he's also currently showing it off on stream https://www.twitch.tv/pangaeapanga
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# ? Jun 1, 2019 02:52 |
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# ? Jun 5, 2024 07:17 |
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For those like me who missed last page:BabyRyoga posted:SMM2 is a month away, so what do you do for a month?
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# ? Jun 1, 2019 02:59 |
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That’s neat. I’ll load it up on my SNES Classic and give it a go.
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# ? Jun 1, 2019 03:08 |
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Rupert Buttermilk posted:I hope my opinion changes, and I'll try them, obviously, but I have to say that my interest in playing any SMB3D levels is almost non-existent. I've never played the original game, though I wanted to. But everything I've seen so far from it just doesn't inspire anything in me at all. I 100% agree with this. 3D World wasn't my favorite, but approximating it to a 2D style seems weird. Adding things to the existing MM1 tile sets was enough to warrant a sequel. Unless some 3DW levels are featured in some streams or AGDQ, I won't really be seeking them out. At least, that's how I feel now. I'll be way more stoked when the Mario 2 style is announced.
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# ? Jun 1, 2019 05:33 |
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zfleeman posted:I 100% agree with this. 3D World wasn't my favorite, but approximating it to a 2D style seems weird. Adding things to the existing MM1 tile sets was enough to warrant a sequel. Unless some 3DW levels are featured in some streams or AGDQ, I won't really be seeking them out. At least, that's how I feel now. Yeah, I would've honestly preferred Mario 2 and Yoshi's Island as the special styles. 3D World has some interesting components to it, but it also seems kind of arbitrary unless there are some major differences under the hood we haven't seen.
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# ? Jun 1, 2019 05:38 |
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I thought this was worth sharing: https://www.youtube.com/watch?v=JlWV9LsB4y4 Videos of unfinished levels unearthed from NSMBU Deluxe. A lot of these feel like what you might expect if the average Mario Maker player got their hands on the NSMBU level editor.
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# ? Jun 1, 2019 19:43 |
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https://www.youtube.com/watch?v=LPDIQ2Pc6Jo&t=275s
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# ? Jun 3, 2019 10:11 |
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Those conditions are going to be so abusive that any level having one gets auto-skipped by every player.
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# ? Jun 3, 2019 11:20 |
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Jesus christ... He's leaving the ground to get the feather power up That's what's doing it, right? The feather is the red herring, right? Or am I misunderstanding?
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# ? Jun 3, 2019 12:06 |
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Yeah that's what they're doing, it's hard to watch. But why didn't Nintendo just make it so that you die if you land? In the case of a floor-is-lava challenge, If you violated the condition, there's nothing you can do but start over. Also, I hope there's a "collect no more than x coins" clear condition.
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# ? Jun 3, 2019 12:21 |
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I just thought it was cute that there was a dog in the sky...
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# ? Jun 3, 2019 12:22 |
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Argue posted:Yeah that's what they're doing, it's hard to watch. But why didn't Nintendo just make it so that you die if you land? In the case of a floor-is-lava challenge, If you violated the condition, there's nothing you can do but start over. Perhaps to let players practice or scout out what the rest of the level will be like so they can have a plan on the next try, maybe?
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# ? Jun 3, 2019 12:29 |
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"don't collect any coins" BAH HA HIDDEN COIN BOXES EVERYWHERE! I'm so clever! -every level with a win condition
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# ? Jun 3, 2019 12:46 |
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RodShaft posted:"don't collect any coins" Oh gently caress, you're probably right
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# ? Jun 3, 2019 12:55 |
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That's not really the meta. When people put hidden coin traps that tend to surround them with a box of tracks or an arrow pointing at them, so the challenge is jumping in a way you go around or not rushing through without paying attention, rather than just being waylaid.
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# ? Jun 3, 2019 13:02 |
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I still love a good invisible block gotcha, especially if there is only one in the stage. Also, bring back the gold flower!
