 29, 2019 16:27 |
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Ravenfood posted:Well then, I stand corrected. Now I just need to get used to how long the flinch timer is because I keep trying to chamber and doing nothing because I'm still flinching so I just get hit. Yeah, it's a million times easier for Red. I've seen like 400+ point swings, where Blue jumps out to an early lead by taking the camp and then loses camp when Red has 200 tickets and Blue has 600, and Blue loses horribly as people get tunnel vision on that one bridge and just get picked apart by archers and ballista.
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# ? May 29, 2019 16:28 |
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Runaktla posted:I kind of like Taiga’s imbalance just because it’s a good challenge. Tiaga is bad but I really think mountain pass or w/e is actually worse. The way reds points are set up just spirals out of control to the point at which they get bunkered and it's very hard to get out.
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# ? May 29, 2019 16:43 |
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i dont mind any most of the actual design of taiga but running across those logs and getting around the camp walls ove rand over and over is miserable. they just need to move the spawns a bit or make them slower but closer or something
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# ? May 29, 2019 16:45 |
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Zotix posted:Tiaga is bad but I really think mountain pass or w/e is actually worse. The way reds points are set up just spirals out of control to the point at which they get bunkered and it's very hard to get out. Mountain pass is tragically boring. I'd rather fight the good fight on Taiga.
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# ? May 29, 2019 16:48 |
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Runaktla posted:I kind of like Taiga’s imbalance just because it’s a good challenge. It's fun on red team as an archer, you can pretend like you're defending a davey crocket fort from native americans
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# ? May 29, 2019 17:07 |
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Orv posted:Gonna have to be more specific than twirl I'm afraid. https://clips.twitch.tv/EnjoyableBraveMosquitoPupper At about 11s in he does one. It might just be a horizontal into a stab.
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# ? May 29, 2019 17:14 |
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Glenn Quebec posted:Mountain pass is tragically boring. I'd rather fight the good fight on Taiga. I enjoy it because its a lot easier for one person to make a decent impact. A good, effective flank can take the point, which actually matters since its deadlocked.
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# ? May 29, 2019 17:16 |
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Motherfucker posted:I'd totally be down for a tourny gamemode where you run around throwing axes at targets, jousting, getting into punchups and swordfights while peasents throw crap at you and boo you. The peasant perk should enable turds as a weapon just like horde bots have. poo poo flinging duel, who's down
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# ? May 29, 2019 17:23 |
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Zotix posted:https://clips.twitch.tv/EnjoyableBraveMosquitoPupper That looks like a left strike feint into a left overhead feint into a right overhead. You can feint very very quickly one after the other and it's the thing I still have the most problems with in the game, which is funny because the secret is when some dick is doing that is just hit them and keep hitting them because they're already out 60 stamina but I almost always fall for it.
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# ? May 29, 2019 17:26 |
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Wicaeed posted:It was the gayest thing I've ever seen. hot
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# ? May 29, 2019 18:49 |
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Wicaeed posted:Saw a dude go like 65-5 with some sort of spear/bloodrush/armor combo. It was the gayest thing I've ever seen. Nobody could stop him outside of a lucky archer headshot. billhook/bloodrush/3/3/0 and you own horses for free
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# ? May 29, 2019 19:22 |
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timn posted:If they give the hooking ability to the halberd (which was explicitly designed for it in historical times!), I will personally kill every horsey man for you guys. sadly I don't see it happening, as it would almost certainly pump the halberd from "might be the best frontline weapon in the game" to "is definitely the best frontline weapon in the game" wish I could do a "chain/t1 under clothing" thing like a real Saracen but I'll have to settle for this to slay crusaders with Babe Magnet fucked around with this message at 21:15 on May 29, 2019 |
# ? May 29, 2019 20:45 |
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Hell they could increase the point cost to 12 in exchange and I'd happily run 1/2/0 armor + tenacious for it. The T1 hats look cooler than most of the T2 helmets anyway. Even more so than horsey murder, I think the potential to use the halberd's huge length to hook people out of position in a standoff and into reach of your teammates would be amazing and also historically accurate: https://www.youtube.com/watch?v=GsckeyktMS0 EDIT: In general that video has a lot of cool insights about how the weapons were used historically. You can see the same influences in the way team fights in Frontline play out tactically and why it's so effective to support your teammates by spamming thrust with a long polearm. The extra funny thing to me is how many of the polearms in Mordhau including the halberd are significantly shorter than they actually were in history. If they were the right length in the game you would see Frontline dominated by polearms, which itself would also be historically accurate. The devs had to nerf the crap out of polearms so that swords could be viable battlefield weapons in their "historical fantasy" game. timn fucked around with this message at 22:21 on May 29, 2019 |
# ? May 29, 2019 22:03 |
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If any other weapon should be hooky like the billhook it should probably be warhammer alternative mode.
