|
Dr. Video Games 0031 posted:Speaking of this dev diary, it really surprised me to see the implementation of pirates they went with at launch. They've gone with that kind of implementation before and people really hated it. I don't understand why they went back to that model. I'm glad they're changing it. The proposed new model seems way better. Presumably because the pirate system in EU4 relies specifically on its trade system so Johan just defaulted to EU3 pirates that everyone hates, I think almost everyone would have preferred to just not have pirates at all RabidWeasel fucked around with this message at 09:59 on Jun 17, 2019 |
# ? Jun 17, 2019 09:57 |
|
|
# ? Jun 5, 2024 07:06 |
|
RabidWeasel posted:Presumably because the pirate system in EU4 relies specifically on its trade system so Johan just defaulted to EU3 pirates that everyone hates, I think almost everyone would have preferred to just not have pirates at all Having no pirates is even worse, as adding pirates then would only be seen as negative by the users.
|
# ? Jun 17, 2019 15:39 |
|
Having no SErbia is worse.
|
# ? Jun 17, 2019 17:00 |
Patch notes for Pompey are out:quote:
|
|
# ? Jun 17, 2019 17:53 |
That's a pretty hefty patch. I'll give it a shot once its out, but I'm really skeptical about how much of a difference it's going to make to get me to playing the game regularly again.
|
|
# ? Jun 17, 2019 18:15 |
|
Since I haven't paid attention, was wondering, and it wasn't mentioned in the pasted patch notes themselves; patch will be available in open beta in the "not to(o) distant future"
|
# ? Jun 17, 2019 18:15 |
|
RIP Greek murder cavalry (unless the heavy cav cost reduction is in addition to the discipline bonus which would seem to be hilariously strong) There's some potentially huge changes in there which aren't made into major-sounding points at all (such as changes to RR and AE reduction and battles contribution to warscore) RabidWeasel fucked around with this message at 20:06 on Jun 17, 2019 |
# ? Jun 17, 2019 20:02 |
Those weather effects look hella cool
|
|
# ? Jun 18, 2019 00:25 |
|
1.1 open beta is available Going to give it a spin tonight or tomorrow, why not
|
# ? Jun 19, 2019 10:24 |
|
Did anyone try this yet?
|
# ? Jun 19, 2019 17:36 |
Lawman 0 posted:Did anyone try this yet? I'm installing the beta patch now but I have zero desire to play this game. Might fire it up later after I've had a couple drinks.
|
|
# ? Jun 19, 2019 17:44 |
|
Drone posted:I'm installing the beta patch now but I have zero desire to play this game. Might fire it up later after I've had a couple drinks. I'm gonna check it out after the gym
|
# ? Jun 19, 2019 19:26 |
|
Gonna play some Imperator after I jam with the ghost of Hendrix
|
# ? Jun 19, 2019 19:40 |
|
Well I probably won't have time to properly play this before the weekend but: 1. Holy poo poo performance improvement that nobody mentioned 2. UI improvements everywhere 3. A lot of gameplay changes based around loyalty Also turn off no fog mod, the fog is way better and the mod fucks up the map now. There's a couple of nasty bugs they need to fix so you can play the game normally so nobody rush to actually play it today RabidWeasel fucked around with this message at 22:52 on Jun 19, 2019 |
# ? Jun 19, 2019 22:28 |
|
RabidWeasel posted:Well I probably won't have time to properly play this before the weekend but: I played yesterday and everytime an army would abandon a siege, it would show the "SIEGE LOST!" popup even if the siege was definitely not lost With the passion AI armies have for abandoning sieges, this resulted in popup spam to a really annoying degree BUT the game is much better IMO (considering that I already liked it before so I must have some kind of bad taste I guess ), many more things to keep track of - the new stability system is dope, loyalty seems to play a much more important role and war exhaustion seems a much bigger factor. I also love the changes to Senate, for Rome at least.
|
# ? Jun 20, 2019 07:57 |
|
Actually I was impressed in my new game the AI sent a 16k stack to seige a city and stuck it out to the end even with enemy stacks nearby.
