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I just need to learn how to write jokes, compose music, program, design games, and create pixel art, and I'll have this game finished in no time
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# ? Jun 7, 2019 06:55 |
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# ? May 30, 2024 09:57 |
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the demo did not disappoint
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# ? Jun 7, 2019 07:02 |
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Modus Pwnens posted:I just need to learn how to write jokes, compose music, program, design games, and create pixel art, and I'll have this game finished in no time No regard for project or community management eh? When can you start???
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# ? Jun 7, 2019 07:06 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police. i say god drat fuckin lost it when using the lightbringer
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# ? Jun 7, 2019 07:15 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police. uh holy poo poo, this is excellent. when do i get the 4th party member?
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# ? Jun 7, 2019 07:24 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police.
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# ? Jun 7, 2019 07:35 |
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TASTE THE PAIN!! posted:No regard for project or community management eh? Oh, I already know how to not post updates.
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# ? Jun 7, 2019 07:40 |
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If there's one thing I've learned from trying to run an art team on a failed project it's that You can never be sure of what someone on the team is gonna just suddenly wanna die on the hill about. You may get your specific chickens in the coop but god forbid the programmer with no art expertise starts making decisions about art and won't back down on it.
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# ? Jun 7, 2019 08:02 |
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the b2 demo is beyond amazing
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# ? Jun 7, 2019 08:03 |
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Diabetes Forecast posted:If there's one thing I've learned from trying to run an art team on a failed project it's that You can never be sure of what someone on the team is gonna just suddenly wanna die on the hill about. You may get your specific chickens in the coop but god forbid the programmer with no art expertise starts making decisions about art and won't back down on it. From running my own team, my biggest lessons have been to hire people who have similar personalities/ways of thinking and get along, and to hire people who understand boundaries. Coders don't need to be telling artists how to draw and vice versa. It's idealistic to be like "more perspectives is better!" but in practice it usually results in 6 people having their own ideas of how they want the game to be and everything devolving into bickering and politics. But you're right - generally whenever I've struggled with a person who just will not let a certain idea go, to the point it jeopardises their place on the team, it's been artists.
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# ? Jun 7, 2019 09:23 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police. I don't know who you are but thank you for this wonderful thing
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# ? Jun 7, 2019 10:32 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police. Have you considered starting a Kickstarter and ruining your life?
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# ? Jun 7, 2019 10:43 |
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Rhopunzel posted:But you're right - generally whenever I've struggled with a person who just will not let a certain idea go, to the point it jeopardises their place on the team, it's been artists. It was actually NOT the artists. that was a well oiled machine including my own work. The programmer decided that we needed realtime lighting with painterly assets made specifically for unlit. I then made like 4 separate dirt textures that was discarded because they weren't high enough contrast. Because the lighting was wrong. Then we couldn't see characters, so he applies a cel shader to them rather than just... fix the thing I kept telling him to do. It wasn't until the project was nearly dead that we got it changed and SUPRISE EVERYTHING LOOKED NICE IN UNLIT. I definitely caused my own issues, don't get me wrong. It was a disaster zone from the start. I take full responsibility for how long some assets took to actually get finished (UI stuff I never actually did) and other mess. But I can never forget that part of things. Diabetes Forecast fucked around with this message at 10:50 on Jun 7, 2019 |
# ? Jun 7, 2019 10:46 |
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Diabetes Forecast posted:It was actually NOT the artists. that was a well oiled machine including my own work. The programmer decided that we needed realtime lighting with painterly assets made specifically for unlit. I then made like 4 separate dirt textures that was discarded because they weren't high enough contrast. Because the lighting was wrong. Then we couldn't see characters, so he applies a cel shader to them rather than just... fix the thing I kept telling him to do. Ah that's good, getting artists to work harmoniously is no mean feat. Some coders are just like that and think that being the "putting stuff together guy" gives them jurisdiction on how things should look too. The best people to work with are the ones that let other people do their jobs.
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# ? Jun 7, 2019 10:57 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police.
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# ? Jun 7, 2019 12:37 |
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Groovelord Neato posted:all the behind the scenes posts make me wanna make a game. Darkley Souls: Shut Up and Die
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# ? Jun 7, 2019 12:43 |
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Holy poo poo barkley 2 is out
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# ? Jun 7, 2019 13:47 |
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I got stuck in the room with all the hookshot poles after dark drakerland.
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# ? Jun 7, 2019 13:53 |
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Sorry to interrupt demochat but I wanted to focus on something important that I think got glossed over in that KS updateTruecon420 posted:I’m showing this not to surprise anyone about how COMPLETE the game is, or even prove that “See! Work was done!” I’m just attempting to explain the systems that work in the game currently. Look at that sentence. Look at what it's trying to actually say. It is a desperate attempt to pretend the game's state is impressive. It's like saying "I don't want y'all to focus on how ripped my arms are getting, I just want to show you my new shirt." He's not trying to explain the state, he's pretending to do that while attempting to give the impression that the game is really close to being complete. If it ain't deliberate, it reads exactly like how I would do it if I was being deliberate and trying really hard to imply that it wouldn't be that much work to get it up and running, and hey you'd get your name in a finished product, I'm not saying you should come work for free but we are this close- gently caress, I cannot imagine what y'all went through to try to get this thing made. I'm horrified by the stories that are coming out. Also the demo is a beautiful thing.
