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Koholint posted:What’s that? There was a post about it a few pages back. quackgyver posted:For what it's worth I worked on Barkley 1 and me and a couple of other Barkley 1 heads are gonna release an adventure RPG in a few months.
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# ? Jun 4, 2019 20:36 |
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# ? May 29, 2024 20:47 |
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Are there any Half-Life 3 devs lurking this thread?
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# ? Jun 4, 2019 20:54 |
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Mantis42 posted:They got the B-Ball madness. Sad, really. The kind they were never able to cure
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# ? Jun 4, 2019 21:02 |
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Anonymous Robot posted:Are there any Half-Life 3 devs lurking this thread? that which does not exist cannot lurk
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# ? Jun 4, 2019 21:03 |
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Wrex Ruckus posted:The kind they were never able to cure
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# ? Jun 4, 2019 21:03 |
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The only terminal cases of Linsanity are here, in this thread.
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# ? Jun 4, 2019 21:04 |
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I'm really bummed you guys had to deal with all this maddening bullshit and that we'll never get to play it, but grateful for the radical candor because it is a hell of a story and it's making this thread real good right now.
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# ? Jun 4, 2019 21:11 |
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Gelatinous. Cube.
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# ? Jun 4, 2019 21:13 |
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I'm learning so much about game development
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# ? Jun 4, 2019 21:14 |
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I will say this: I offered to work on the game for free and Bhroom did not take me up on it, which was pretty good of him.
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# ? Jun 4, 2019 21:19 |
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Did Bhroom even have like coding experience? Or did he just have corporate formation/structure knowledge? Was he even a Gamer. It sounds like a tech finance guy formed and structured the Corp (without telling the team) w/r/t who had the power and the rights. I don’t understand how the actual creators of B1 would originally assent to this guy being the one with legal rights and control, so I assume he did it without their knowledge?
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# ? Jun 4, 2019 21:33 |
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The Gelatinous Cube In late 2017 I had just gotten over the whole Save Station Menu fiasco and was ready to help out again. This was when GZ and Laz were the only real forces left, help was sorely needed. Zaubers where the final big thing that was missing from combat. My hope was they could tie the package together. The original Zauber designs from ~2013 needed a rework, so we set about on it. Old zaubers were rethought and new ones were added in good and tight collaboration. We cut zaubers from 25 to 15 which was great. I got to work and implemented about half of them. The Gelatinous Cube was the BIO Level 2 Zauber. It would summon a wobbling cube of green jello, which you could enter to become ‘safe’. It sounded cool so I thought let’s keep it, and asked for more details. You were fixed in place but could take actions while inside the cube, the way I understood it you could cast zaubers and shoot. I asked how does entering/exiting work, and what does ‘safe’ mean? “So, just let the player push into the cube for a short while to enter it and the same to leave it.” “Ok sounds good.” “So ‘safe’ means ‘safe’, you are invulnerable to physical and zauber damage.” “Ah ok so it’s a shield that protects you from X hit points of damage from any source.” “No no it’s safe, it’s a safe haven.” “I’m not sure I understand you correctly here. You’re saying that the Gelatinous Cube is a thing you can cast anywhere, any time that makes you invulnerable to everything in the game with no limitations.” Bhroom responded in the affirmative. I fell off my chair, literally. After trying to raise the obvious game-breaking issues with this, to deaf ears, I suggested alterations to the spell. No go. I suggested alternative approaches like replacing it with two spells that protected from physical and zauber respectively. Those spells were fine to add but in addition to the Gelatinous Cube. I had learned to tell when bhroom was attached to a design and would not budge come hell or high water, and this was it. If this made it into the game the risk is it would never, ever be changed. I said I would reflect on it for a day. That evening I decided that this was my hill to die on. With five mostly unpaid years spent on this godforsaken combat, there was just no way I would ever allow myself to be a part of puncturing it with this raging lunatic nail of an idea. There were discussions in public and private channels. There was Skype meetings, there was screaming. I asked if me working on this game was a two way street or a one way street. It was a “two way street but-”. I pointed out that if i’m working for free then I would expect some level of creative influence. In response I was told that I was expected to just implement it the way it was originally designed. I worked on other spells for a week considering my options. Then one evening in winter 2017 I opened the game to work, paused for a moment... and just said “No”, closed the game, and have never touched it since. Bisse fucked around with this message at 22:33 on Jun 4, 2019 |
# ? Jun 4, 2019 21:49 |
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Truecon420 posted:Did Bhroom even have like coding experience? Or did he just have corporate formation/structure knowledge? Was he even a Gamer. It sounds like a tech finance guy formed and structured the Corp (without telling the team) w/r/t who had the power and the rights. I don’t understand how the actual creators of B1 would originally assent to this guy being the one with legal rights and control, so I assume he did it without their knowledge?
