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How could you forget the C+C Music Factory and Marky Mark and The Funky Bunch games for Sega CD
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# ? May 31, 2019 22:42 |
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# ? Jun 7, 2024 19:30 |
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The 50 Cent games are among the greatest works of video art known to man
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# ? May 31, 2019 23:15 |
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Turin Turambar posted:You didn't take the BFG on the previous level?
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# ? May 31, 2019 23:24 |
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Unlucky7 posted:I understand that doom levels are broken down into polygon segs in order to do its rendering. How are segs generated, however? Is it up to the level creator, or does the level editor or engine do it automatically? The level editor does it automatically. (Some ports like GZDoom will rebuild the BSP tree when the wad loads anyway, in case the wad has errors.) Subsectors are always convex, but they are generated from sectors that can be any shape. A single linedef can br split into multiple segs each connected to a single subsector. You don't need to do anything by hand, but GZDoom Builder now has a mode that can show you the layout of the BSP tree, which I think is pretty cool.
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# ? Jun 1, 2019 00:00 |
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Sir Lemming posted:RE: Trademark law. They have a better case than a lot of you think. Trademark doesn't literally mean "we claim to own the words 'iron maiden' now, even though it's a thing from medieval times" or "if you have a pet mouse you're not allowed to name it Mickey". It's intended to protect against a situation where enough similarity exists that people will assume something is affiliated with / endorsed by one's brand when it actually isn't. yeah but the problem here is that ion maiden bears no resemblance to anything iron maiden related. Iron maiden has shitloads of branded stuff and it all uses their mascot and font, ion maiden doesn't use either, isn't music related, or even heavy metal related. if the title of the game was written in the iron maiden font, or featured eddie or an eddie-like character then sure, there might be confusion, but that's not the case.
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# ? Jun 1, 2019 00:03 |
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American courts are stupid and 3D realms is either gonna have to pay a lot to settle or pay a lot to fight it and probably lose
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# ? Jun 1, 2019 00:59 |
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I hope that it just ends in a wiff and Ion Maiden gets a normal release. I know that I'm being naive thinking that there must be some common sense out there.
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# ? Jun 1, 2019 01:01 |
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Plan Z posted:Off the top of my head, there was also the Journey arcade game, Moonwalker, and the 50 Cent games, a Thompson Twins Game (only through old internet comedy articles), and some Wu-Tang fighting games (found out about them from Best Friends). Looking at Wikipedia I forgot or didn't know about Devo, Franky Goes to Hollywood, and Kriss Kross having games. There’s an actual competitive community for the Def Jam fighting game, which is incredible.
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# ? Jun 1, 2019 01:02 |
I mean and then there is Kanye Quest. Who could forget Kanye Quest.
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# ? Jun 1, 2019 01:12 |
And Shaq Fu. And before you say, "But Cream-of-Plenty, Shaq is an NBA player" I'm gonna stop you right there and say that Shaq is a musician first and foremost.
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# ? Jun 1, 2019 01:15 |
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I can't figure out how to deploy the Sigil USB Edit: Nevermind. Really had to reaf on it to get it out. Casimir Radon fucked around with this message at 02:09 on Jun 1, 2019 |
# ? Jun 1, 2019 02:07 |
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skasion posted:The 50 Cent games are among the greatest works of video art known to man Blood in the sand's co-op mode is, pound for pound, maybe my favorite local multiplayer experience. I don't even know WHY, its just so drat fun.
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# ? Jun 1, 2019 02:26 |
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Cream-of-Plenty posted:And Shaq Fu. I thought it was going to be this https://www.youtube.com/watch?v=1f9IgOjZjn4
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# ? Jun 1, 2019 02:41 |
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Narcissus1916 posted:Blood in the sand's co-op mode is, pound for pound, maybe my favorite local multiplayer experience. I don't even know WHY, its just so drat fun. It's the cuss button with unlockable cusses
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# ? Jun 1, 2019 02:50 |
Wamdoodle posted:I thought it was going to be this Another excellent selection.
