|
Asciana posted:Reaching that deer in headlights part of them game where I'm like how the gently caress am I going to fix this mess of buildings and where do I even begin. Ahh, engineers: when the game becomes work. My plan is gonna be this: Starting island: artisans, engineers, investors. Worlds fair in the center, museum and zoo on the outskirts. No industry or farms, all beauty. Another bigger island: all farmers. Schnapps and work clothes exported. Another bigger island: workers. All the beer, bread, soap, and sausage will be made here. I will import stuff from farmers and clay to make bricks. Another island: red peppers and beef here. I might set up heavy industry on this island, but it's not very big. It's my last island, though. I will either need to buy out someone else or declare war. George looks like a ripe target. He's always pissed about my propaganda. He's deaf as poo poo. He's always complaining about me mining because MY DAD DIED IN A MINE. Guess what? Nobody gives a poo poo, man. Everyone's dad died in a mine. It's the 1800s. My dad died of cholera and getting smashed by a giant steam engine. You think that's gonna stop me? Besides... George, you have mines of your own, fucker! I have gaspar as a trade partner and am working on getting Ann harlow. I wanna crush George but he has a huge economy, lots of islands, and a big military. I can start spamming sotl though and use a massive force to crush him. Hmm.
|
# ? May 30, 2019 13:59 |
|
|
# ? Jun 8, 2024 02:46 |
|
Great patch!quote:Union Update: Anarchic News
|
# ? May 30, 2019 15:52 |
|
Archie selling oil tankers is huge- now you no longer need to build your first steam shipyard on an island with oil, which means you don’t need to make your starting island into a temporary industrial hellhole because it’s where the oil is. I also like them admitting that their expectations for island beauty were off by practically a magnitude. I like this game, but holy poo poo is it obvious that they didn’t put much thought into game play or balance for anything that wasn’t in the early stages and therefore in the beta.
|
# ? May 30, 2019 19:22 |
|
Them fixing really obvious broken poo poo and hiring people is a sign that by the time the game is "done" (patches, DLC) the issues and rough edges will likely have been fixed. Anyway I found a person complaining needing way too many coffee roasters for his population. Turns out he has 92 because he had 190K Investors.
|
# ? May 30, 2019 20:35 |
|
vandalism posted:Ahh, engineers: when the game becomes work. Kinda. I'm actually at investor stage and already have my schnapps/sausage/bread island, and a beer island. However i'm in the process of moving all my industry over to its own island. For some reason i'm worried that everything is going to go to poo poo while i'm moving it across and i'll get a death spiral. Probably just being silly.
|
# ? May 31, 2019 00:27 |
|
The first patch, along with the first DLC, has apparently dropped. Owners of the Digital Deluxe edition of 1800 should see it unlock automatically, if you only own the standard edition the you need to upgrade to the Digital Deluxe version in order to get The Anarchist, it is not being sold separately. Won't be home until late tonight so I may not be able to give any of the new features a shot for a while but some users are reporting performance and stability issues when trying to play after the update. This appears to be related mostly to loading old saves as new games do not experience the same problems. May be a good time to start fresh given all the changes anyway.
|
# ? Jun 5, 2019 18:47 |
|
Psychotic Weasel posted:The first patch, along with the first DLC, has apparently dropped. Owners of the Digital Deluxe edition of 1800 should see it unlock automatically, if you only own the standard edition the you need to upgrade to the Digital Deluxe version in order to get The Anarchist, it is not being sold separately. Just when I was getting to 10k investors ( I know it's not a lot compared to some, but it's an achievement for me ). Brilliant.
|
# ? Jun 5, 2019 19:54 |
|
If anyone doesn't own any of the games before 1800, the Ubisoft store is doing a big sale - 2205 is , 1404 is $4 and 2070 is $5 (plus all the DLC and the even older games are deeply discounted as well). Also possibly of interest to those who like the Anno games, Ubisoft released updated versions of all of the "The Settlers" games that run on modern PCs and those are included in the sale as well for around $5 each. They have a similar logistics focus but on the scale of individual people instead of big cities, where each resource is individually moved around, used to make other resources, and so forth. To me, 3 and 4 were the best editions, but I think opinions vary widely. If you want to spend a bunch of time connecting industries to roads, now is a great time for it!
|
# ? Jun 6, 2019 04:17 |
|
I have Anno 1404 (plus Venice), 2070 (plus Deep Ocean), 1800, and am ok with paying $12.50 to mess with 2205. Are any of the others worth getting?
