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Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

ArmyOfMidgets posted:

I'm a bit conflicted on the heals in gyms. It's probably just for the E3 Demo, but assuming it's not....

It doesn't make things less challenging, no. It makes gyms less punishing. If your team gets too beaten up, you'd run out the gym to the pokemon center, you get punished with time and maybe a puzzle resetting. If you don't do that smartly, you get knocked out and wind up at the center and lose money. So now it's walking to the start of the gym and talk to the guy at the entrance, so almost impossible for puzzles to get reset and the runback is a third or half of what it would've had to be. It doesn't eliminate the punishing aspect of having to retreat for a heal, but it lessens it a fair bit. Pokemon Gyms already had an issue of not being challenging or punishing, so for it to be lessened even more leaves a bad taste for me.

Gotta agree. A Gym is supposed to be a challenge for the trainer. Patching them up after every fight makes it all too easy.

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Chill Penguin
Jan 10, 2004

you know korky buchek?

Bleck posted:

Why not just heal the party after every fight? Honestly, what does it matter?

I guess it's a pretty similar argument to regenerating health in shooters/action games.

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?
As for auto-healing after every battle, I would loving love that! That changes the entire game when every fight is supposed to be able to knock down most of your party, that you're supposed to go into things with all your moves at max. Status stuff would be far more interesting since it'll get undone after the battle, therefore it'll be way more common as a weapon against you. That kind of rebalance would be extremely exciting for Pokemon.

Crosspeice
Aug 9, 2013

A fair few gyms don't even reset when you leave and come back and later on you should have a bunch of healing items anyway.

It actually makes no difference for the tougher gyms, since usually the Gym offers a one-way system back to the start and having to do the puzzle again even if you never left, so you'd heal up just before the final fight anyway. Since we've only seen the one puzzle that at least loops back on itself a couple times, we don't know how useful this will actually be. Or even if it was just for the demo, or will only apply to earlier Gyms.

Live Free
Jan 5, 2019

by VideoGames
making it easier is pretty dumb, but it's for kids so i get it

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Johnny Joestar posted:

literally all it does is just eliminate tediousness, jesus. how is this even remotely controversial. just don't touch the thing if you don't want to. i don't get this mindset that apparently people need to get hit with a newspaper for daring to not want to ironman through every fight with no healing.

I agree. It's incredibly dumb to consider tediousness as difficulty. The only change here is that you walk two steps instead of twenty, saving you time for the same result.

Under no circumstances is tediousness an acceptable form of difficulty. That's fangame-tier poo poo. This is a good change that actually doesn't affect this game's difficulty (or lack of it) at all while improving user experience and reducing dead times.

If you wouldn't heal either way, it makes no difference to you. If you wouldn't because it's tedious, then the issue lies in bad game design.

DLC Inc
Jun 1, 2011

I'm not entirely too banged up about "not every creature will be in this" because we're approaching like 1k pokemon and let's be honest, a fair lot of them are pure trash that nobody wants, though I'm sure a few faves will be on the chopping block too. My real concern is "will this have as good a postgame as Black/White2" because I loved the PWT and none of the games have had anything as good as that since.

Zeron
Oct 23, 2010

Chill Penguin posted:

Wow what a challenge. Why not just heal the party after every fight?

Yeah do that. Rebalance the entire game under the assumption that you start at full every fight(trainer only?). Reduce PP limits since they'll only apply for one fight, make trainer battles more difficult and engaging with larger teams. It'd make the game way more fun. You already have infinite healing/status/pp items easily in Sun/Moon with Pelago, so cut out the middle man and make the game better balanced by always being able to assume the player is at max to start.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
All pokemon are cool and good and if you dont think so nothing in this thread is for you I'm sorry.

Live Free
Jan 5, 2019

by VideoGames

Blaze Dragon posted:

I agree. It's incredibly dumb to consider tediousness as difficulty. The only change here is that you walk two steps instead of twenty, saving you time for the same result.

Under no circumstances is tediousness an acceptable form of difficulty. That's fangame-tier poo poo. This is a good change that actually doesn't affect this game's difficulty (or lack of it) at all while improving user experience and reducing dead times.

If you wouldn't heal either way, it makes no difference to you. If you wouldn't because it's tedious, then the issue lies in bad game design.

Having to reload a save when you die
Starting the mario level over when you fall down a hole
Losing gold /items/experience/souls when you die

All tediousness as difficulty, and bad

Xelkelvos
Dec 19, 2012

ZenMasterBullshit posted:

All pokemon are cool and good and if you dont think so nothing in this thread is for you I'm sorry.

The Simi- lines are trash tier and despite it's cute appearance, Luvdisc is also just a waste (it should've evolved into Alomomola). Quilfish is also in that boat of chaff

Xelkelvos
Dec 19, 2012

Live Free posted:

Having to reload a save when you die
Starting the mario level over when you fall down a hole
Losing gold /items/experience/souls when you die

All tediousness as difficulty, and bad

The things you're comparing to are equivalent of a party wipe, not having damaged or some fainted pokemon.

oddium
Feb 21, 2006

end of the 4.5 tatami age

all the pans- are good and simisage whips

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?