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# ? Jun 1, 2019 02:54 |
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Okay is sigil supposed to be really loving dark or do i just need to readjust my settings for this wad E: dig the music site fucked around with this message at 05:53 on Jun 1, 2019 |
# ? Jun 1, 2019 05:30 |
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is it just me or is sigil just kind of ... okay e5m4 just sucks outright
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# ? Jun 1, 2019 05:46 |
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It's really dark and e5m4 is not a great idea but mostly I liked Sigil. I only played it on HMP because cyberdemon turrets aren't my idea of fun Doom.
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# ? Jun 1, 2019 06:21 |
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Turin Turambar posted:edit: I wonder, are people complaining of ammo trying to do 100% kills? You can always avoid the monsters in the last room, no need to kill the barons :P. If I don't get 100% kills its because I didn't find something
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# ? Jun 1, 2019 06:24 |
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Honestly the Cyberdemon turrets didn't strike me as the worst part of UV, it's the added enemies without added ammo to take them on with. If you're not particularly thrifty with your shots, you will be suffering ammo shortages before long, shortages that simply don't happen on HMP. And yes, Sigil is ridiculously dark (IDK why Romero suggests that using Software lighting for GZDoom's hardware renderer makes things brighter; while that is my recommended setting, that isn't my experience at all), and E3M4 sucks a lot (I'd say that crusher maze can go to Hell, but technically the WAD is already set in Hell, so I guess it's right where it needs to be).
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# ? Jun 1, 2019 06:27 |
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Sigil has a few too many and obnoxious damage floors for my liking. Romero really wants you to have good footwork, if not then tough poo poo you’ll be fighting on a series of small platforms over lava in this one. I get that it’s hell and all but jesus. They’re interesting and well put together maps though. It’s cool to see how different his approach is from most community mappers at this point.
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# ? Jun 1, 2019 06:33 |
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my god, this buckethead soundtrack lmao this poo poo owns
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# ? Jun 1, 2019 07:44 |
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I like buckethead, but the midi soundtrack by james paddock is rad as hell
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# ? Jun 1, 2019 09:54 |
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site posted:Okay is sigil supposed to be really loving dark or do i just need to readjust my settings for this wad https://mobile.twitter.com/romero/status/1133772409620881408
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# ? Jun 1, 2019 13:41 |
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I am using software and it's still pitch black almost
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# ? Jun 1, 2019 15:02 |
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site posted:I am using software and it's still pitch black almost Turn on your monitor! For real though the lighting does seem kinda wonky.
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# ? Jun 1, 2019 15:09 |
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I just finished E5M5 and I never thought I would have this much fun with a Doom 1 episode. I haven't found the lighting to be too dark. Dim, yes, but at no point have I not been able to see the enemies I'm fighting. The background is pitch black a lot of the time, but generally you can see the traversable areas. I'm playing on UV and I haven't noticed ammo being a problem as much as health. I have a few ground rules: never use rockets for anything other than Barons of Hell (and even then there have been a couple that were easily dispatched with a berserk fist), never shoot a Cacodemon or pink demon when you have a chainsaw available, and always try to cause as much infighting as possible. Health is scarce though and I found myself a couple of times with 2% health and nowhere to go except across a hurt floor, forcing me to reload an earlier save. There also seems to be a bug in E5M4 in the middle path where the rock islands in the lava that raise and lower hurt you even when they are raised (which I think is a limitation of the Doom engine) which made re-traversing that area impossible without dying. Also the crushing ceiling puzzles in that map would have been a million times better if it used the non-fatal crushers instead of the insta-kill variant. E5M5 has been my favourite map so far I think. It reminds me of a hellish version of MAP15 which is one of my favourite Doom II maps. I'm looking forward to playing the rest of the levels later tonight. edit: I'm really digging the MIDI soundtrack but I just checked and Buckethead's Sigil soundtrack is on Spotify, so I might have to give it another playthrough with that playing. Volte fucked around with this message at 17:22 on Jun 1, 2019 |
# ? Jun 1, 2019 17:05 |
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Maybe it's just years of Dark Souls trauma conditioning but I tend to treat surprises that kill me as funny (especially knowing they're coming from Romero).
