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Spinning Robo
Apr 17, 2007

Arrrthritis posted:

It's kind of like... someone who told a lot of jokes and goofs all of a sudden decided that they wanted to be super serious and show off their dramatic talents.

Barkley 2: the Loss of video games

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Tunicate
May 15, 2012

Hemingway To Go! posted:

The first game was also gamemaker and not rpgmaker. You can't really do paper Mario combat in rpgmaker.

barkley 1 it was originally rpgmaker and they ported it to gamemaker. They have an old rpgmaker build on their site actually

but you can do all sorts of crazy poo poo with rpg maker now, barkley 3 is all rpgmaker.

GulagDolls
Jun 4, 2011

you can do basically anything in rpgmaker and have been able to for a long time. people have coded shmups in 2k3 for some reason

bbcisdabomb
Jan 15, 2008

SHEESH

Gortarius posted:

Since none of it is probably going to ever see the light of day I guess I might as well throw the deets out there.

I'd play a game in Ys-Kolob, but it doesn't sound like a good fit for Barkley. Your description makes it sound like something more fit for a weird RPGmaker game like OFF.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

I've been having a lot of fun with the demo. Even though things didn't work out the way they wanted, TOG did do some great work on this.

Diabetes Forecast
Aug 13, 2008

Droopy Only

Tunicate posted:

barkley 1 it was originally rpgmaker and they ported it to gamemaker. They have an old rpgmaker build on their site actually

but you can do all sorts of crazy poo poo with rpg maker now, barkley 3 is all rpgmaker.

It's issue is that it can't not be locked to a grid, which is the main reason I never really want to touch it. It also took FOREVER for the thing to get some diagonal movement. Sure, people have found ways to get around these, but it's ALWAYS super hacky and easy to break.

Bisse
Jun 26, 2005

GulagDolls posted:

you can do basically anything in rpgmaker and have been able to for a long time. people have coded shmups in 2k3 for some reason
I built a racing game in RM2K3 one summer. It was a cool tech demo. It was also garbage to play.

Tunicate
May 15, 2012

Diabetes Forecast posted:

It's issue is that it can't not be locked to a grid, which is the main reason I never really want to touch it. It also took FOREVER for the thing to get some diagonal movement. Sure, people have found ways to get around these, but it's ALWAYS super hacky and easy to break.

Altimit's plugin is pretty solid IME, though obviously once you start stacking together multiple movement-related plugins you run into major compatibility issues

spit on my clit
Jul 19, 2015

by Cyrano4747

Gortarius posted:

but I feel like this post is already criminally too long and potentially completely uninteresting so I'll just end it here for now.

too long? yes. uninteresting? gently caress no, this is amazing.

Cuntellectual
Aug 6, 2010

Dabir posted:

The Eric quest is good. The quests where Hoopz acts like an actual naive child aren't too bad, but I didn't completely buy Hoopz acting that way, and I'm not sure why.

I mean in Barkley 1 Balthios had to stop and explain why why michael jordan would do bad things to hoopz, he's not exactly a world weary cynic.

Bongo Bill
Jan 17, 2012

Barjkley

Gortarius
Jun 6, 2013

idiot
Have people actually beaten the demo or is everyone stuck in the insanity of it all?

EDIT: Hmm, I see there's a 19 minute speedrun of it, so I guess someone beat it.

Cuntellectual
Aug 6, 2010

Bisse posted:

Considering how many main devs have not actually played the game I think it's a fair wager that the whole game has this or similar issues. Also, outside TNN the original writers are much less involved, meaning as Gortarius has covered at length that writing is less likely to be good overall.

Feedback so far seems fairly coherent, and given how it's looking it all feels less and less worth putting anything more into this game than some final efforts to make public what is currently there.

I've got to be honest, if the rest of the game's writing is generally worse than what we found in TNN that says some pretty dire things on the own.

I didn't mind some of the pointlessness, or bleakness or whatever. I thought the dude getting evicted regardless of what you do pretty funny.

Part of what I find so weird is that I remember duerger being these dudes enslaved by genies that mined chups and ate dunkaroos. I'm not sure when this sudden switch to them being evil alien overlords more akin to what they are in dungeons and dragons happened, but it seems to have been offscreen.