|
# ? Jun 6, 2019 04:38 |
|
I know it's early days but is the pack worth £9 for just the extra faction stuff? I really don't care about the rest of it. I was a pretty firm no when I ordered the game but I've enjoyed it far more then I expected so now I'm not sure. Edit: I have the season pass just not the deluxe pack.
|
# ? Jun 6, 2019 09:05 |
|
Incoming update to fix the update.quote:Release Notes for Game update 3.1
|
# ? Jun 6, 2019 14:10 |
|
WithoutTheFezOn posted:I have Anno 1404 (plus Venice), 2070 (plus Deep Ocean), 1800, and am ok with paying $12.50 to mess with 2205. Are any of the others worth getting? I would say the ones before 1404 aren't really worth it because 1404 was such a huge step forward that it feels pretty bad going back and playing the older ones. YMMV though depending on how much you can tolerate 20 year old graphics and interface design.
|
# ? Jun 6, 2019 14:41 |
|
WithoutTheFezOn posted:I have Anno 1404 (plus Venice), 2070 (plus Deep Ocean), 1800, and am ok with paying $12.50 to mess with 2205. Are any of the others worth getting? Can someone comment directly on 2205? The Steam user reviews seem super mixed due the lack of sandbox and some other problems. I'm really enjoying 1800, but I kinda want to wait before spending a lot more time with it. This last patch has made me really nervous in regards to the future stability of my saves. I'd rather play in a little bit once all of the kinks are worked out.
|
# ? Jun 6, 2019 15:43 |
|
I loved 2205 because of the streamlining and the themeing but most people missed (or said they missed) the multiplayer and the lack of random maps.
|
# ? Jun 6, 2019 16:28 |
|
LASER BEAM DREAM posted:Can someone comment directly on 2205? The Steam user reviews seem super mixed due the lack of sandbox and some other problems.
|
# ? Jun 6, 2019 18:19 |
|
Oh crap, I didn’t realize 2205 was just a campaign. Glad you guys mentioned it. Hey as an aside on that Ubisoft sale, I was just culling some old clothes recently while preparing for a move and found the Settlers 3 Beta tester T shirt that Blue Byte sent me ... whenever that was.
|
# ? Jun 6, 2019 19:04 |
|
WithoutTheFezOn posted:Oh crap, I didn’t realize 2205 was just a campaign. Glad you guys mentioned it. Eh it's not a campaign like the older games. You have set maps you can pick from that have different layouts and conditions, it then gives you a series of objectives to meet that basically has you building up until you hit fusion power, after that you just keep building up until your done playing. Its more of a mandatory tutorial than anything. after a certain point you can even ignore it since one you unlock the moon you can pretty much do anything.
|
# ? Jun 6, 2019 19:21 |
|
WithoutTheFezOn posted:Oh crap, I didnt realize 2205 was just a campaign. Glad you guys mentioned it. It’s a loosely guided campaign that opens up into a thousand hours of scenarios when you’re done. There’s still a lot of content there.
|
# ? Jun 10, 2019 20:01 |
|
Is there any place besides ubisoft and epic that's selling this game? My payments aren't going through on Ubi and I'm not gonna download Epic just for one game
|
# ? Jun 12, 2019 19:47 |
|
It was removed from the Steam store and is now Ubi/Epic exclusive. Not sure if you could get a steam key somewhere that still has them in stock, might be dodgy.
|
# ? Jun 13, 2019 08:29 |
|
Yeah, Epic did their thing and basically having it on Steam was pre-purchase only. Of course it still links with UPlay. The Epic version would probably just link to Uplay as well so your best bet is just to figure out why Ubisoft is being a hassle. No hurries though: the game will likely have a robust DLC cycle.
|
# ? Jun 13, 2019 13:03 |
|
Nuts. Alright, I'll keep in touch with Ubisoft customer support. I mostly just want to get this game while the e3 sale lasts and I'm not used to buying directly from ubisoft so im not sure what their scheduling is for special discounts. Thanks for the help!
|
# ? Jun 13, 2019 17:46 |
|
I just noticed something. The prisoner dude you get in the campaign (and can unlock as a player avatar)? The prison number on his suit is 2205. The rule of nines lives on!
|
# ? Jun 14, 2019 07:54 |
|
This might be a stupid question (this is my first Anno game) but if you increase a building's productivity by electricity or items does the rate at which it consumes its input material by the same factor? i.e. does a furnace at 200% require twice as much iron as a furnace at 100%? Or does it just produce extra steel from the same iron?
