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Patware
Jan 3, 2005

hmm...

a dark draker gang tag...

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Voxx
Jul 28, 2009

I'll give 'em a hold
and a break to breathe
And if they can't play nice
I won't play with 'em at all
this dead universe is not the dark draker dimension

fake edit: or maybe it is because most of the non-game is dark draker

DrManiac
Feb 29, 2012

Who was in charge of the kickstarter updates? It was alway pretty funny that tog promised to communicate more by putting out a series detailing the different gun types and only got to entry 2.



It’s also pretty funny for all the places for Barkley 2 to die it would be here, the thread that’s been solely never ever jokes for years.

BinaryDoubts
Jun 6, 2013

Looking at it now, it really is disgusting. The flesh is transparent. From the start, I had no idea if it would even make a clapping sound. So I diligently reproduced everything about human hands, the bones, joints, and muscles, and then made them slap each other pretty hard.
"That's it for rifles, next up are SHOTGUN'S." from the weekly update, may 29, 2016. next update was in september and had nothing about gun's lmao

Pablo Nergigante
Apr 16, 2002

Hopkins FBI posted:

The remainder of Chip's Phantom Pain LP will also be coming out in 2023

He actually tweeted today that they just recorded like 4 hours of it lol

WarpDogs
May 1, 2009

I'm just a normal, functioning member of the human race, and there's no way anyone can prove otherwise.

DrManiac posted:

Who was in charge of the kickstarter updates? It was alway pretty funny that tog promised to communicate more by putting out a series detailing the different gun types and only got to entry 2.



It’s also pretty funny for all the places for Barkley 2 to die it would be here, the thread that’s been solely never ever jokes for years.

bhroom was, which makes their nearly 2 years of silence even funnier given the only guy left is the Kickstarter update guy

Rhopunzel
Jan 6, 2006

Stroll together, win together
I'm just blown away (but not entirely surprised) by the levels of feature bloat and how they seemed to lose perspective of why people liked the original game. They could have just done Barkley 1 with a new story and proprietary assets and people would have bought it up. I have no idea why they thought they needed all these fancy but irrelevant features to make it work.

Pablo Nergigante
Apr 16, 2002

Sounds like it’s time to bring in Jon Taffer to Rescue this project.

mystic pimp
Jul 25, 2014

Formerly-rampant human-coded AI with a sense of humor seeks bipedal oxygen-breathing cyborg for serious relationship in the galactic core. I've got cool guns if you like to break stuff. No yuppies.
really enjoying that the only guy left working on the game is the kickstarter update guy and he couldn't even do that for the past 2 years. sad!

CRISPYBABY
Dec 15, 2007

by Reene

mystic pimp posted:

really enjoying that the only guy left working on the game is the kickstarter update guy and he couldn't even do that for the past 2 years. sad!

He's an ideas man, OK.

Pretty good
Apr 16, 2007



I'm looking forward to this game.

Hell Yeah
Dec 25, 2012

well, i'm unsubscribing from this thread now. good luck everyone.

Ryaomon
Mar 19, 2007
Ask me about being a racist piece of shit with a racist gimmick

BUTTERWORBS posted:

game looks g reat cant wait for the late 2013 release

Ryaomon
Mar 19, 2007
Ask me about being a racist piece of shit with a racist gimmick

Chas McGill posted:

I'm only looking forward to two computer games - this, and Dark Souls 2.

Dabir
Nov 10, 2012

Hell Yeah posted:

well, i'm unsubscribing from this thread now. good luck everyone.

coward

Ryaomon
Mar 19, 2007
Ask me about being a racist piece of shit with a racist gimmick
KICKSTARTER UPDATE NUMBER SEVENTEEN
DARK DRAKER YET DRAKER
THE GUN SPRITES KEEP GROWING
THE SHITPOSTS CUTTING DEEPER
BANK ACCOUNT READINGS NEGATIVE
THIS NEXT COMPILE SEEMS
VERY
VERY
INCRIMINATING
...
WHAT DO YOU TWO THINK?

1982 Subaru Brat
Feb 2, 2007

by Athanatos

Ryaomon posted:

KICKSTARTER UPDATE NUMBER SEVENTEEN
DARK DRAKER YET DRAKER
THE GUN SPRITES KEEP GROWING
THE SHITPOSTS CUTTING DEEPER
BANK ACCOUNT READINGS NEGATIVE
THIS NEXT COMPILE SEEMS
VERY
VERY
INCRIMINATING
...
WHAT DO YOU TWO THINK?

