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vandalism
Aug 4, 2003

Asciana posted:

Reaching that deer in headlights part of them game where I'm like how the gently caress am I going to fix this mess of buildings and where do I even begin.

Ahh, engineers: when the game becomes work.

My plan is gonna be this:

Starting island: artisans, engineers, investors. Worlds fair in the center, museum and zoo on the outskirts. No industry or farms, all beauty.

Another bigger island: all farmers. Schnapps and work clothes exported.

Another bigger island: workers. All the beer, bread, soap, and sausage will be made here. I will import stuff from farmers and clay to make bricks.

Another island: red peppers and beef here. I might set up heavy industry on this island, but it's not very big. It's my last island, though.

I will either need to buy out someone else or declare war. George looks like a ripe target. He's always pissed about my propaganda. He's deaf as poo poo. He's always complaining about me mining because MY DAD DIED IN A MINE. Guess what? Nobody gives a poo poo, man. Everyone's dad died in a mine. It's the 1800s. My dad died of cholera and getting smashed by a giant steam engine. You think that's gonna stop me? Besides... George, you have mines of your own, fucker!

I have gaspar as a trade partner and am working on getting Ann harlow. I wanna crush George but he has a huge economy, lots of islands, and a big military. I can start spamming sotl though and use a massive force to crush him.

Hmm.

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Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Great patch!

quote:

Union Update: Anarchic News
PUBLISHED 29. MAY 2019 by BB_CR
Our last Union Update for May not only brings you all the information you could ask for regarding next week’s Game Update 3, but also news on our next live stream. Finally, the Anno 1800 team is looking for some new blood, so let’s get right to it!


As you saw when we announced our Season Pass, we have some big plans for Anno 1800. To realize all of them, we are currently looking for some reinforcements to join our industrial revolution. So if you have experience working in game development and would like to help us shape the future of Anno, you should definitely check out our career portal!

We currently have the following openings:

3D Engine Programmer

Tools Programmer

Gameplay Programmer

Senior Game Designer

Lead Narrative Designer

Senior QA Tester


And right before the content launches, we will have another Community Corner Live-Stream with our Community Developer Bastian.
Tun in next Tuesday June 4th to have a closer look on the the Anarchist’s island while Basti answers your questions about the DLC and other community hot topics.

Anno 1800 – Community Corner: The Anarchist
When: Tuesday June 4th at 5pm CEST / 11am EST / 8am PST / 3pm UTC
Where: [url]http://[/url] twitch.tv/ubisoftbluebyte


Release date: June 5, 12pm UTC/ 2pm CEST/ 8am EST/ 5am PST

Download size: roughly 3GB

Highlights

Game Update 3 adds support for The Anarchist character and associated content for all owners of the Digital Deluxe and Pioneers Editions. Owners of the Standard Edition can buy The Anarchist as part of the Digital Deluxe Edition Upgrade.

The first expedition event from our Anno Union contest and vote, “The Great Sickness”¯, is now in the game and awaits intrepid explorers.

We have reworked interface elements for the World Fair Monument, the Court of Justice and the Excavation Site. These new menus will give players better readability.

You can now find new items for purchase at the harbors of Eli Bleakworth, Archibald Blake and Carl Leonard von Malching

The “Anno Union Emblem”¯ company logo is now available for all users and can be claimed from the Club Rewards section on Uplay. Go Anno Union!

Balancing and Improvements

Improved trade routes to prevent sudden player bankruptcy

Previously, it was possible for trade to spend more money than the player currently had in their
balance, which could lead to an unexpected and sudden bankruptcy. During our investigations, we noticed that this was a reason for players suddenly losing a game without fully understanding why.

Rebalanced the way power plants handle workforce.

They will now shut down if they have less than 50% of the required workforce (previously this could happen with any loss of workforce).
Ship improvements

Improved the behavior of ship illnesses that could easily go out of control.
We sent out a group of expert physicians to counter the ongoing spreading of the plague on your ships. Ships can only contract or spread the illness to a harbor and will not be able to infect other ships anymore. This should put an end to the ongoing epidemics, which could be a problem for late game empires with lots of ships and trade routes.
Improved the Military AI behavior. Now, the behavior should be more natural and ships should not flee without reason.
Improved selection when double clicking on a ship with the intention of selecting all ships of this type.
Added the Oil tanker to the list of ships that Archibald Blake sells on his island.
The Oil Tanker can now be sold, bringing it in line with other ships.
General Balancing changes

Rebalanced the reputation gained from big trade deals via Diplomacy Menu.
In some combinations, it was possible to exploit the trade deals with NPC’s to max out their reputation in a short amount of time without much of an investment. We rebalanced the reputation gain for trading to make it more reasonable.

