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Kinguin is G2A level of shady. Please don't ever give them money.
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# ? Jun 14, 2019 11:26 |
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# ? Jun 9, 2024 23:03 |
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I've been pissing around trying to find a good method that'll work regardless of which way the congressman paths and I've been plagued with the SA indicator turning red when it shouldn't/not turning green when I delete footage.
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# ? Jun 14, 2019 11:29 |
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The congressman is the easiest target in the game. I did the guru first, and part of my plan for him involved grabbing a mansion security disguise from the one guard who wanders in and out of the lawyer's office. With that disguise it was trivial to get into the mansion via Rocco's apartment, head down into the cellar, poison the glass and leave. Knocked a lot of people out in the lawyer's office, it wasn't the most elegant plan, but got SA on it anyway.
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# ? Jun 14, 2019 13:21 |
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I mean a method that doesn't involve waiting around for him to drink poison.
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# ? Jun 14, 2019 14:40 |
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Grab some extra weapons and a bodyguard/military disguise to carry them and drop them where his bodyguards will path into them. Then take out the bodyguards while they go to the security locker to stash the weapons. I also tried to poison the guru and he didn’t drink from the glass I’d spiked, so I had to clear the chandelier space to drop it on him....but then I saw the fire axe and I couldn’t resist. I forget sometimes how fun this game is when you let yourself improvise.
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# ? Jun 14, 2019 16:14 |
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Pilchenstein posted:I mean a method that doesn't involve waiting around for him to drink poison.
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# ? Jun 14, 2019 16:16 |
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I've been having a lot more fun with ETs now that I've got my final SA suit. Completely screwed up dropping the chandelier on the guru and comically missed a headshot while peaking around the corner only to smash a window behind him. Second landed and I ran out unseen while everyone was freaking out. Going for SA is fine as a challenge now and then but I prefer salvaging screwups in this game, as also in my life.
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# ? Jun 14, 2019 16:16 |
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While I could probably SA things I'm too impatient to ever try and it's more fun to bungle my way to success (or not) Wolfsheim posted:Just a quick post to reiterate that the sticky pistol Miami one where you have to kill the two second floor guys with accidents is the thing that made me not do any escalations forever because of how dogshit it is I don't recall that one why did it suck
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# ? Jun 14, 2019 16:22 |
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Fuego Fish posted:Elusive targets are bullshit and every so-called "easy silent assassin" tutorial video that relies on pixel-perfect coin tosses and split-second timing are even more bullshit. I loving failed but at that point I was just glad to see it over and done with. Fifteen loving minutes of sitting and waiting for this rear end in a top hat to drink a glass of wine he was supposedly "guaranteed" to drink from, unable to restart because I'd dropped a chandelier on the other guy and somehow managed to lose silent assassin despite nobody loving seeing me do it. Should've just tossed the explosive golf ball and booked it
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# ? Jun 14, 2019 16:30 |
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I already got my 5 SA's for the suit so I just winged it. Knocked out everyone in the lawyer's office then snapped the Guru's neck when he came back from talking to his mark, got caught shooting the surveillance footage but I escaped by booking it to the hippy's room and taking his clothes. Stole a cook's outfit then went to Caruso's mansion, lured and knocked out all the Politician's guards, then threw a knife at him when he was looking over the railing and ran off to the boat
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# ? Jun 14, 2019 16:41 |
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RBA Starblade posted:While I could probably SA things I'm too impatient to ever try and it's more fun to bungle my way to success (or not) It was complete cancer. Edit: It was called the Adrian eclipse. There are probably lots of videos for it on youtube Lollerich fucked around with this message at 17:45 on Jun 14, 2019 |
# ? Jun 14, 2019 17:17 |
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Yeah the illegal pistol thing wasn't even the worst part, it was dragging a guy a few feet, then dropping him to pull out the pistol to reset the timer, then picking him up again, etc etc. It was just incredibly tedious.
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# ? Jun 14, 2019 17:40 |
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mp5 posted:Grab some extra weapons and a bodyguard/military disguise to carry them and drop them where his bodyguards will path into them. Then take out the bodyguards while they go to the security locker to stash the weapons.
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# ? Jun 14, 2019 18:10 |
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Pilchenstein posted:In my experience, they send for someone to come and remove the weapon rather than take it themselves. I kinda want to do double fiberwire but not if it's going to take ten plus minutes to set up.
