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First time playing and I rolled White Mage for my Wind Crystal class. Are there any tricks that I'm missing, or is it just going to be a slowly plinking away at enemies with staves until I get my next job(/flails, maybe) for offense?
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# ? Jun 18, 2019 06:13 |
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# ? May 20, 2024 21:05 |
DalaranJ posted:
Enkibot has your back: https://enkibot.herokuapp.com Summoner is actually really good, as long as you don't run out of MP recovery items. Rods are your friends. And ranger gets Rapidfire, so you've actually got a really good team... I mean monk isn't great but it's got some synergy with dancer. Lurdiak fucked around with this message at 06:19 on Jun 18, 2019 |
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# ? Jun 18, 2019 06:17 |
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DalaranJ posted:
Dancer can get easy 9999 with Chicken Knife Sword Dances, Ranger's !Rapidfire is useful no matter what your comp, and Phoenix on Summoner can turn you into a perpetual motion machine. The only weak link is Monk, and even then you can stick him with Rapidfire for 8 hits a round.
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# ? Jun 18, 2019 06:24 |
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the void ate geomancer so my team of monk 2 freelancers and friend berserker is going to kill the evil mage man. tomorrow. For now I will sleep.
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# ? Jun 18, 2019 06:26 |
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Well that was easy, ground up to 32 but it was probably significantly overkill. Next up is Samurai/Knight/Red/Time, I guess I'm going to do a brave blade run.
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# ? Jun 18, 2019 06:51 |
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DalaranJ posted:
No team with a Summoner is anything other than excellent. Easily a top 5 job. Ranger and Dancer are pretty good as well once you reach World 3. The most important tip is tracking down all summons. Some of them are somewhat obscure to find.
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# ? Jun 18, 2019 08:16 |
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Just finished water crystal, thought my first job was there but I forgot Beastmaster is actually a fire job. And my second one is Bard, so I'm getting to continue the abuse of Freelancer power until then and hope I get something I can use at fire until I get to Bard cause quad Beastmaster would be quite the armor/weapon downgrade.
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# ? Jun 18, 2019 08:36 |
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LiefKatano posted:First time playing and I rolled White Mage for my Wind Crystal class. Are there any tricks that I'm missing, or is it just going to be a slowly plinking away at enemies with staves until I get my next job(/flails, maybe) for offense? Grab the flail from the Ship Graveyard. Smack Siren with Cure when she turns undead. For other bosses, focus on dealing damage with the flail-wielder and healing with the others. Try not to get hung up on random encounters because they'll be a slog. I got White Mage during my first Fiesta run. It's really not as painful as it might seem; every boss I fought prior to getting my second job was entirely manageable.
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# ? Jun 18, 2019 08:37 |
BisbyWorl posted:Dancer can get easy 9999 with Chicken Knife Sword Dances, Ranger's !Rapidfire is useful no matter what your comp, and Phoenix on Summoner can turn you into a perpetual motion machine. You can give the monk !summon and just have a beefy second caster. That party is pretty good, and if it's on GBA it's great.
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# ? Jun 18, 2019 09:39 |
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Maleketh posted:Grab the flail from the Ship Graveyard. Smack Siren with Cure when she turns undead. For other bosses, focus on dealing damage with the flail-wielder and healing with the others. Try not to get hung up on random encounters because they'll be a slog. Good advice. When you finally get to Garula right before the water crystal jobs, understand that Garula will counter-attack your physical damage members. Perhaps you might consider a back-row strategy, or just letting your highest-damage character attack while (most of) the rest of the party heals.
