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tooterfish posted:I'm not 100% sure what triggers it. If it's fire damage then blazing should do the trick, explosive is smashing damage though so it might not. Oil Slick is ignited by fire and energy damage, iirc. A good source of that is the cheap-o origin powers you get at level 1 if you're magic (a magic charm) or tech (a short ranged tazer line). It won't take much damage at all to light them up. Glazius posted:Can't bring incarnates, Dr. Q is 44 so they don't have Incarnate powers. One of the things they changed in i24 was upping the level cap on Dr. Q to 45, so you should still have incarnate powers. Unless they rolled that back, in which case they're MONSTERS. One of the Incarnate Destiny powers is a group teleport, even!
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# ? Jun 2, 2019 13:33 |
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# ? May 25, 2024 14:37 |
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Glazius posted:Can't bring incarnates, Dr. Q is 44 so they don't have Incarnate powers. should it got changed to 45+
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# ? Jun 2, 2019 13:45 |
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Any epic/patron pool suggestions for a fire/rad corruptor?
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# ? Jun 2, 2019 13:46 |
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How are tankers for soloing? I made a kickass mace/shield tanker but I'm worried things will take too long to die.
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# ? Jun 2, 2019 13:47 |
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Real silly question. With the intended goal of murdering ghosts real loving good? Both spooky and Arachnos butt cape ninjas. Any thoughts for the most convenient post combo for Leveling+Exemplar "Too lazy to think about set bonus". I dimly remember a fire/devices blaster feeling cathartic there via targeting computer assisted BBQ even as my friends were complaining about dark and smoke bomb debuffs. That said, I'm pretty sure I used one of the like, only three or so fancy IO's I ever touched. Cramming a stealth unique into super speed so I had bootleg PvE stealth strong enough to place landmines on the feet of enemies (to cheap out on skipping cloaking device). clone on the phone posted:How are tankers for soloing? I made a kickass mace/shield tanker but I'm worried things will take too long to die. Sadly, enemies taking too long to die solo is very much A Thing I Remember until the mid 30s. But it was the first Tank I took to and through incarnate content, so I'm clearly biased. Section Z fucked around with this message at 14:06 on Jun 2, 2019 |
# ? Jun 2, 2019 13:58 |
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How exactly does the LFG queue work from the perspective of the person starting a group? Do they get to choose who from the queue they bring into their team or is it random? I ask because I had my new character The Spess Mehreen in the queue for DFB the other day and got brought into a group that had three other Space Marine-themed characters in it. I知 pretty sure those 3 were a pre-established group but I知 wondering if they grabbed me to fill the group out for the lols or if it was pure coincidence, which is almost beyond belief. Either way, it was hilarious.
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# ? Jun 2, 2019 14:00 |
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clone on the phone posted:How are tankers for soloing? I made a kickass mace/shield tanker but I'm worried things will take too long to die. Things will take a while to die. Go brute if you want to solo and be tanky. Or just don't solo.
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# ? Jun 2, 2019 14:03 |
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head58 posted:How exactly does the LFG queue work from the perspective of the person starting a group? Do they get to choose who from the queue they bring into their team or is it random? Pure coincidence, and that's amazing enough that you should have gotten screenshots or something. Maybe next time!
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# ? Jun 2, 2019 14:08 |
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I wish you could take a weapon/ fighting style and have it not really affect your AT class choices I'd like to make a character that has a gun or knows how to fight, but isn't defined by these things
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# ? Jun 2, 2019 14:13 |
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clone on the phone posted:How are tankers for soloing? I made a kickass mace/shield tanker but I'm worried things will take too long to die. Shield helps a fair bit with this but it'll still be slower than a brute. Not unbearable though.
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# ? Jun 2, 2019 14:36 |
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Martian Girl from Planet V, won't you marry me? She's lookin' hungry, think she's gonna eat me! Savage/Bio Brute is CRAZY good. I snagged Powdered Milk Man but don't know what to do with it.
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# ? Jun 2, 2019 14:52 |
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So, Brute vs. Scrapper: which do you prefer and why?
