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Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I need help: the Rubicon Rocket has landed and is demanding 200 metal. I can't supply 200 metal so I'm basically being starved of metal until it's full, which is going to be a very long time. Can I make it go away or unload it or just ignore it until I'm in a position to supply 200 metal?

e: Yup, my colony is dying due to lack of metals for repair and I can't stop my drones from loading the rocket instead of repairing things that keep my guys alive and I've already hosed with the priority settings. This is obnoxiously dumb.

Walton Simons fucked around with this message at 23:09 on May 29, 2019

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WithoutTheFezOn
Aug 28, 2005
Oh no
Can you set the rocket priority to Low?

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Already done, but even then, the drones will fill the rocket so I don't have anything left when poo poo breaks.

e: Turns out I have an autosave from about 20 minutes before I called the rocket in so I'll just go from there.

Walton Simons fucked around with this message at 23:49 on May 29, 2019

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Newb here. I am making rare metals but they are going in my rockets I guess? And then the rocket doesn't want to launch. What am I supposed to be doing? They are shown as 'waiting to export'. What does that mean?

GuardianOfAsgaard
Feb 1, 2012

Their steel shines red
With enemy blood
It sings of victory
Granted by the Gods

Mayveena posted:

Newb here. I am making rare metals but they are going in my rockets I guess? And then the rocket doesn't want to launch. What am I supposed to be doing? They are shown as 'waiting to export'. What does that mean?

By default your rare metals will be loaded on to rockets for export yeah, you can disable that with a button at the top near the launch button. If it's not launching it's probably not got enough fuel, you need 50 by default to launch.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I feel like I'm fighting with the game a lot rather than playing it. I've had the rocket issues, I'm forever manually ordering stuff from full stockpiles around when there have been drones idling for days (it's not like there's a cost to distributing stuff, my stockpile is well over the desired quantity I set so just do it) and the absolute loving dumbest thing is that earthsick colonists will only get on rockets that land after they've become earthsick.

So I've made a newb mistake and not fitted my dome out enough, fair enough, I'm happy to take a hit for my mistake. It's pretty annoying that I need to get comfort up to 70 in order to cure them since I need manned buildings for that and these doofuses are taking up all my space/food. It feels very catch 22-ish but whatever, I should have planned better. I need these guys off Mars because they're just eating food and doing nothing. There's a fueled rocket leaving for Earth any minute and I can't put them on that. It's so dumb.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

One thing I missed when I was new is that you start with two rockets, the second one is chilling on Earth at the start. You could send that one in if you haven't already so your earthsick colonists will jump on when it lands, faster than waiting for the rocket you have on Mars to get to Earth and back.

Your resource issue sounds like wherever your materials are supposed to go is out of range of the drone hub(s) that are in range of the materials. Make sure you have drone hub coverage over both and that they have some overlap, and put a depot down in the overlap. The drones at the stockpile should drop some to the new depot, and the drones at the construction or maintenance site should come pick them up.

Wafflecopper fucked around with this message at 01:28 on May 30, 2019

Speedball
Apr 15, 2008

Vando posted:

Started a Chaos Theory game as Brazil. On sol 5 I got the invention event that reveals a wonder tech with a 50% discount and well now I'm looking at a sol 7 mohole and I think this might be easy mode?

Going through my first Chaos Theory game right now and while certain basic techs like farms are out of reach (whyyyy) I did get a Space Elevator very early on, and since I'm playing as Blue Sun I'm freaking cleaning house money-wise. (the money achivement somehow has not poppped for me yet, though....)

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
I've been playing with most of the difficult rules, so max disasters, no new colonists after your initial batch, chaos theory, renegades everywhere, 3x rocket travel time, increasing resource import costs, no food imports from earth...oof it is rough. Cold waves are my mortal enemy because half the time you do not get subsurface heaters for ages. This means your power supply has to be able cope for the whole time. It takes a long time for your colony to ramp up out of the risky initial phase because you only have natural birth rates and it's hard to get the manufacturing base up in time before you run out of credits to cover your missing advanced resources. My only concession to myself has been that I gave myself the prefab colony to set up.