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# ? Jun 3, 2019 13:09 |
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Sam Faust posted:I just thought it was cute that there was a dog in the sky...
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# ? Jun 3, 2019 14:08 |
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Argue posted:Yeah that's what they're doing, it's hard to watch. But why didn't Nintendo just make it so that you die if you land? In the case of a floor-is-lava challenge, If you violated the condition, there's nothing you can do but start over. I really think it works better this way, rather than just cause the player to die immediately upon failing it. I kind of like the possible uncertainty of whether or not you've completed the condition, until you get to the tape. Also, this person making this level wouldn't be as confused if they died the moment they came down from hitting the question block In that respect, especially if players get confused, I think it comes across more puzzle like this way.
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# ? Jun 3, 2019 14:17 |
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Were they confused? They set the condition themselves, looks like they were just testing it out and some various other things, they weren't trying to clear it.
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# ? Jun 3, 2019 14:31 |
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Rupert Buttermilk posted:I really think it works better this way, rather than just cause the player to die immediately upon failing it. I kind of like the possible uncertainty of whether or not you've completed the condition, until you get to the tape. There's not really any uncertainty because if the clear condition is fulfilled, there will be a flag icon near the character. I am curious how that type of condition will work in multiplayer. Like, if everyone needs to not touch the ground to keep the flag out or if just one person can finish it.
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# ? Jun 3, 2019 14:34 |
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AlBorlantern Corps posted:Were they confused? They set the condition themselves, looks like they were just testing it out and some various other things, they weren't trying to clear it. I don't know, it seemed like they weren't sure why their level wasn't working. I could be totally wrong, just my feelings from the video.
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# ? Jun 3, 2019 14:50 |
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If you keep watching, it looks like there is an 8bit giant Mario in a clown car that can break usually unbreakable blocks. Is this a known powerup, or have I been watching too many gamexplain videos?
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# ? Jun 3, 2019 18:17 |
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It was an amiibo exclusive power-up in the first one except it also changed a lot of other sprites in that
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# ? Jun 3, 2019 18:23 |
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Flint_Paper posted:If you keep watching, it looks like there is an 8bit giant Mario in a clown car that can break usually unbreakable blocks. Is this a known powerup, or have I been watching too many gamexplain videos? The Mega/Giant mushroom is the replacement powerup for mystery/costume mushrooms. I’ve been flipping through videos of random people that got to go to the event but the only interesting thing I saw so far was that the purple I beams from SMB3 desert theme are back.
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# ? Jun 3, 2019 18:46 |
man this game is gonna own
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# ? Jun 4, 2019 00:55 |
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eonwe posted:This man is gonna own this game
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# ? Jun 4, 2019 01:58 |
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Rupert Buttermilk posted:Jesus christ... He's leaving the ground to get the feather power up Course completion state is indicated by the red flag by Mario's head. The problem is actually that they aren't starting play with Mario on the ground so it goes away immediately, although of course they wouldn't be able to get the feather either.
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# ? Jun 4, 2019 02:14 |
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eonwe posted:man this game is gonna own
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# ? Jun 4, 2019 07:05 |
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eonwe posted:man this game is gonna own I’m gonna put a ridiculous amount of time into it. I loved Mario Maker 1 and just having slopes alone is going to make this game much better.
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# ? Jun 4, 2019 07:20 |
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# ? Jun 4, 2019 08:09 |
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Neat detail.
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# ? Jun 4, 2019 09:00 |
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I don't know what I'm more excited about; building a bunch of levels, or having near instant access to a virtually unlimited supply of levels. Even if 80% are garbage, 20% of 'infinite' is *checks notes*... uhh, still infinite. My four year old son and I now do this thing where we jokingly threaten each other with crazier and crazier level ideas. Me: Oh yeah? Well, I'm going to make a level for you FILLED WITH THWOMPS and CHAIN CHOMPS! Him: Oh YEAH? Well I'M going to put an Angry Sun in a level and then make all of the ground lava, and put 15 Bowsers in it, and then make it explode! And then I either one-up (heh) him, or pretend to be scared. Thank you for this, Nintendo. I genuinely don't care if I buy another game this year.
