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Dwesa posted:Well, it's still map painting game. Idk, there's already all the mechanisms in the game that you would need, buildings, artifacts, the societies etc. It wouldn't be out of place at all. Just make artifact book, recruit vassals to society Reformed_faith etc.
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# ? Jun 12, 2019 12:15 |
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# ? May 31, 2024 20:15 |
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ilitarist posted:In my current Ireland Republic game the families that are powerful enough to expand the borders of the republic on their own. Northumbria became Cathars and they spam it with holy wars tearing it apart, each has their own truce. As far as I understand, you don't want your feudal characters ever do that cause they can suddenly become too powerful and rebellious, but the republic seems to remain stable. possibly. what's the overall goal you have, ideally both on a grand scale and for this phase of the game? that matters a lot. answer after trying to read between the lines a bit, however: typically a goal for people playing on the british isles is to control the entirety of the british isles, and if that's the goal then this is a fine strategy because you're getting it done more efficiently than doing it all yourself and you can generally predict where it will end and cool off for a bit (due to the geography). this means you can reasonably forecast that you will retain more financial and political power than your rivals and during this cool-off period you can return to killing the families to keep them weak/take their poo poo. it's still a grand strategy game at heart, so it's perfectly fine to take a calculated risk if you have a good idea of where the risk will end and put you at.
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# ? Jun 12, 2019 14:20 |
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In this kind of game, I feel the natural goal is to become as powerful and as safe as possible. Republic helps with the safe part as losing power doesn't mean getting killed, expansion helps with both. Empire of Britannia might be an end goal after which no one in the world would be a threat. Now that you mention it this strategy may lead me to getting into trouble I don't want. Some of families have built posts in France (Austrasia but whatever). And this may potentially lead to them getting a city there and afterwards I have to fight Karlings.
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# ? Jun 12, 2019 14:24 |
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ilitarist posted:In this kind of game, I feel the natural goal is to become as powerful and as safe as possible. Republic helps with the safe part as losing power doesn't mean getting killed, expansion helps with both. Empire of Britannia might be an end goal after which no one in the world would be a threat. Should that happen there's nothing stopping you from surrendering. If it isn't territory you want anyway, gently caress'em. There's been plenty of times a vassal conquered some poo poo I didn't care about and while I'm happy to have it as a part of the realm I sure as gently caress ain't gonna spill an ocean of blood for it if somebody decides to declare war over it.
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# ? Jun 12, 2019 14:28 |
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Have you ever decided to go for occasional interventionalist peacekeeping for centuries after unifying into a stable empire? Like as Britannia or Francia?
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# ? Jun 12, 2019 14:30 |
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aphid_licker posted:Idk, there's already all the mechanisms in the game that you would need, buildings, artifacts, the societies etc. It wouldn't be out of place at all. Just make artifact book, recruit vassals to society Reformed_faith etc.
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# ? Jun 12, 2019 14:58 |
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I might be being extremely stupid but did they split the Pfalz province out of the game?
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# ? Jun 12, 2019 15:12 |
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Sometimes you get a notification that one of your offspring is ill and do you want your physician to treat them. Normally I say yes but I think with my current ruler I said no one time, and the "no" option was something like "stop telling me when family members are ill". Now my heir, who has nice stats, has cancer. Is there any way for me to help him? Does the "stop notifying me of family illness" thing reset with each ruler?
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# ? Jun 12, 2019 15:34 |
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OneSizeFitsAll posted:Does the "stop notifying me of family illness" thing reset with each ruler? It does. That option sets a character flag, which the popups check to see if it is either not set, or has been set for more than 5 years. So even if you choose it, 5 years later you'll get popups again. And because it's a character flag, it's specific to each ruler.
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# ? Jun 12, 2019 16:17 |
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binge crotching posted:It does. That option sets a character flag, which the popups check to see if it is either not set, or has been set for more than 5 years. So even if you choose it, 5 years later you'll get popups again. And because it's a character flag, it's specific to each ruler. Cool thanks. But in the meantime is there anything I can do for my heir? There doesn't seem to be anything from right-clicking either him or the physician, and the decisions list only allows me to attempt treatment on myself. I really don't want him to die.
