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I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Dr. VooDoo posted:

For those who have made CtL second edition PCs what would you say the upper limit for differences in a Changeling’s Mien can be from their original human appearance? I’m thinking of making a PC that’s like a garden or meadow come to life yet given a monstrous form. The beauty of wild flowers, grass, and bark juxtaposed onto a hulking, beastly form so I’m trying to get right up to the line without crossing it

I'd say probably "human enough in shape that it doesn't break the suspension of disbelief when people see your human Mask doing the things your inhuman body is doing." Somewhere close to two arms, two legs, a head, and not too far beyond the limits of human size. Beyond that, go as wild as you like.

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Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
a meadow of human flesh

PHIZ KALIFA
Dec 21, 2011

#mood
Suppurating meats, wafting in the breeze. Tendon-stalks bursting with ripe toe-kernels.

. . . Yup, grossed m'self out. Blech.

Xelkelvos
Dec 19, 2012

Tollymain posted:

a meadow of human flesh

Rolling fields of sinew, glistening with bloody dewdrops; blooming irises, spreading lips and flaring nostrils are strewn about in all manner of shapes and shades, all greeting the new day, what hairs they have waft in the breeze; trees dot the landscape, their trunks taut and robust as digital roots dig and grasp through the rich, loamy flesh and a multitude of limbs reach out towards the sky, at their ends a bounty of ripe and succulent offal.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?
Long live the new flesh.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I see someone opened the crack the photos from the Horror Survival Guide came from.

bewilderment
Nov 22, 2007
man what



SuperKlaus
Oct 20, 2005


Fun Shoe

Jonas Albrecht posted:

That does sound rad but honestly I think making Earthblood a kart racer was the right move.

Don't even joke like a racing game with the werewolves all doing the Rat Fink thing in flame-spewing hot-rodded karts wouldn't be Game of the Year.

edit: you could "nitro boost" by shifting your kart into the Umbra

pseudosavior
Apr 14, 2006

Don't you do cocaine at ME,
you son of a bitch!
Forza just announced a Lego dlc. Stranger things than WolfKart have already come to pass.

That said, I'd play the hell out of WolfKart.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.


What do you have against the Iron Masters

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Meanwhile the Silver Ladder is Bane.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Huh; Finally got around to reading the new Anarch & Camarilla books - So the Giovanni got *hosed* then, and are now basically a Bloodline of something else?

(Handily also retconning the racist stereotypes along the way)

PHIZ KALIFA
Dec 21, 2011

#mood
Pffft if Italians want to get testy about incest they should take it up with Caesar. The incest Caesar not the stabbed a bunch one.

Old Doggy Bastard
Dec 18, 2008

So unless I've missed major differences between previous editions that like, seem bigger than usually, I kind of get a vibe from V5 of being almost to the point it could have been a separate new game? Obviously you don't pay for a big IP, put money into development of a video game, cancel an existing game line or as so far that is done by discontinue licensing it anymore, and then just not use it past launching something similar but without the brand recognition you shelled out.

A lot of it seemed beyond just sort of necessary changes to be largely updated to the modern world or not be jarring given social values held presently, and while I've not entirely enjoyed the new setting conceptually or writing in generalą without casting judgement some seem sort of fundamental to a tone shift (not even a bad game, just different enough to be less my thing). Just the re-framing of central conflict to Anarch and Camarilla, which is fine but seems to have largely hand waved away any of the philosophical underpinning to why so strong was a Sabbat/Camarilla divide which makes sense as no longer be the main focus given this is meant to be a social or political focused game and very much the establishment and those against it.

I'm just having difficulty on what the setting of this game is trying to be, because without filling in a lot of the blanks across the three published books with prior knowledge I'm not very clear on things. The global intelligence community shared communication and effort with the Second Inquisition is the new threat in what is much more a game about being hunted, but while they're unclear of the exact nature but capable of taking down the big deal city Princes why are they not picking off the Anarch movement who for the same reason as Sabbat would be disorganized and easier?