This is what we've seen of them before.

https://lparchive.org/Barkleys-Shut-Up-And-Jam-Gaiden/Update%2023/

Super Rad
Feb 15, 2003
Sir Loin of Beef
The game is gorgeous and the music is amazing, but when I try to think about what B2 is missing that B1 had it boils down to one thing: Barkley himself. Both games have a bleak setting/tone, but in B1 it somehow always manages to roll off Barkley's 'serious idiot' character perfectly whereas Hoopz just doesn't react to what is happening around him in a way that is satisfying or sets up any uniquely funny punchlines.

Groovelord Neato
Dec 6, 2014



quote:

Zorf Gobletwind: They've been feeding us nothing… but… v… Vitamin C. I need a… dunk… dunkaroo…

lmao

FunMerrania
Mar 3, 2013

Blast Processing

Super Rad posted:

The game is gorgeous and the music is amazing, but when I try to think about what B2 is missing that B1 had it boils down to one thing: Barkley himself. Both games have a bleak setting/tone, but in B1 it somehow always manages to roll off Barkley's 'serious idiot' character perfectly whereas Hoopz just doesn't react to what is happening around him in a way that is satisfying or sets up any uniquely funny punchlines.

Maybe it's just me but I miss the opinions of the other party members in B1 as well, The reactions and conversations between Barkley, Balthois, Cyberdwarf, Hoopz and Vinceborg when introduced to something batshit going on in the world was so great, where as Hoopz here is just a naive amnesiac and seems to just accepts whatever nonsense that goes around him.

Urto
Jun 18, 2019
I'm the newest B2 dev. Very new, in fact, having only joined last week for sake of the demo. I volunteered because I have the time to, I'm not really doing anything else, and it seems fun to me. Also, bhroom told me I have a "supple" demeanor, which helped earn my way in. For the demo, I didn't have much time to learn the codebase, but managed to fix a few major crashes. I also corrected probably like a few hundred typos and grammatical errors, especially in the prologue.

Like a lot of other people, I don't know what the future holds for B2. But I will say that if we continue, I'll try my best to make sure people here don't remain in the dark to what we're doing or why. Right now, I think there's a lot of wait-and-see in regards to the demo, gathering feedback, seeing if we really want to keep working, that kind of thing.

It's hard to judge from the demo either the scope or completion of Barkley 2. Things that seem incredibly easy to implement are horrifying monstrosities of possible malfunctions (for instance, just try and map out the possible decisions you can make that impact the dialogue of the Lugner/Slag quest). Things that seem nowhere near completion are really just about done, but we didn't "plug them in" for the demo, so to speak. I do legitimately believe quality can be salvaged from this. For what negative feedback and constructive criticism I've seen, it's nothing we didn't recognize already.

But our goal needs to be making a finished game and then polishing it to be what it deserves. Incremental improvements to the isolated parts without a deep, grand understanding of exactly how they fit into the big picture is (in part) why B2 is in a questionable state to begin with. If the journey continues, I won't be abandoning it. I'm riding this rollercoaster straight into the mouth of hell.

Cuntellectual
Aug 6, 2010
Get out while you still can.

Gortarius
Jun 6, 2013

idiot

Cuntellectual posted:

I've got to be honest, if the rest of the game's writing is generally worse than what we found in TNN that says some pretty dire things on the own.

Part of what I find so weird is that I remember duerger being these dudes enslaved by genies that mined chups and ate dunkaroos. I'm not sure when this sudden switch to them being evil alien overlords more akin to what they are in dungeons and dragons happened, but it seems to have been offscreen.

In my opinion, the writing is at best mediocre outside of TNN except a very few nuggets of chef/bort stuff like the Dark Draker and almost everything in a small town called The Social. Hundley is also a good writer but his stuff is very grim most of the time (the astronaut guy Wilcy is written by him for example) so there seemed to always be a lot of friction to put any of it in the game.

Since the writers peaced out we had to try and make something out of the incomplete scraps laying about and then making up stuff on our own when the scraps ran out. It's not good, and fairly salty or gloomy most of the time. I think, for example, the slavic squat dudes, Kelpster and Zhang getting crucified came from a combination of us hating the game and it spilling into the writing + looking at the ridiculous scene in Xenogears where an ewok gets crucified. I also always hated writing any characters and tried to avoid it as much as I could because I knew I wasn't any good at it. Characters like Babo, Dark Draker, Hentai Carl, Booty Bass crew and a few others I would always look up as the "gold standard".