Improved the bonus to force attribute provided by Steam Carriages, Beef, Dynamite and Coffee during Expedition events.
You created stunning metropolises and the word about your utopian island paradise is spreading through the world of Anno. We rebalanced the attractiveness requirements for rare visitors to arrive at your tourist harbor earlier. Previously, legendary visitors would not set their foot into your city before you reach a minimum attractiveness of 5000 and with Update 3, you will be able to get legendary visitor items with a rating of 1750. Further balancing changed the attractiveness rating for rare visitors to 450 and a chance for epic visitors to 1000. This will bring more value to the tourist feature while also providing you with more freedom to customize your playstyle thanks to the items. We realized that due to the high requirements, some legendary items have rarely or never been found by players. That means that the powerful Pyphorian Naval Architects, which enable you to build their infamous steam ships, will finally find their way on your island.
In the same wake, we changed the item pool of Third Party trader Eli Bleakworth. He will not only offer a bigger pool of specialists, some of the convicts, which had been locked away in dark and lonely detention cells (such as poor Keralis), will now appear more frequently.
User interface and experience improvements

Improved the behavior of the music when a large-scale incident occurs. From now on, the dramatic music should be a bit less prominent to your ears and nerves.
Reduced the frequency of notifications tied to dropping workforce on an island.
Reduced the frequency of notifications tied to hostile island takeovers.
Hitting the “Escape”¯ key will now close the Transfer Goods Menu.
Added various extra information and new tips on game loading screens for users to discover.
Improved the loading times on many interface graphics.
Improved readability in the German version of the “Baptism of Fire”¯ expedition event.
Improved some of the UI elements displayed in the Newspaper Archive.
Aligned the consistency and style of several interface icons
Improved the transition between expedition menu and gameplay screens.
Improved readability and tool tips for the Trade menu.
Improved the way character`s emotions are visible while in the Diplomacy menu during an audio line delivery. Animations should now be more consistent with the audio lines.
Improved the visibility of the visitor’s dialogue in the Monument menu during a Monument event.
Removed automatically generated profiles, which could contain unsupported special characters in their names.
BUGFIXES

Stability fixes improvements

Fixed stability issues in multiplayer where match setup with two or three players could lead to an infinite loading screen.
Fixed stability issues where the creation of several new games in rapid succession could lead to a crash.
Fixed an issue where the game could crash if certain shortcuts were spammed while in the save game name dialogue.

Campaign and quest bug fixes

Fixed an issue in campaign where premature destruction of the trading post on Prosperity could block completion of the “Prosperity for all”¯ quest.
Fixed an issue in the campaign where upgrading some quest-critical buildings could break quests.
Fixed an issue where Refugee’s campaign quests could not be completed if ship with refugees equipped were transferred between sessions.
General Bug fixes