I'll look more and see if Camarilla clears up anything, since Anarch book largely does not, but while some changes are things I'll likely use running future games it seems unwilling to fully ditch the trappings of what now does not make sense as events or ideologies given blood itself is drastically different or while Tremere sound interesting for the first time ever, I've just never wanted to play a Nosferatu less. The decision to make the game politically focused seems very limiting for immortal creatures who are both said to be not good people and also are sometimes only defined by advocating social change but mentioned to be poor at adapting to changing ideas. It doesn't help that because all of it is only done through what I can tell outside of core, largely in character perspectives on the world, none of what I need to know to run the game is something I can throw together from core alone - which seems potentially at risk of becoming dated or just not feel weird every time Reagan era contact mercenaries or Pope Benedict reviving and then resigning to protect the Inquisition, or Sweden's social democratic system's parties which aren't quite a clear power dynamic I can get from context other than generally positive folkhemmet welfare state but also Muslim influence soliciting unrest.

So, I partially fell into complaint after reading it a bit more but it seems kind of not exactly honest (not even dishonest though) that it sells with the description of being the original vision and deep story and picks right up where the story left off, since it's not Alien/Aliens degree shift of tone but just elements.

ąWhile also containing the most uncomfortable thing I've read in all of White Wolf canon, the what I think has been removed but must read Is it OK to Feed Vitae To a Baby? is a candidate for my Oprah's Favorite Things List 2019.

That Old Tree
Jun 24, 2012

nah


V5 even before the first playtest was pretty obviously caught between wanting to be a fresh and edgy reboot but not having the courage to actually get rid of the bulk of the poo poo that filled up the massive amount of books that kept the franchise selling for two decades. There are certainly the seeds of a few good ideas here and there, but true-to-form for a return to the 90's, it's muddled.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Funny, could just be glass half full/empty vibes, but...

I really like V5, now we've expelled the Alt Reich pandering; The Second Inquisition makes sense, the result is that the Camarilla could prosecute the Anarchs with prejudice, but just like all the way through the earlier books, they're fundamentally cowards who look after number one, so anyone of note is basically treating it like the first Inquisition, bunkering down and hoping it all blows over once some neonates have brightened sunrises.

The only bit I've found really badly handled is dispensing with the Sabbat - I don't mind them returning to Boogeyman territory (pre-Guide to the Sabbat that's all they ever were, once upon a time) but I wish it'd been handled with more finesse than the Gehenna War. I'm also really glad we've gone back to 'murky on the details'; Late era oWoD spelled way, way too much out explicitly, and it ruined the mystique a lot for me. Let troupes decide for themselves what happened to Xaviar or whatever,

Old Doggy Bastard
Dec 18, 2008

So, I don't get like fan passion for reactionary knee jerk often but largely that's the main issues I had and have gotten cathartic bitching out – they're not even bad ideas, most of them, it's largely either that the new fresh changes such as Blood Potency that mean not being bound by character creation to power cap without super murder. It's just how keeping stuff they obviously are going in direction with sort of hampers or feels dissonant to new features.

Keeping the interesting Cainite Heresy stuff, I'm not familiar and am sure it's not just limited to Sabbat stuff, by having the Camarilla find faith isn't really a choice I'd make but if they're going for secret tower elites looking down on high then yeah that's interesting.

The mixed message of you are vampire hunger defines you all will turn to tragedey but also a clear resistance to authority theme is what I'd call the most "true to the original vision of Vampire" if only because old White Wolf racist gaffe and hypercompetence sensitive treatment nostalgia.

So, this is like tricky to say well because literal alt right sympathetic original writer, but I feel like they may have course overcorrected a bit or at least aren't landing well or I think just potentially translated correctly.

There's really any like issue screaming between the lines subtext or just flat element from timeline update that I disagree with or would even have issue bringing in a game. I even think advocate of social progress Brujah work pretty well since it's a human human centered passion (therefore easy to emotion and also Touchstone) and also the lovely side of the coin being the people whose view of a better society is regression or on the worse side literaly national socialism makes sense (at most I would only have in a game those helpful German speaking Argentinian city planners who don't bring up their childhood).

It's less a game about personal and political horror in the way that is navigating the new world order as like Kindred Advisor to Kindred H. W. Bush, which actually sounds maybe a good enough idea to email if no foreigners taking our writing jobs, but more a game of political horror due to reference to real life.