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# ? Jun 18, 2019 09:46 |
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Also use Protect on your party for Magisa/Forza and Garula, that cuts down a lot of the damage.DalaranJ posted:
Gaia Gear boosts Titan's damage. If you haven't beat World 1 yet, you can buy the L1 spells in Walse, get Shiva in Walse Castle, and Ramuh's a random encounter around Istory. When you hit World 2, Golem is a random encounter in Drakenvale, Shoat/Catoblepas is on an island as a random encounter (requires the submarine to access), and Carbuncle is in Exdeath's Castle. Once you hit World 3, go to the Pirate Cave to get Syldra, which with Air Knives will be your biggest damage dealer for the rest of the game, and Odin is in Jacohl Cave. You shouldn't need Bahamut but it's on North Mountain (requires Black Chocobo from Mirage), Phoenix is in Phoenix Tower on the other side of the region North Mountain is in (and not really worth getting for the effort required), and Leviathan is at the end of Istory Falls (or you can just skip the fight and summon, which you might as well because it's not as strong as Syldra or Bahamut). You'll learn to love Golem and Syldra especially. Otherwise, practice running for the Chicken Knife, which the Ranger and Dancer will both love. Once you get the airship in World 3, grab the Thief Knife in Mirage (it's a hidden item at the bar) and steal a Red Dress or two from Parthenope (Equip Ribbons lets non-Dancers wear it, it's nice armor in general and boosts the chances of Sword Dance triggering). Otherwise, World 2 you'll be relying a lot on Monk and Summoner. Ranger's !Animals is random but is at a good point where you'll roll Nightingale for some free healing, so make use of that. Titan isn't going to be impressive damage, but it'll be all you got really so learn to love it. World 2 will be your toughest part, though.
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# ? Jun 18, 2019 10:17 |
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So I've got Thief/Berserker/Ninja/Dancer. Sticking Dual-Wield on a Dancer and doing Swords Dance all day with the Chicken Knife is an obvious goal to shoot for, and I have a Thief with Equip Axes for Death Scythe shenanigans, but what else can I do? Does Artful Dodger do anything for Berserkers? Or would they be better off with a ribbon on them? Image is probably going to be useful, but should I bother grinding out Reflect Rings in Barrier Tower? My characters are already in their low 20s by this point, and I'm thinking that might be overkill.
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# ? Jun 18, 2019 10:50 |
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EightFlyingCars posted:So I've got Thief/Berserker/Ninja/Dancer. Artful is good for most fights. Berserkers are naturally confuse-proof so Equip Ribbons isn't as great as it normally is for Omega on them, but I would use it on NED for sure. The main problem with that party is that there is a lot of competition for the high end daggers (and 3 people can use the CK). The main reasons to get Reflect Rings are the Crystals and Meatdeath. Your Zerker will handle Crystals, but it would help Meatdeath. Personally I almost never get them myself, and I think your offense should be sufficient with Twin Lances, but YMMV. derra fucked around with this message at 12:17 on Jun 18, 2019 |
# ? Jun 18, 2019 12:08 |
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I jumped the gun and found out my Earth job so now I know I'm going with White Mage/Summoner/Geomancer/Dancer. Which is weird, I normally stay away from magic-type jobs and classes and focus on pure melee because my brain is broke and treats MP the way most people treat elixirs and stuff. Anyway I got all the way up to Adamantoise last night, who I tried to fight fairly and ended up being harder for me than Garula until I got bored and smashed an Ice rod into his face. I was hoping to hit him with Shiva over and over but he was just one hitting people constantly. What else was there? Byblios was super easy, I didn't even have to break a rod on him which was a nice change, the geomancers melted him. Oh and I went and fought Shiva which I've never bothered to before, and I fought Sandworm without a zerker for the first time ever. The farthest I've ever gotten was... I'm actually not sure, it was somewhere in world 2, but this is a pretty interesting team at least, I was worried I'd get a Chemist and have to remember how to mix.
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# ? Jun 18, 2019 12:31 |
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So how important is Flare really? I know that the level three elemental spells do about the same damage as long as you have the right rods, and are cheaper, so I'm just wondering when Flare is indisputably critical if you have a black mage. As in, worth doing a whole two extras dungeons critical.
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# ? Jun 18, 2019 12:34 |
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Peaked at my fifth job upgrade so I lose bard for ninja. How they work with blue mage and two zerkers?
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# ? Jun 18, 2019 12:35 |
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Some Guy TT posted:So how important is Flare really? I know that the level three elemental spells do about the same damage as long as you have the right rods, and are cheaper, so I'm just wondering when Flare is indisputably critical if you have a black mage. As in, worth doing a whole two extras dungeons critical. Not really. Because elemental spells can be "element boosted", their attack power significantly dwarfs Flare's for single target use, and Flare can't be multi-targeted anyways. The number of valid use cases for Flare is so small that I wouldn't bother with Fork Tower unless you wanted it for some other reason (Wonder Wand, stuff from Istory/Trench, etc). E: Like Derra says, if you have Mystic Knight then shut the gently caress up and go get Flare yesterday, it's that good.