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# ? Jun 12, 2019 16:20 |
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Is there any reason at all to form the HRE as Charlemagne nowadays versus forming Francia? The requirements are onerous and princely elective sucks as a succession law
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# ? Jun 12, 2019 16:42 |
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ilitarist posted:In this kind of game, I feel the natural goal is to become as powerful and as safe as possible. Republic helps with the safe part as losing power doesn't mean getting killed, expansion helps with both. Empire of Britannia might be an end goal after which no one in the world would be a threat. as you realized, the two goals you've stated are sometimes at odds with one another. the best balance i would argue is definitely empire of britania + iceland. iceland in particular should be kept feudal and stuffed from top to bottom with your dynasts - it's pointless to make iceland a republic because it's too far away to get any real trade zones going, so a feudal society that you can use as a dynasty farm makes more sense. a properly built up britania can absolutely resist an aztec invasion and nobody else is going to invade the isles as hard as them. if you ever step off the isles you will be assuming a ton of risk for yourself, at the tradeoff of probably becoming more powerful if you win. it'll be up to you to decide exactly how you want that to play out.
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# ? Jun 12, 2019 17:55 |
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OneSizeFitsAll posted:Cool thanks. But in the meantime is there anything I can do for my heir? There doesn't seem to be anything from right-clicking either him or the physician, and the decisions list only allows me to attempt treatment on myself. The only thing I can think of would be to give him his own county, so he gets his own doctor and can choose to take treatment.
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# ? Jun 12, 2019 18:08 |
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ilitarist posted:Or because no one cares to try them. I don't see people playing nomads or Indians much too. There's lots of feudal realms to duel with and around, there's only a few natural republics or nomads, and nomads only care about the outside as something to wreck, or something you wreck whilst on the way to settling down as feudal/republic elsewhere. Their issues are internal. One can argue similar for India. By the time you're dealing with everyone else, you're already a super-power. The issue's often the same. They're....isolated. Not in terms of location, but interaction, I guess.
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# ? Jun 12, 2019 18:08 |
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Grouchio posted:I just spent the week improving the dynasty DLC flags. Here are my results! This is cool. Do you have a before and after comparison
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# ? Jun 12, 2019 18:36 |
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I’m playing a game starting at the 769 count of the canaries. It’s actually pretty fun playing as a pagan Berber
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# ? Jun 12, 2019 19:14 |
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Coolguye posted:major trade routes have a much larger connectivity radius than normal trade posts, this is exactly how china makes contact with iberia routinely in the 1100-1200s if you've been playing from 769. it's practically impossible to control a silk road post and NOT have it connected to your larger trade network. presuming you have the westernmost one in turkey you would literally need to have your next closest post be almost all the way to the strait of gibraltar. this is comparing apples and oranges on its face and my point stands if you want to compare trade post to trade post or silk post to silk post (or, for that matter, saharan post to saharan post). Do you have a source for this info on the mechanics behind trade zone connection and the connected to capital bonus? Regardless, you can't prioritize where your trade posts are if you are only getting them from dead family lottery, which was my point. The AI is kinda stupid about where they build them, and you are wholly dependent upon its decision making process if you are simply looting a portion of their posts over and over. quote:they compete with you for the dogedom, which encompasses like 90% of the power in the republic. a strong patrician family is effectively an always-on claimant faction. four of them is four always-on and always threatening claimant factions. a feudal lord would be horrified to have that state of affairs, it is insane to me that this is downplayed as fine. It's more analogous to an elective monarchy which isn't quite that dire. quote:beyond that, i didn't recommend mercenaries to become a global power, i recommended them for close external wars that you couldn't win trivially otherwise (e.g., the conquest movements that MAKE you a global power). i'm not really feeling like you're reading what i'm typing anymore. You asked me what I needed the additional levies for and I explained it. I'm not really feeling you know what you're typing anymore. quote:i concur. that starts with keeping the feudal world small/fragmented enough that they are never a problem. you again don't seem to be granting that i'm not suggesting