Which just isn't done well enough and too overt for my liking or to seem not so linked to current Western largely American centric references or more overly narrow messages to be both a game I can play outside this present time but also not allow the degree of escapism that us pleasant but still allow strong fascist authoritarian, censorship to save face or not get killed, and Scourge tier oppression of who basically are just other vampires but could be argued as superior vampires as well, which felt like already present themes you can tweak and play up more naturally and mirror the world in more meaningful ways.

I'm also old and probably not the target audience for this, which I'll still steal good ideas from anyway because of the lessons of 'gently caress yours, got mine' that the Camarilla taught me. I'm optimistic though, Paradox now removing separation in diablerie of White Wolf means this is probably their first dip in this industry and being a publicly traded company of cult driven games will either snap back or end up selling it to a solid company like EA.

Shockeh posted:

I really like V5, now we've expelled the Alt Reich pandering;

Let troupes decide for themselves what happened to Xaviar or whatever,

I actually, mostly from lazy and needing to run a huge LARP, perfer the kind of golden mean to me of them giving a reason vauge enough or a reason that's stated but not so complicated the plot literally only works if Tzimisce is an alien pathogen from the spiritual darkness largely explored outside the game line since then it's usually good but can be copped out.

We're running ten years ago to the day, so the metaplot being clear and also a road map of life events is mostly why that makes classic easy even if this could be better. Get to plan ahead for our big game in two years three months, like the government in the World of Darkness.

Old Doggy Bastard fucked around with this message at 15:36 on Jun 12, 2019

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

hmmm https://www.cnn.com/2019/06/11/us/m...m_medium=social

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Moon's haunted.


W:tF question: Will a silver bullet bypass gift/merit granted ballistic armor? I'll obviously have body armor reduce the damage, but I'm unsure about non physical armor, since silver is basically a werewolf's bane.

OscarDiggs
Jun 1, 2011

Those sure are words on pages which are given in a sequential order!
Posting the first part was okay, so I'll assume posting this bit will be okay to. This is some basic guidelines for character creation for this particular game. Is there anything that messes up the tone of the game to regular NWod, or is needlessly confusing?

quote:

Welcome new students, to your new home for the next few months, or until you die. Whichever comes first.

I am OscarDiggs and I'm now recruiting for a Generic NwoD/Innocents game taking place in prestigious boarding school, Trismegistus Academy, nestled in the city of Warewood on the east coast(ish) of the US. The players will be characters that are aged somewhere between 14 and 17 who have never before been to Trismegistus Academy or the city that houses it, and will have to solve the mystery of the town and the strange marks on their hands, before a terrible fate befalls them all. We'll be using 2nd edition.

I'm thinking this will be more of a mystery game then a horror gamer, though there will be horror elements, along with punching well above your weight class. Consider something of a mix between Buffy and Persona.

Character creation wise, there are a few guidelines to follow and a few things to be aware of.

-Your characters have to be between the ages of 14 and 17 and must have never spent a night in the city before. You can know other people who attend or have attended the Academy, maybe an older sibling who started last year, or a friend who got in on the same scholarship. But no city natives.

-Given the charged situation of guns and schools in America, you need a drat good reason to be starting with firearms as a skill and you certainly won't be starting out with guns. They'll be available to get ahold of, but it'll be as easy for you as it would be for regular kids to get guns.

-The strongest 14 year old will never be as strong as the strongest 25 year old. For the sake of simplicity, we'll still be sticking to the 5 dot system of attributes and skills but you should consider that the scale for kids and adults is different. Fighting adults will always leave you at somewhat of a disadvantage.

-This game is set in a world of darkness, not the world of darkness. If Vampires do appear, chances are there's not a world wide conspiracy of them controlling the world. Mages could exist, but there probably wasn't an Atlantis. The chances of supernatural Fae creatures kidnapping humans are reasonably slim. While things that appear or are based on the supernatural creatures of the other mainline games might appear, they're not the primary focus of this game.

-Part of setting this in a boarding school is the isolation and lack of resources the characters will face. To that end, I'll only allow for starting with merits like Retainers or Allies if the NPC's in question are well written into the backstory, and even then only at a max of 2 dots. For the most part, you'll gather your allies and resources in game.

-If you have aspiration ideas for your characters right out of the gate, then fine. However, feel free to leave your aspirations blank until later on when you've all been established in the setting for a bit longer.

-As Children and Teenagers, you start at size 4 instead of 5.

This list isn't exhaustive and I may have to add things through the recruitment depending on what comes up.

