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Yeah, going ballistic is a much better way of getting around a planet than atmospheric fight. If your destination is more than 30 or 40 seconds of flight away it's faster to just go straight up until you're in space, aim at your target, and pulse back down. And yes sentinel ships exist. At least it's possible to escape them now. For the longest time if you were wanted at all and went into space they would literally hunt you forever unless you could get to a station. Since you can't use pulse in combat this really loving sucked. There's also sentinel capital ships that show up if you have 4 stars while in space, and they're the only thing in the game that's still legitimately threatening even if you have a maxed out combat ship.
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# ? May 21, 2019 16:20 |
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# ? May 23, 2024 21:11 |
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Powershift posted:the rift s just came out today, but i want to try it first because even Palmer Luckey, the dude who started it, said that he can't even use it comfortable because of it's non-adjustable IPD. People with IPD of 170 have said it was fine for them. I'm at 64mm so basically the middle of the sweet spot, so I'm not worried about it personally. I'm not sure he even tried the thing, he was just going off the raw numbers and past experience. Of course they changed my arrival date from today, with tracking number, to Friday now, so I have to wait.
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# ? May 21, 2019 17:52 |
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Hamelekim posted:People with IPD of 170 have said it was fine for them.
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# ? May 21, 2019 18:56 |
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lol, oh yeah, I mean 70mm not 170mm.
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# ? May 21, 2019 19:10 |
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Remember Luckey was also canned from Oculus, so him taking digs at the Rift S isnt the end of the world
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# ? May 21, 2019 19:38 |
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I remember staying just ahead of a space sentinel for ages because I’d pulsed away, and then it caught up to me in the middle of nowhere. I had to stay full thrusters for about 20 minutes until I reached the nearest planet so I could enter the atmosphere. It was like a personal TLJ.
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# ? May 21, 2019 20:44 |
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Powershift posted:the rift s just came out today, but i want to try it first because even Palmer Luckey, the dude who started it, said that he can't even use it comfortable because of it's non-adjustable IPD. The Rift S has software based IPD adjustment, so you're not completely hosed. Is anyone on the Vulkan build of the game? I just switched over to it and I'm seeing absolutely no performance gains at all.
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# ? May 21, 2019 20:53 |
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AFAIK it's really only better if you're on AMD hardware.
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# ? May 21, 2019 21:46 |
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Oh, well RIP.
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# ? May 21, 2019 21:55 |
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I use NVidia and Vulkan works better in Doom at least; haven't tried it in NMS. Afaik, Vulkan also helps game performance when your system has a good video card, but a not so new CPU. It puts more strain on the gfx card so those folks get better performance. So if you're CPU and vid card are solid, it's probably diminishing returns. I could be way off base on that one though.
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# ? May 21, 2019 21:56 |
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Agent355 posted:Thought I'd give the game a chance since it's half off and w/e, man this tutorial is some painful garbage. I just got this during the Steam sale, and my first thought was similar: why am I building a base in an exploration game that's so vast? It turns out that it's handy for a number of reasons. No matter where it is, you can always teleport back to it, and then just port back to where you came from, no matter how far off. It's like making your own save points. Also do all the base quests because that's how you get a shitload of critical technologies and blueprints. Many of the "where do I find X blueprint" questions have the answer "by doing the base quests." I'm enjoying the game most at the moment because no matter what goal I have when I sit down to play, or what mission I'm trying to complete, situations emerge naturally from the core gameplay that shift my focus indefinitely. "Just need to find some Solar Vine, wait, is that a crashed ship??? And it's so much nicer than mine - OK from this point I'm all about that ship." Hot tip: this goes against the post earlier in the thread, but drop pods become quite useful once your cargo slots start costing millions of units. The repair ingredients are easy as poo poo to come by and then the slot is free. Also you can never have enough Chromatic Metal.
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# ? May 28, 2019 16:44 |
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Anyone playing this on Xbox? Is it the same version as what's on Steam?