Live Free posted:

Having to reload a save when you die
Starting the mario level over when you fall down a hole
Losing gold /items/experience/souls when you die

All tediousness as difficulty, and bad

can you really not see the difference between the example you quoted and all your game over scenarios? I’ll give you a hint: it’s game over, man

Live Free
Jan 5, 2019

by VideoGames

Xelkelvos posted:

The things you're comparing to are equivalent of a party wipe, not having damaged or some fainted pokemon.

It's still tediousness as difficulty though

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?

Live Free posted:

It's still tediousness as difficulty though

losing is fundamentally different than not-losing

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?
And honestly the only difference would be maybe in the first gym, by the time you get to the second or third you have enough items to be a MPSH unit anyway

oddium
Feb 21, 2006

end of the 4.5 tatami age

ironman endurance running through victory road or a forest or something is appealing but i don’t see why the end of route x has to be harder than the beginning just because your pokémon are tired. if anything the current system discourages exploration and battles which is a negative in a pokémon game, to me

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?

oddium posted:

ironman endurance running through victory road or a forest or something is appealing but i don’t see why the end of route x has to be harder than the beginning just because your pokémon are tired. if anything the current system discourages exploration and battles which is a negative in a pokémon game, to me

this is why I love the trend in more recent gens to have escort quests where your companion heals you after every battle. I use those opportunities to look at every fuckin thing

Zuzie
Jun 30, 2005

I got this for a Ratatta on GTS.


Live Free posted:

Having to reload a save when you die
Starting the mario level over when you fall down a hole
Losing gold /items/experience/souls when you die

All tediousness as difficulty, and bad

It greatly depends on the experience the developers want to give.

With a Dark Souls game, the whole atmosphere is one of having to struggle in a dying world full of despair. Punishing the player by striping them of their stuff works within that context.

The experience that official Pokémon games provide is one of a power fantasy, where you're just a kid but at the same time, have control over creatures with awe-inspiring abilities. Not to mention that gyms were never intended to be the main antagonistic force of the series. They're generally there to test trainers and they want them to succeed rather then fail.

It's also telling that even the latest Mario game changed the lives system where when Mario dies, he just loses ten coins (which are very easily gained back anyway). So the player can make as many attempts as they want.

Crosspeice
Aug 9, 2013

oddium posted:

ironman endurance running through victory road or a forest or something is appealing but i don’t see why the end of route x has to be harder than the beginning just because your pokémon are tired. if anything the current system discourages exploration and battles which is a negative in a pokémon game, to me

Honestly, I've never really found that to be the case. With a rotating team of like 5-6 mons with alright moves and some stocked up healing items, you can go pretty drat far in a single venture. And usually the game accommodates you by having various healing places at midway points or whatnot. You'd be surprised by how far you can push your team, I can't really think of a time I had to retreat and heal up.

Dias
Feb 20, 2011

by sebmojo
Is..is this thread always like this right before a new game comes out? Did people complain about no HMs in SM? That's actually a legit question, BTW.

It's just a QoL change.

Live Free
Jan 5, 2019

by VideoGames

Zuzie posted:

It greatly depends on the experience the developers want to give.

With a Dark Souls game, the whole atmosphere is one of having to struggle in a dying world full of despair. Punishing the player by striping them of their stuff works within that context.

The experience that official Pokémon games provide is one of a power fantasy, where you're just a kid but at the same time, have control over creatures with awe-inspiring abilities. Not to mention that gyms were never intended to be the main antagonistic force of the series. They're generally there to test trainers and they want them to succeed rather then fail.

It's also telling that even the latest Mario game changed the lives system where when Mario dies, he just loses ten coins (which are very easily gained back anyway). So the player can make as many attempts as they want.

Blaze Dragon posted:

Under no circumstances is tediousness an acceptable form of difficulty.

I was replying to this

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?

Dias posted:

Is..is this thread always like this right before a new game comes out? Did people complain about no HMs in SM? That's actually a legit question, BTW.

It's just a QoL change.

they soured a lot of fans with the Home announcement so now I think people are just looking for reasons to be pissed

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?

Dias posted:

Is..is this thread always like this right before a new game comes out? Did people complain about no HMs in SM? That's actually a legit question, BTW.

It's just a QoL change.

I feel like a couple wierdos did complain about the HM thing. I was over the moon for that. Maybe I am the wierdo here this time, but I don't like the idea... but I also don't think it ruins the challenge or anything. It makes the dungeons of the game a bit less punishing, and frankly the idea of punishment with difficulty has been a huge argument lately due to Souls so I don't feel prepared to argue for it.
It might be overall for the better, but it doesn't seem good to me.

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?