Fixed an issue with newspapers mistakenly displaying articles about missing goods that were actually being provided. This could happen due to residence buildings that do not need the respective goods mistakenly being considered as not being satisfied. The improved logic for this will now only take buildings that actually need the goods into consideration. No power to fake news!
Fixed an issue where moving around harbor buildings during an attack could lead to military AI units being stuck.
Fixed an issue where using invalid characters in editable fields could break the associated save file.
Fixed an issue where changing the graphics settings for “Feedback Quality”¯ would not be properly applied.
Fixed an issue with the “Party like it’s 1851” and “Annoholic”¯ Club Challenges not properly unlocking once all requirements are met.
Fixed the achievement “Gold Digger”¯, which previously unlocked for the player as soon as any session participant reached 100.000 coins.
Fixed potential issues with moving around and then upgrading blueprints of harbor buildings.
Fixed an issue where the monument would sometimes show the tool tips for the previous phases.
Fixed an issue with invalid items and special visitors.
Fixed a shortcut key, which would mistakenly permit the player to place an Old World warehouse in the New World region.
Fixed an issue where the Military AI would not realize that a hostile takeover has occurred, which would lead to a never-ending state of war.
Fixed an issue with the logistic system where available storage space was sometimes not fully utilized.
Fixed an issue where during an escort ship quest the ship following the intended target would move at a lower speed than intended.
Fixed an issue with the Old Bell item that would not work on the Gold Ore Mine in the New World.
Fixed onscreen notification when user sells goods via passive trade.
Fixed a problem where Jean La Fortune from The New World session was shown in the Diplomacy Menu before The New World session has been discovered.
Fixed an issue where newspaper article tool tips would not display properly.
Fixed an issue where disabling the right-click menu in the options could be reset after restarting the game.
Fixed an issue where the wrong info layer would show on top the Charcoal Kiln if it was placed in blueprint mode.
Fixed an issue where moving a Commuter’s Pier that was not connected to a street would activate the transfer.
Fixed an issue where the Oil could not be manually transferred to the Oil tanker via Trade Menu.
Fixed an issue where item effects would not disappear if the associated building was destroyed.
Fixed the “Banker”¯ item that would not increase the range of the Bank. To mitigate this issue, the effect has been removed and changed to target residence buildings.
Fixed an issue with pirates remaining in the game after being defeated. Sorry guys, you are out.
Fixed an issue with ships being erroneously shown on the wrong trade routes in the menu.
Fixed an issue with ships being displayed in the trade routes menu after being sold.
Fixed jumps between gameplay notifications and the Trade Route set-up menu.
Fixed an issue where the White Flag item could break the peace mode if moved between ships.
Fixed a text problem displayed in the Trade Menu as “Select station from the list”¯ when no list existed.
Fixed various problems where ships that were part of a quest could be infected by incidents, therefore spreading the incidents to the islands next to which they were stationed.
UI, UX and Localization fixes

Adjusted the profanity filter to more lenient with certain words.
Fixed various instances of text being cut off in Expedition tool tips on the world map.
Fixed an issue with city incident-related Newspaper articles not being properly applied.
Fixed an issue with mob-quest-type objects not properly interacting with bridges.
Fixed many minor text issues for increased consistency.
Fixed various problems with items that would accidentally swap the actually produced items, such as “Marcel Forcas, Celebrity Chef”¯.
Fixed an issue where tool tips were shown as empty boxes for empty slots in the construction menu.
Fixed readability issues with text on colored tool tip boxes.
Fixed text issues where line breaks where displayed in various expedition events.
Fixed text readability in several expedition screens.
Fixed an UI issue that could occur when using the workforce slider.
Fixed UI issues for the banner notifications displayed in the New World for upgrades of the Town Level.
Fixed UI issues for banner notifications displayed when expeditions ended.
Fixed UI issues with the downgrade button in various object menus.
Fixed UI issues with the display of “Father’s Diary”¯ on various screen aspect ratios.
Fixed UI issues with the mini-map that could affect readability when zooming in.
Fixed various UI issues in the Multiplayer Lobby screen.
Added missing text for a few subtitle lines in German localization.
Added missing text for some notifications in the Korean localization.
Fixed some UI issues in the Notification archive section.
Fixed some text issues with quest descriptions in the Russian localization.
Fixed text issues in the French and Italian localizations where the text could overlap various UI elements in the Shares Menu.
Fixed an issue with the fast-forward in the game’s credits not working properly.
Fixed a text issue in the Japanese localization with missing attractiveness values in some menus.

skeleton warrior
Nov 12, 2016


Archie selling oil tankers is huge- now you no longer need to build your first steam shipyard on an island with oil, which means you don’t need to make your starting island into a temporary industrial hellhole because it’s where the oil is.

I also like them admitting that their expectations for island beauty were off by practically a magnitude. I like this game, but holy poo poo is it obvious that they didn’t put much thought into game play or balance for anything that wasn’t in the early stages and therefore in the beta.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Them fixing really obvious broken poo poo and hiring people is a sign that by the time the game is "done" (patches, DLC) the issues and rough edges will likely have been fixed.

Anyway I found a person complaining needing way too many coffee roasters for his population. Turns out he has 92 because he had 190K Investors. :stare:

Asciana
Jun 16, 2008

vandalism posted:

Ahh, engineers: when the game becomes work.

My plan is gonna be this:

Starting island: artisans, engineers, investors. Worlds fair in the center, museum and zoo on the outskirts. No industry or farms, all beauty.

Another bigger island: all farmers. Schnapps and work clothes exported.

Another bigger island: workers. All the beer, bread, soap, and sausage will be made here. I will import stuff from farmers and clay to make bricks.