Apart from that, follow the regular character creation rules for NWoD and we'll proceed from there. Unless something changes I shall run recruitment for around 2 weeks.

I'd also like the following questions answered in character.

“How did you earn your place at the Academy?”

“Who's being left behind in your old life?”

“What do you think of the little you've seen about the Academy, the City, and the Lodge so far?”

“Trismegistus Academy is reasonably famous. What rumours have you heard about it?”

“What's the spookiest thing you've seen in your life, before today?”

nofather
Aug 15, 2014

Soonmot posted:

W:tF question: Will a silver bullet bypass gift/merit granted ballistic armor? I'll obviously have body armor reduce the damage, but I'm unsure about non physical armor, since silver is basically a werewolf's bane.

No. Generally an armor source will say if banes go through it (like Changelings with Cold Iron, or an idigam's Colossus Dread Power).

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Old Doggy Bastard posted:

Vampire 5th Edition

It's very telling that the lead at the time of development thought 1st edition was the ultimate vampire edition. I also feel like the the person doing the heavy lifting on writing, Ken Hite, making a game about spec. ops and spies killing vampires and writing the Cainite Heresy for Dark Ages had some impact too. Objectively speaking, there's definitely some good ideas and changes in there but there are a lot of bad ones and it's a mess. It's just a badly formatted and designed book too that is full of questionable choices in everything.

Jonas Albrecht
Jun 7, 2012


I've been trying to find any info about Earthblood at E3, and there's not much. There's a wikipedia article up now though,

https://en.m.wikipedia.org/wiki/Werewolf:_The_Apocalypse_%E2%80%93_Earthblood

Oberst
May 24, 2010

Fertilizing threads since 2010
I have to make frenzy checks every time I see the V5 three column format

Free Gratis
Apr 17, 2002

Karate Jazz Wolf

Jonas Albrecht posted:

I've been trying to find any info about Earthblood at E3, and there's not much. There's a wikipedia article up now though,

https://en.m.wikipedia.org/wiki/Werewolf:_The_Apocalypse_%E2%80%93_Earthblood

I found this.

https://m.ign.com/articles/2019/06/12/werewolf-the-apocalypse-earthblood-is-an-arcade-brawler-with-a-twist-e3-2019

Mendrian
Jan 6, 2013

Oberst posted:

I have to make frenzy checks every time I see the V5 three column format

Not emptyquoting.

Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS
Honestly, the reach of the Second Inquisition makes a lot more sense when you look at how vampires apparently dress now in the V5 core. Don't need heat sensors when shooting the person in the room dressed like the biggest idiot will nab you a vampire 99% of the time.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Yeah, they seem to think they're playing by JoJo rules.

PHIZ KALIFA
Dec 21, 2011

#mood
Hi to everyone who worked on the Changeling 2nd ed book you're all great people EXCEPT whompstever decided not to categorize Merits by Physical/Social/Mental. 20 pages of alphabetically listed abilities? why do you hate me. everyone in this group has executive dysfunctions and we're all rolling around on the floor chewing our lips off. you should expect this from your audience.

i disagree with this editorial decision, is my point. thank you for reading.

edit- anyway this is the intro i wrote for everyone who made it to character gen, how'd I manage? Did I get the tone right?

quote:

