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Turtle friendly RTS Conan Unconquered just came out, alongside its launch trailer. https://www.youtube.com/watch?v=Fpgz0X2SaiY Basically a They Are Billions-like developed by the ever underfunded Petroglyph, ex C&C devs.
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# ? May 29, 2019 18:19 |
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# ? May 20, 2024 18:52 |
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In what must be a repudiation of their public image, Destructive Creations has released a Crusades DLC for their RTS Ancestors Legacy wherein you play as Saladin on his campaign to retake the Holy Land. The expansion also adds the Saracens as a new faction to skirmishes and multiplayer. I enjoyed what I played of the game, that is the beta, but I never actually bought it due to concerns about its longevity and simplicity. It's basically a medieval-era Company of Heroes and I mostly play those for the multiplayer, something I'm guessing didn't really take off. Still, I recall there was one dude around here who dug it so there you go!
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# ? Jun 3, 2019 20:18 |
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Mordja, are you just using this dead thread to talk to yourself about a dead genre? Yes I am, other Mordja. Yes I am. Anyways, Liquidation is an in-development RTS that looks to have way more visual polish that other indie strategies, been trucking along at a decent pace. Four factions duke it out in a science-fantasy world. It's VERY Warcraft/Starcraft, if that's your bag. It isn't mine, actually, but I'm desperate. https://twitter.com/LiquidationGame/status/1121826752232337408 https://twitter.com/LiquidationGame/status/1125799422846283776 https://twitter.com/LiquidationGame/status/1132290330982801409 https://twitter.com/LiquidationGame/status/1136264067990118407
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# ? Jun 5, 2019 15:46 |
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the "we added two spikes so TECHNICALLY it doesn't infringe on copyright" artstyle
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# ? Jun 5, 2019 17:10 |
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Prav posted:the "we added two spikes so TECHNICALLY it doesn't infringe on copyright" artstyle Be honest mang, that was Blizzard's reasoning when they ripped of Warhammer only they removed spikes instead.
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# ? Jun 5, 2019 17:19 |
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Why would you copy Starcraft to that degree, just why.
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# ? Jun 5, 2019 22:39 |
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The C&C Remastered sidebar looks sharp enough: I wonder if they're going to try to make the infantry units match their old "90s urban camo guy" sidebar art?
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# ? Jun 5, 2019 22:51 |
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Potential BFF posted:The C&C Remastered sidebar looks sharp enough: That's basically the RA2 and onwards sidebar, so I guess they're definitely overhauling the actual gameplay then.
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# ? Jun 5, 2019 22:58 |
Potential BFF posted:The C&C Remastered sidebar looks sharp enough: Heh, the credit count
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# ? Jun 5, 2019 23:21 |
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Tabbing out the production bar is a good change. I've been playing Dawn of The Tiberium Age a bunch and I can't say I'll miss having everything stacked up on one another, especially since units and buildings are added depending on when you got their production structure / tech.
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# ? Jun 5, 2019 23:42 |
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Potential BFF posted:Tabbing out the production bar is a good change. I've been playing Dawn of The Tiberium Age a bunch and I can't say I'll miss having everything stacked up on one another, especially since units and buildings are added depending on when you got their production structure / tech. It also doesn't actually imply any gameplay changes. Though I do hope they throw some modern UI stuff into the game and give people the option to turn it off.
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# ? Jun 5, 2019 23:49 |
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Fallom posted:It also doesn't actually imply any gameplay changes. Though I do hope they throw some modern UI stuff into the game and give people the option to turn it off. Anyways, found another in-development indie RTS that, uh, wears its inspiration on its sleeve, this one out of Russia. Mars 2000 aims to be a sort of copywrite-free, spiritual successor to Dune 2000, complete with FMV! https://twitter.com/mars2000game/status/1137117532752699392
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# ? Jun 8, 2019 15:57 |
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Mordja posted:I mean, multiple build queues is a pretty big gameplay change in and of itself. Nobody said anything about changing the build queues. The devs just said they sorted the icons into categories to reduce the amount of scrolling while keeping the original building rules. You could always build units at the same time as buildings. Here: https://www.reddit.com/r/commandandconquer/comments/bx59ym/remaster_update_and_first_sidebar_preview/eq3guxo/ quote:So with that in mind, one of the most requested improvements was to reduce the need for scrolling the Sidebar as much as possible. A key suggestion on how to accomplish this was to introduce the build tabs from Red Alert 2 and Tiberium Wars into the classic UI. We have thus decided to embrace this suggestion, and you can see the build tabs present in the associated preview image. However, because of the construction queue rules of the original games, we wanted to keep all buildings under a single tab, with associated tabs for Infantry, Vehicles (Air, Land, Naval), and Support Powers. To further support the goal of reduced scrolling, we have then designed the Sidebar to fit 18 build buttons. Tiny Timbs fucked around with this message at 16:10 on Jun 8, 2019 |
# ? Jun 8, 2019 16:01 |
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Mordja posted:I mean, multiple build queues is a pretty big gameplay change in and of itself. That hat makes me want to spend money. It would look terrible on me, but by God it’s magnificent.
