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I have Soylent Green and Project Phoenix. Imagine living in a society where when you die, maybe you'll be resurrected. But maybe you'll be lunch.
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# ? May 31, 2019 05:26 |
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# ? May 31, 2024 15:25 |
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Mechanical Ape posted:I have Soylent Green and Project Phoenix. No it's when you die you will be lunch. Maybe you'll come back for a serving of yourself.
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# ? May 31, 2019 05:33 |
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Vasler posted:I've got this weird problem that made the children's dome seem to stop working. So at least one way that people do this is not by encouraging children to go to the children's dome, but banning them from every other dome in your colony. Promoting a colonist trait has colonists prefer those domes when they move, but banning colonist traits forces matching colonists to actually leave and make that evaluation. I think some rogue dome is harboring the children, keeping them from being kicked out in a vac suit to make the long trek to their new home (at age 0)... Maybe that dome even has better comfort and services than your designated dome, proving even more attractive than your age trait promotion? This whole setup is super weird and it's great. I have a children's dome where there are 'grocers' with no workers, so there's just a dumping zone in the middle of the dome that the kids can eat from, and a mess of jungle gyms and automated school facilities. I assume it gets pretty tribal in there...
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# ? May 31, 2019 05:40 |
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Boksi posted:Is there a better combination of breakthrough techs than those two? Service Drones as USA (so I had malls that satisfied EVERY need) was pretty baller. Visually I'm still the most a fan of Japan because I love them wasp drones....
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# ? May 31, 2019 05:47 |
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Speedball posted:Service Drones as USA (so I had malls that satisfied EVERY need) was pretty baller. Wasp drones and having worker-free mines is pretty awesome. The extra bonus for specialists can get pretty crazy. Japan is both the faction you don't want to start out with the "No specialists" rule and the one that you do want to since they get a free university prefab when they place 1x each polymer, microchip and engineer factory (and the small ones count).
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# ? May 31, 2019 05:59 |
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I have a feeling I knew the answer to this way back when, but do unemployed people only switch domes if they’re homeless? That’s the only reason I can think of that they’re not moving.
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# ? May 31, 2019 06:03 |
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I managed to bring back an essentially dead colony last night while people were suffocating, freezing, starving, and out of water due to a lack of machine parts to maintain my power grid. I rebounded at the 11th hour after losing about 50 colonists with some strategic shipments from earth to get the basics back online to end up where I am now making an immense profit and making enough mats to maintain relative self-sufficience. I ran the colony very thin by making too many domes, not enough food production, and accidentally shoving most of my no-spec colonists into a university dome which emptied out my plants as my last rare metals mine at the time dried up at the worst possible moment. It felt real good to pull it off by planning for the least amount of deaths and ordering what I could from earth with the tiny amount of money I was making from my exports to get the essentials back online to jumpstart the colony again. I had even taken a screenshot of the colony to save because I knew there was no possible way to turn it around at that point. The future of the colony will be built on the bones of those who gave their lives to support the ones who decided to tough it out
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# ? May 31, 2019 16:14 |
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Oh boy. Thanks to a fortuitous set of circumstances and getting one of the best early game events, I just dropped the Mohole on Sol 38. This is going to be a wonderful playthrough.
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# ? May 31, 2019 16:16 |
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Are there any time limits I really need to worry about or can I chill out for a dozen cycles and get a bit of the map explored and research some basic techs before I think about bringing colonists?
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# ? May 31, 2019 17:21 |
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Ambaire posted:Are there any time limits I really need to worry about or can I chill out for a dozen cycles and get a bit of the map explored and research some basic techs before I think about bringing colonists? You'll probably miss out on a tiny bit of research for the first people/births on Mars, and eventually you'll run out of money/materials to keep your existing stuff running. That said, there's no real reason to wait to find the perfect location, you'll eventually unlock shuttles and be able to put stuff anywhere on the map.