I might play a slightly easier set of rules soon just to actually get to see the new stuff! The Project Laika ranches are great though, as you can get decent food production if you are unlucky with your farm tech placement in the biological path.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

GuardianOfAsgaard posted:

By default your rare metals will be loaded on to rockets for export yeah, you can disable that with a button at the top near the launch button. If it's not launching it's probably not got enough fuel, you need 50 by default to launch.

I have enough fuel. The game tells me I’ll lose the metals if I launch. I want $ for my metals, how do I do that?

Gadzuko
Feb 14, 2005

Mayveena posted:

I have enough fuel. The game tells me I’ll lose the metals if I launch. I want $ for my metals, how do I do that?

If it's saying that cargo will be lost when you click the launch button, it means something other than rare metals and fuel is loaded onto the rocket. Usually it's leftovers from a previous supply mission that haven't been offloaded yet. Check and see what's loaded, build an appropriate depot and offload whatever cargo is waiting, then it should be able to launch normally and will give you the funding for the rare metals once it reaches earth.

Dareon
Apr 6, 2009

by vyelkin

Mechanical Ape posted:

Creeping is the simpler strategy before you get shuttles, but sometimes necessity wins out, like if you don’t have a metal or rare metal deposit in your starting area. So it depends.

Done and done.



That's not as ridiculous as it seems, I got the Heirloom event early on which gave me Superior Pipes and Cables. Now, what is ridiculous is that big empty area with no resources or deposits. That used to be a canyon network full of jagged rocks.

Speedball
Apr 15, 2008

So I got the dark breakthrough technology, CLONING in my last game and decided to try it out. Takes a hell of a lot of staff to pump out clones regularly, but the result is manually making your own Martianborn who mature rapidly (and sadly die of old age by 45 sols). I'm not sure but I think they graduate school faster than other Martianborn do even with Ingenuity researched.

Eventually I got Soylent Green as well and let me tell you, combining that with a short-lived high-turnover population meant that I had quite some good food, haha.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
Does calling down a meteor storm give more nice things than a regular meteor storm?

Sanguinaire
Feb 10, 2003
Yes, a decent spread of metals and polymers spread over the impact area, which is hopefully not your base. I think the tool tip mentions rare metals but I never saw any.

Boksi
Jan 11, 2016

Speedball posted:

So I got the dark breakthrough technology, CLONING in my last game and decided to try it out. Takes a hell of a lot of staff to pump out clones regularly, but the result is manually making your own Martianborn who mature rapidly (and sadly die of old age by 45 sols). I'm not sure but I think they graduate school faster than other Martianborn do even with Ingenuity researched.

Eventually I got Soylent Green as well and let me tell you, combining that with a short-lived high-turnover population meant that I had quite some good food, haha.

Is there a better combination of breakthrough techs than those two? :allears:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Sanguinaire posted:

Yes, a decent spread of metals and polymers spread over the impact area, which is hopefully not your base. I think the tool tip mentions rare metals but I never saw any.

It is totally worth having your MDS up and running before calling the meteors, especially if you have a spreadout base as the meteors arrive over a wide area and can really ruin your day. Source: day ruined.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Boksi posted:

Is there a better combination of breakthrough techs than those two? :allears:

Eternal Fusion and Superconducting Computing, but that's just boring good and not "Rimworld-level psychopathy" good.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Boksi posted:

Is there a better combination of breakthrough techs than those two? :allears:

Cloning and Forever young - loses any drawback of clones
Positronic brain and Printed Electronics - robot colonists, mass produced from scrap metal

explosivo
May 23, 2004

Fueled by Satan

I'm scraping the bottom of the barrel in my game but still chugging along. I'm making electronics and machine parts but not fast enough so I have to import them for maintenance, but I'm just earning enough money to go broke getting supplies and having to wait until the next export of rare metals to be able to buy another shipment.