Shinjobi
Jul 10, 2008


Gravy Boat 2k
Doobie looks like a smashing success now

Dias
Feb 20, 2011

by sebmojo
I like how this went from zero to post-mortem in about 12 hours.

Fuschia tude
Dec 26, 2004

THUNDERDOME LOSER 2019

Shinjobi posted:

Doobie looks like a smashing success now

Running a hot dog shack is actually pretty easy. Do not underestimate the vent hood

Uncle Wemus
Mar 4, 2004

Fuschia tude posted:

Running a hot dog shack is actually pretty easy. Do not underestimate the vent hood

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Shinjobi posted:

Doobie looks like a smashing success now

DARK DRAKERS...... piled high

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Maybe they should ask Doobie if he can get in touch with that hacker to finish the game.

Sleeveless
Dec 25, 2014

by Pragmatica

Shinjobi posted:

Doobie looks like a smashing success now


The White Dragon posted:

DARK DRAKERS...... piled high

This thread is seven years of people reciting references to an eleven year old game and you still managed to find a way to take it to another level of beating a dead horse with a dead horse.

Patware
Jan 3, 2005

i can beat this horse seven times before it even hits the ground

Relin
Oct 6, 2002

You have been a most worthy adversary, but in every game, there are winners and there are losers. And as you know, in this game, losers get robotizicized!
close thread, rename "buy world of horror (actually coming out)"

spit on my clit
Jul 19, 2015

by Cyrano4747
grimcreep'd again

Shinjobi
Jul 10, 2008


Gravy Boat 2k

Sleeveless posted:

This thread is seven years of people reciting references to an eleven year old game and you still managed to find a way to take it to another level of beating a dead horse with a dead horse.

Nailed it.:madmax:

Sdoots
Nov 3, 2013

I did this and could have stopped it, but nothing in nature ever follows a gaussian curve. Sure, they'll tell you that it does. They say that every five minutes someone dies in a car accident, but how often are there seven hundred and sixty one armless and legless corpses in one hangar?
I just...I just really want to live in a world where this game exists.


I think that would be nice.

Sleeveless
Dec 25, 2014

by Pragmatica
Greetings, new visitors to the Something Awful forums who have arrived by wont of this forum being a primary source for a breaking piece of gaming news. If you are considering sticking around and wondering if the $10 investment is worth it don't worry, this is only the tip of the iceberg when it comes to impenetrable references to failed kickstarters from 2012 and we also have years of epic references to the Ouya and Star Citizen in addition to Barkley 2 and alabama hot dog man.

AF
Oct 8, 2007
hi
https://www.youtube.com/watch?v=vHo7npmGcHU

lol this is the perfect soundtrack to these past few pages

...god dammit I really believed it would make it some day :(

AF posted:

gently caress. I just saw the banner ad for this thread. I am so excited for this game, god drat.

lmao :(

AF fucked around with this message at 06:06 on Jun 3, 2019

Future Days
Oct 25, 2013

The Taurus didn't offer much for drivers craving the sport sedan experience. That changed with the 1989 debut of the Ford Taurus SHO (for Super High Output), a Q-ship of the finest order that offered up a high-revving Yamaha-designed V-6 engine and a tight sport suspension.
i still Belie2e

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
I’m posting in a legendary thread!

Mr. Lobe
Feb 23, 2007

... Dry bones...


I hope chef can go back to making cool weirdass internet content more openly now that the beans are spilled

Bisse
Jun 26, 2005

It feels absolutely poo poo to see how bad GZ, Laz and everyone else on the team feel coming out of this. Everyone involved worked to the bone to make this glorious fever dream a reality. I feel bad for those still on the project as well, it's not an enviable seat, and I sincerely hope they reach closure in some way, even if just a demo or vertical slice.

I peace'd out from Barkley 2 near end of 2017. Have not kept tabs on progress for over a year but everything said so far sounds completely on point. There is a lot of poo poo going management PR guy's way, some deserved, but we all hosed up together, most people on the project made mistakes and was a part of bloating it to this point, especially me. Everyone had the right intentions, we just didn't have the experience to deal with of a project of this ambition. Only GZ to his massive credit I have never seen push for anything other than fix poo poo, cut poo poo, get things done.