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# ? Jun 4, 2019 22:01 |
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is that... where the idea of Pozzo Jello Crusade was born
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# ? Jun 4, 2019 22:03 |
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But could you move or do anything while inside the cube?
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# ? Jun 4, 2019 22:03 |
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corporate gelatinous cubicals
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# ? Jun 4, 2019 22:03 |
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Invincible Jello would make a pretty good internet screen name
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# ? Jun 4, 2019 22:04 |
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I can think of one game off the top of my head that has a "total immunity on command" thing in Binding of Isaac with the Gnawed Leaf, but getting that item plus any sort of orbital/familiar is literally gamebreaking, so...
Dias fucked around with this message at 22:08 on Jun 4, 2019 |
# ? Jun 4, 2019 22:05 |
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Here is my take on the general management situation. When the project launched, nobody was quite taking the helm on a game design standpoint, but Liam (bhroom, the producer) was working as the project manager as he had experience in that, having worked in TV I think. He did the business stuff and managed peoples' time, organized meetings etc. I remember he was staying away from design decisions and mostly deferred to bort and chef, from what I could tell. Instead of a game design lead, we had this abstract "original idea" of the game with Bort and Chef being its ambassadors, but no skilled game design leadership to deal with how to make that idea work and make decisions when it inevitably doesnt work (because game design plans always need changing as you experiment with them unless you are enormously skilled and experienced with em) Over time, with nobody else taking that role, Liam sort of slowly became the defacto design lead, but probably had the least game design experience out of all of us, which ended up being a big mistake. I think he shoulders much of the blame but we all share part of it, he should not have been in the position where he had to take that role he was not well suited for. Once GZ came along much later, he wanted to take control of the project, and I think this would probably be the best way forward because GZ is a very skilled developer, and he pretty much made Barkley1. But him and bhroom could not agree on terms for it. (not going to go into the details here because I dont fully understand them, it doesnt involve me directly and its a contentious issue between them)
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# ? Jun 4, 2019 22:07 |
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star fox adventures had a shield like that it completely trivialized the entire game
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# ? Jun 4, 2019 22:07 |
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Truecon420 posted:Did Bhroom even have like coding experience? Or did he just have corporate formation/structure knowledge? Was he even a Gamer. It sounds like a tech finance guy formed and structured the Corp (without telling the team) w/r/t who had the power and the rights. I don’t understand how the actual creators of B1 would originally assent to this guy being the one with legal rights and control, so I assume he did it without their knowledge? They probably didn't even think about it and just said 'lets make game'. Someone went and started an actual company because you need an actual company and it never mattered until it did, at which point there's no real recourse. Happens all the time with small businesses like this.
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# ? Jun 4, 2019 22:08 |
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ace combat spin off set in the gun's nations
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# ? Jun 4, 2019 22:21 |
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Blattdorf posted:But could you move or do anything while inside the cube?
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# ? Jun 4, 2019 22:21 |
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Fast Luck posted:Yeah, can you shoot stuff from inside the cube? (If so then lol) Bisse fucked around with this message at 22:27 on Jun 4, 2019 |
# ? Jun 4, 2019 22:23 |
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Good to see the jello boss from zeliard had a cameo Uncle Wemus fucked around with this message at 22:38 on Jun 4, 2019 |
# ? Jun 4, 2019 22:25 |
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FrankieSmileShow posted:Over time, with nobody else taking that role, Liam sort of slowly became the defacto design lead, but probably had the least game design experience out of all of us, which ended up being a big mistake. I think he shoulders much of the blame but we all share part of it, he should not have been in the position where he had to take that role he was not well suited for. Ah yes. "I'm not an artist, a coder, or a musician, so I must be good at game design!" A common fallacy.