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# ? Jun 8, 2019 16:33 |
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It's a shame technical limitations are keeping them from implementing co-op, seems like it'd be dope to play with friends.
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# ? Jun 8, 2019 16:45 |
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MiddleOne posted:Why would you copy Starcraft to that degree, just why. Every month a new Minecraft-like or DayZ-like comes out and makes millions in sales while we refuse to support RTS developers, then we turn around and wonder why it feels like the genre is dead. imo developers who wear their inspirations on their sleeve (e.g. copying the starcraft formula) are cool and good, as long as the game turns out to be fun.
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# ? Jun 8, 2019 18:12 |
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I think the success of SC2's co-op mode hints at the fact that a natively team-based RTS in the same or similar mould could do gangbusters. Like, SC2, War3, and BW have all been popular for team games, but they've existed as an afterthought: each game was designed and balanced around 1v1, and it shows. 1v1 games are basically always less popular, or rather have less potential popularity, than team games, just look at the most popular solo vs team sports, it's not even close. Hell even ones most known for solo competition like tennis are often more popular among casual players as team games (definitely true for at least tennis and badminton). Take something like SC2 co-op and imagine it as a flagship mode: scalable to 3 or 4 or 5 players, more variety in missions, customizable armies, unlockables and loot, hand-crafted and procedural campaigns/narrative missions, "raid" missions that require multiple teams, competitive co-op (racing or score-based), ranks and challenges and leaderboards, etc. Basically the looter shooter model, but with RTS. I don't think it's true that RTS intrinsically has low mass appeal. Just look at how many players mobile pseudo-RTSes like Clash of Clans got. It's just the 1v1 ranked ladder serious business RTS playstyle that has relatively low mass appeal, and as far as I can see most of the biggest names in the genre have had multiplayer designed around that. It's similar to how arena shooters haven't really made it huge, but Overwatch and Counterstrike and Destiny and Borderlands have.
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# ? Jun 8, 2019 18:35 |
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If you're fine with reading here's a real good essay on the failings and successes of RTS genre elements and what it could do to improve. https://docs.google.com/document/d/1FZRRACcwKzDHyi1U31Wm8RAOD4e6E03IQpAtzBbsbgE/edit
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# ? Jun 8, 2019 18:39 |
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^^ dude just the table of contents is tl;dr shamelessly copying an old game, presumably poorly, isn't going to impress anyone. i've already played that game. i'm done with it. show me something new.
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# ? Jun 8, 2019 18:44 |
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Didn't red alert 3 really push co-op? How did that work out for it
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# ? Jun 8, 2019 18:45 |
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While it didn't make it into the lineup of MS games talked about during their Sunday conference, this PC Gamer interview with Phil Spencer will reassure everyone looking forward to more information that the game hasn't been forgotten. Development is still going "really well", is still being handled by Relic and we should hear more about it later this year. Also, along with 1 & 2 getting remastered again they're planning to do the same for 3 eventually.
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# ? Jun 11, 2019 20:51 |
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I hope Relic makes Dawn of War 3 afterwards
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# ? Jun 11, 2019 21:19 |
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how could anyone be excited for a relic game after the vile poo poo that was coh2
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# ? Jun 11, 2019 21:37 |
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Mordja posted:I hope Relic makes Dawn of War 3 afterwards
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# ? Jun 11, 2019 22:04 |
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Prav posted:how could anyone be excited for a relic game after the vile poo poo that was coh2 Because CoH 1, Dow 1 and Dow 2 were so drat good I hear coh2 is actually good now??? I thought it sucked when it first came out though and never tried it again
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# ? Jun 13, 2019 02:51 |
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I haven't played in a while but COH2's the one RTS I played a bunch online. It's COH1 but mostly improved and I think the complaints were about the campaign, which I never touched.
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# ? Jun 13, 2019 02:57 |
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Yeah, COH2 seems to be in a fairly good place right now. Most of the complaints about balance seem come down to newer players not knowing how to use the tools they have to deal with troublesome enemy units. There is still some RNG when exchanging fire, but frankly I think that adds to the suspense while playing. Also there are a ton of hidden mechanics that the game doesn't explain very well, but overall its a lot of fun and I strongly suggest people check it out!
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# ? Jun 15, 2019 03:46 |
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It looks like the HOMM series is currently on sale. How was HOMMVII? I tried it in it's pre-release beta and saw they'd brought back having far too many resources and that drove me off at the time. It also appears to have an expansion I heard nothing about!
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# ? Aug 6, 2019 10:51 |
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it's much, much closer to V than VI was, and comes out quite well for it.
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# ? Aug 6, 2019 10:57 |
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Prav posted:it's much, much closer to V than VI was, and comes out quite well for it. Does it still have the weird meta-equipment levelling VI had? I kinda liked that feature.