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# ? Jun 18, 2019 12:37 |
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Some Guy TT posted:So how important is Flare really? I know that the level three elemental spells do about the same damage as long as you have the right rods, and are cheaper, so I'm just wondering when Flare is indisputably critical if you have a black mage. As in, worth doing a whole two extras dungeons critical. Flare Sword is good. Flare is not.
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# ? Jun 18, 2019 12:37 |
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Oh I should ask is anyone who can use a knife able to use the Chicken Knife or does it work weird? I've literally never used one before.
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# ? Jun 18, 2019 12:51 |
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Shoehead posted:Oh I should ask is anyone who can use a knife able to use the Chicken Knife or does it work weird? I've literally never used one before. It's just a normal (Superpowered) Knife.
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# ? Jun 18, 2019 12:56 |
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Supremezero posted:It's just a normal (Superpowered) Knife. A superpowered knife with a 25% chance of making you automatically Flee, unless you use it with a special command, such as !Mug, !Focus, !Jump, but NOT !Aim. If you've got a Ninja, putting a Twin Lance in the first hand and the CK in the second also prevents the Flee proc. It's good but not without drawbacks.
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# ? Jun 18, 2019 13:03 |
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All the Flee proc does is make it comparable to other weapons and make it sketchy to use during Shinryu.
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# ? Jun 18, 2019 13:06 |
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Rirse posted:Peaked at my fifth job upgrade so I lose bard for ninja. How they work with blue mage and two zerkers? Dual Wield makes your zerks even more powerful, at the loss of their shields, and giving your Ninja Blue boosts their magic and therefore their scrolls - helps out on multi-target fights. Alternatively, giving your ninja Equip Axes boosts their attack power a bit if you're not planning on casting blue spells or throwing scrolls. As a counter-point, giving your blue mage Throw means they can equip the relevant rod and do quite a nice bit of work with the scrolls. Getting dual-wield on two characters is a hell of a grind, unfortunately, but more levels on a zerk isn't a bad thing.
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# ? Jun 18, 2019 13:16 |
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Shoehead posted:Oh I should ask is anyone who can use a knife able to use the Chicken Knife or does it work weird? I've literally never used one before. It can be used by anyone that can use knives yes. It just has a 1 in 4 chance to cast flee(instant run away from battle). That proc is a wasted turn on bosses, but usually worth the overall damage output. You can also avoid the flee proc entirely with !mug, !dance, !focus, !jump, !rapidfire, and using dualwield with a twinlance in your main hand.
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# ? Jun 18, 2019 13:17 |
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Complete_Cynic posted:Getting dual-wield on two characters is a hell of a grind, unfortunately, but more levels on a zerk isn't a bad thing. Semi-EDIT: Don't forget Mineuchi as a way to avoid CK procs, it doesn't paralyze (on GBA), but bypasses the trigger afaik
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# ? Jun 18, 2019 13:26 |
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Nasgate posted:It can be used by anyone that can use knives yes. It just has a 1 in 4 chance to cast flee(instant run away from battle). Ah this is exactly what I was wondering about. The flee proc doesn't seem so bad if it only wastes a turn on bosses, so far I've had geomancer do that a few times and from the little I understand of Dancer that's like their whole MO.
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# ? Jun 18, 2019 13:36 |
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Flare is useful for enemies with high Magic Defense and no weaknesses to Fire/Ice/Lightning. There are very few of those enemies though, so it's overshadowed hard by boosted -agas.
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# ? Jun 18, 2019 13:45 |
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Nasgate posted:It can be used by anyone that can use knives yes. It just has a 1 in 4 chance to cast flee(instant run away from battle). There's also Goblin Punch! ...Which uses the base power of 1...