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# ? Jun 2, 2019 14:56 |
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Harrow posted:So, Brute vs. Scrapper: which do you prefer and why? I prefer Brute because of the higher defenses and I tend to chain pull instances so I can generally sustain a high rage which averages out to more damage than the scrapper.
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# ? Jun 2, 2019 14:59 |
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S.D. posted:Pure coincidence, and that's amazing enough that you should have gotten screenshots or something. Maybe next time! I did get one shot, unfortunately the ui was off. From left: Gabriel Angelos, The Ultramarine, Rogal Dorn. I知 the doofus with his back to the camera.
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# ? Jun 2, 2019 15:22 |
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Fashion Zombie Must have been born this way!
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# ? Jun 2, 2019 15:41 |
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Inzombiac posted:Fashion Zombie
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# ? Jun 2, 2019 15:54 |
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Inzombiac posted:Fashion Zombie Fresh to death!
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# ? Jun 2, 2019 16:58 |
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While Dr. Q did get its max level bumped to 45 specifically so Incarnate powers work on it, it's still a slog. In theory you can stealth the missions that aren't kill-alls, but the eyeball monster Rularuu get bonus perception. Which can punch right through most stealth. I'm not sure if a full on Stalker can slide by or not, though. I will admit that "let's just stealth everything" is an attitude that normally annoys me (I signed up for City of Heroes, not Metal Gear Online, let me hit things), but fuuuuuuuuuck Dr. Q.
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# ? Jun 2, 2019 17:51 |
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Inzombiac posted:Martian Girl from Planet V, won't you marry me? Woah woah, woah woah woah.
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# ? Jun 2, 2019 19:08 |
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Did the Homecoming server make it so that going Rogue/Vigilante was fine from a gameplay perspective? Or are those still more just stepping stones to hero/villain?
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# ? Jun 2, 2019 20:24 |
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Harrow posted:So, Brute vs. Scrapper: which do you prefer and why? Ime the decision tree for this is "do I want this character to be expected to tank? Yes brute no scrapper"
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# ? Jun 2, 2019 20:29 |
HPanda posted:Did the Homecoming server make it so that going Rogue/Vigilante was fine from a gameplay perspective? Or are those still more just stepping stones to hero/villain? other than the alignment powers for rogue/vigilante being worse than villain/hero, there isn't any reason to be a straight hero or villain anymore on homecoming because hero/villain merits don't exist
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# ? Jun 2, 2019 20:36 |
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Be the alignment you feel in your heart.
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# ? Jun 2, 2019 21:13 |
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I've fully embraced if I get a character to high level it will be hilariously under powered because aesthetics, theme, and role play matter far more than any number crunching. Not that I will ever get fifty, because I got this idea for a new hero and... Edit: not accusing anyone in here of naysaying anyone doing that, my post sounded kinda of hostile World Famous W fucked around with this message at 21:54 on Jun 2, 2019 |
# ? Jun 2, 2019 21:22 |
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Latest Beta info: THIS IS WHY WE BETA Another day, another patch! Feedback has been passed along, and the most agreed-upon bits have been implemented in this patch. Other ideas are being considered, but were not ready yet. Keep the feedback coming, and remember that this is a beta. The whole point is to gather feedback, and more importantly, feedback based on testing. A lot of the loudest complaints yesterday came from accounts that didn't log in to Justin at all; gut feelings are nowhere near as valuable as playtesting fedback. Several changes to Devices are implemented on this patch; they were not planned to be tested this soon, as they were part of a different branch, but since there is a general concern is that Devices is getting the short end of the stick with the Snipe changes, they're being merged now. Patron power pools are now unlocked at character creation. INVENTIONS Thanks to Banana Man and Dan Petro, the new set Experienced Marksman is getting modified significantly. Old version, five-slotted: 47.7% accuracy, 116.6% damage, 47.7% endredux, 25.6% range and 42.4% recharge. New version, five-slotted: 47.7% accuracy, 92.8% damage, 42.4% endredux, 12.8% range, 66.3% recharge and 51% interrupt time. The Fast Snipe enhancement now has a Range component; this means that if you six-slot the set, the 51% interrupt time becomes meaningless, but the Range is boosted to 25.6%. The set bonuses have also been changed a bit. The +Health and +Accuracy bonuses have been bumped a tier, and the last two PVP bonuses (recharge and recovery) have been switched around. POWERS All snipes, regardless speed, will again have maximum range. This means 150ft feet for most snipes, 175ft for Psionic snipes. The "engaged" flag that drives fast snipe now requires 10 seconds without attacking or being attacked, down from 15 seconds. Blaster Devices: Changed Web Grenade to Toxic Web Grenade, now deals scale 1 toxic DoT and can be slotted for damage Taser recharge reduced from 20 to 10 seconds, duration reduced from scale 10 to scale 5, damage increased from 0.25 to 1.96 (same damage as Energy Punch) Time Bomb animation is now 2.77 seconds, interrupt time removed, countdown reduced to 5 seconds, defiance values reduced to match (this only applies to this set, not to the Traps support set versions.) Targeting Drone now also adds a 30% recharge buff.