I have loved being part of B2. 90% of the experience of working on this game was amazing and a huge opportunity to experiment, learn and just have stupid fun. The team was awesome, everyone on the team were hugely creative people who loved the game. The first years there was a feeling that we were building something unique that hadn’t been done before.

Leaving was hard but at the end I just couldn’t see the road to completion. B2’s problems were so severe that adding more enemies, more bosses, more zaubers, fixing more stuff just felt like it wouldn’t bring us closer to getting something together. We had almost 30 enemies playable but as far as I knew, less than half were actually in the game. Momentary combat was sometimes fun but after five years it was still not really possible for someone not on the dev team to play the game and understand the game loop without a ToGster next to you explaining the game. I myself, as the core combat developer, had never really played through a dungeon experiencing the actual gameplay loop and advancement.

There's so much to say about this huge, wonderful, ambitious, bloated, scopecreeped, overdesigned, broken, passionate game. Could write for days. Piling onto what others have already said isn’t really helpful to anyone. But it would be cathartic to write about all the insane things that happened or didn’t happen.

Bisse fucked around with this message at 09:09 on Jun 3, 2019

LazyMaybe
Aug 18, 2013

oouagh
personally as a random stranger on the internet I think you definitely pull all the skeletons out of the closet for my own selfish enjoyment

Bisse
Jun 26, 2005

IronicDongz posted:

personally as a random stranger on the internet I think you definitely pull all the skeletons out of the closet for my own selfish enjoyment

okay

Let’s start with the overall Combat, because it’s a good example of how development on the game went.

I joined in 2013 just after the KS to work on combat and core engine stuff. The game was effectively divided into two parts, Quest and Combat. There was rarely more than one person working actively on combat. Praise to my lucky stars that I was not involved in the quest side of the game, looking in from the outside it looked like a loving nightmare - near the end of 2017 the massive first area with interconnecting, multiple-path, time-based quests had been reworked from the ground up at least once and, if I recall correctly, it was still not done. To be honest though, the first area seemed to be very good, and when it was demoed at conventions it was well received. So overall B2 had a high quality for the pieces that did finally click into the puzzle.

The pitch for combat was: Hardcore RPG with guns. Basically Nuclear Throne with some heavy RPG elements and gun fusion. There was ideas for enemies hiding behind cover, flanking, being vulnerable from behind. There was already a bare-bones prototype there when I joined. My first step was to make combat feel more 'solid', with better movement, collisions, AI, and just overall a better feel. In hindsight this was a big mistake and it was my mistake completely, we should have just ran with bare bones combat and got combat done. If I had taken that path, combat would today have been simpler, closer to completion, and perhaps even more fun.

Far down the line we wanted to create a mountain area. To deal with height differences as you scale the cold, windswept mountain sides of Necron 7, I added a map height system so tile maps and characters had different elevation. Then because we later worked more on the starting area which was the Sewers, we started implementing the height maps in... the... Sewers... first. It took a huge amount of time and didn’t really add anything to the game. So that was a big waste of time on my end and was just yet another thing that slowed everyone down.

Everyone had different ideas of what combat should be. There was a healthy struggle between making it more fast-paced and action-oriented versus slower and focusing on the RPG bits. However there was a worrying trend starting where we looked less at what the game was actually playing like and more at what was written down in design docs or what the initial ideas from project start was. After two years, combat was still not fun but the push was towards implementing the original designs. The belief was that when everything was implemented according to design it would all come together. Another more direct way to put it is that feedback on design issues and legit serious problems was usually ignored. Eventually after a long time this started to loosen up a bit, but too little too late. Which brings us to the two main points of why combat was boring garbage.

One. Design wise, everything was always massively complicated. Suggesting we keep things simple was ignored, because No that's not the game we want to make. It was sometimes impossible to discuss effort vs value. That's a big part of why gun's fusion took years to get done and working right. That's why the game had at one point eight damage types and a complex elemental resistance system that never really worked well in practice meaning mostly you just considered normal damage and ignored the rest, or at least I found myself doing that when playtesting. Some systems were made way too complicated for any player to ever understand because That's The Joke. Pushing to make the game simpler was really hard, but sometimes the penny dropped, and luckily we avoided some excessive poo poo.