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# ? May 28, 2019 19:38 |
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Scruffpuff posted:I'm enjoying the game most at the moment because no matter what goal I have when I sit down to play, or what mission I'm trying to complete, situations emerge naturally from the core gameplay that shift my focus indefinitely. "Just need to find some Solar Vine, wait, is that a crashed ship??? And it's so much nicer than mine - OK from this point I'm all about that ship." I also bought this during the sale and I have the same experience with finding a lot of stuff. I lost the location of one drop pod because I happened to rely on just marking it in the.. uh, scanner/visor? Then I flew off to gather materials to repair it and somehow the small bookmark got lost. Next time I found one I built a base computer next to it instead, since I haven't found/unlocked enough for beacons yet. By the way, can anyone confirm that if I use the signal booster on a bunch of navigation data, the HUD will only remember the most recent 5 or so? Edit: I was able to scam a seller out of the ship I traded to him: My starter ship was on the pod next to the one I wanted to buy. I talked to him and compared the 2 ships, then selected the trade-option (and pay 1.5 m difference or so). Immediately after that transaction was completed, I looked at my old ship which was now abandoned for some reason. I pressed E on it and I again got to talk to the guy who got it from me. I compared the 2 ships and the option to "Buy and add to collection" was present at a cost of 0, so I did. Mongolian Queef fucked around with this message at 11:54 on May 29, 2019 |
# ? May 29, 2019 11:50 |
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How's that guy gonna get home now
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# ? May 29, 2019 16:01 |
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slicing up eyeballs posted:How's that guy gonna get home now If he just follows the tutorial, he'll figure it out.
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# ? May 29, 2019 17:19 |
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I'm stuck in the tutorial. I've been to the space station and started my base but the game wants me to go to some red beacon? I get to the planet, head for the beacon for 10 (real) minutes and never get there. Hit the space bar and it says the pulse engines are offline due to atmospheric interference. All help appreciated.
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# ? May 29, 2019 23:46 |
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If you have to travel a long distance around a planet, it’s way faster to bounce out of the atmosphere entirely and fly around it in space. Head up until your speed stabilizes in the 2000s and you should be able to activate the faster drives.
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# ? May 30, 2019 00:15 |
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I need cobalt. Where can I get it? Traders and exchanges don’t have enough or too expensive for my early game and I need it for a drop pod I found. Also, antimatter housing. I need that to be able to warp to other systems. Easy way to find it? Note I haven’t found a blueprint to make one.
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# ? May 30, 2019 00:40 |
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Cobalt is a naturally occurring resource. Some planets have large deposits, others will have smaller rocks containing cobalt in or near caves.
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# ? May 30, 2019 00:41 |
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Yeah it's usually in caves. If you find a planet with subterranean relics, those things give vortex cubes and tetracobalt when collected. The cubes are just for selling, but the tetracobalt refines into a good chunk of cobalt. As far as the antimatter housing, I'm pretty sure you get that blueprint for doing one of the early storyline or tutorial quests, don't you?
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# ? May 30, 2019 00:48 |
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Angry Diplomat posted:Yeah it's usually in caves. If you find a planet with subterranean relics, those things give vortex cubes and tetracobalt when collected. The cubes are just for selling, but the tetracobalt refines into a good chunk of cobalt. It didn’t appear in my inventory crafting menu when I got to where I am now. I’ve done some base building to the point I need a science dude who is in another system.
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# ? May 30, 2019 00:52 |
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Do the PC players find the controls better for controller than mouse and keyboard? I am using M&K and have found a lot of the menus and ship navigation kinda suck. Also, when building I notice there is no option to move something. I am assuming I am refunded in some way when I scrap something I've built so I can move stuff. Working my way through the base tutorial and was annoyed that the storage containers didn't seem to snap to the floors/walls I had made.
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# ? May 30, 2019 01:23 |
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graynull posted:Do the PC players find the controls better for controller than mouse and keyboard? I am using M&K and have found a lot of the menus and ship navigation kinda suck. I use controllers exclusively on the PC version. It was made for it. You have to scrap to move objects you build. You're refunded the build cost.
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# ? May 30, 2019 01:50 |
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graynull posted:Do the PC players find the controls better for controller than mouse and keyboard? I am using M&K and have found a lot of the menus and ship navigation kinda suck. I use controller on PC. This is a “lean back and relax” Kinda game so mouse and keyboard don’t feel right.