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# ? May 31, 2019 17:29 |
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Ambaire posted:Are there any time limits I really need to worry about or can I chill out for a dozen cycles and get a bit of the map explored and research some basic techs before I think about bringing colonists? you lose out on some of the milestones if you have rival colonies enabled, but that's minor at best. otherwise take as much time as you like i guess around sol 8 or so is when you should be ready or close to ready to first colonists, but it could be sol 20 if you want to take it slow. it's a pretty casual game
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# ? May 31, 2019 17:30 |
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Piell posted:You'll probably miss out on a tiny bit of research for the first people/births on Mars, and eventually you'll run out of money/materials to keep your existing stuff running. That said, there's no real reason to wait to find the perfect location, you'll eventually unlock shuttles and be able to put stuff anywhere on the map. Or you could play chaos theory and get shuttles absurdly early like I did!
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# ? May 31, 2019 17:30 |
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Ambaire posted:Are there any time limits I really need to worry about or can I chill out for a dozen cycles and get a bit of the map explored and research some basic techs before I think about bringing colonists? There's a very very very soft time limit where you'll at some point run out of money with which to import resources to cover your early maintenance needs, but otherwise: nope! And chasing those early milestones really doesn't matter because by midgame you'll be clocking 5,000 research per sol anyway. So whatever. Resisting the urge to rush that first dome made my early games much, much more survivable.
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# ? May 31, 2019 17:34 |
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Willie Tomg posted:There's a very very very soft time limit where you'll at some point run out of money with which to import resources to cover your early maintenance needs, but otherwise: nope! And chasing those early milestones really doesn't matter because by midgame you'll be clocking 5,000 research per sol anyway. So whatever. Resisting the urge to rush that first dome made my early games much, much more survivable. Thanks. I've been trying to get back into it recently but my brain keeps screaming about efficiency and whatnot and I keep quitting again. Time to see if I can actually try to take it slowly this time. And maybe play with rival colonies disabled so I don't keep getting those 'close to a milestone' popups.
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# ? May 31, 2019 17:37 |
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Ambaire posted:Thanks. I've been trying to get back into it recently but my brain keeps screaming about efficiency and whatnot and I keep quitting again. Time to see if I can actually try to take it slowly this time. And maybe play with rival colonies disabled so I don't keep getting those 'close to a milestone' popups. IMO the only thing you really want to look for in your first colony is a rare metals deposit so you can get a source of money (assuming you don't have another method of gaining money from your sponsor)
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# ? May 31, 2019 18:09 |
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Ambaire posted:Thanks. I've been trying to get back into it recently but my brain keeps screaming about efficiency and whatnot and I keep quitting again. Time to see if I can actually try to take it slowly this time. And maybe play with rival colonies disabled so I don't keep getting those 'close to a milestone' popups. i have the same problem where if a deep deposit shows up underneath or blocking my otherwise perfect dome geometry i'll get so irritated i'll reroll the map it was way worse for me before you could landscape away tiny bumps that prevent dome placement
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# ? May 31, 2019 18:28 |
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You could in theory run an entirely automated colony using Brazil's waste rock processor, but you'd probably need some collaboration from your breakthroughs, and eventually you'd be relentlessly pounding your colony with meteors for metals and polymers.
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# ? May 31, 2019 19:18 |
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Dareon posted:eventually you'd be relentlessly pounding your colony with meteors for metals and polymers. Couldn't you just import them with the proceeds of your waste rock processing?
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# ? May 31, 2019 19:23 |
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You could, but importing polymers from earth past the early days of your colony is a waste, as is importing metal at all, since there's so much better stuff to bring. Electronics, prefabs, rovers, maaaaybe machine parts, are all good choices well into the mid / late game. Inducing meteors is relatively cheap - like 50 fuel and 15 machine parts IIRC? My winter Russia / Oligarch game's going well - got tribos, heaters, and MDS at under 3000 science. I got the Philosopher's Stone mystery and I just got super cables, so I'm gonna have a lot of happy rocks here soon. Also, I never played Russia before, partly because their bonuses on paper didn't sound that fun / great but I was very, very wrong. The concrete building is great, it just straight up produces 30 / day and you can cluster them where you like for convenient scrubbing. The RC driller is just incredible, I'm not sure what it's production rate is exactly but it's comparable (maybe even better) than a fully specialist staffed mine. Who cares if it wastes resources, every map I've ever played I use maybe 20-25% of the resource spots before getting the mohole anyway. I have hundreds of rare metals stockpiled and I'm continuously running multiple rockets to earth on sol 50. I'm going for the Gagarin's Legacy achievement (need to extract 10000 resources by sol 100), I have 4 drillers now and think I'll need more to have a chance to get it. It's too bad, I have no idea how to gauge my progress effectively. Oligarch is lame but it combos with Russia as well as you'd expect. metasynthetic fucked around with this message at 20:05 on May 31, 2019 |
# ? May 31, 2019 19:46 |
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Look at picking this game up. The base game is on sale for cheap right now, is it worth getting into the game with just that or do you really need the terraforming expansion to get the full experience?