THE DAME OF BRICK AND RUST:
You sighed. That's what drew her attention. You sighed, and she reached into your emptiness and yanked you to her sure as a hook through an eye. You leave your breath behind.
The Hedge around her demesne was a rolling barren of tree stumps and mathematically precise apple orchards. Miniature towns of tripledeckers with their own miniature carriage paths sprung up like mushrooms around the stumps and trickling rivers.
It all centered around an infinitely deep valley split in half by a massive frothing river, constrained by a scattering of differently sized water wheels, painted with fanciful designs or left bare to rot in the wet. The river flowed up and out of the other side of the valley without so much as slowing.
Within the valley itself lay Her Mill, a maze-like brickwork structure dotted over with windows and bay doors. Train tracks emerged at odd angles, carrying crates of unknowable materials, things in cages, massive tanks sloshing precipitously overhead. Rust pervaded all, sending bright orange stains bleeding down whatever they touch.
At the center of Her Mill stood the Clocktower, a corkscrew jutting out over the lip of the valley, slowly rotating in place, the uncountable faces covered over in a spaghetti of hands pointing to more symbols than could be written down in a lifetime. Did you see them in your dreams? Is that what drew you here, the Dame's alphabet of hours? The tolling of her bell, counting the days of your shifts?
Within the jumble of Her Mill, workshops bustled with activity, goblin servants tended to massive looms, which produce only stories and fed into an engine which burned stories for passion and whose pressure moved a single counter on a single face of the Clocktower forward one half-click. A radial spiral of tiny woodcarvers each carving masterpieces from the larger's cast-off flakes.
One wing produced only inflammable shirtwaists, to distribute to the charred workers in the Fire Factory. Another cut down fruit trees in order to make wooden fruit. Did you work the spinning wheels, spinning dragonfly wings into garrote wire? Did you carry boulders of coal twice as big as your body?
The Dame herself deigned never set foot on the Mill floor, rather had herself carried about in a glass enclosure, appearing as a cloud of smoke with gloved hands, beating against the inside of the glass.
When she entertained other members of the Gentry, she had you lie face-down upon the cement floors, that the feet of her guests might not get dirty. Others were worn as slippers by visiting dignitaries, creatures of greed and pure wealth, with eyes like gold buttons and skin of fine silk. Lapel gills, flaring with dramatic passion.
When she danced, the Dame had hair like white water rapids, spilling down her back in a frothy cape. She was adorned with a crown of logs, and her shoulders were massive water wheels, which bore an array of eyes the color of a supernova. Her body was a splay of interlocked mechanics, equal parts typewriter and spinning jenny, and she danced upon a multitude of sharp metal points, all of which punctured a severed hand. Her dress was smoke woven into a chain-link lattice.
One day, she fell ill, and canceled a party moments after arranging the floor. She retired to her chambers, which was the obsidian Boiler in the very heart of Her Mill. She did not emerge again. Some of you escaped in this first change. Others stayed, suddenly terrified of the uncertainty. On a few occasions, some of her guests returned, saw the domain fraying at the seams, and made off with whatever struck their fancy.
At the outer edges, Her Mill began collapsing. Workshops rotted from the inside out, with wet brick collapsing beneath scabrous shingles. The sickness worked its way quickly, no matter how much the goblins and automated servants rallied to stop it. Healthy sections were detonated to amputate at the first sign of infection. The river was redirected to try and wash it clean, though this only spread the problem.
As Her Mill fell to rot and dissipated, the valley grew shallow, the river less rapid. The few wheels still working turned slower, and the last workshops providing the very tools to keep her living simply faded away in a puff of steam, till there was nothing left but the Boiler, massive and black as the sky, whose fire burned to ashes with the last of the stars.
It cracked, with a sound like a violin breaking. It cracked again, breaking off an iceberg chunk, dissolving into a flood of beetle shells.
You are standing in a parking lot, empty, surrounded by more empty parking lots. There are grasshoppers and crickets, though in your head it still sounds like the Boiler melting away.
The sun is setting behind a highway, though you may not know what that is. A spiral of dust rolls lazily across the blacktop. You wonder, briefly, if this is Hell.
The blinking bank sign informs you that it is June, 2019, despite the malfunctioning of every third bulb. Sirens wail in the distance. A cloud bank rolls in from the north. You breathe in, for the first time since you left, and the air tastes cold.
Welcome to Worcester.

So the idea is they get a few games to figure out the systems without the looming threat of another fae bearing down on them till I eventually reveal that this Keeper has been reborn as a metaphor for some developments the city is undergoing. Something about skyscrapers or condo lofts, as kind of a pun on how New England mill towns have replaced the mills with extremely expensive, trendy apartments.

Would the death of a Gentry increase the difficulty of accessing the Hedge, or is it not like the Gauntlet/Astral/whichever from the old systems? One plot thread I'm milling is that there's a citywide depression epidemic which supernaturally deadens emotions in order to stave off the Hedge, and the players have to decide if they want to undo that effect to make harvesting Glamor easier, or keep it in place to better hide despite the cost to the city's mortal population.

PHIZ KALIFA fucked around with this message at 03:35 on Jun 14, 2019

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Rand Brittain posted:

Yeah, they seem to think they're playing by JoJo rules.

It's really easy to stake a vampire though when they're posing and voguing instead of doing anything meaningful.