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# ? Jun 7, 2019 14:10 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police. the promise has been fulfilled
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# ? Jun 7, 2019 14:22 |
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Barkley III is looking good, it certainly is better than B2 can ever hope to be. As for that KS update, it's total PR bullshit. You should not believe a word of it without further proof being presented. If I were to make an estimation of how complete B2 is, I would break it down like this: The first segment of the game, the tutorial, is done. It's not interesting or funny, which is a really good way for us to keep people interested who are there expecting a sequel to barkley1. It lasts for about 5 minutes, less than that if you skip the yapping. Then comes the "best" section of the game, Tir na Nog. It's good and afaik whatever incomplete stuff there used to be there has been completed, or moved somewhere else. You would have to really try to find gameplay/quest issues there. There's plenty of things and quests to do in TNN. The sewers are passable as a first dungeon. The enemies are very basic, but it's the first dungeon so who cares. The related bosses are a total disgrace and that's really the main problem here. After TNN you can freely roam the lands to your hearts content. There are some "towns" you can visit for questing. A few of them work OK but it's nothing to hold your breath over. Lots of empty and unfinished stuff here. If you follow the "main quest" you can do it up to a point and then it just... stops. There's no way to progress without debug tools.
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# ? Jun 7, 2019 14:41 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police. Wonderful in every way!
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# ? Jun 7, 2019 14:45 |
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I haven't been this happy in years oh my god
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# ? Jun 7, 2019 14:51 |
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I'm going to play the gently caress out of this so hard when i get home. I'll just restate that at some point a synopsis of the planned plot might be cool. Like how Marc Laidlaw posted a summary of how Half-Life 3 would have gone.
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# ? Jun 7, 2019 15:01 |
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Tunicate posted:I compiled the demo and am hosting it here, gently caress the police. This shoddy quality mockery of something is precisely what Borgese 2 shold have been.
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# ? Jun 7, 2019 15:51 |
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Gortarius posted:
So you never escape from Necron 7? Who do I sue for false advertising
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# ? Jun 7, 2019 16:33 |
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just did a speed run in 41 minutes. with good dark draker rng i think you can bring it under 40 flat.
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# ? Jun 7, 2019 17:41 |
Gortarius posted:Jesus loving christ. Why can't he just let it die? I genuinely am awestruck that there are people in this thread still talking like a version of this game coming out is still a real possibility. Truecon420 posted:I hear you, and this may be a useless question, but if a bunch of fans mobilized to convince him to step down and give up the rights back to original creators, would it be worth considering coming back holy poo poo, dude. Cuntellectual fucked around with this message at 18:57 on Jun 7, 2019 |
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# ? Jun 7, 2019 18:46 |
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the gamers...make someone step down...by rising....up...
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# ? Jun 7, 2019 19:13 |
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Truecon420 posted:I hear you, and this may be a useless question, but if a bunch of fans mobilized to convince him to step down and give up the rights back to original creators, would it be worth considering coming back
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# ? Jun 7, 2019 19:24 |
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gonna gather a hoard of game-obsessed psychopaths to force someone to release their legal obligation over a game and then kidnap the original designers to build a game that died long ago after so many years of waiting, i will burn down the world to finally play neophyte
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# ? Jun 7, 2019 19:28 |
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Cuntellectual posted:I genuinely am awestruck that there are people in this thread still talking like a version of this game coming out is still a real possibility. Maybe
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# ? Jun 7, 2019 19:28 |
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Raiad posted:gonna gather a hoard of game-obsessed psychopaths to force someone to release their legal obligation over a game and then kidnap the original designers to build a game that died long ago
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# ? Jun 7, 2019 19:30 |
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Charles Broccoli
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# ? Jun 7, 2019 21:05 |
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The Barkl3y demo is pretty epic.
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# ? Jun 7, 2019 21:37 |
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Cuntellectual posted:I genuinely am awestruck that there are people in this thread still talking like a version of this game coming out is still a real possibility. Well the demo is likely to come out and most of the devs want to finish it (but don't think that's possible because of Liam)
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# ? Jun 7, 2019 21:48 |
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The Ultimate Doge posted:Well the demo is likely to come out and most of the devs want to finish it (but don't think that's possible because of Liam) It sounds like they want to be finished with it, not finish it
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# ? Jun 7, 2019 21:52 |
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mp5 posted:It sounds like they want to be finished with it, not finish it I mean they would rather it be dead and buried than in a half-there dev hell, but they'd like to actually finish it even more. Again, they just don't think that's doable. But with the fan backlash against Liam something might change there. And if it doesn't, it doesn't, and that's the point where you should be encouraging their closure
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# ? Jun 7, 2019 22:00 |
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I replayed barkley 1 in the wake of all this and the best part of the game is still just the title screen and accompanying music
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# ? Jun 7, 2019 22:02 |
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# ? May 30, 2024 09:57 |
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everything in Al Bhed
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# ? Jun 7, 2019 22:03 |