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# ? May 31, 2019 19:48 |
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It's worthwhile on it's own if you're very into the genre, but if you like the game at all you will really wish you had all the DLC.
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# ? May 31, 2019 20:05 |
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Basebf555 posted:Look at picking this game up. The base game is on sale for cheap right now, is it worth getting into the game with just that or do you really need the terraforming expansion to get the full experience? The terraforming stuff adds some much needed long term goals that you can work on once you've hit a general state of equilibrium and it's very satisfying to see the landscape turn green over time. I wouldn't say it's necessary but like metasynthetic said if you end up liking the game you'll be missing the new features in the DLC.
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# ? May 31, 2019 20:12 |
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If it's more about long-term goals then maybe I'll just pick up the base game for now, see if it clicks with me and then come back to the DLC if it does. A lot of the fun for me with these kind of games(Tropico, etc.) is in starting and restarting playthroughs to hone my strategy so if I end up liking the base game it's not like I won't be doing multiple playthroughs.
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# ? May 31, 2019 20:29 |
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Current playthrough gave me, besides an early mohole, also Extractor AI, Eternal Fusion, Autonomous Hubs, Forever Young and the Ancient Terraforming Device. This should be the one where I finally make Mars green because at this point there's really no excuse.
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# ? Jun 2, 2019 09:43 |
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There's always the excuse that by the time you can make mars green, you've already "won" the game and once you build a few terraforming buildings you're just sitting around waiting and it's actually pretty boring
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# ? Jun 2, 2019 10:37 |
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I got the Breakthroughs for Ancient Terraforming Machine and halving the requirements needed for all plant life. Feels cheating to have one forestry station going for about 5 sols before I switch it straight from Lichens to Trees but hey, I'll take it!
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# ? Jun 2, 2019 11:19 |
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I put my residencies and hospital and grocer and some parks in one triangle dome all the other stuff in another. Smart! I put the domes' entrances too close together and they keep ignoring the tunnel and sprinting like idiot fuckers through the toxic atmosphere every time they want to get drunk.
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# ? Jun 2, 2019 14:47 |
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Splicer posted:they keep ignoring the tunnel and sprinting like idiot fuckers through the toxic atmosphere every time they want to get drunk. it helps you get hosed up bro
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# ? Jun 2, 2019 14:48 |
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Splicer posted:I put my residencies and hospital and grocer and some parks in one triangle dome all the other stuff in another. Smart! You have created an excellent retirement home, one where you don't even need to occasionally switch of life support ro reduce pension costs.
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# ? Jun 2, 2019 16:21 |
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Wafflecopper posted:it helps you get hosed up bro
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# ? Jun 2, 2019 18:17 |
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Committed to learning how to play Russia this playthrough because slow rockets aside their fuel-based extraction economy sounds pretty great. The remote drill is the perfect answer to "there's a deposit way over there where I will never build a dome" (Japan's automated extractor notwithstanding, I love that thing). Being able to make concrete out of fuel is also nice. Because I was going to be screwing around with more fuel than normal I decided to go "Oligarch" just to give myself a bit of a boost there.
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# ? Jun 2, 2019 18:50 |
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I had a sweet base like a year ago when the game first came out but I deleted my old saves to start again. I keep getting owned by maintenance and earth sickness. I played on international mars mission or whatever so it was super easy. I wanna do all the terraforming poo poo now, so I am starting with those guys. It's really hard to keep people in my first dome. Welp.
