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Hentai Jihadist posted:What's the best engine to start making games with? A friend of mine knows a bit about unreal and blueprint but I've heard that's not the best? gently caress it just make everything a tower of hellcode in monogame
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# ? Jun 14, 2019 01:57 |
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# ? May 30, 2024 07:09 |
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some decent games have come out using love2d, including blue revolver which was made by the dude who runs/ran the ycs offsite when that board went away godot seem really nice id probably use one of those or unity if i wasn't such a lazy pos who does nothing
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# ? Jun 14, 2019 02:23 |
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Bark 3 was rpg maker mv, with a couple free plugins
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# ? Jun 14, 2019 02:33 |
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Barkley 3 will be made in Lumberyard
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# ? Jun 14, 2019 02:42 |
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gamemaker 2 but I'm not up to date on all the happenings with that so listen to Frankie love2D is good if you're fine not having a UI and just doing everything through code Unity is basically the standard and for good reason but it's definitely kind of becoming big and bloated pico-8 if you specifically want to make a game that fits the pico-8 limitations renpy for vns
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# ? Jun 14, 2019 02:43 |
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godot seems really nice but everybody I've ever talked to who started a project in it ended up switching to something else for various reasons maybe it's better now but it seems to be one of those things that's better in theory than it is in practice twine is good for interactive fiction and you can plug it into unity bitsy is good for the kind of game that bitsy is good for just kind of look at some of the sample games and you'll get a good idea processing is probably not the best for larger projects but for small interactive things or more art projects it works really well. lots of really cool interactive art displays are done with it RPGMaker has traditionally fallen apart whenever you try to do something more complicated with it but you can still make some extremely cool stuff with it pretty easily as long as you don't try to work against it everythingWasBees fucked around with this message at 02:53 on Jun 14, 2019 |
# ? Jun 14, 2019 02:44 |
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darkley
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# ? Jun 14, 2019 02:57 |
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For complete beginners I think Clickteam Fusion 2.5 is pretty good for 2D games. Drag and drop with completely visual scripting. It’s not completely free but there’s a demo you can try. If you’re hellbent on making something in 3D I’d recommend Unity, which is completely free and has a ton of assets and extensions you can buy, many of which can let you make a game with no experience. There’s actually a 3-week goon game jam next month, so I recommend trying that out. It’s a good way to get a feel for the basics of game dev and you might be able to get a team together for it.
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# ? Jun 14, 2019 02:59 |
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NickPancakes posted:the ycs offsite when that board went away lol what the gently caress??
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# ? Jun 14, 2019 03:15 |
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Inexplicable Humblebrag posted:darkley a scanner Barkley
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# ? Jun 14, 2019 03:24 |
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nerdz posted:lol what the gently caress?? oh poo poo i didn;t realise ycs left
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# ? Jun 14, 2019 03:31 |
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everythingWasBees posted:godot seems really nice but everybody I've ever talked to who started a project in it ended up switching to something else for various reasons Godot is a prototyping system and an extremely good one, also a great menu builder Unfortunately it sort of only does those two things, it's just a little bit clunky for the other stuff it wants to be Monogame is great if you're fine doing every loving goddamn thing through code but that's moving toward "framework" instead of "engine"
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# ? Jun 14, 2019 03:43 |
edit: poo poo gently caress wrong forum, i was thinking of LF uhhh, replacement post: Barkley is Good
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# ? Jun 14, 2019 04:20 |
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Hey you should give the demo to me first over anyone else. No real reason it'd just be cool imo
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# ? Jun 14, 2019 04:21 |
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FrankieSmileShow posted:That would be pretty good actually, but the imaginary guns are a little too powerful for that, I think theyre in the top tier
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# ? Jun 14, 2019 04:51 |
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run out of guns, even imaginary ones? try the unarmed fistol, terrible damage, abysmal range, and infinite ammunition to hold you over until you get anything, anything else at all to use instead
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# ? Jun 14, 2019 05:08 |
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Honestly having an overpowered imaginary weapon you can only get by literally melting your entire arsenal into scrap would have been a great easter egg if nobody was told about it
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# ? Jun 14, 2019 05:19 |
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Inexplicable Humblebrag posted:oh poo poo i didn;t realise ycs left the imp zone is better anyway
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# ? Jun 14, 2019 06:41 |
Arcanuse posted:run out of guns, even imaginary ones? try the unarmed fistol, terrible damage, abysmal range, and infinite ammunition to hold you over until you get anything, anything else at all to use instead you had me at 'fistol'
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# ? Jun 14, 2019 06:46 |
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Fistol only challenge run
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# ? Jun 14, 2019 08:39 |
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nerdz posted:lol what the gently caress?? https://badgame.net/index.php
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# ? Jun 14, 2019 08:44 |
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Dwarfnet posted:"...the fistol can be a useful weapon, in the right (heh) hands. But how do you unlock this majestic beast? At character creation, it asks whether the character is right or left handed. Now, in game, this doesn't look like it does anything other than flip a number of animations, right? Wrong. Run out of ammunition in the field, and there's a small (cumulative) chance Hoopz will comment on it, and unequip all guns. Yes, all of them. And it's not just a one-off to reveal those hidden firearms, Hoopz can now unequip all their guns whenever they want, whyever they want..."
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# ? Jun 14, 2019 11:37 |
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I've been enjoying katana zero thanks thread
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# ? Jun 14, 2019 15:02 |
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Praying to Clispaeth for that demo release.
