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Played a quite few characters up to Irithyll over two years ago but never finished this game, even though I have the DLC as well. Attempting it again, took me six tries to kill Vordt when I used to be able to kill him deathless. It's going to be a rough road ahead going forward Thinking of grabbing a Flamberge at Settlement and rolling with it, maybe an Estoc or a parrying instrument in offhand.
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# ? Jun 9, 2019 22:27 |
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# ? May 22, 2024 15:44 |
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Digirat posted:first impressions of cinders: a lot of really great and impressive changes to balance (you can use lightning spear as a primary weapon wow) with some surprising stuff like a new quarterstaff weapon and shuffled item locations. functioning poise feels incredible. I don't think the HP stuff is defensible overall, but it's worth mentioning that they tried to make the High Wall of Lothric a midgame area.
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# ? Jun 9, 2019 22:39 |
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from the posting here this cinders mod sounds waaaaaaaay more involved than i would have initially guessed
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# ? Jun 9, 2019 22:42 |
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Johnny Joestar posted:from the posting here this cinders mod sounds waaaaaaaay more involved than i would have initially guessed It's basically a complete overhaul of the game. It doesn't actually add or remove monsters (except some dogs in the first part of the High Wall), but it changes basically everything else. Armor works differently, weapons work differently, there are new weapons, new weapon classes, it's kinda crazy.
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# ? Jun 9, 2019 22:45 |
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I've seen about 9 cases of enemies added by the mod so far. most of them very confusing. there's a random fire demon on the steps leading up to treemendous in the undead settlement, who can't actually fit through the door. for some reason. There's also an already-transformed pus of man at the bottom of the elevator leading to vordt, and another one just in front of the jump to the ring of sacrifice from there. I have no idea why they decided that the high wall of lothric is no longer the "starting area" because other than the couple harder enemies it added and goddamn vordt having 4.5x health, it wasn't really any harder than the undead settlement. And the mod starts out letting you travel from the getgo to the high wall, undead settlement, road of sacrifices, cathedral, catacombs, irithyll, and both DLC areas. so you really get extremely little by killing vordt and treemendous, since the transposing kiln was moved from him to the firekeeper tower. The amount of souls they drop wasn't really increased even though everything else drops way more. it definitely has quite the romhack feel. infusions seem to buff your power substantially and the elemental infusions seem a lot better about damage in general. They cut the physical damage by 50% but add 100% of the base physical damage number as elemental damage, rather than the notgood 50%-50% thing or whatever it is in the base game. You can also buff things that are infused. It let me put blessed weapon on both a fire weapon and an already blessed weapon. so this is interesting.
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# ? Jun 10, 2019 00:24 |
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If they buffed elemental infusions across the board that sounds like dark and chaos would be ridiculous considering they're already quite strong
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# ? Jun 10, 2019 00:31 |
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Digirat posted:I have no idea why they decided that the high wall of lothric is no longer the "starting area" because other than the couple harder enemies it added and goddamn vordt having 4.5x health, it wasn't really any harder than the undead settlement. And the mod starts out letting you travel from the getgo to the high wall, undead settlement, road of sacrifices, cathedral, catacombs, irithyll, and both DLC areas. so you really get extremely little by killing vordt and treemendous, since the transposing kiln was moved from him to the firekeeper tower. The amount of souls they drop wasn't really increased even though everything else drops way more. it definitely has quite the romhack feel. Apparently there's a contingent of DS3 fans who strongly believe that Undead Settlement should have been the starting area in the game. For what it's worth, my understanding is that the warp to the Catacombs is unlocked by beating the big tree, so it's not actually a waste of time. The mod author was trying to open the game up a bit.
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# ? Jun 10, 2019 01:11 |
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i mean, it basically all sounds like a kitchen-sink clusterfuck for those already used to the base game quite a bit and who want things to be upended, so on that front it's pretty whatever as far as i'm concerned. poo poo like 4.5x boss health is outright stupid, though. i get that they probably can't affect too much about a boss barring that sort of stuff but vordt was never exactly intended as a major hurdle and i feel like maybe 2x would be fine enough.
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# ? Jun 10, 2019 01:27 |
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Apparently they made a lot of major changes in the most recent patches. Vordt did not have 6000 health in earlier versions of the mod, and you could skip him originally. What the gently caress E: From the changelog: code:
King of Solomon fucked around with this message at 01:47 on Jun 10, 2019 |
# ? Jun 10, 2019 01:41 |
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Make High Lord Wolnir vomit bonewheel skeletons, that would make him an actual boss instead of a mild inconvenience.