|
# ? Jun 20, 2019 08:33 |
|
The new population cap system is interesting, the way it's set up is that you get both flat population modifiers and percentage ones. There's quite a few large percentage modifiers based on terrain such as presence of major / minor rivers (50% and 25% respectively), being coastal (10%, or 25% if also a port), being in a warm climate (50%) etc. There's also other bonuses including 2% for each road or trade route present in the province, 50% for capitals, 25% for province capitals, 10% for grain in province and 5% for surplus grain. In practical terms any province with >100% total from bonuses should be able to become arbitrarily large provided you build enough granaries (which now give +5 population each) I think Seleucia Major is the province with the highest cap at game start, at 120. In the "warm climate" region basically any half decent capital city is going to end up being huge I guess.
|
# ? Jun 20, 2019 23:19 |
|
Game seems better
|
# ? Jun 21, 2019 01:40 |
|
there's quite a few bugs in the beta (weird huh), but the qol changes are appreciated.
|
# ? Jun 21, 2019 06:49 |
|
I'm not really optimistic about "mana removal" but I also don't want to get deep into this last version with MPs. Ah Paradox, you're good at forcing me to buy your games but even better and forcing me to not play them.
|
# ? Jun 21, 2019 08:56 |
|
Beta seems to have fixed the constant crashes I was getting so hooray I can finally finish the tutorial. I'm getting raided by pirates based in my own territory, is there any way to get rid of the pirate havens?
|
# ? Jun 21, 2019 10:34 |
|
RabidWeasel posted:The new population cap system is interesting, the way it's set up is that you get both flat population modifiers and percentage ones. Do the percentage modifiers stack additively or multiplicatively? I’m guessing additively, given how large some of these are, especially the repeatables.
|
# ? Jun 21, 2019 11:52 |
|
Wafflecopper posted:Beta seems to have fixed the constant crashes I was getting so hooray I can finally finish the tutorial. I'm getting raided by pirates based in my own territory, is there any way to get rid of the pirate havens? Yes. \ __\ ___ \
|
# ? Jun 21, 2019 14:14 |
|
KOGAHAZAN!! posted:Do the percentage modifiers stack additively or multiplicatively? Additively as per standard Paradox procedure, but you can still easily get huge numbers in an appropriately-placed capital.
|
# ? Jun 21, 2019 17:04 |
|
Steam reviews keep dropping even after the patch
|
# ? Jun 21, 2019 17:14 |
|
Eventually Paradox's strategy of releasing half baked titles and selling incremental improvements over the course of a decade will bite them in the rear end, maybe it's happening now. Other studios have gone down in flames for doing far less. I generally like Paradox games and they definitely scratch an itch that only they can reach, so I say this not to be a troll but rather out of hope that they shake things up a bit and focus on a more solid release for their next game.
|
# ? Jun 21, 2019 18:15 |
|
A delayed game is good eventually. A rushed game is bad forever. -Mario
|
# ? Jun 21, 2019 18:17 |
|
This game is on PC gamepass which is $1 for the next 10 days.
|
# ? Jun 24, 2019 15:56 |
|
I'm having fun with my Rome run on the 1.1 beta. I'm currently in a hell war with an alliance of all the major Diadochi. I've managed to knock Macedonia out of the fight and kicked them out of Illyria as well but not before seeing the front lines sweep across the Greek peninsula multiple times. I'll move on to Thrace next but I had the Marcus Livius Drusus event and Italy is on the verge of a Social War. The backlash seems super disproportionate to me tbqh. There's some of the usual Paradox jank and the game feels a bit sparse in places but otherwise it's fine. NoNotTheMindProbe fucked around with this message at 09:26 on Jun 25, 2019 |
# ? Jun 25, 2019 09:24 |
|
I’m playing my first real run of the game, on the current beta patch. It seems okay, some things the game doesn’t explain that you have to figure out yourself or google (eg the pirate thing I posted about before) but that’s par for the paradox course. There doesn’t seem to be much challenge though? I’m playing as Macedon (rated medium difficulty) and the entire game has felt like the late stages of EU4 where you just roll over everyone. Maybe I need to play an OPM or something but I feel like once I consolidate my starting area it’d be the same. Also most of the internal stuff like loyalty/pop management is pretty ignorable. I’ve had a couple of generals become disloyal and raise their own troops but they never did anything. I’ve barely touched pop management and mostly only built buildings in my capital plus a few forts and granaries here and there and it hasn’t stopped me making money hand over fist and having effectively infinite manpower. So far the entire game has been rolling over smaller nations until I can take on bigger ones (Thrace and Phrygia) who turned out to be paper tigers anyway. I haven’t had to play politics or form alliances at all, in fact I can’t now because the only comparable powers hate me. The only serious looking threat is Maurya but they’re still miles away and by the time I reach them I should be able to roll them, in fact I probably could already.