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# ? Jun 2, 2019 19:14 |
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vandalism posted:I had a sweet base like a year ago when the game first came out but I deleted my old saves to start again. I keep getting owned by maintenance and earth sickness. I played on international mars mission or whatever so it was super easy. I wanna do all the terraforming poo poo now, so I am starting with those guys. It's really hard to keep people in my first dome. Welp. Play as the USA. It's easy mode, but actually challenging enough that you'll learn something, unlike the IMM.
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# ? Jun 2, 2019 19:15 |
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vandalism posted:I had a sweet base like a year ago when the game first came out but I deleted my old saves to start again. I keep getting owned by maintenance and earth sickness. I played on international mars mission or whatever so it was super easy. I wanna do all the terraforming poo poo now, so I am starting with those guys. It's really hard to keep people in my first dome. Welp. I think India/Ecologist is a good spot for not-quite beginners. India gives reduced building costs which really adds up over time, and also starts with medium domes unlocked which really help deal with the tedium and issues of colonist management and getting domes together and working correctly. A medium dome is big enough to handle all it's own needs while also being able to have somewhat of a specialty domes. You also get good starting money, three starting rockets, decent rare metals cost, and lots of starting applicants (and the metals refinery which is kinda meh by itself, but everything else is good) If you go Ecologist with it, you start with Hanging Gardens unlocked which are probably the best spire, and using them on medium instead of small domes is more cost-effective. Having hanging gardens in every dome basically eliminates earth sickness just by itself.
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# ? Jun 2, 2019 19:26 |
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Boksi posted:Play as the USA. It's easy mode, but actually challenging enough that you'll learn something, unlike the IMM. Piell posted:I think India/Ecologist is a good spot for not-quite beginners. India gives reduced building costs which really adds up over time, and also starts with medium domes unlocked which really help deal with the tedium and issues of colonist management and getting domes together and working correctly. A medium dome is big enough to handle all it's own needs while also being able to have somewhat of a specialty domes. You also get good starting money, three starting rockets, decent rare metals cost, and lots of starting applicants (and the metals refinery which is kinda meh by itself, but everything else is good) If you go Ecologist with it, you start with Hanging Gardens unlocked which are probably the best spire, and using them on medium instead of small domes is more cost-effective. Having hanging gardens in every dome basically eliminates earth sickness just by itself. Can I terraform with these guys?
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# ? Jun 2, 2019 19:40 |
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You can terraform with anyone, the sponsor bonus is (I think) you just start with some tech unlocked.
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# ? Jun 2, 2019 20:00 |
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Yeah, weirdly the terraforming sponsor is kind of a hardmode gimmick because by the time you're ready to make your sprint up that part of the tech tree you're already clocking like 3-5k research per sol and will likely be get north of 10k by the end of it so.... who cares about a 20% tech discount or whatever?
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# ? Jun 2, 2019 20:08 |
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vandalism posted:Can I terraform with these guys? Remember that terraforming is a bit of a vanity project - there are some definite advantages to doing so, but it's power intensive and potentially resource intensive. Get a solid colony up first, make sure you're okay on the basic materials and your power grid is fine, then start terraforming. You don't have to wait until you've won the game or anything, but you shouldn't try to do it right out of the gate.
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# ? Jun 2, 2019 20:10 |
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I had a lot of fun playing as the Terraforming Initiative (gives you the tech for capturing ice asteroids and importing greenhouse gasses) when I had a really rough start and the only metals near where I'd landed near were about half the map away, I survived by constantly summoning meteors onto the map and capturing as many ice asteroids as possible to get my water % up as quickly as I could since I was relying on vaporators and the terraforming bonus is nice. With level 5 cold waves/dust storms/meteors it was very frantic but enjoyable to barely eke out a living under the falling rocks while desperately polluting mars as quickly as possible to make the disasters stop.
Strabo4 fucked around with this message at 23:06 on Jun 2, 2019 |
# ? Jun 2, 2019 22:42 |
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# ? May 31, 2024 15:25 |
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I haven't done much of a dive into Ranches at all. What's everyone's thoughts on ranching interacting with the suddenly-relevant Vegan quirk? In my last map whenever I clicked around in that first 100-200 colonist phase, it seemed like everyone was vegan and having a debuff would be... kinda lovely.
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# ? Jun 2, 2019 23:38 |