|
# ? Jun 25, 2019 16:56 |
|
Production is just straight up work speed. So 200% means 200% as much in, 200% as much out. There are trade union/etc bonuses that can give you additional outputs however. (Though it's often in the form of other resources in addition to the primary.)
|
# ? Jun 25, 2019 17:10 |
|
Gato posted:This might be a stupid question (this is my first Anno game) but if you increase a building's productivity by electricity or items does the rate at which it consumes its input material by the same factor? i.e. does a furnace at 200% require twice as much iron as a furnace at 100%? Or does it just produce extra steel from the same iron? I believe that yes it consumes more. You've basically decreased the cycle time cap and it's consuming everything twice as fast. Basically, it lets you get rid of half your production chain as a smaller amount of the end-production buildings are needed to produce the same amount, saving you some maintenance and land.
|
# ? Jun 25, 2019 17:10 |
|
Thom12255 posted:I believe that yes it consumes more. You've basically decreased the cycle time cap and it's consuming everything twice as fast. Basically, it lets you get rid of half your production chain as a smaller amount of the end-production buildings are needed to produce the same amount, saving you some maintenance and land. And workforce, which in the new world is the most important resource.
|
# ? Jun 25, 2019 17:33 |
|
https://www.anno-union.com/en/devblog-sunken-treasures/ New Dev blog, first DLC is looking pretty cool. Sounds like it will provide a shitton of items and buildable space.
|
# ? Jul 19, 2019 20:20 |
|
" With the new continental island, we want to give you the sandbox to toy around with your wildest ambitions. Three times as large as the biggest islands of the main game, this colossal landmass comes with 300 grids worth of coast and more natural resources and fertilities than ever before." Oh yeah, that does sound nice. Also it's apparently got a couple random islands on the map as well. I do like how they went 'Yes, for Anno 1800 we wanted fewer sessions, because it was a big complaint from 2205 that you were just skipping between them.' And then right off the bat the first DLC increases the amount of sessions in a game by 50%. e: I do hope that some of the items that come are items that boost cargo capacity of ships. I quite miss them from 2070, especially since you could both have sector wide boosts as well as per-ship boosts, so that each slot could carry more cargo, thus increasing their shipping efficiency. e2: It's worth noting: " All of these options will be available to you when Sunken Treasures launches alongside Game Update 4 on July 30. " So the DLC as well as some QoL + patches, and ' You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players. ' , so maybe the Coop mode they agreed to add post launch? SubNat fucked around with this message at 23:12 on Jul 19, 2019 |
# ? Jul 19, 2019 23:06 |
|
I'm already overwhelmed by just having the New World on a different map a lot of the time - but maybe that's why they've made the new session uber easy with huge islands and all the fertilitys you could want on them?
|
# ? Jul 19, 2019 23:15 |
|
I dont think it will be any easier. If anything it's going to create a lot of logistical challenges as you expand. Yes you have this giant new island with a ton of fertilities but your going to take a hit to your beauty score if you start producing everything there. At the same time, while you have this huge new island to stuff everyone into you dont have any new islands in the new world to produce goods on so you'll have to figure out how to squeeze more out of the same farms/factories or expand much more aggressively to make up for it. I'm sure getting oil to the interior of this giant island will also be equally fun. Still looking forward to what else it adds to the game. Was just getting back into this, too, but now I guess I should hold off for a couple weeks before delving in again.
|
# ? Jul 19, 2019 23:22 |
|
If there are a couple sufficient islands alongside the giant one you should be able to offload production to hellscapes pretty good, to the point land efficiency in the old world (or DLC continent) is mostly inconsequential. The big bottleneck is very likely to remain the new world and it’s tight land/workforce constraints for the amount needed per good, so I’m curious to see what, if anything, changes in that department. Anyways 1800 and Anno is good so more of that in ~2 weeks is great. Mazz fucked around with this message at 01:43 on Jul 20, 2019 |
# ? Jul 20, 2019 01:40 |
The lack of coop makes this expansion hard to care about. I've always wondered about those annoying fans who can't see any value to any work done on a game if it's not their pet issue. Now I know what it feels like to be one. My friend and I had been anticipating Anno 1800 since it was announced, and we only learned on launch that it didn't have real multiplayer. Because why on earth wouldn't Anno have coop multiplayer if it has multiplayer at all? Is there a competitive Anno scene out there? It's great that they promised coop in a free update, and I've been following the development for the months since, basically only looking for mention of coop. To their credit, they to keep talking about it, with the understanding that it's greatly anticipated. But the end result is that I've just been scrolling up and down the feature list of this expansion and having found nothing about an accompanying free patch, I'm left with negative hype. Just resentful that I've been reminded of this incredibly fun, frustratingly incomplete game. Crafting minigames and megacities sound like lame gimmicks in comparison to being able to work together with a friend to manage the hell that is the transition to engineers. I get that it's not an entirely rational comparison, and this isn't an either or kind of situation, but drat if that's not how I feel.