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# ? Aug 6, 2019 11:03 |
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Weird question, but which of these has the shortest, most manageable campaign? Company of Heroes COH2 Homeworld Homeworld 2
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# ? Aug 18, 2019 00:40 |
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coh1 is short and fun
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# ? Aug 18, 2019 01:45 |
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COH 2 actually got a big balance update and they actually added some new commanders. They're all free and they all do something their faction is lacking or light on. The Soviet commander adds paratroops that work like fallschirmjaeger and provides access to forward reinforcement points. The UK get lend-lease Thompson infantry upgrades, the US gets another option to work towards the Sherman Calliope, the the Wehr get another path to the Tiger Ace while the OKW get a Tiger and a different selection of infantry. It's not huge but I've had a lot of fun tooling off with friends vs the AI.
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# ? Aug 18, 2019 03:32 |
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Been playing the COH campaign and, whoda thunk it, it's really good. Ironically, despite loving all of Relic's RTS (except, you know), and RTS in general, I never actually beat the campaigns of most of them. I mostly played skirmishes, comp stomps, and mods.
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# ? Aug 24, 2019 01:04 |
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Mordja posted:Been playing the COH campaign and, whoda thunk it, it's really good. Ironically, despite loving all of Relic's RTS (except, you know), and RTS in general, I never actually beat the campaigns of most of them. I mostly played skirmishes, comp stomps, and mods. It's been years but i remember the COH1 tiger campaign was a lot of fun, just following the story of one tank crew
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# ? Aug 24, 2019 06:18 |
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https://www.youtube.com/watch?v=J675BQaIuQs So Homeworld 3's being made, except it's only in pre-production. It's also got a fig campaign running, except it's for a single, American $1 and supposedly they're already fully-funded so I guess it's a way to drum up some extra scratch? I don't loving know, but I loved Homeworld DOK so I'll buy this new game if it ever comes out.
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# ? Aug 30, 2019 22:26 |
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Mordja posted:https://www.youtube.com/watch?v=J675BQaIuQs Gearbox, in my opinion, has recently had a rubbish track record and I don't really think they can be relied upon to create a quality product. On the other hand, Blackbird Interactive did a spectacular job recapturing the 'feel' of Homeworld in Deserts of Kharak. Whatever else might be said about that game, it really did feel like a good Homeworld prequel to me. So if anyone manages to pull off a sequel that feels right, it's probably these guys. That said: I really hope they won't have those goddamn salvage corvettes mechanics. I know everyone seems to love them but for me I feel like they turn what was meant to be a spectacular space battle simulator into an unbalanced-ship-stealing simulator instead. Soul Reaver fucked around with this message at 03:40 on Sep 2, 2019 |
# ? Sep 2, 2019 03:38 |
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Soul Reaver posted:That said: I really hope they won't have those goddamn salvage corvettes mechanics. I know everyone seems to love them but for me I feel like they turn what was meant to be a spectacular space battle simulator into an unbalanced-ship-stealing simulator instead. Agreed. Turning the campaign into a puzzle game is sad.
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# ? Sep 2, 2019 08:04 |
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Time for another effortpost, this one on Mental Omega. https://www.youtube.com/watch?v=BmYE3JDL59g Mental Omega is, by my money, one of the most fully-featured mods around. Billed as an "unofficial expansion pack" for Command & Conquer: Yuri's Revenge, the sheer amount of content in this thing eclipses that moniker. It's got a staggering number of new units, new missions, new maps, and new gameplay mechanics. How many new units? Well, I didn't count them but the mod's got four factions, each faction is divided into three subfactions, and each subfaction has a mostly unique set of units. Diversity is the name of the game here, and while there are definitely shared archetypes across the races, they tend to play quite differently. For example, while both the Soviet's Latin Confederation and Epsilon's (Yuri) Scorpion Cell are fast and cheap, the former harasses with suicide and debuff units while the latter contaminates the battle with poison and strikes from below. Anyone familiar with Yuri's revenge might have noticed I mentioned "four" factions because MO 3.3 added a completely new one to the game, the Foehn Revolt. They're this expensive, high-tech army that's got nanotech, plasma weaponry, and wind manipulation, and borrow a few designs from the original C&Cs and even Dune 2. As for the number of missions, that I will count. As per the website, this mod's currently got a whopping 66 campaign levels, split into two acts, 16 side missions, and 36 co-op ones. I'm pretty sure that's more than any existing commercial RTS on the market though I'd love to be proven wrong. On top of that I'm gonna say the game probably has well over a hundred different skirmish and multiplayer maps, including PVE challenge and 1v3 Fortress maps. The entire mod's built for CNCNet, meaning its got multiplayer support right out of the box and a much more customizable front-end. If you own Yuri's Revenge, you should definitely give Mental Omega a try. The latest version can be downloaded here.
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# ? Sep 3, 2019 20:39 |
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# ? May 20, 2024 18:52 |
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Sick, it’s got single player content? I don’t bother with most mods because there’s no way I’m doing multiplayer with 30-year C&C vets or skirmish AI that can’t handle new units.
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# ? Sep 4, 2019 01:02 |