|
# ? Jun 25, 2019 10:34 |
|
I think most of the challenge comes from trying for a world conquest.
|
# ? Jun 25, 2019 11:02 |
|
I wouldn't want the challenge of any game to come from whether you can withstand the crushing boredom of WC.
|
# ? Jun 25, 2019 11:29 |
|
Wafflecopper posted:There doesn’t seem to be much challenge though? Well the nice thing about Paradox games is that you sort of have rubber-banding challenge, don't you? Most of the time I'm lazy and non-ambitious and therefore I need starts with a clear goal and challenge of just securing my survival. CK2 is good as this challenge is sort of constant, but even in EU4 you can have a long game where you won't be sure whether Ottomans/Ming/France won't suddenly decide to destroy you and succeed at it. And then you unite home region, become a great power and can stop worrying. If it's not enough for you then there are achievements. They're often weird and gamey but still provide you with a decent challenge. Most of them don't involve actual world conquest and aren't that boring. And then the challenge is not even necessary. I often continue my games in a relaxed mode as an unbeatable superpower managing a slow inevitable expansion. Looking at my truce timers, managing conquered lands, making sure no other power grows great enough to rival me. And something like Stellaris requires you to actually look for the existential threat as none exist among rival empires. People still seem to like it, there's probably some mystical joy in waiting your minerals go up and clicking "build outpost", "build mining stations", "build research stations".
|
# ? Jun 25, 2019 11:46 |
|
ilitarist posted:Well the nice thing about Paradox games is that you sort of have rubber-banding challenge, don't you? Most of the time I'm lazy and non-ambitious and therefore I need starts with a clear goal and challenge of just securing my survival. CK2 is good as this challenge is sort of constant, but even in EU4 you can have a long game where you won't be sure whether Ottomans/Ming/France won't suddenly decide to destroy you and succeed at it. That's the thing though, there are no Ottomans/Ming/France. The entire map is minors that I can effortlessly stomp. ilitarist posted:And then the challenge is not even necessary. I often continue my games in a relaxed mode as an unbeatable superpower managing a slow inevitable expansion. Looking at my truce timers, managing conquered lands, making sure no other power grows great enough to rival me. I have an embarrassing number of hours in EU4 with like 80% achievement completion, I've already done this dozens of times. I don't really need a new game where this phase is the entire game. My favourite part of EU4 was the system of shifting rivalries and alliances, and all the backstabbings and strange bedfellow situations it generated, and using it to my advantage to survive and grow. That seems entirely absent from IR. Wafflecopper fucked around with this message at 12:09 on Jun 25, 2019 |
# ? Jun 25, 2019 12:05 |
|
Perhaps the game is indeed too easy for somebody with tons of eu iv experience, but you should probably try a more difficult nation than macedon before concluding the game is not challenging enough.
|
# ? Jun 25, 2019 12:16 |
|
Wafflecopper posted:That's the thing though, there are no Ottomans/Ming/France. The entire map is minors that I can effortlessly stomp. Indeed. They will probably buff Rome and Maurya even more, hopefully indirectly by making AI more vicious. And maybe support the rise of some random threats, like great tribal conquerors. Wafflecopper posted:I have an embarrassing number of hours in EU4 with like 80% achievement completion, I've already done this dozens of times. I don't really need a new game where this phase is the entire game. My favourite part of EU4 was the system of shifting rivalries and alliances, and all the backstabbings and strange bedfellow situations it generated, and using it to my advantage to survive and grow. That seems entirely absent from IR. I'd think that Imperator is roughly the same as EU4 in terms of its phases. More internal politics due to character system, simpler diplomacy to compensate. Now that you say it, an absence of a clear system of relations is the biggest thing that EU4 has compared to Imperator. Rival system alone made the EU4 world a much more interesting place to observe.