PHIZ KALIFA
Dec 21, 2011

#mood

RocknRollaAyatollah posted:

It's really easy to stake a vampire though when they're posing and voguing instead of doing anything meaningful.

(Extremely Toreadore voice) Harpy, I wish to register a slander against my clan. I have been attackéd.

sexpig by night
Sep 8, 2011

by Azathoth
when my group was playing a less serious campaign we just decided the best way to deal with a hunter uprising in the city was to go the exact other direction than the norm and instead of going to ground and relying on ghouls and all just doing what we normally do but in just in the most insane outfits we could get away with without actually getting the cops involved and all. I'm pretty sure our noble ventrue wannabe-prince spent multiple nights dressed in a leather harness and pants with a duster and shades like some fuckin rejected Blade baddie. It wound up working so well others adopted it to hide out too.

What I'm saying is you always go full Jojo, even if V5 is a steaming pile it did one thing right.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


You should always go full Jojo. Like, just as a general rule of thumb.

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
If you aren't blasting the Pillar Man theme every time you walk into a room, what is even the point of being a vampire?

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

RocknRollaAyatollah posted:

It's really easy to stake a vampire though when they're posing and voguing instead of doing anything meaningful.

Well, I didn't say they were playing by JoJo rules.

"In order to maintain their anonymity, the vampires dress and act like normal people."

/immediately cuts to a bunch of vampires wearing outfits themed around zippers, ladybugs, and swiss cheese.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
GIORNOVANNI: instead of drinking the blood, i turned one of my teeth into a jellyfish and had it suck up the blood
ABACCHIOCARD: that honestly sounds a lot like you drinking it
GIORNOVANNI: no it was jellyfish

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

PHIZ KALIFA posted:

Would the death of a Gentry increase the difficulty of accessing the Hedge, or is it not like the Gauntlet/Astral/whichever from the old systems? One plot thread I'm milling is that there's a citywide depression epidemic which supernaturally deadens emotions in order to stave off the Hedge, and the players have to decide if they want to undo that effect to make harvesting Glamor easier, or keep it in place to better hide despite the cost to the city's mortal population.

My understanding is that whatever it is that makes openings to the Hedge "naturally" is rather mysterious. Like, there could be some place that has a high Changeling combination because they have a lot of doors to the Hedge and people just wander through sometimes. However, fae magic, both done by Changelings and by the True Fae make doors open easier. Any time a Changeling hops into the Hedge from a nonstandard opening it leaves like, a potential door behind. Off the top of my head the only thing that opens those doors is a nearby Changeling burning off their mask (which is, for the record, incredibly powerful and terrifying and therefore cool and good) but there could easily be other things that do this too. So basically if a True Fae were hopping back and forth from the Hedge into the real world willy-nilly it would be completely appropriate to have those points of entry/exit stay open, or open at weird times, or generally cause the Hedge to be easier to access. So yeah, killing a Gentry who has been meddling with the real world could absolutely make the barrier between earth and the Hedge a little tougher.

I don't think there's anything about emotions or like, the local collective human condition actually affecting that in the way that the gauntlet worked in oWoD... but you can just have your antagonist have agreed to some kind of eldritch rule ages ago that means she can't snatch, or see, or whatever humans who are depressed - that would limit her mobility, which would "strengthen the gauntlet" to the Hedge. Nonsensical contracts with abstract forces stopping a True Fae based on a human emotion is extremely CtL, even more in 2E.

Or obviously just ignore the above and do whatever you want, because that idea sounds cool and it's your game.

That Old Tree
Jun 24, 2012

nah


Hey everyone! Did you know DriveThruCards has an online card creator for Eternal Struggle?



Because that's something I know, now.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Yeah, it's pretty neat.

Speaking about VTES, last week I learned how to play the game. Great system, the table dynamics it generates are amazing, but getting four or five nerds to sit in the same table for two hours is a pain the rear end.

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Free Gratis
Apr 17, 2002

Karate Jazz Wolf

Angry Lobster posted:

Yeah, it's pretty neat.

Speaking about VTES, last week I learned how to play the game. Great system, the table dynamics it generates are amazing, but getting four or five nerds to sit in the same table for two hours is a pain the rear end.

VTES is what MTG: Commander wishes it could be.

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