Another island: red peppers and beef here. I might set up heavy industry on this island, but it's not very big. It's my last island, though.

I will either need to buy out someone else or declare war. George looks like a ripe target. He's always pissed about my propaganda. He's deaf as poo poo. He's always complaining about me mining because MY DAD DIED IN A MINE. Guess what? Nobody gives a poo poo, man. Everyone's dad died in a mine. It's the 1800s. My dad died of cholera and getting smashed by a giant steam engine. You think that's gonna stop me? Besides... George, you have mines of your own, fucker!

I have gaspar as a trade partner and am working on getting Ann harlow. I wanna crush George but he has a huge economy, lots of islands, and a big military. I can start spamming sotl though and use a massive force to crush him.

Hmm.

Kinda. I'm actually at investor stage and already have my schnapps/sausage/bread island, and a beer island. However i'm in the process of moving all my industry over to its own island. For some reason i'm worried that everything is going to go to poo poo while i'm moving it across and i'll get a death spiral. Probably just being silly.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The first patch, along with the first DLC, has apparently dropped. Owners of the Digital Deluxe edition of 1800 should see it unlock automatically, if you only own the standard edition the you need to upgrade to the Digital Deluxe version in order to get The Anarchist, it is not being sold separately.

Won't be home until late tonight so I may not be able to give any of the new features a shot for a while but some users are reporting performance and stability issues when trying to play after the update. This appears to be related mostly to loading old saves as new games do not experience the same problems. May be a good time to start fresh given all the changes anyway.

Asciana
Jun 16, 2008

Psychotic Weasel posted:

The first patch, along with the first DLC, has apparently dropped. Owners of the Digital Deluxe edition of 1800 should see it unlock automatically, if you only own the standard edition the you need to upgrade to the Digital Deluxe version in order to get The Anarchist, it is not being sold separately.

Won't be home until late tonight so I may not be able to give any of the new features a shot for a while but some users are reporting performance and stability issues when trying to play after the update. This appears to be related mostly to loading old saves as new games do not experience the same problems. May be a good time to start fresh given all the changes anyway.

Just when I was getting to 10k investors ( I know it's not a lot compared to some, but it's an achievement for me ). Brilliant.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!
If anyone doesn't own any of the games before 1800, the Ubisoft store is doing a big sale - 2205 is :10bux:, 1404 is $4 and 2070 is $5 (plus all the DLC and the even older games are deeply discounted as well).

Also possibly of interest to those who like the Anno games, Ubisoft released updated versions of all of the "The Settlers" games that run on modern PCs and those are included in the sale as well for around $5 each. They have a similar logistics focus but on the scale of individual people instead of big cities, where each resource is individually moved around, used to make other resources, and so forth. To me, 3 and 4 were the best editions, but I think opinions vary widely. If you want to spend a bunch of time connecting industries to roads, now is a great time for it!

WithoutTheFezOn
Aug 28, 2005
Oh no
I have Anno 1404 (plus Venice), 2070 (plus Deep Ocean), 1800, and am ok with paying $12.50 to mess with 2205. Are any of the others worth getting?

Darkhold
Feb 19, 2011

No Heart❤️
No Soul👻
No Service🙅
I know it's early days but is the pack worth £9 for just the extra faction stuff?

I really don't care about the rest of it. I was a pretty firm no when I ordered the game but I've enjoyed it far more then I expected so now I'm not sure.

Edit: I have the season pass just not the deluxe pack.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Incoming update to fix the update.

quote:

Release Notes for Game update 3.1
After we received reports that some of the issue in Game Update 3.1 are not resolved and an instance leading older savegames to crash, we plan to apply an hotfix to Anno 1800 tomorrow June 7. at 2pm CEST.

• Fixed an issue blocking players from finishing the “Prosperity for All” campaign quest on savegames created prior to Game Update 3. When players now load an older save, the game will check if the prosperity quest is active but cannot be completed and will then automatically resolve the quest for the player.
• Fixed an issue that could cause a crash of the game client after loading an old savegame with an active mission.
• Fixed a stability issue with the railway system, which could cause the game to crash in some rare instances.
• Fixed an issue that locked players from constructing buildings in their coastal area.
• Fixed an issue with charter routes missing their information in the overview screen.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

WithoutTheFezOn posted:

I have Anno 1404 (plus Venice), 2070 (plus Deep Ocean), 1800, and am ok with paying $12.50 to mess with 2205. Are any of the others worth getting?