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# ? Jun 15, 2019 03:42 |
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These do. I bumped, knocked out, and stashed one guard right as they entered the garage then dropped my gun in front of the bathroom and tossed a coin. House staff investigates, fetches the other bodyguard who also investigates and calls in a house guard to remove the gun. Either way it was a long enough distraction to syringe the ET and it doesn't take more than 20 seconds to set up. Then I drowned him in a toilet, but I suppose you could garrote him instead
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# ? Jun 15, 2019 11:28 |
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Wolfsheim posted:Yeah the illegal pistol thing wasn't even the worst part, it was dragging a guy a few feet, then dropping him to pull out the pistol to reset the timer, then picking him up again, etc etc. It was just incredibly tedious. Was that also the one where one of the exits had an animation that lasted longer than the six seconds, and your gun was automatically holstered while it played which caused you to fail the mission on exit?
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# ? Jun 15, 2019 12:23 |
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Jerusalem posted:Was that also the one where one of the exits had an animation that lasted longer than the six seconds, and your gun was automatically holstered while it played which caused you to fail the mission on exit? Y e s And I did have to redo the friggin thing Between that and an exit killing someone in Sapienza I automatically skip them now
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# ? Jun 15, 2019 12:26 |
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Is that why the car exit near the mansion entrance isn't there anymore in Hitman 2?
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# ? Jun 15, 2019 12:35 |
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orcane posted:Is that why the car exit near the mansion entrance isn't there anymore in Hitman 2? I believe they patched it so you can't run someone over while exiting but their early fix was just disabling that exit for elusive targets (which is why you can't use it for the deceivers).
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# ? Jun 15, 2019 13:19 |
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Failed to get silent assassin in that ET for some reason. The UI marker thing turned red when I got spotted by a camera and then I took out the evidence so that shouldn't have voided it right? Must have gotten seen by someone after the cameras, maybe when I killed the guy with the chandelier.
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# ? Jun 15, 2019 13:39 |
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thebardyspoon posted:Failed to get silent assassin in that ET for some reason. The UI marker thing turned red when I got spotted by a camera and then I took out the evidence so that shouldn't have voided it right? Must have gotten seen by someone after the cameras, maybe when I killed the guy with the chandelier. I had the same issue where destroying the recorder didn't reset SA. I just restarted. I'm very thankful for the SA indicator because without it I would've thought everything was fine.
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# ? Jun 15, 2019 13:57 |
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Yeah, since turning that indicator on, I've noticed at least two bugs: sometimes clearing the footage doesn't remove being spotted by a camera (I didn't test but my feeling was it might be related to being spotted multiple times by the same camera?) and sometimes a guy would spot me while I was choking him out somehow.
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# ? Jun 15, 2019 14:07 |
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Sininu posted:I had the same issue where destroying the recorder didn't reset SA. I just restarted. Ah OK then, might just be an issue. I did get to that point multiple times with that happening so just assumed it was a visual bug or whatever, decided I couldn't be bothered to keep resetting and getting to that point. Plenty more ETs and I think I got the suit for Sapienza already anyway.
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# ? Jun 15, 2019 14:08 |
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I entertained myself, if nothing else https://www.youtube.com/watch?v=z3IO9R8TfTM
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# ? Jun 15, 2019 14:14 |
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How did I never know you could get into the basement through the fountain?
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# ? Jun 15, 2019 14:32 |
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Pilchenstein posted:It is, isn't it? I used it in my Sapienza guide. Oh alright, I only briefly did normal Sapienza in Hitman 2 for SASO (professional) to get some mastery back and didn't notice the car existed on the map regularly, because I followed some guide that used the seaplane exit. So my only reference was the current ET.
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# ? Jun 15, 2019 14:33 |
thread challenge: design your own escalation Three levels five levels, bartenders with shotguns, lasers, land mines, sticky water pistol, any location, any target, anything goes.
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# ? Jun 15, 2019 15:29 |
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I don't really understand the design goal of escalations over contracts.
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# ? Jun 15, 2019 15:37 |
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Sininu posted:I'm very thankful for the SA indicator because without it I would've thought everything was fine. I love the SA Indicator but while it might lead to UI clutter I'd kinda like it if the Icon changed to a red camera if that is what spotted you, a red eye if somebody saw you doing a thing, etc.