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# ? May 29, 2019 22:09 |
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I just started playing this over the weekend, and holy poo poo thank you to whoever was hyping up 3/3/3 Bloodlust + Arming Sword. Only way to play.
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# ? May 29, 2019 22:31 |
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Mr. Bad Guy posted:I just started playing this over the weekend, and holy poo poo thank you to whoever was hyping up 3/3/3 Bloodlust + Arming Sword. Only way to play. I've recently gone to 3/3/2 BL/ Arming/ Fire Proof. Because gently caress fire.
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# ? May 29, 2019 22:42 |
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Mr. Bad Guy posted:I just started playing this over the weekend, and holy poo poo thank you to whoever was hyping up 3/3/3 Bloodlust + Arming Sword. Only way to play. Welcome to the team
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# ? May 29, 2019 22:51 |
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I just grinded a bunch in duel modes and have a sick enough 1v1 rapier now. Started branching out into the Frontline meta with my 3/2/1 3x Firepot Scavenger/Fire Resistant runner, where I madly rush around the map restocking on ammo and try to pick up whatever the gently caress the ashes leave behind. Good way to learn new weapons and draw the ire of ones opponents
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# ? May 29, 2019 22:52 |
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Zotix posted:I've recently gone to 3/3/2 BL/ Arming/ Fire Proof. Because gently caress fire. I could see myself trying this, but it'd be entirely dependent on finding a good looking set of T2 pants.
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# ? May 29, 2019 23:17 |
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Mr. Bad Guy posted:I could see myself trying this, but it'd be entirely dependent on finding a good looking set of T2 pants. Brigandine
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# ? May 29, 2019 23:19 |
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The poo poo that says you got a kill, but doesn't actually give you a kill and doesn't trigger bloodlust is annoying as gently caress. This game is going to become a major slog as more of the community becomes proficient in the toolkit, if they don't make changes. You can already see it in some matches. 2 toolkits can lockdown entire areas of the map, especially when you get outside of the actual play area and hole up. I've seen people hole up on the archer tower on mountain pass and it's basically impossible for them to die aside from some crazy counter archer bullshit. Barricades at the bottom, spikes at the top, with balista's up top. Zotix fucked around with this message at 00:14 on May 30, 2019 |
# ? May 29, 2019 23:34 |
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Rocks can be flourished. This changes everything.
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# ? May 30, 2019 00:29 |
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Normally I'm a big ol swordlord, but I recently tried out the toolbox with a friend who also was engineering it up, and between twelve spikes and two mini ballista there was very little horsing around. Watching a horse very slowly hit the brakes and then get ganked by teammates is mad enjoyable, 10/10 would recommend again. It is also incredibly fun to dumpster people with an arming sword when they rush at your unarmored skull.
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# ? May 30, 2019 00:39 |
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Rocks have no feint option 4/10 game, how am I gonna do the next level conditions without this
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# ? May 30, 2019 00:57 |
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Myrmidongs posted:Rocks can be flourished. What do you do with it? Spin it on your finger like a basketball, or something? I'm at work and wanna know, but I know I'll forget if I wait until I get home before seeing for myself.
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# ? May 30, 2019 01:01 |
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I have a dumb question: How many heavy leg options are in the game? I have a vague memory of there being more than three just after launch but I only have access to three now. I dismissed it as a glitch or something, however I just read a bug report in the official forums of someone who just had the same thing happen to them.
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# ? May 30, 2019 05:28 |
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timn posted:If they give the hooking ability to the halberd (which was explicitly designed for it in historical times!), I will personally kill every horsey man for you guys. The alt mode used to work like the billhook, they removed it for ~reasons~. Polearms need bracing, it's way too easy to flinch people out of attacks even in horse spear vs spear situations.
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# ? May 30, 2019 05:41 |
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Shrinking the horsefield would be helpful too.
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# ? May 30, 2019 05:48 |
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# ? Jun 8, 2024 08:52 |
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wow, how is she so good at this game (i'm not)
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# ? May 30, 2019 06:17 |