I would say the ones before 1404 aren't really worth it because 1404 was such a huge step forward that it feels pretty bad going back and playing the older ones. YMMV though depending on how much you can tolerate 20 year old graphics and interface design.

LASER BEAM DREAM
Nov 3, 2005

Oh, what? So now I suppose you're just going to sit there and pout?

WithoutTheFezOn posted:

I have Anno 1404 (plus Venice), 2070 (plus Deep Ocean), 1800, and am ok with paying $12.50 to mess with 2205. Are any of the others worth getting?

Can someone comment directly on 2205? The Steam user reviews seem super mixed due the lack of sandbox and some other problems.

I'm really enjoying 1800, but I kinda want to wait before spending a lot more time with it. This last patch has made me really nervous in regards to the future stability of my saves. I'd rather play in a little bit once all of the kinks are worked out.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I loved 2205 because of the streamlining and the themeing but most people missed (or said they missed) the multiplayer and the lack of random maps.

Complications
Jun 19, 2014

LASER BEAM DREAM posted:

Can someone comment directly on 2205? The Steam user reviews seem super mixed due the lack of sandbox and some other problems.

I'm really enjoying 1800, but I kinda want to wait before spending a lot more time with it. This last patch has made me really nervous in regards to the future stability of my saves. I'd rather play in a little bit once all of the kinks are worked out.
You can make 2205 harder with some masochist options but it's essentially a single player campaign in Anno.

WithoutTheFezOn
Aug 28, 2005
Oh no
Oh crap, I didn’t realize 2205 was just a campaign. Glad you guys mentioned it.

Hey as an aside on that Ubisoft sale, I was just culling some old clothes recently while preparing for a move and found the Settlers 3 Beta tester T shirt that Blue Byte sent me ... whenever that was.

Agean90
Jun 28, 2008


WithoutTheFezOn posted:

Oh crap, I didn’t realize 2205 was just a campaign. Glad you guys mentioned it.

Hey as an aside on that Ubisoft sale, I was just culling some old clothes recently while preparing for a move and found the Settlers 3 Beta tester T shirt that Blue Byte sent me ... whenever that was.

Eh it's not a campaign like the older games. You have set maps you can pick from that have different layouts and conditions, it then gives you a series of objectives to meet that basically has you building up until you hit fusion power, after that you just keep building up until your done playing. Its more of a mandatory tutorial than anything. after a certain point you can even ignore it since one you unlock the moon you can pretty much do anything.

Tiny Timbs
Sep 6, 2008

WithoutTheFezOn posted:

Oh crap, I didn’t realize 2205 was just a campaign. Glad you guys mentioned it.

Hey as an aside on that Ubisoft sale, I was just culling some old clothes recently while preparing for a move and found the Settlers 3 Beta tester T shirt that Blue Byte sent me ... whenever that was.

It’s a loosely guided campaign that opens up into a thousand hours of scenarios when you’re done. There’s still a lot of content there.

cool dance moves
Aug 27, 2018


Is there any place besides ubisoft and epic that's selling this game? My payments aren't going through on Ubi and I'm not gonna download Epic just for one game

Tahirovic
Feb 25, 2009
Fun Shoe
It was removed from the Steam store and is now Ubi/Epic exclusive. Not sure if you could get a steam key somewhere that still has them in stock, might be dodgy.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Yeah, Epic did their thing and basically having it on Steam was pre-purchase only. Of course it still links with UPlay.

The Epic version would probably just link to Uplay as well so your best bet is just to figure out why Ubisoft is being a hassle. No hurries though: the game will likely have a robust DLC cycle.

cool dance moves
Aug 27, 2018


Nuts. Alright, I'll keep in touch with Ubisoft customer support. I mostly just want to get this game while the e3 sale lasts and I'm not used to buying directly from ubisoft so im not sure what their scheduling is for special discounts. Thanks for the help!

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



I just noticed something. The prisoner dude you get in the campaign (and can unlock as a player avatar)? The prison number on his suit is 2205. The rule of nines lives on! :v:

Gato
Feb 1, 2012

This might be a stupid question (this is my first Anno game) but if you increase a building's productivity by electricity or items does the rate at which it consumes its input material by the same factor? i.e. does a furnace at 200% require twice as much iron as a furnace at 100%? Or does it just produce extra steel from the same iron?