|
|
# ? Jul 20, 2019 02:33 |
|
Eiba posted:The lack of coop makes this expansion hard to care about. If that's the case, you might have skimmed the article a bit too fast? There's a blurb at the bottom about Game Update 4 which hits alongside the DLC. They're hinting at a couple extra patch features and improvements, and the " but also share the details about all quality of life features and other changes coming with Game Update 4. Spoilers: You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players. " comment makes me wonder if Coop will be included. They'll be showing some of it off on a livestream on tuesday, so here's to hoping it's in place and will launch alongside the DLC.
|
# ? Jul 20, 2019 11:40 |
|
Have they addressed the DX12 crashes yet? The performance I get is so much better than DX11, but it crashes around every hour, and there is nothing more frustrating than redoing some tedious work, like aligning fields against uneven plots.
|
# ? Jul 20, 2019 20:22 |
SubNat posted:If that's the case, you might have skimmed the article a bit too fast? That's good news! Watch it just be the statistics house or something though.
|
|
# ? Jul 21, 2019 22:06 |
|
Eiba posted:Watch it just be the statistics house or something though. Yeah, but I'm choosing to be vaguely optimistic. I really don't like the statistics buildings as a feature(In it's implementation.). It's a baffling piece of UI/UX faffery, where it feels like BB admit that a part of the difficulty in the game is that the production doesn't have a proper overview/oversight, and that that is intended. It should be a part of the UI, not locked into the ui of 1 building somewhere, that's usually just a resource drain on top of it all. I'm really really hoping they learn from 2205 and just implement the statistics view into the UI, instead of locking it to a specific building you have to fly over to. e: LASER BEAM DREAM posted:Have they addressed the DX12 crashes yet? I dunno, one of the patches in mid-may was supposed to fix some of them, but I can't remember if I tried dx12 after that or not. I think I just ended up leaving it in dx11 after the first couple of crashes. SubNat fucked around with this message at 23:17 on Jul 21, 2019 |
# ? Jul 21, 2019 23:09 |
|
So, the notes about Sunken Game update 4 are up: https://www.anno-union.com/en/twitch-drop-event/ Some highlights (for the update, aka free for all.): *Can zoom further out. *Increased game performance + view distance increase. *'New, minimum stock system.' for trading posts. ' In order to replace the old system, we need to remove the old settings from all your existing trade routes. ' (I wonder if that'll just wipe old trade routes entirely, or if it'll re-implement them with the new system.) *Expedition rewards boosted to not feel as insignificant. (Medium only gives rare&epic rewards now, instead of being able to give uncommons.) (Hard ones now only give epic and legendary awards.) ' Previously defeated pirates will now bring a small fleet instead of a single ship upon their return to the game. It now takes them 30 minutes to rebuild. ' I presume that means that they have to chill with their fleet for 30 minutes in the pirate cove before it pops back up, good. (And a bunch of other QoL updates + fixes and balancing.) I guess the DLC specific news are only on the streams at first? Sorry Eiba, for getting your hopes up. Looks like they're still 'working hard on coop'. Maybe one day. Also: Wow, Twitch promotions are really just a circlejerk of trying to inflate twitch views, streamer views, and game visibility, huh?
|
# ? Jul 26, 2019 18:06 |
|
Eiba and I are in the same boat. Just waiting on single-faction co-op mode. I don't want to get down on the game, it's real good, but what a bummer.
|
# ? Jul 26, 2019 18:19 |
|
|
# ? Jun 8, 2024 02:46 |
|
SubNat posted:Wow, Twitch promotions are really just a circlejerk of trying to inflate twitch views, streamer views, and game visibility, huh? ..... of course they are, that's what a promotion is.
|
# ? Jul 26, 2019 20:14 |