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# ? Jun 15, 2019 15:38 |
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Discendo Vox posted:thread challenge: design your own escalation 1. you must be doing something illegal at all times (dragging body, carrying illegal item, etc.) 10 second culminative grace period 2. cannot trespass for more than 30 culminative seconds 3. must take the disguise of anybody you knock out 4. must change into a fresh disguise every 30 seconds guess i'd call it the houdini ecdysis
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# ? Jun 15, 2019 15:43 |
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Stage 1: spend ten minutes setting up this elaborate kill. Stage 2: do it all over again but this time we've added something that would have done nothing to impede your first run. Stage 3: do it all over again, again, but now make sure you're dressed as a butler. Oh you already did that? Uh... congratulations!
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# ? Jun 15, 2019 16:00 |
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1. one moderately easy kill 2. one easy kill on the route to kill #1 3. a third target to be killed in a specific way you spend 30 minutes luring towards the intended location.
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# ? Jun 15, 2019 16:37 |
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1: kill this guy 2: kill this guy with this item 3: kill this guy with this other item while disguised as this other guy 4: gently caress this just snipe him and go home
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# ? Jun 15, 2019 16:52 |
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1. Find all of Janus' clues. 2. Do the same but every person except for the key ones is a full-range enforcer. 3. The same but there are 47 balloons you also need to find and shoot. Each balloon makes a very loud noise on popping. Several are only reachable when you are really close to them, say, right under the top of the BBQ tent.
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# ? Jun 15, 2019 16:53 |
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I've thought about this in the past, and while I don't have a firm ruleset in mind, I'd try to approach the Escalation concept slightly differently: 1) There would be a fair number of targets/objectives from the very first level. No starting small, but the reason for this is... 2) ...The number and complexity of targets does not change with each level. Instead, the rules completely change with each level such that you are always killing the same targets, but approaching the level in an entirely different manner. Tons of weird complications that shift gears wildly from step to step. You don't refine your strategy with each level, but instead must completely throw it out and come up with something new, even though the targets have not changed in any way. One level might be Rowdy Guns + Rapid Elimination Streak + No Moving Bodies or something, while another would be more about accidents and spotting restrictions. Interesting designs but with a lot of freedom. BUT THEN... 3) ...The final level would be absolute hell. All the worst, most sadistic complications together. More guards. More enforcers. All targets have bodyguards. All Trespassing areas are instead Hostile. More cameras ("reinforced" to be destroyable only by explosions), and the only evidence recorder still on the map is whichever is most inconvenient to get to (and it's being guarded by a few of the extra guards). Of course there are laser tripwires and a minefield that covers most of the level, and the disarm device is on one of the targets, whichever is the hardest to isolate and therefore the most difficult to retrieve it from. Forced start and exit locations that require you to traverse pretty much the entire map. The only upside? No target restrictions, unlike the previous two levels; you can kill them any way you want, which means setting off a propane accident kill or whatever is perfectly valid as long as you can engineer it. It would be a glorious clusterfuck, everyone would curse my name, and GuLe would still find a way to do it in under a minute. EDIT: By the by, if you're curious about that accident KO bug that makes all subsequent kills unnoticed, it does work with the rake. Nakar fucked around with this message at 18:04 on Jun 15, 2019 |
# ? Jun 15, 2019 17:34 |
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Nakar posted:EDIT: By the by, if you're curious about that accident KO bug that makes all subsequent kills unnoticed, it does work with the rake. oh wow that counts as an accident? i would have thought they'd overlook it but that definitely opens up some possibilities
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# ? Jun 16, 2019 03:35 |
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Chief Savage Man posted:How did I never know you could get into the basement through the fountain? What the gently caress
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# ? Jun 16, 2019 13:54 |
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RBA Starblade posted:What the gently caress Free coins, too!
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# ? Jun 16, 2019 15:06 |
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Ugh, I got the bug where killing the surveillance footage didn't give me my SA rating back and then the one guy died before I could restart. Super lame.
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# ? Jun 17, 2019 04:55 |
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# ? Jun 9, 2024 23:03 |
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Hokkaido Level 1 : kill the director with an explosion Level 2 : kill the director with an explosion Complications: - cannot bring explosives with you at the start Level 3 : kill the director with an explosion Complications: - cannot bring anything with you at the start - cannot fire a firearm
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# ? Jun 17, 2019 07:29 |