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# ? Jun 2, 2019 22:00 |
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Holy poo poo that rules!
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# ? Jun 2, 2019 22:15 |
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Kheldarn posted:Patron power pools are now unlocked at character creation. I presume that's a change specifically for the test server for ease of testing, rather than something they intend to implement on the main servers.
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# ? Jun 2, 2019 22:34 |
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Crasical posted:A lot of the people who are complaining are just going "I've INVESTED to get insta-snipe, and this is punishing ME by changing how it works", which, yeah, I can see their complaints, but on the other hand, I am hearing a lot of unspoken "I've INVESTED, and these other people didn't, so they don't DESERVE IT" between the lines. It's not like having a bunch of To-Hit baked into your build is worthless outside of accessing insta-snipes, either. Also those same people can go ahead and invest in the new Sniper IO set to get their insta-snipe back if they care that much about it. LOL @ people still having meltdowns over nerfs (actually not even nerfs in this case, they're largely lateral changes). Roach Warehouse posted:I don't know if it's latency from terrible Australian internet or just how the game works, but every time I try to play an archery or TA character, all their animations are them holding the arrow for a second, before awkwardly hucking it at the target. Archery animations (I think the No Redraw ones especially) are a bit borked. I think they were supposed to be fixed in a recent patch but at this point I can't remember what's live vs. beta. Section Z posted:That said, I'm pretty sure I used one of the like, only three or so fancy IO's I ever touched. Cramming a stealth unique into super speed so I had bootleg PvE stealth strong enough to place landmines on the feet of enemies (to cheap out on skipping cloaking device). Technically wasn't necessary since Smoke Grenade + the weak stealth in SS by itself would do the job. Harrow posted:So, Brute vs. Scrapper: which do you prefer and why? At this point I try to go full method with it and the choice boils down to whether or not the character would have the highs and lows of Fury, would otherwise be fueled by anger, or are meant to be generally "tanky but can rip your arms off" Hulk-y. Forex, one of my characters is a train, so going Brute is extremely thematic (Titan Weapons too, natch). Meanwhile my Scrappers tend to be more generic fighters. None of this is at all relevant if you're not a roleplayer though.
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# ? Jun 2, 2019 22:34 |
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hit button posted:I presume that's a change specifically for the test server for ease of testing, rather than something they intend to implement on the main servers. You can just grant yourself a patron badge on their beta servers. Seems pretty intended to me.
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# ? Jun 2, 2019 23:25 |
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Levelling is tiresome. You don't feel like much of anything till about 20-odd. Dealing with Enhancements is a pain; Inventions even more so. It's telling that advice given here was 'don't bother with anything till Inventions, and only them past 30'. I dunno. I truly don't. I vaguely want to work my characters up(Brutes, a Tanker, Masterminds, a Sentinel), but it's all just DULL. The Praetorians I have are more interesting, mind you. The story there is interesting. Bloodly fucked around with this message at 23:32 on Jun 2, 2019 |
# ? Jun 2, 2019 23:26 |
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I agree, I feel like I'm just running the same missions over and over. It takes something like 10 missions to level up now!