SubNat
Nov 27, 2008

Production is just straight up work speed. So 200% means 200% as much in, 200% as much out.

There are trade union/etc bonuses that can give you additional outputs however.
(Though it's often in the form of other resources in addition to the primary.)

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

Gato posted:

This might be a stupid question (this is my first Anno game) but if you increase a building's productivity by electricity or items does the rate at which it consumes its input material by the same factor? i.e. does a furnace at 200% require twice as much iron as a furnace at 100%? Or does it just produce extra steel from the same iron?

I believe that yes it consumes more. You've basically decreased the cycle time cap and it's consuming everything twice as fast. Basically, it lets you get rid of half your production chain as a smaller amount of the end-production buildings are needed to produce the same amount, saving you some maintenance and land.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Thom12255 posted:

I believe that yes it consumes more. You've basically decreased the cycle time cap and it's consuming everything twice as fast. Basically, it lets you get rid of half your production chain as a smaller amount of the end-production buildings are needed to produce the same amount, saving you some maintenance and land.

And workforce, which in the new world is the most important resource.

Omnicarus
Jan 16, 2006

https://www.anno-union.com/en/devblog-sunken-treasures/

New Dev blog, first DLC is looking pretty cool. Sounds like it will provide a shitton of items and buildable space.

SubNat
Nov 27, 2008

" With the new continental island, we want to give you the sandbox to toy around with your wildest ambitions. Three times as large as the biggest islands of the main game, this colossal landmass comes with 300 grids worth of coast and more natural resources and fertilities than ever before."

Oh yeah, that does sound nice. Also it's apparently got a couple random islands on the map as well.

I do like how they went 'Yes, for Anno 1800 we wanted fewer sessions, because it was a big complaint from 2205 that you were just skipping between them.'
And then right off the bat the first DLC increases the amount of sessions in a game by 50%.

e: I do hope that some of the items that come are items that boost cargo capacity of ships. I quite miss them from 2070, especially since you could both have sector wide boosts as well as per-ship boosts, so that each slot could carry more cargo, thus increasing their shipping efficiency.

e2: It's worth noting:
" All of these options will be available to you when Sunken Treasures launches alongside Game Update 4 on July 30. "

So the DLC as well as some QoL + patches, and ' You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players. ' , so maybe the Coop mode they agreed to add post launch?

SubNat fucked around with this message at 23:12 on Jul 19, 2019

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
I'm already overwhelmed by just having the New World on a different map a lot of the time - but maybe that's why they've made the new session uber easy with huge islands and all the fertilitys you could want on them?

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I dont think it will be any easier. If anything it's going to create a lot of logistical challenges as you expand. Yes you have this giant new island with a ton of fertilities but your going to take a hit to your beauty score if you start producing everything there. At the same time, while you have this huge new island to stuff everyone into you dont have any new islands in the new world to produce goods on so you'll have to figure out how to squeeze more out of the same farms/factories or expand much more aggressively to make up for it. I'm sure getting oil to the interior of this giant island will also be equally fun.

Still looking forward to what else it adds to the game. Was just getting back into this, too, but now I guess I should hold off for a couple weeks before delving in again.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
If there are a couple sufficient islands alongside the giant one you should be able to offload production to hellscapes pretty good, to the point land efficiency in the old world (or DLC continent) is mostly inconsequential. The big bottleneck is very likely to remain the new world and it’s tight land/workforce constraints for the amount needed per good, so I’m curious to see what, if anything, changes in that department.

Anyways 1800 and Anno is good so more of that in ~2 weeks is great.

Mazz fucked around with this message at 01:43 on Jul 20, 2019

Eiba
Jul 26, 2007


The lack of coop makes this expansion hard to care about.

I've always wondered about those annoying fans who can't see any value to any work done on a game if it's not their pet issue. Now I know what it feels like to be one.

My friend and I had been anticipating Anno 1800 since it was announced, and we only learned on launch that it didn't have real multiplayer. Because why on earth wouldn't Anno have coop multiplayer if it has multiplayer at all? Is there a competitive Anno scene out there?

It's great that they promised coop in a free update, and I've been following the development for the months since, basically only looking for mention of coop. To their credit, they to keep talking about it, with the understanding that it's greatly anticipated. But the end result is that I've just been scrolling up and down the feature list of this expansion and having found nothing about an accompanying free patch, I'm left with negative hype. Just resentful that I've been reminded of this incredibly fun, frustratingly incomplete game.