doing away with feudalism entirely, only that they are kept small enough that their dumbass claim games cannot pose a threat to your republic. They can't regardless, because as I said, no character in the game can compete with a doge when it comes to personal levies+retinues. These are all superkings sitting at 6% and less of my personal levies + retinues. Why would I turn around and replace some of these with republicans when they are no threat to me, and doing so would benefit me in no way while sabotaging my levies? This is the case for all republics. Getting bigger increases your retinue cap, which increases your ability to dissuade revolters and would-be attackers, and gives you the freedom to grow vertically at levels that feudal rulers can't match. You don't need to handicap yourself at all. If the only thing stopping your from spamming county claims on your own land to replace all of your vassals with republicans and theocracies as a feudal ruler is the 10% rule, then you do you, but I can't imagine playing that way. Perhaps you should try playing a republic while setting some rules for yourself beforehand. For instance, before demense limits became a thing, you could've argued CK2 was shallow, because all you had to do was go North Korea mode to conquer everything. Adding the demense limits didn't make the game deeper, it just funneled you towards playing the game differently, in a direction where you would get to experience more of the content that was already there. Maybe set a rule for yourself where you aren't allowed to force the extinction of other families, and try a game where you work around that limitation. Or something where you can only replace a certain number of vassals with republican or theocratic vassals to force you to have to deal with feudal vassal fuckery that is fun. Volkerball fucked around with this message at 19:26 on Jun 12, 2019 |
# ? Jun 12, 2019 19:20 |
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I’ve never wanted to play a merchant republic less
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# ? Jun 12, 2019 19:23 |
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Weird bug. For some reason, none of my grandchildren from one of my sons are being recognized as close relatives, so I can't nominate them for an elective monarchy. I know it's the close relative thing, because when I comment out exactly that line from the succession voting, they become eligible. The son in question is dead, but that shouldn't matter, and I noticed the problem before he died anyway. (I was going to nominate him directly, but he got his face torn off, and became stressed and depressed, which made people disinclined to vote for him.
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# ? Jun 12, 2019 19:52 |
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Volkerball posted:
I have zero interest in the Merchant Republics, but I have all the interest in the world in where that display is in the UI? I have to do some vassal cleanup tonight, and it would be much easier if I could get a readout like that of my current vassals.
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# ? Jun 12, 2019 20:34 |
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Pretty sure that's just the realm view. It's by your coat of arms on your character sheet.
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# ? Jun 12, 2019 20:44 |
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Volkerball posted:Do you have a source for this info on the mechanics behind trade zone connection and the connected to capital bonus? Regardless, you can't prioritize where your trade posts are if you are only getting them from dead family lottery, which was my point. The AI is kinda stupid about where they build them, and you are wholly dependent upon its decision making process if you are simply looting a portion of their posts over and over. quote:It's more analogous to an elective monarchy which isn't quite that dire. quote:You asked me what I needed the additional levies for and I explained it. I'm not really feeling you know what you're typing anymore. quote:They can't regardless, because as I said, no character in the game can compete with a doge when it comes to personal levies+retinues. quote:If the only thing stopping your from spamming county claims on your own land to replace all of your vassals with republicans and theocracies as a feudal ruler is the 10% rule, then you do you, but I can't imagine playing that way. yet so many people did that this rule had to be instituted, and if you turn off this rule, it disables achievements, because this was not an intended way to play. an MR has no such limitation and it's perfectly legitimate to play that way by anyone's estimation. quote:For instance, before demense limits became a thing, you could've argued CK2 was shallow, because all you had to do was go North Korea mode to conquer everything. demense limits were in CK2 on launch day. there was never a time when you could hold everything yourself. the time when you could willfully go turn it off was relatively late in the development cycle, and, again, disables achievements because it's not an intended way to play. quote:Adding the demense limits didn't make the game deeper, it just funneled you towards playing the game differently, i feel like the real crux of the issue here gets summed up by your value statements here: quote:Perhaps you should try playing a republic while setting some rules for yourself beforehand by the time you are suggesting that i need to institute extra rules to stop that solution, you've conceded that such a solution exists. Coolguye fucked around with this message at 21:01 on Jun 12, 2019 |