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# ? Jun 10, 2019 02:07 |
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King of Solomon posted:Apparently there's a contingent of DS3 fans who strongly believe that Undead Settlement should have been the starting area in the game. no it doesn't, like I said you start with catacombs unlocked from the getgo, at least in the version I downloaded. But looking at the changelog from today and seeing things like quote:# Irithyll of the Valley it's increasingly looking like it wants to be a tryhard mod in disguise and I'm glad I downloaded the version that I did before this got worse. It hasn't been terrible or anything but I've found its choice of enemies to add really confusing. like there's now 3 of those giant goat-head monsters that shoot spooky skulls out of a tree trunk at the end of the crab area in crucifixion woods, where you fight those 2 NPC characters. ok? And then just past the ladder down into farron there is now a black knight, guarding the item containing 2 homeward bones. it's very confusing. I think a better approach would have been to be like scholar of the first sin or maybe that daughters of chaos dark souls 1 mod that I really need to try, where enemies are both added and removed so the encounters are just totally different. But this is clearly WIP if they're still making changes like this so I'd say either grab the version before today's or just wait and see how it shakes out in the end.
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# ? Jun 10, 2019 02:23 |
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Digirat posted:no it doesn't, like I said you start with catacombs unlocked from the getgo, at least in the version I downloaded. But looking at the changelog from today and seeing things like Yeah, I noticed looking in the changelog that they decided to change the opening areas. The description I gave was accurate, like, two weeks ago? I forgot that the modder makes huge changes every day.
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# ? Jun 10, 2019 02:29 |
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King of Solomon posted:What the gently caress
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# ? Jun 10, 2019 06:40 |
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Daughters of Ash is amazing (there was an absurd amount of scripting put into it) but Cinders feels a bit romhacky from most descriptions I really don't like inflated boss pools just because.
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# ? Jun 10, 2019 10:02 |
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Daughters of Ash definitely has some impressive work put in but its approach is just as lovely and kaizo overall.
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# ? Jun 10, 2019 14:33 |
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Had some more time to play and making my way through the Cathedral of the Deep. One strange thing I’ve noticed about this game is how many bonfires there are and how close they are together. A lot of the tension from the first two is gone because there’s a bonfire after practically every encounter. I won’t complain too much though - feeling a bit of Souls fatigue and I don’t mind a bit of help through this last quest.
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# ? Jun 10, 2019 18:46 |
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I played a bit of Cinders, and I'm a bit confused: it says that Settlement is now the starting area, but I can't go there? It's High Wall and Catacombs, and the two DLC starting areas I can warp to. Did something break for me, or did they take out the Settlement warp?
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# ? Jun 10, 2019 22:41 |
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Simply Simon posted:I played a bit of Cinders, and I'm a bit confused: it says that Settlement is now the starting area, but I can't go there? It's High Wall and Catacombs, and the two DLC starting areas I can warp to. Did something break for me, or did they take out the Settlement warp? They changed things. The original description is wrong.
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# ? Jun 10, 2019 22:49 |
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King of Solomon posted:They changed things. The original description is wrong. Guess I'll have to slog through those already inflated HP values... But new items are pretty cool. Meh, I'll see how fun it stays.
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# ? Jun 10, 2019 23:09 |
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Simply Simon posted:I see, thanks! All I can really say is focus on damage as much as you can, wear full armorsets for the set bonus. Remember that poise works like DS1.
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# ? Jun 10, 2019 23:16 |
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King of Solomon posted:All I can really say is focus on damage as much as you can, wear full armorsets for the set bonus. Remember that poise works like DS1. So you only get the bonus listed on the armor pieces if you wear the full set? You can't mix and match e.g. better Estus recovery gloves, bleed resist helmet, vitality pants etc.?
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# ? Jun 11, 2019 09:32 |
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The bonus is per piece
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# ? Jun 11, 2019 14:32 |
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Got the the rafters above the cathedral of the deep. All the knight enemies ran off the edge after being plinked with an arrow. Good to know some things never change.
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# ? Jun 13, 2019 00:29 |
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When you've opened up the big doors shortcut that leads back outside, go check out the well at the entrance to the Cathedral, if you haven't already. There's a friend that needs a bit of assistance. :-)
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# ? Jun 13, 2019 19:16 |
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heard u like girls posted:When you've opened up the big doors shortcut that leads back outside, go check out the well at the entrance to the Cathedral, if you haven't already. There's a friend that needs a bit of assistance. :-) likewise, it's time to open up the locked tower adjacent to firelink if you haven't yet. if you have, definitely head back up that way after you peek in the well edit: and if you really care about hitting all the NPC plots do this BEFORE you send greyrat out on his second scavenging mission
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# ? Jun 13, 2019 20:31 |
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I just linked the flame for the first time After the two princes (who adore you), the Soul of Cinder fight was really underwhelming.