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# ? Jun 1, 2019 17:32 |
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I get these little freezes in Blood fresh supply whenever something is spoken. Caleb snarking. The announcer as you approach the train station... Its very frustrating! E: Scripted snark 'tho. Like using the sink on the first level. Not when he blows something up for example.
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# ? Jun 1, 2019 17:45 |
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The greatest challenge of Sigil so far is how the hell this floppy disk USB is supposed to work
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# ? Jun 1, 2019 18:56 |
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Mordja posted:There's no mod that ports Doom 2 content to Doom 1, is there? Guessing not, that'd be weird. i did a little searching around this morning and i found a mod that the op of this thread eventually posts in there. its fun as hell but hard as gently caress to the point where i dont know if its actually completable without cheats on uv because even though it gives you the super shotgun in some spots, it replaces cacos with hell knights and revanents, and various zombieguys with chaingunners. havent tried the next episodes to see if it adds anything else yet tho
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# ? Jun 1, 2019 19:01 |
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Volte posted:I just finished E5M5 and I never thought I would have this much fun with a Doom 1 episode. I haven't found the lighting to be too dark. Dim, yes, but at no point have I not been able to see the enemies I'm fighting. The background is pitch black a lot of the time, but generally you can see the traversable areas.
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# ? Jun 1, 2019 19:09 |
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Convex posted:The greatest challenge of Sigil so far is how the hell this floppy disk USB is supposed to work
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# ? Jun 1, 2019 19:21 |
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Malcolm Excellent posted:Turn on your monitor! It's worth checking monitor settings before cranking up the gamma in game. Mine defaults to some "THEATER MODE" poo poo that blows out the contrast and makes anything kind of dark into full black.
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# ? Jun 1, 2019 21:07 |
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Well, the reason i asked in the first place is because I've had no problems with this in other wads, i thought something broke
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# ? Jun 1, 2019 21:52 |
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Thyrork posted:I get these little freezes in Blood fresh supply whenever something is spoken. Caleb snarking. The announcer as you approach the train station... Its very frustrating! What kind of hard drive do you have the game installed on?
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# ? Jun 1, 2019 22:09 |
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We here in the Early FPS Megathread may tend to fixate on shotguns, but one thing I don't think I've seen mention of is that Blood has got a tremendous rocket launcher. High damage, fires fast, deep ammo pool, speedy projectiles, enough splash to clear out groups while not being too dangerous to the player, hell, it even lights people on fire!
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# ? Jun 1, 2019 22:57 |
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I'm trying Rekkr and... I'm not finding it very fun? I appreciate the cohesiveness of the total conversion, textures, new enemies, new weapons, new music, new items, all designed for the new setting, some kind of fantasy Norse/Iron Age adventure, but yeah, not fun. And in addition it's too hard and it's kind of ugly.
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# ? Jun 1, 2019 23:05 |
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Sigil was a super fun romp on UV. Ammo conservation wasn't bad, since I used the chainsaw very liberally. Pinkies/Specters, Lost Souls, and Cacodemons (in tight corridors) usually got torn up by it. I had a backpack full of shotgun shells that I couldn't waste fast enough! Also I found 3 BFGs, starting at E5M6. I normally save it for the Big Boss Fights, but there were plenty of times where I was plum out of rockets and three Barons were about to mess my poo poo up. Props to Romero for getting me to cycle through the full toolkit instead of sticking solely with the Shotgun.
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# ? Jun 1, 2019 23:13 |
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# ? Jun 7, 2024 19:30 |
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Dieting Hippo posted:Sigil was a super fun romp on UV. Ammo conservation wasn't bad, since I used the chainsaw very liberally. Pinkies/Specters, Lost Souls, and Cacodemons (in tight corridors) usually got torn up by it. I had a backpack full of shotgun shells that I couldn't waste fast enough! They were several instances where you could use the chainsaw in ideal conditions, so my guess is that both that and the 'low ammo' design are both intended and inextricably linked.
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# ? Jun 1, 2019 23:18 |