For example, one legit funny joke was your Party. You only ever played as Hoopz, but on your equipment menu there were four party members. You could always see them in your menu but never in game. As I recall it, at the literal final second of the game the other 3 party members would appear out of Hoopz like in a Final Fantasy game and say "Wow, we did it!" "Hell yeah!". Kind of funny actually, but, it’s just one small joke. It would make sense, then, from a return on investment standpoint, to not actually implement your party as characters with actual stats and equipment that actually level up alongside you, available with actual status menus. But B2 ideas sometimes made very little sense. There was a serious idea that these characters should do all that so you could see them progressing as if they were with you. Explaining the effort needed to make this particular dream come true was met with That's The Joke. Thankfully this feature was cut before any serious time was spent on it. Not all similar features were cut.

But, in my humble opinion, and everything from here on is completely my personal opinion only, but which Laz also mentioned, there was a much more serious issue with gameplay.

Two. Let’s compare DOOM and Dark Souls. Doom is a fast paced game with guns. You are fast, and have long range guns. Therefore enemies are also fast, some have rapid long range attacks, and they come in huge numbers. Altogether you get a fast run-n-gun FPS. In Dark Souls, you are slow and have basically only melee attacks, and can’t move while attacking. Therefore, enemies are slow, telegraph their attacks, have mostly melee attacks, and come in very few numbers at a time. Altogether you get a slow, methodical action RPG. Both these games are awesome because everything fits together.

Now as a thought experiment, what if you put the player Character from DOOM, in Dark Souls? Well, you would have Barkley 2. Because the combat pitch for Barkley 2 is a Hardcore RPG with guns, the very fixed idea was that enemies should be slow and tactical. At the same time it’s a run-n-gun action game. So, Diablo with guns. In theory, this is actually a very cool idea! But in practice, you’re five times faster than enemies, deal a poo poo ton of damage, and combat is just a joke unless you intentionally let enemies gang up on you. There is no reason to bother learning about the hardcore RPG side of things if the only difference is does slow-rear end mole get whacked in 3 or 5 bullets. Every tool in your toolbox that could make encounter interesting, like locked doors to create arenas, or just spawning in enemies to surround you, were a no-go because that’s classic game cliches that we don’t want to do. Okay. I pitched for and tried out faster enemies, but they were not liked, and also the game was unbalanced and buggy because it’s never really been properly played. The response was to again make all enemies slower across the board. No amount of bringing up how this is not actually fun to play could change management’s direction on combat or even have an open honest discussion about it.

Many did all they could to spice it up. Different people gave different takes on enemies. Frankie did a huge heroic effort to make guns unique and interesting. But in the end you can't fix whats broken by piling more garbage on top.

In an attempt to make the game challenging, then, you have limited bullets and when I left in 2017 there was still no way to refill bullets without returning to the save point. So the challenge was resource management. Since there was no way we could ever add weak melee attacks you could use if you run out of bullets because This Is A Game About Guns, meaning if you run out you’re actually out of ways to attacks, it made balancing the game really, really awkward. Loads and loads of time was spent on gun’s balancing to make this work. I don’t know how it turned out because of the above issue with not being able to actually play the game for real. Zaubers (magic) would help with this issue, but those are another story and are actually what I was working on and halfway through when I left.

All in all combat was, like many things in B2, wild grand ideas that were very hit and miss in practice.

Bisse fucked around with this message at 10:00 on Jun 3, 2019

Truecon420
Jul 11, 2013

I like to tweet and live my life. Thank you.

Bisse posted:

For example, one legit funny joke was your Party. You only ever played as Hoopz, but on your equipment menu there were four party members. You could always see them in your menu but never in game. As I recall it, at the literal final second of the game the other 3 party members would appear out of Hoopz like in a Final Fantasy game and say "Wow, we did it!" "Hell yeah!".

Genius. pure genius

Seriously though, thank you for sharing. Like others I paid the $10 for the first game. But these stories are helping make it an even better bargain

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."
And here I thought the gunz system would be actually just 10 different guns, but the names and look would be randomized so it would feel like a diablo-style system without being one.

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Enophos
Feb 29, 2008
Just make a Super Mario romhack where Mario is Hoopz and fireballs are basketballs. Boom, Barkley 2 done!

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