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# ? Jun 4, 2019 22:26 |
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Truecon420 posted:Did Bhroom even have like coding experience? Or did he just have corporate formation/structure knowledge? Was he even a Gamer. It sounds like a tech finance guy formed and structured the Corp (without telling the team) w/r/t who had the power and the rights. I don’t understand how the actual creators of B1 would originally assent to this guy being the one with legal rights and control, so I assume he did it without their knowledge? He's the brother of Bort, one of the original B1 creators. The original team probably asked him to set the legal side of things up because they were a commercial team now making a real game and he had formed corporations before and was a fan of the game.
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# ? Jun 4, 2019 22:27 |
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Bisse posted:You were fixed in place. You could take actions while inside the cube, the way I understood it you could cast zaubers and shoot. lmao what
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# ? Jun 4, 2019 22:28 |
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Seshoho Cian posted:ace combat spin off set in the gun's nations Strategic Orbital Linear Gun's
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# ? Jun 4, 2019 22:30 |
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so [the entire TOG team] basically cast gelatinous cube and stayed safe from criticism for a few years while holding up all meaningful progress of the game turns out it really was game breaking tech Mr_Moose fucked around with this message at 01:20 on Jun 5, 2019 |
# ? Jun 4, 2019 22:35 |
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Bisse posted:You were fixed in place. You could take actions while inside the cube, the way I understood it you could cast zaubers and shoot. i think you could use these words on an actual child or old person or dog and they would recoil in pain
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# ? Jun 4, 2019 22:42 |
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Bisse posted:You were fixed in place. You could take actions while inside the cube, the way I understood it you could cast zaubers and shoot. I'm having this gnawing suspicion that they were thinking of a deployable Absolutely Safe Capsule without that single drawback of being completely unopenable.
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# ? Jun 4, 2019 22:43 |
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That could be another incredibly convoluted, resource wasting joke: it does what it says on the tin...then you're stuck there forever and it's a soft lock.
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# ? Jun 4, 2019 22:48 |
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I mean it must have at least been temporary and have limited uses or something? Its the first time I hear about the cube. I remember a few of the zaubers though. Some of them had really neat visual effects using shaders. I think GZ had programmed most of those? My favorite was the ultimate Zauber, because it was called HELL gently caress dont even remember what it did, cover the screen with fire probably
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# ? Jun 4, 2019 22:51 |
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honestly even if the game had been released it would've been a letdown since it couldn't have the proper theme song. https://www.youtube.com/watch?v=lWKQiZVBtu4
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# ? Jun 4, 2019 22:56 |
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I cast “invoke my rights under Kickstarter's Terms of Use” at the darkness.
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# ? Jun 4, 2019 23:02 |
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FrankieSmileShow posted:I mean it must have at least been temporary and have limited uses or something? It was never implemented by me at least, and most discussions were private. I did ask for feedback in the public channel but didn't push the issue hard there because I didn't feel more conflict was what the team needed. It could be that the zauber was changed or removed after I left. GZ did awesome progress on zaubers from what I hear but that was after I left. There was an effects demo made around 2014 by GZ which looked pretty cool. Bisse fucked around with this message at 23:11 on Jun 4, 2019 |
# ? Jun 4, 2019 23:05 |
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holy poo poo, maybe Balthios survived the events of Barkley 1 ending by summoning the gelatinous cube. That's what he meant when he said "I'll show you zaubers"
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# ? Jun 4, 2019 23:06 |
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https://www.youtube.com/watch?v=JvRaGPrLBlI
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# ? Jun 4, 2019 23:11 |
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# ? May 29, 2024 20:47 |
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Bisse posted:It did not have limited uses, since Barkley 2 zauber designs at that point did not use mana but rather a system where your stats decreased with each cast. what
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# ? Jun 4, 2019 23:13 |