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# ? Jun 13, 2019 21:43 |
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20,000 is a lot to pay for a key right now. Do I have to do it now or will I miss out if I keep exploring the poison swamp? Edit: Got 20k while lighting the extinguishing the fire and exploring. Will go get the key. Edit 2: pickle-pee? pump-a-rum? wtf Harriet Carker fucked around with this message at 01:53 on Jun 14, 2019 |
# ? Jun 14, 2019 00:55 |
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dantheman650 posted:20,000 is a lot to pay for a key right now. Do I have to do it now or will I miss out if I keep exploring the poison swamp? drop stuff for them in their nest. theyll let you know if they like it or not.
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# ? Jun 14, 2019 03:40 |
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dantheman650 posted:20,000 is a lot to pay for a key right now. Do I have to do it now or will I miss out if I keep exploring the poison swamp?
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# ? Jun 14, 2019 03:47 |
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Sleekly posted:drop stuff for them in their nest. theyll let you know if they like it or not. I mean, I know that. But...pickle-pee?
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# ? Jun 14, 2019 04:09 |
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dantheman650 posted:I mean, I know that. But...pickle-pee? It's a reference to an old song that used them for the sounds of a fife and a drum. Seriously.
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# ? Jun 14, 2019 04:19 |
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Yeah the crow is just saying "give me thing what makes noise" In the most old-timey-unintelligible way possible.
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# ? Jun 14, 2019 09:45 |
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The crows are the best characters in the series aside from Gavlan who is basically Gritty.
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# ? Jun 14, 2019 14:04 |
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The Joe Man posted:Gavlan who is basically Gritty. Mind blown
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# ? Jun 14, 2019 14:31 |
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dantheman650 posted:20,000 is a lot to pay for a key right now. Do I have to do it now or will I miss out if I keep exploring the poison swamp? pump-a-rum = drum beat pickle-pee = flute sound apparently in japanese the onomatopoeias for both sounds are much more obvious if you absolutely don't want to gently caress up greyrat's quest i'd do this: beat the deacons > help your friend in the well (requires buying the 20k soul key and meeting patches and then buying out his inventory > beat the lower swamp boss > beat the catacombs boss > light the very first bonfire outside irithyll > go back to firelink and tell greyrat to go scavenge again > go down to the demon world (NOT irithyll) and kill that boss > pop back to firelink and meet greyrat again. the main issue is that greyrat can actually fail on his scavenging missions if certain criteria aren't met, so if you want to keep him alive you have to make sure you only send him between certain events.
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# ? Jun 14, 2019 16:10 |
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Cool. I’m not too worried about 100%ing all quests the first time through. Goodness knows I missed tons of stuff in the first two games. Any reason I should pay to cleanse my dark sigil or whatever? It’s crazy expensive.
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# ? Jun 14, 2019 17:22 |
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dantheman650 posted:Cool. I’m not too worried about 100%ing all quests the first time through. Goodness knows I missed tons of stuff in the first two games. It will make you look less like beef jerky
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# ? Jun 14, 2019 17:27 |
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dantheman650 posted:Cool. I’m not too worried about 100%ing all quests the first time through. Goodness knows I missed tons of stuff in the first two games. Greirat is one quest I would definitely do, you will miss out on upgrade materials from the merchant if you don’t do the bit Crumbum mentioned, so I’d look up a wiki. Basically if you send him, make sure Siegward is in the same place that he will be going, don’t beat the boss (I think?) amd domt go into Irithyll Dungeon. It’s such a finnicky thing but very worth it.
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# ? Jun 14, 2019 17:39 |
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Imhotep posted:Greirat is one quest I would definitely do, you will miss out on upgrade materials from the merchant if you don’t do the bit Crumbum mentioned, so I’d look up a wiki. Basically if you send him, make sure Siegward is in the same place that he will be going, don’t beat the boss (I think?) amd domt go into Irithyll Dungeon. It’s such a finnicky thing but very worth it. yeah, the main idea is greyrat only survives his scouting mission to irithyll if certain conditions are met, and if you don't know that ahead of time it can feel very arbitrary and lovely to just have him randomly be dead. also don't send him to do a scouting mission in lothric castle AFTER irithyll or else he will die for good, and AFAIK there's no combination of events that can prevent this (he always dies scouting lothric castle).
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# ? Jun 14, 2019 18:13 |
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# ? May 22, 2024 15:44 |
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Freaking Crumbum posted:yeah, the main idea is greyrat only survives his scouting mission to irithyll if certain conditions are met, and if you don't know that ahead of time it can feel very arbitrary and lovely to just have him randomly be dead. Right, but unlike most other things like Sirris, or Pale Shade Londor, etc. you might want those upgrade materials. Also, you do actually want to send him, he inevitably dies, but you pick his ashes up and can then buy said upgrade materials from the merchant in Firelink.
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# ? Jun 14, 2019 18:44 |