# ? Jun 12, 2019 20:49 |
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In my experience both feudal and republican realms tend towards excessive stability once you get big enough, unless you're actively playing suboptimally. Keeping your vassals sufficiently weak and complacent is trivial with a sufficiently developed demesne, and plots against you become useless once you have enough options for Spymaster. That's half of why I end up abandoning most games, the other half being "I'm sick of getting spammed with notifications by powerless randos halfway across the map"
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# ? Jun 12, 2019 21:34 |
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aphid_licker posted:Idk, there's already all the mechanisms in the game that you would need, buildings, artifacts, the societies etc. It wouldn't be out of place at all. Just make artifact book, recruit vassals to society Reformed_faith etc. I would like some kind of hybrid of this kind of model and the current, as it would make playing an odd faith in an unreformable location more viable. Perhaps some incentive to at least make sure most of your holy sites are under control by rulers of your faith, but not necessarily having to be held by you? Granted, part of this is the balancing of Pagans, as making them reform to leave Gavelkind is how their incredible early power is kept in check. But I'd love to say, just do a Norse India run and reform the faith in India without having to set up the empire of Scandanavia.
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# ? Jun 12, 2019 22:59 |
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Palemdromes posted:This is cool. Do you have a before and after comparison
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# ? Jun 13, 2019 00:07 |
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My heir, perhaps inevitably, died of cancer but things took an interesting twist. My Satan-worshipping king recruited his half-sister into Lucifer's Own and then put a spawn of Satan in her. The child turned out to be a girl. Then my ruler also died of cancer (picked up from a Satanic ritual gone awry) leaving the previous heir's infant son in a regency. I betrothed him to devil-girl. I'm guessing the incest risk is low as she's only my ruler's grandfather's half-sister (I assume her father is considered to be Beelzebub, Prince of Darkness, rather than my grandfather). Interested to see what happens now. Hopefully she'll be a good wife and provide some nice heirs.
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# ? Jun 13, 2019 03:02 |
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Also does it feel strange playing as far ahead as the 1700s in CK2 (by changing defines end date), and yet still be in the medieval era?
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# ? Jun 13, 2019 03:10 |
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OneSizeFitsAll posted:My heir, perhaps inevitably, died of cancer but things took an interesting twist. My Satan-worshipping king recruited his half-sister into Lucifer's Own and then put a spawn of Satan in her. The child turned out to be a girl. Then my ruler also died of cancer (picked up from a Satanic ritual gone awry) leaving the previous heir's infant son in a regency. I betrothed him to devil-girl. I'm guessing the incest risk is low as she's only my ruler's grandfather's half-sister (I assume her father is considered to be Beelzebub, Prince of Darkness, rather than my grandfather). Interested to see what happens now. Hopefully she'll be a good wife and provide some nice heirs. demon child is guaranteed to get all 7 sins if they survive to adulthood so she will be the antithesis of a 'good' wife lol
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# ? Jun 13, 2019 03:40 |
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She gonna murder a buncha folks too
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# ? Jun 13, 2019 04:42 |
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OneSizeFitsAll posted:My heir, perhaps inevitably, died of cancer but things took an interesting twist. My Satan-worshipping king recruited his half-sister into Lucifer's Own and then put a spawn of Satan in her. The child turned out to be a girl. Then my ruler also died of cancer (picked up from a Satanic ritual gone awry) leaving the previous heir's infant son in a regency. I betrothed him to devil-girl. I'm guessing the incest risk is low as she's only my ruler's grandfather's half-sister (I assume her father is considered to be Beelzebub, Prince of Darkness, rather than my grandfather). Interested to see what happens now. Hopefully she'll be a good wife and provide some nice heirs. Demonkid gets some powerful bonuses, but also lots of penalties, including some negative congenital traits they can pass on to heirs. You honestly need to go all-in with it to really reap the benefits. Get the demon kid into Lucifer's Own, get them up to High Priest/ess and you essentially have something like 4 intrigue slots between your normal Plots, Dark Touch, Abductions, Possession... there's more than that, but you get the idea. The downside is that basically everyone gets insanity/possession/mutations. But I think my Demon Queen had something like a 49 personal Intrigue score.