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# ? Jun 4, 2019 12:01 |
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https://www.youtube.com/watch?v=jO6vOh1Agi4 fart
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# ? Jun 4, 2019 12:09 |
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Rupert Buttermilk posted:I don't know what I'm more excited about; building a bunch of levels, or having near instant access to a virtually unlimited supply of levels. Even if 80% are garbage, 20% of 'infinite' is *checks notes*... uhh, still infinite. oh my god that's adorable
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# ? Jun 4, 2019 18:03 |
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Two minor aesthetic things I hope are changed, The Helmets no longer wobble on Mario's head in Mario World. It looks really strange and bothers me to the point I never included them in that style as "yuck that's bad!" The graphics to be updated in NSMB style. The original game cheated by having all the enemies and assets be sprites instead of 3D models which led to really stiff animation on some enemies. I like NSMB Castle levels but the sprites slightly bugged me- now that 3D World has actual models I hope they can update that style. Also I really hope they make it so you can only place a single meowser per zone. Triple Bowser was already shitpost tier and all he can do is jump back and forth and shoot fireballs or whatever. Watching footage of Meowser it looks like he can dive off the stage and pop up in the foreground to do some quick snipe shots at you, swim into the background to do the same and bound underneath the stage to ambush you. Having 3 of them seems kind of awful. I also wonder if you can stack anything on him or put him on anything. With how dynamic he is I feel like he'd just leap off of a enemies head and become normal or something. E: I hope they also fixed the camera. I remember in a handful of stages that after a certain point if you climbed high enough Mario would be in the middle of the screen which made making vertical sections pretty annoying to build and be fair. ThisIsACoolGuy fucked around with this message at 04:35 on Jun 5, 2019 |
# ? Jun 5, 2019 04:21 |
I have not been this excited for a game in a long time
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# ? Jun 5, 2019 04:37 |
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ThisIsACoolGuy posted:Also I really hope they make it so you can only place a single meowser per zone. Triple Bowser was already shitpost tier and all he can do is jump back and forth and shoot fireballs or whatever. Watching footage of Meowser it looks like he can dive off the stage and pop up in the foreground to do some quick snipe shots at you, swim into the background to do the same and bound underneath the stage to ambush you. Having 3 of them seems kind of awful. you literally fight multiple meowsers at once in the actual fight from mario 3d world
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# ? Jun 5, 2019 05:50 |
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Rupert Buttermilk posted:I don't know what I'm more excited about; building a bunch of levels, or having near instant access to a virtually unlimited supply of levels. Even if 80% are garbage, 20% of 'infinite' is *checks notes*... uhh, still infinite. I enjoy the garbage levels by pretending I'm playing levels from alternate universe Mario games where the series just totally went to poo poo early on, and that's good amusement for me in small doses.
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# ? Jun 5, 2019 06:15 |
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sharrrk posted:you literally fight multiple meowsers at once in the actual fight from mario 3d world Well yeah, but you weren't restricted to a completely 2D plane where he blocks half the screen if he decides to faff about in the foreground.
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# ? Jun 5, 2019 06:20 |
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# ? Jun 5, 2024 07:17 |
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I went back and replayed nearly all my levels over the weekend with my little brother. Was interesting to replay stuff I made ages ago and see how much I remembered. Some of them surprised me with how, uh, bad they were Some takeaways I got from it; -I made so many of my levels much harder than they should of been. Even when I was trying to make easier stuff I was shocked by how difficult it got. Its hard to gauge difficulty when you're making your own stuff but I really should of known better -I used ice blocks way too much -Just don't use dry bones in the Super Mario World theme. Or use them extremely sparingly. They might work well thematically but that stupid bone projectile is awful.
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# ? Jun 5, 2019 06:31 |