I am just now starting to get my poo poo together w/r/t domes though after reading that guide on reddit. I made an old folks/kids dome and suddenly discovered I had like 50 people in my colony that were out of the workforce and clogging up my working domes. Seriously that thing filled up so fast with geriatrics. I also just started being able to plant grass so I don't really want to start a new game but it might be better at this point to start anew with the knowledge I now have.

Edit: I know you eventually get a factory that uses them as a resource but before then do people generally just build dozens of rock formations to get rid of their piles of waste rock?

explosivo fucked around with this message at 15:34 on May 30, 2019

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
deleted

Boksi
Jan 11, 2016

Guildencrantz posted:

Eternal Fusion and Superconducting Computing, but that's just boring good and not "Rimworld-level psychopathy" good.

Pyromancer posted:

Cloning and Forever young - loses any drawback of clones
Positronic brain and Printed Electronics - robot colonists, mass produced from scrap metal

Sure, mechanically those are great, but you can't have them eat each other that way.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

explosivo posted:

Edit: I know you eventually get a factory that uses them as a resource but before then do people generally just build dozens of rock formations to get rid of their piles of waste rock?

Just leave them in a storage lot until you get the Carbonate burner terraforming doodad or the concrete converter. No need to actually do anything with the stuff.

explosivo
May 23, 2004

Fueled by Satan

Aethernet posted:

Just leave them in a storage lot until you get the Carbonate burner terraforming doodad or the concrete converter. No need to actually do anything with the stuff.

The problem I have though is all of my storage lots get filled up over time because I haven't been able to research the Carbonate burner tech yet. I am close now though so I'll probably just make a beeline towards that so I don't have to keep using the rocks up to clear up more space in the storage lots.

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.

Dareon posted:

Done and done.



That's not as ridiculous as it seems, I got the Heirloom event early on which gave me Superior Pipes and Cables. Now, what is ridiculous is that big empty area with no resources or deposits. That used to be a canyon network full of jagged rocks.

That big empty area could be a good place for a wind or solar farm. Or for lichens and other terraforming plants, maybe, I dunno, I haven't gotten far into terraforming myself.

I don't see any grocers in your domes -- one or two might be a good investment since those are cheap to build, easy to staff, and the only way in the early game to scratch colonists' shopping itches. Seriously, peeps just love their grocery shopping.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

explosivo posted:

The problem I have though is all of my storage lots get filled up over time because I haven't been able to research the Carbonate burner tech yet. I am close now though so I'll probably just make a beeline towards that so I don't have to keep using the rocks up to clear up more space in the storage lots.

Just make more storage lots

DOCTOR ZIMBARDO
May 8, 2006
I like Mars slowly filling up with trash and garbage, I don’t even like reclaiming broken buildings or rovers. Although it would obviously run counter to the generally utopian aesthetic of the game (which is a nice breath of fresh air in the dreary twenty-teens), I would be intrigued by mechanics that made sustainability more of a concept. Give buildings hard levels of depreciation, include waste air and water (helpful or indifferent to terraforming at first but capable of tilting things the wrong way if you go too far). All those little boxes that the colony resources fit in have to be made somewhere...

CLAM DOWN
Feb 13, 2007




DOCTOR ZIMBARDO posted:

I like Mars slowly filling up with trash and garbage, I don’t even like reclaiming broken buildings or rovers. Although it would obviously run counter to the generally utopian aesthetic of the game (which is a nice breath of fresh air in the dreary twenty-teens), I would be intrigued by mechanics that made sustainability more of a concept. Give buildings hard levels of depreciation, include waste air and water (helpful or indifferent to terraforming at first but capable of tilting things the wrong way if you go too far). All those little boxes that the colony resources fit in have to be made somewhere...

One of my games I didn't clean up any garbage, rock piles, abandoned/dead structures, etc. I'd like to think I was just emulating Detroit.