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# ? Jun 13, 2019 05:36 |
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Honky Dong Country posted:She gonna murder a buncha folks too My understanding was they'll murder and murder until they're your heir (or will do it anyway even if you're Agnatic), but here she's already married to the ruler and will be producing heirs - maybe that won't stop her and she'll try and murder me and our children. Dunno. Warmachine posted:Demonkid gets some powerful bonuses, but also lots of penalties, including some negative congenital traits they can pass on to heirs. You honestly need to go all-in with it to really reap the benefits. Get the demon kid into Lucifer's Own, get them up to High Priest/ess and you essentially have something like 4 intrigue slots between your normal Plots, Dark Touch, Abductions, Possession... there's more than that, but you get the idea. If she had been a boy, I'd have probably let him murder everyone and become the heir. As she was a girl, I suspected she'd murder everyone but not become ruler anyway due to Agnatic inheritance. So I thought, rightly or wrongly, that at least marrying her to my ruler might be a way to take advantage of her good stats. My Lucifer's Own ruler died so I can't recruit her into it any more. Take your point that there are going to be some negatives from this, but that's fine. I'm just curious to see how it plays out.
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# ? Jun 13, 2019 12:10 |
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It's been a while since I've played CK2 and I want to get back in. Just one question- do historical Great Works remain in Shattered Worlds?
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# ? Jun 13, 2019 13:01 |
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Someone mentioned a mod that makes it easier to reform pagan faiths, anyone know what it is?
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# ? Jun 13, 2019 13:38 |
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CommissarMega posted:It's been a while since I've played CK2 and I want to get back in. Just one question- do historical Great Works remain in Shattered Worlds? pretty sure they don't
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# ? Jun 13, 2019 14:14 |
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Coolguye posted:pretty sure they don't The Theodosian Walls still exist in Constantinople, though.
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# ? Jun 13, 2019 16:40 |
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Olewithmilk posted:Someone mentioned a mod that makes it easier to reform pagan faiths, anyone know what it is? HIP allows you to go feudal without reforming if your laws are right. Sorry if that’s not what you wanted.
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# ? Jun 13, 2019 21:42 |
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Palemdromes posted:HIP allows you to go feudal without reforming if your laws are right. Sorry if that’s not what you wanted. But you need 4 holy sites to reform in HIP, as well.
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# ? Jun 14, 2019 01:49 |
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Meet Karl, the Most Christian Man To Ever Christian. So saintly he is Honest and Deceiving at the same time. Benedictine Order is ridiculous.
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# ? Jun 14, 2019 02:09 |
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Yeah a lot of people like to poo poo on the monastic orders but they're pretty great. If I get a young enough ruler I do a run up to Magnum Opus with the hermetics and then switch to a monastic order afterward and get all saintly. I even did this once with a satanic Doge who rolled evil af until the election was secured through murder and reaped some of the other benefits of devil worship. Then I switched him to theology focus and went Benedictine. He ended up being made a saint lmao. Honky Dong Country fucked around with this message at 02:24 on Jun 14, 2019 |
# ? Jun 14, 2019 02:22 |
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# ? May 31, 2024 20:15 |
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Honky Dong Country posted:Yeah a lot of people like to poo poo on the monastic orders but they're pretty great. If I get a young enough ruler I do a run up to Magnum Opus with the hermetics and then switch to a monastic order afterward and get all saintly. I think the main reason that satanic societies and hermetics get all the attention (and more recently, warrior lodges) is that they're much more active than monastic orders so they feel more engaging. Monastic orders give you all sorts of really nice passive bonuses but you don't really DO a lot in them.
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# ? Jun 14, 2019 04:27 |