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# ? May 30, 2019 02:13 |
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I also use a controller but I use a mouse for menuing because christ it's bad enough as it is.
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# ? May 30, 2019 03:00 |
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8-bit Miniboss posted:It didn’t appear in my inventory crafting menu when I got to where I am now. I’ve done some base building to the point I need a science dude who is in another system. add me to pc players who use a controller because the menu system is awful any other way.
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# ? May 30, 2019 03:05 |
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haveblue posted:If you have to travel a long distance around a planet, it’s way faster to bounce out of the atmosphere entirely and fly around it in space. Head up until your speed stabilizes in the 2000s and you should be able to activate the faster drives. I wonder if hardware limitations prevent letting us fly at Mach speed while close to the surface. I would love the ability to do that, too really fly around a planet without taking literally an hour or two.
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# ? May 30, 2019 03:30 |
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I use controller for vehicles and mouse and keyboard for on foot and for most menu stuff.
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# ? May 30, 2019 04:29 |
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The official Steam Controller bindings worked really well for NMS for a while but in one update they forgot to bind anything to "ok" on the main menu so you couldn't launch a game. There were also loads of little issues with navigating around the trade windows so I eventually just switched back to standard controller bindings.
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# ? May 30, 2019 10:19 |
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VR WHEN Sean give it to us you coward
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# ? May 30, 2019 15:13 |
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Sean doesn't have time for the likes of you.
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# ? May 31, 2019 11:13 |
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8-bit Miniboss posted:It didn’t appear in my inventory crafting menu when I got to where I am now. I’ve done some base building to the point I need a science dude who is in another system. I think base building was a side quest, can you continue the main story quest again from the menu? it takes annoyingly long to learn to craft it.
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# ? May 31, 2019 15:17 |
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Winkle-Daddy posted:I think base building was a side quest, can you continue the main story quest again from the menu? it takes annoyingly long to learn to craft it. Sigh, I got tutorial'd hard. It wants me to find antimatter fuel from a unknown signal rather than recognize the one that is already in my inventory. God dammit. Thanks.
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# ? May 31, 2019 20:19 |
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Jim Silly-Balls posted:VR WHEN I wonder if moving to VR will force the game to do things at a grander and more consistent scale?
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# ? Jun 7, 2019 18:51 |
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I always thought the stations seemed right size-wise. They are absolutely gargantuan if you try to fly around them with no booster or light thrust.
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# ? Jun 7, 2019 18:58 |
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There is a limit to the distance you can perceive in VR, beyond a certain point there's less parallax than the distance between pixels so there's no depth effect and your eyes focus to infinity. Stations in space will probably be well beyond that point so it might not even look weird. I think what I'm most looking forward to in VR is landing on a freighter, especially the wide battleship ones. Least, the way your ship spins around on every landing pad
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# ? Jun 7, 2019 19:33 |
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haveblue posted:There is a limit to the distance you can perceive in VR, beyond a certain point there's less parallax than the distance between pixels so there's no depth effect and your eyes focus to infinity. Stations in space will probably be well beyond that point so it might not even look weird. Your brain expects that sort of movement and accepts it as long as you are sitting down I find. It's why you can fly in a plane in VR and be fine. But start spinning around like that standing and you will get sick. The sense of scale is really going to make exploration more enjoyable. The size of creatures, plants, planets, and caves will really add to the enjoyment of the game in VR.
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# ? Jun 7, 2019 20:10 |
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I hope there's some environment interaction too, like picking things up manually and stuff. I wouldn't expect it since it's not really in the base game but I love that stuff in VR when there's a nice physics engine and you can pick stuff up, look at it and throw it around. At least shooting will be something pretty neat that I rarely if ever do in the base game.
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# ? Jun 7, 2019 20:19 |
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https://twitter.com/nomanssky/status/1139255142744829952?s=21
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# ? Jun 14, 2019 03:09 |
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# ? May 23, 2024 21:11 |
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Next they should crowdfund some gameplay. What a lovely loving industry when you have to be thankful a company didn't abandon or sell DLC for their early access game.
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# ? Jun 14, 2019 04:05 |