ArmyOfMidgets posted:

I feel like a couple wierdos did complain about the HM thing. I was over the moon for that. Maybe I am the wierdo here this time, but I don't like the idea... but I also don't think it ruins the challenge or anything. It makes the dungeons of the game a bit less punishing, and frankly the idea of punishment with difficulty has been a huge argument lately due to Souls so I don't feel prepared to argue for it.
It might be overall for the better, but it doesn't seem good to me.

it’s still optional though. the HM change was different because they completely took that aspect of the game away. this is just “if you’re running back to the poke center anyway, how about you don’t have to run as far”

DLC Inc
Jun 1, 2011

anyone who complained about the HM change has brainworms

Nodosaur
Dec 23, 2014

With Matsuda saying Pokémon Home will have gameplay elements, I’m reasonably hopeful there’s gonna be a battle component to make up for the Pokémon/features missing from SwSh. If that’s the case I’ll be okay with the base games themselves not having those.

Drangus McCafferty
Jul 29, 2014
I played a couple romhacks that handled gyms/healing balance somewhat interestingly.

Pokemon Pyrite is a Crystal hack that locks you in gyms until you either beat the leader or you wipe. I guess it forces you to have your party ready and to have adequate healing, but it was kinda annoying.

Nova Sun/Umbra Moon's battles were generally difficult and were balanced such that at least one of your Pokemon would probably faint. You could buy sacred ash for real cheap from the beginning of the game, which was neat. Revives were also there, but they cost 20000 instead of 1500. So healing in battle was expensive, but healing outside battle was quite cheap. Supernova Sun/Penumbra Moon also added an inexpensive item that acts as a full restore that can only be used outside of battle. Both of these games had a pretty fun difficulty curve.

So yeah, I really hope they use the convenient healing to make gym battles, at least later ones, more difficult and interesting.

TheKingofSprings
Oct 9, 2012

DLC Inc posted:

My real concern is "will this have as good a postgame as Black/White2"

It will not and I'm sorry

TheKingofSprings
Oct 9, 2012
Also Game Freak have been lazy fuckers since like Gen 6 and nothing different should be expected

indigi
Jul 20, 2004

how can we not talk about family
when family's all that we got?
Having just finished a B2 playthrough I think Ultra Moon had a better post/sidegame. the Battle Tree, Battle Spot, Battle Royale, and Ultra Wormhole shiny hunting still have me lod the game up just to play

less laughter
May 7, 2012

Accelerock & Roll
New Famitsu is out, confirms that S&S won't have Mega Evolutions and Z-Moves.

Flopsy
Mar 4, 2013

Nodosaur posted:

With Matsuda saying Pokémon Home will have gameplay elements, I’m reasonably hopeful there’s gonna be a battle component to make up for the Pokémon/features missing from SwSh. If that’s the case I’ll be okay with the base games themselves not having those.

As long as the system is secure and doesn't have the "if you don't pay we'll take your pokemon away" poo poo, I'm absolutely fine with this. Literally I just want a secure place to put my pokemon that's all. The specifying that Home might allow you to battle among other things make this a little better for me, and frankly he shouldn't of dropped this particular bomb until AFTER explaining how Home works.

Blaziken386
Jun 27, 2013

I'm what the kids call: a big nerd

oddium posted:

they’re doing the reduction in monsters now so people get used to it in a still familiar environment, becuase gen 9 is a platinum character action game
they're doing the reduction in monsters now so people get used to it when the gen 4 remakes launch and your choice of fire types is still "chimchar/ponyta or gently caress off"

Geostomp posted:

Gotta agree. A Gym is supposed to be a challenge for the trainer. Patching them up after every fight makes it all too easy.
literally the only difference between this and past games is now you don't have to go through an area transition, you massive babies

Dias posted:

Is..is this thread always like this right before a new game comes out? Did people complain about no HMs in SM? That's actually a legit question, BTW.

It's just a QoL change.
:spergin: "actually if you don't have HMs then people can just put OP moves on all their pokemon, there should be an opportunity cost to have rock smash equipped"

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

less laughter posted:

New Famitsu is out, confirms that S&S won't have Mega Evolutions and Z-Moves.

Actually Game Freak is good now

Blaziken386
Jun 27, 2013

I'm what the kids call: a big nerd

less laughter posted:

New Famitsu is out, confirms that S&S won't have Mega Evolutions and Z-Moves.
pour one out for mawile, forever condemned to be terrible instead of fantastic

less laughter
May 7, 2012

Accelerock & Roll

Zoran posted:

Actually Game Freak is good now

Yeah so good to turn most of the mons that got a Mega back into useless PU trash again

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

less laughter posted:

Yeah so good to turn most of the mons that got a Mega back into useless PU trash again

No, they’re getting memory holed instead, haven’t you been paying attention?

Of course they could just make the good Megas that rescued terrible Pokémon into actual evolutions like they always should have been, but it’s Game Freak so that won’t happen.

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Dias
Feb 20, 2011

by sebmojo

less laughter posted:

New Famitsu is out, confirms that S&S won't have Mega Evolutions and Z-Moves.

This lends credence to the "maybe they wanna try and run a SwSh meta with its own gimmick" theory.

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