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# ? Jun 2, 2019 23:35 |
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I honestly would have preferred it if they had just turned off experience gain in DFB past lvl 25. I've done all the other content before that level multiple times, so I'd rather just get to the point where the powersets really start to shine and fill in whatever else with Ouroboros later.
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# ? Jun 2, 2019 23:39 |
do tfs if you do posi 1, posi 2, and synapse and you aren't at least level 20 (particularly with the xp boosts turned on) you're doing something wrong on the other hand, feeling obligated to do synapse is bad and there should probably be a solution that doesn't involve synapse
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# ? Jun 2, 2019 23:46 |
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Jazerus posted:do tfs Seriously yeah. Running Synapse is about as much fun as sticking my ding-dong into a blender. They need to either shorten it or provide an alternate way of getting it.
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# ? Jun 2, 2019 23:54 |
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Jazerus posted:other than the alignment powers for rogue/vigilante being worse than villain/hero, there isn't any reason to be a straight hero or villain anymore on homecoming because hero/villain merits don't exist How does this whole system work anyway? If I sit at rogue/vigilante does that mean I知 free to team up with people from either side? Because that would be cool.
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# ? Jun 2, 2019 23:59 |
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That's exactly it. The only downside is you have to suffer through a pointless "watch out, you're moving over to hero/villain side!!! " pop-up before it'll let you move along. Also a lot of the connections for moving between sides are laid out annoyingly.
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# ? Jun 3, 2019 00:06 |
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Jazerus posted:do tfs The task forces just mean I need to be able to set aside at least enough time to do them. DFB is pretty much always recruiting and the runs are so short.
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# ? Jun 3, 2019 00:06 |
Gynovore posted:Seriously yeah. Running Synapse is about as much fun as sticking my ding-dong into a blender. They need to either shorten it or provide an alternate way of getting it. i'd love to see an overall redesign of some of the oldest content along the same lines as the posi tf revamp there is no reason synapse needs to be a 100% clockwork 2 hour tf. particularly when posi is already pretty clockwork-heavy. give me some hellions or outcasts or something geez
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# ? Jun 3, 2019 00:10 |
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The idea that anyone can stand to blow up the same exact scripted spawns over and over with half of their fun powers turned off instead of doing literally anything else boggles the mind. I know I've bitched about DFB a lot for various reasons but even newspaper missions at least have randomized spawns instead of the exact same enemies standing in the exact same spots every single time. They're not even randomized within the ranks, it's always Lost swordsmen, never gunners, etc. Jazerus posted:i'd love to see an overall redesign of some of the oldest content along the same lines as the posi tf revamp I mean, the whole point of Posi was always that the three groups were each making a play on the Faultline dam just like the whole point of Synapse was finally dealing with the Clockwork King. I'm sure there are ways to sneak some enemy group variety in, but it's never not going to be punching Clockwork for an hour+. The problem is that Clockwork are one of the earliest enemy groups designed and have never been tweaked at all to my recollection. Beyond a few minor wrinkles (Tesla Cage, summoned minions, flying units) they don't really do anything interesting. Each unit is just some variation of ranged elec blast/elec punch/one of the aforementioned gimmicks. Frankly the whole electricity thing doesn't even fit their design (y'know, clockwork machines?) or their actual origins (psychic stuff). Synapse then makes it worse by employing a common trick - padding out the runtime by having you check multiple of the same type of thing. Originally you had to check four electrical substations, which was graciously cut down to only three at one point. Yeah. John Murdoch fucked around with this message at 00:19 on Jun 3, 2019 |
# ? Jun 3, 2019 00:11 |
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# ? May 25, 2024 14:37 |
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John Murdoch posted:The idea that anyone can stand to blow up the same exact scripted spawns over and over with half of their fun powers turned off instead of doing literally anything else boggles the mind. It's not so much because it's fun, but because it's a sort of fun amplifier. I can run the same content I've run many times before for hours, or I can do it for one hour. Then I can play the content that I find actually fun. I should note here that my first time playing an archetype, I'll take them through the usual content just to get a feel for them. But there's not enough difference between, say, a Thugs MM and a Robotics MM in those first 20 levels that I need the extra practice.
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# ? Jun 3, 2019 00:18 |