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# ? Jun 18, 2019 13:50 |
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Simply Simon posted:It's the same grind as for one character because lmao if you think I'll stick to Fiesta rules while grinding with Lvl 5 death for half an hour of drudgery, just make two Ninjas for that session imho Speaking of ignoring tedious Fiesta rules, how do you all feel about Upgrade? It sounds interesting to me in theory, but in practice it sounds like you're just forced to grind the hell out of the wind and water crystal jobs if you want to get even one useful skill out of them, especially with regards to the mage classes. Cheating via waiting until you get the last skill you want naturally seems more sensible, or just having designated grind times once you get access to the squirrels. I was thinking of trying a Normal Upgrade for my second run but that particular inconvenience nags at me. My other idea was to use the fiesta patch and do a Chaos / Pure Chaos Natural Run and just setting everyone's classes right away. I've been noticing lots of distasteful comments about Natural though. Why is that? Not as much fun because there's no skill mixing?
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# ? Jun 18, 2019 14:42 |
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Some Guy TT posted:Speaking of ignoring tedious Fiesta rules, how do you all feel about Upgrade? It sounds interesting to me in theory, but in practice it sounds like you're just forced to grind the hell out of the wind and water crystal jobs if you want to get even one useful skill out of them, especially with regards to the mage classes. You don't have to upgrade right when you hit the crystal. You can just do it whenever you're ready.
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# ? Jun 18, 2019 14:46 |
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DalaranJ posted:
Monk isn't as bad as most people say as long as you keep them adequately leveled. Feeding them enough XP can be a bit grindy, and the crowd who want to run as quickly as possible hates that, so they get a bad reputation. Their only real downside is that they don't get late game superpowers like a lot of other jobs. The problem you're going to run into is that your Dancer also needs a fully powered Chicken Knife, and grinding that out along with levels for your Monk is a little painful. Some Guy TT posted:I've been noticing lots of distasteful comments about Natural though. Why is that? Not as much fun because there's no skill mixing? Yeah, that's the issue. Try it out and you'll see pretty quickly why.
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# ? Jun 18, 2019 15:19 |
For anyone having trouble submitting victories, you need to tweet them with #Victory, #Victoryomega and #Victoryshinryu. The webpage submission isn't working. Started my second run, Pure Chaos + Fifth Job. Starts with a Mime.
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# ? Jun 18, 2019 15:27 |
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Monk is strictly worse at any level compared to any other physical class. If being unarmed didn't destroy your damage output they would be a fine, if boring, class, but the devs decided that monk being able to attack twice is too strong to not be nerfed even though Ninjas exist. !Kick is even worse, because it doesn't even ignore row. Loon broke down exactly why Monks are terrible later on in one of the Fest Done Fast streams, although I don't remember which one. E: pretty sure it's this video, during the Omega fight Like Clockwork fucked around with this message at 15:37 on Jun 18, 2019 |
# ? Jun 18, 2019 15:31 |
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Welp this is a nightmare: Monk, Red Mage, Ranger, Dragoon
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# ? Jun 18, 2019 15:52 |
gatesealer posted:Welp this is a nightmare: Monk, Red Mage, Ranger, Dragoon You've got Ranger, you're fine. Bows are amazing and Rapid Fire solves a lot of DPS issues. Monk and Red will blaze through World 1.
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# ? Jun 18, 2019 15:54 |
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Simply Simon posted:Semi-EDIT: Don't forget Mineuchi as a way to avoid CK procs, it doesn't paralyze (on GBA), but bypasses the trigger afaik Mineuchi does not bypass the chance to cast !Flee.
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# ? Jun 18, 2019 16:33 |
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Started my first ever run, starting with Monk. Maybe this time I can finish a drat game!
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# ? Jun 18, 2019 16:56 |
Was accidentally a little late on the screenshot and just got the tail end, but "winnerrisk" completed with only tiny summer Lenna still hanging on.
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# ? Jun 18, 2019 16:56 |
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agradine posted:Haven't seen any name based toxxes, so I guess I'll be the first. Chalk up another Butes. Getting to use Blue Mage for I think the first time was cool, but being handed this god team and (Winner mechanics)knowing it was guaranteed made things surprisingly boring. Hopefully, my upcoming Chaos no750 run puts the spark back in things for me.
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# ? Jun 18, 2019 17:03 |
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# ? May 20, 2024 21:05 |
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Garula with white mages. This is where my fiestaing died last year, but I guess I'll just power through.
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# ? Jun 18, 2019 17:06 |