|
# ? Jun 25, 2019 12:20 |
|
Walh Hara posted:Perhaps the game is indeed too easy for somebody with tons of eu iv experience, but you should probably try a more difficult nation than macedon before concluding the game is not challenging enough. I mean it was rated medium and it was my first game outside of the tutorial so I was figuring a lot of stuff out as I went and doing a first impressions post but yeah that's a fair point. I'm sure there is more challenge there with a harder start, but I still look at the map and it looks like that shattered world mod for EU4 and I wonder how long any challenge can last once you get past the early survival/expansion phase when almost everyone is so tiny. Even the big successor states either imploded fairly early or just barely clung to their territory in my Macedon run. I'm sure that doesn't happen every time though so maybe I should try a smallish state somewhere in the East. But rather than that EU4 Albania style of challenge where you're basically trying to escape the notice of the gigantic AI next door lest they crush you on a whim, I chose Macedon hoping for a game where other powers like Rome, Carthage, and the other Successor States would also be blobbing, and provide a decent challenge in the mid game once I'd spent the easier early game learning the ropes and beating up on smaller neighbours. They didn't though. Italy has remained divided, Carthage has expanded slightly, but not out of their starting areas, Phrygia ebbed and flowed a bit but didn't really expand much beyond their original borders before I ate them, Seleucids imploded spectacularly, and Maurya is huge but still miles away. Everywhere else is just tiny tribes. Some of them seem to be in decent-sized power blocs but everyone is willing to get fully annexed in separate peaces as soon as you capture all their territory, so it's really easy to just pick them apart by absorbing one at a time. Wafflecopper fucked around with this message at 13:50 on Jun 25, 2019 |
# ? Jun 25, 2019 13:34 |
|
Right now AI is a bit too passive, probably due to the insane networks of alliances/defensive leagues that get formed and their inability to really grasp what makes an enemy good. I was playing as Rome and was busy trouncing Etruria and Umbria, when Samnium, Bruttia and Apulia decided that since my troops were busy up north and I had no alliances (that seems to be a BIG factor) they'd have a chance to beat me? That was ... ill advised to say the least because I was already in wrap-up phase with the northern enemies so I just went down with my 40k guys (and 30k allies) stacked with heavy infantry and relative bonuses, kicked their teeth in and grabbed a bunch of their land too Besides that, no one dared attack me, ever. I'm consolidating southern Italy now then it'll be Carthage time... and I don't see a difficult war ahead really. The only people I see getting attacked are those who can't get allies: Carthage, Rome, Etruria, Macedon - those that can't get allies at the beginning or once they expand just a little bit. Easy to see why too, as big and powerful as you can be, a swarm of vassals/allies is always a pretty big threat - but as a human player you can work around it, while AI clearly finds that pretty difficult.
|
# ? Jun 25, 2019 14:31 |
|
TorakFade posted:Right now AI is a bit too passive, probably due to the insane networks of alliances/defensive leagues that get formed and their inability to really grasp what makes an enemy good. Funny how EU4 is the only Paradox game where you can't get info about enemy army without getting into the ledger and yet is the one with the best AI evaluation of such things.
|
# ? Jun 25, 2019 14:35 |
|
|
# ? Jun 5, 2024 07:06 |
|
Playing Syracuse (as usual); the AI is actually better at landing troops in naval invasions, but really needs to know to take a beachhead ASAP. I stackwiped Carthage's actual army with elephants and poo poo by routing them after they chose to land on a fort instead of an unfortified city, then followed up for the kill. Their vassals were annoying bastards afterwards, but if they didn't lose their main army, I wouldn't have won the entire island so early into the game. After that, though, I'm really liking how the AI is using defensive leagues to beat down overextended nations and identifying potential allies and threats. Epirus took the boot of Italy, a first I've seen, but then got shanked by Macedon. The freed states then allied up and shanked an expanding Rome, which I took as an opportunity to shank them as their combined strength was legitimately formidable due to sheer numbers. Macedon then vassalized the remaining southern Italian OPMs that weren't quite in my reach, and now I'm stuck between a bitter Rome and a rising Macedon, which is bad because I'm sourcing my only iron from the latter.
|
# ? Jun 25, 2019 14:49 |