Crafting minigames and megacities sound like lame gimmicks in comparison to being able to work together with a friend to manage the hell that is the transition to engineers. I get that it's not an entirely rational comparison, and this isn't an either or kind of situation, but drat if that's not how I feel.

SubNat
Nov 27, 2008

Eiba posted:

The lack of coop makes this expansion hard to care about.

...

It's great that they promised coop in a free update, and I've been following the development for the months since, basically only looking for mention of coop. To their credit, they to keep talking about it, with the understanding that it's greatly anticipated. But the end result is that I've just been scrolling up and down the feature list of this expansion and having found nothing about an accompanying free patch, I'm left with negative hype. Just resentful that I've been reminded of this incredibly fun, frustratingly incomplete game.

If that's the case, you might have skimmed the article a bit too fast? There's a blurb at the bottom about Game Update 4 which hits alongside the DLC.

They're hinting at a couple extra patch features and improvements, and the " but also share the details about all quality of life features and other changes coming with Game Update 4. Spoilers: You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players. "
comment makes me wonder if Coop will be included. They'll be showing some of it off on a livestream on tuesday, so here's to hoping it's in place and will launch alongside the DLC.

LASER BEAM DREAM
Nov 3, 2005

Oh, what? So now I suppose you're just going to sit there and pout?
Have they addressed the DX12 crashes yet? The performance I get is so much better than DX11, but it crashes around every hour, and there is nothing more frustrating than redoing some tedious work, like aligning fields against uneven plots.

Eiba
Jul 26, 2007


SubNat posted:

If that's the case, you might have skimmed the article a bit too fast?
I did! In my defense, I had no reason to believe there was anything of interest to me in the section headed "How and when to get Sunken Treasures."

That's good news!

Watch it just be the statistics house or something though.

SubNat
Nov 27, 2008

Eiba posted:

Watch it just be the statistics house or something though.

Yeah, but I'm choosing to be vaguely optimistic.

I really don't like the statistics buildings as a feature(In it's implementation.).
It's a baffling piece of UI/UX faffery, where it feels like BB admit that a part of the difficulty in the game is that the production doesn't have a proper overview/oversight, and that that is intended.

It should be a part of the UI, not locked into the ui of 1 building somewhere, that's usually just a resource drain on top of it all.
I'm really really hoping they learn from 2205 and just implement the statistics view into the UI, instead of locking it to a specific building you have to fly over to.

e:

LASER BEAM DREAM posted:

Have they addressed the DX12 crashes yet?

I dunno, one of the patches in mid-may was supposed to fix some of them, but I can't remember if I tried dx12 after that or not. I think I just ended up leaving it in dx11 after the first couple of crashes.

SubNat fucked around with this message at 23:17 on Jul 21, 2019

SubNat
Nov 27, 2008

So, the notes about Sunken Game update 4 are up:
https://www.anno-union.com/en/twitch-drop-event/

Some highlights (for the update, aka free for all.):
*Can zoom further out.
*Increased game performance + view distance increase.

*'New, minimum stock system.' for trading posts. ' In order to replace the old system, we need to remove the old settings from all your existing trade routes. '
(I wonder if that'll just wipe old trade routes entirely, or if it'll re-implement them with the new system.)

*Expedition rewards boosted to not feel as insignificant. (Medium only gives rare&epic rewards now, instead of being able to give uncommons.)
(Hard ones now only give epic and legendary awards.)

' Previously defeated pirates will now bring a small fleet instead of a single ship upon their return to the game. It now takes them 30 minutes to rebuild. '
I presume that means that they have to chill with their fleet for 30 minutes in the pirate cove before it pops back up, good.

(And a bunch of other QoL updates + fixes and balancing.)

I guess the DLC specific news are only on the streams at first?

Sorry Eiba, for getting your hopes up. Looks like they're still 'working hard on coop'.
Maybe one day.

Also:

Wow, Twitch promotions are really just a circlejerk of trying to inflate twitch views, streamer views, and game visibility, huh?

Mzbundifund
Nov 5, 2011

I'm afraid so.
Eiba and I are in the same boat. Just waiting on single-faction co-op mode. I don't want to get down on the game, it's real good, but what a bummer.

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Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something

SubNat posted:

Wow, Twitch promotions are really just a circlejerk of trying to inflate twitch views, streamer views, and game visibility, huh?

..... of course they are, that's what a promotion is.

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