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# ? Jun 14, 2019 18:19 |
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Hentai Jihadist posted:What's the best engine to start making games with? A friend of mine knows a bit about unreal and blueprint but I've heard that's not the best? Basic
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# ? Jun 14, 2019 19:58 |
I was going through a box of old stuff I was getting rid of and found a Duck Tales comic, where the premise was Scrooge McDuck was racing to find what he wanted the most: legendary incan gold holy poo poo if that was the reference meant
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# ? Jun 14, 2019 20:32 |
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this thread became very inspirational since I last read it. warms my heartFrankieSmileShow posted:Game Maker Studio 2 is very good for 2d games, improved massively from Studio 1 which is what Barkley2 is/was being made in. what's the bullshit you're referring to? I know that they recently changed the trial to a 30-day period with unlimited resources rather than unlimited time with limited resources, is it related to that?
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# ? Jun 14, 2019 20:35 |
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Barakley
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# ? Jun 14, 2019 21:21 |
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Bongo Bill posted:Barakley Barackley Odunker
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# ? Jun 14, 2019 21:35 |
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romanowski posted:what's the bullshit you're referring to? I know that they recently changed the trial to a 30-day period with unlimited resources rather than unlimited time with limited resources, is it related to that? They keep changing things that make it a larger step for kids and new devs to get into, increasing the price for the program and more recently removing the unlimited trial to force folks to become paying customers. 12 year olds who arnt rich kids cant afford a 100$ program they don't yet know how to use, and 30 days isn't nearly enough for them to learn. Would not surprise me if the whole program turned into a monthly paid service eventually, this is almost certainly something Playtech must be pushing for as we speak. Its like they are trying to take Unity's market share, and thats not gonna happen. They started stuff like a publishing service that they shitcanned about a year later when it probably didn't make any money. Again, because 95% of the user base is kids and beginners - what were they trying to launch, a kind of vanity publisher for video games or something? Whether this is what they intended to launch or not, I presume this is what it was turning into. They were acquired by Playtech in 2015, so that's the moment the company's objective presumably became endless growth for the sake of a larger corporation instead of just sustaining itself and its employees, so they will now keep "innovating" to try and expand yoyogames' revenue until that search for growth to please Playtech turns the program into garbage and Playtech shuts em down, putting all their workers out of a job, and leaving their entire userbase with a dead toolset they have a lot of time invested into. More recently I was greeted by a new EULA to agree to that added a bunch of stuff, including a new arbitration clause, and I could not continue working on my horror game project that day until I accepted that new agreement, it literally locked me out of accessing my own work until I agreed to whatever they wanted. You know... for kids! FrankieSmileShow fucked around with this message at 22:04 on Jun 14, 2019 |
# ? Jun 14, 2019 22:00 |
Yoyogames is for Corporate Attitude now.
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# ? Jun 14, 2019 22:35 |
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thanks for the replies, downloading unity and godot its a shame cause id like to try GS2 but despite their blurb saying there are "no barriers to entry" it costs a minimum of £80 my ultimate goal is to create a british version of liberal crime squad (gently caress you ubisoft) then get arrested by the police but first ima just try to make an insanely basic turn based combat system and maybe a map to walk around on
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# ? Jun 14, 2019 22:52 |
The biggest progression blocker in the demo has just been brasted to doomtemple.
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# ? Jun 14, 2019 23:24 |
FrankieSmileShow posted:Yeah, that's a big part of it, feels like Playtech is putting pressure on Yoyogames to expand, forcing them to "innovate" and move into directions that don't necessarily make sense. Game Maker built its popularity on ease of access for beginners, it literally began as a teaching tool for programming and game design. It's what got me into game development alongside RPG Maker.
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# ? Jun 14, 2019 23:49 |
Hentai Jihadist posted:thanks for the replies, downloading unity and godot Speaking as someone who has 0 programming ability and has slowly been learning to use unity to make a turn based combat system: Unity is a pain. Probably better overall when you can use it properly, though.
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# ? Jun 15, 2019 00:22 |
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so they're taking the barkley 2 style of management
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# ? Jun 15, 2019 00:24 |
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So when’s that gang tag happening? I need to waste money on it
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# ? Jun 15, 2019 03:49 |
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Cuntellectual posted:Speaking as someone who has 0 programming ability and has slowly been learning to use unity to make a turn based combat system: Unity is a pain. i don't use unity properly and it's not a pain at all but i must stress that this is specifically because i'm not using it properly
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# ? Jun 15, 2019 03:52 |
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The newest RPG Maker has a feature where you can just import artwork and automatically use it as level geometry or monster sprites instead of having to go to the trouble to make sprite sheets seperately and place everything manually, it's a godsend if you're someone who is better at art than coding and as anyone who spent countless afternoons making tilesets will tell you is incredibly convenient. Like as much as indie game devs bitch about the fact that you can't just make a game and put it on Steam and become successful overnight like you used to and you have to actually be interesting and unique and good instead of just existing because of how crowded the market is now the fact is that making a game is no longer the impenetrable mess it was even a few years ago is a net good for anyone interested in it as a hobby rather than an alternative to employment.
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# ? Jun 15, 2019 03:58 |
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# ? May 30, 2024 07:09 |
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So now that Game Maker is basically inevitably going to become For Corporate Attitude, is Unity now the closest thing you'll get to a way to start game deving as a complete beginner? Or would it still be GM and gently caress you, give us money.
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# ? Jun 15, 2019 04:08 |