Demiurge4
Aug 10, 2011

CLAM DOWN posted:

One of my games I didn't clean up any garbage, rock piles, abandoned/dead structures, etc. I'd like to think I was just emulating Detroit.

The only reason I research decomisison protocols is because I can't clear stuff out of domes without it. I do wish it didn't auto-default to clearing the shells though, I love having the ruined remnants of my early concrete extractors hanging around and I build monuments near them.

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
You people are weird.

Remember, a Green Mars is a Clean Mars!

OwlFancier
Aug 22, 2013

I mean technically you're just polluting mars to make it more like earth.

Platonicsolid
Nov 17, 2008

OwlFancier posted:

I mean technically you're just polluting mars to make it more like earth.

Better than polluting Earth to make it more like Venus.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Yeah this expansion is lacking mechanics for if you keep running your GHG plants/thickening the atmosphere/diffusing more moisture.

Turn Green Mars into a 100% smogged-in waterworld!

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Demiurge4 posted:

The only reason I research decomisison protocols is because I can't clear stuff out of domes without it. I do wish it didn't auto-default to clearing the shells though, I love having the ruined remnants of my early concrete extractors hanging around and I build monuments near them.

Just press delete (the hotkey) and it will only trigger the salvage. The script that auto-deletes the shell as well when you press the button was added later.

Willie Tomg
Feb 2, 2006

Speedball posted:

So I got the dark breakthrough technology, CLONING in my last game and decided to try it out. Takes a hell of a lot of staff to pump out clones regularly, but the result is manually making your own Martianborn who mature rapidly (and sadly die of old age by 45 sols). I'm not sure but I think they graduate school faster than other Martianborn do even with Ingenuity researched.

Eventually I got Soylent Green as well and let me tell you, combining that with a short-lived high-turnover population meant that I had quite some good food, haha.

oh my god I had access to this combo for like 4500 research early on and it never even crossed my mind lmao welp time to rework some of the older domes.

e; Also I guess there was a patch overnight which fixed a lot of the weirdness, including the stuff surrounding Open Farms. So that's nice.

Willie Tomg fucked around with this message at 19:51 on May 30, 2019

Dareon
Apr 6, 2009

by vyelkin

Mechanical Ape posted:

That big empty area could be a good place for a wind or solar farm. Or for lichens and other terraforming plants, maybe, I dunno, I haven't gotten far into terraforming myself.

I don't see any grocers in your domes -- one or two might be a good investment since those are cheap to build, easy to staff, and the only way in the early game to scratch colonists' shopping itches. Seriously, peeps just love their grocery shopping.

My earthsickness problem was partly that (Although most of the complaints were about a lack of luxury), and partly the old Tropico problem where all my nonspecialists were in college and afterward no one would go back to tending bar.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Goddamn. I got some green crystal mystery, as a Japanese inventor run. sweet, free rare metals! My drones and power supplies are getting killed daily by dust devils.

Willie Tomg
Feb 2, 2006
confirmed: The new patch whips rear end and everything works more or less like you'd think it should except for forestation plants stopping at 40% (which I'd echo: is odd. that's an odd place for forests to stop pollinating the planet without space rocket aid).

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Willie Tomg posted:

confirmed: The new patch whips rear end and everything works more or less like you'd think it should except for forestation plants stopping at 40% (which I'd echo: is odd. that's an odd place for forests to stop pollinating the planet without space rocket aid).

The moment I found out about that, I went and got a mod for it.

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Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?
I've got this weird problem that made the children's dome seem to stop working.

I have multiple domes and a children's dome.

I made the children's dome only want children and seniors (thought it would be a good place for them) and made all other domes not want children or seniors.

I have free space in both the nurseries and homes in the children's dome but children won't go there and I can't figure out why.

It got to the point where I just said to hell with it and built a school and playground in every dome. Talk about inefficient but I don't want a colony of idiots.

Also, I have the children's dome set to not prefer any specialization including "no specialization" but the youths won't leave the children's dome and go to my university dome.

Thing is, this used to work so I don't know what the problem is. Any ideas?

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