Me and gz would often talk and bring up how Hoopz is basically a sociopath because he is/was being written by 5+ dudes and that eventually we'd have to figure something out to make him more consistent. Also like someone mentioned, there are no other party members to bounce things off from. There was some really good dynamics going on in B1.


As for the duergars, I guess siding with the genies is canon and the duergars became bitter and evil as the years went by.

spit on my clit
Jul 19, 2015

by Cyrano4747

Gortarius posted:

As for the duergars, I guess siding with the genies is canon and the duergars became bitter and evil as the years went by.

barkley never got the shrekimono? drat this game does suck

Truecon420
Jul 11, 2013

I like to tweet and live my life. Thank you.

Urto posted:

But our goal needs to be making a finished game and then polishing it to be what it deserves. Incremental improvements to the isolated parts without a deep, grand understanding of exactly how they fit into the big picture is (in part) why B2 is in a questionable state to begin with. If the journey continues, I won't be abandoning it. I'm riding this rollercoaster straight into the mouth of hell.

Thank you for your service. Semper games

Lister
Apr 23, 2004

The Bee posted:

Thing is, the plot of Barkley 1 is bleak as hell too. Its just that the specifics of how and why take that bleakness and make it hilarious, especially when the characters aren't in on the joke. By upping the production values, taking away a lot of the innately sillier bits, and giving the world's consequences a closer look, you're left realizing just how bleak it all is.

The section just described, for example, feels like half Cesspool X and half Spalding Factory, but without the innate funniness of basketball, 2000s otherkin culture, diabetes, and Hanna-Barbera. It then takes what's left and doubles down on examining just how hosed up a sewer city would be, which while interesting isn't quite a barrel of laughs.

I was thinking about it today, and yeah, Barkley 1 was a good parody of grim-dark as a concept. The apocalypse happened because of b-ball. This is grim but there's no sheen of ridiculousness. Or at least not enough of it.

Chas McGill
Oct 29, 2010

loves Fat Philippe
b-ballnacht...

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
It also probably makes a difference that this game takes place in a concentration camp where refugees are being killed, which is happening in the United States today.

Novasol
Jul 27, 2006


I definitely do not regret siding with the Genies now.

Gortarius
Jun 6, 2013

idiot
There's a fellow on the youtubes called Smashzone who is doing speedruns and poo poo of the B2 demo. I think in a few hours/days he will have a footage of every single piece of content in the demo.

I don't know where he got the gumption for all of this.

Gulping Again
Mar 10, 2007
The character creation sequence is a really good example of the sort of tone and goof people were probably hoping for from the whole game.

Dias
Feb 20, 2011

by sebmojo
They should do a Barkley 2 100% completion speedrun, as in leave the game running until Liam releases the full version.

Groovelord Neato
Dec 6, 2014


Gulping Again posted:

The character creation sequence is a really good example of the sort of tone and goof people were probably hoping for from the whole game.

100 percent.

Cuntellectual
Aug 6, 2010

Dias posted:

They should do a Barkley 2 100% completion speedrun, as in leave the game running until Liam releases the full version.

I went back to watch SBFP's Barkley series and got really confused for a moment there.

Dias
Feb 20, 2011

by sebmojo

Cuntellectual posted:

I went back to watch SBFP's Barkley series and got really confused for a moment there.

I can't believe Liam went back to school for game design just so he could finish what the other Liam couldn't.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Too many writers, Xjam's personality being too passive, bitterness seeping in and Hundley's very different and much darker writing style all make sense to me as reasons for the tone not being very fun or funny. Then you add in the fact that the art is no longer stupid looking stolen assets and there are no constant references to stupid real world poo poo like dunkaroos and space jam, and it all compounds on itself in a very unpleasant way.

Gortarius posted:

As for the duergars, I guess siding with the genies is canon and the duergars became bitter and evil as the years went by.

If you talk to Wilmer about the Duergars after you save him from eviction (so basically something only I bothered doing), he brings up that one theory about the Duergars being huge assholes is that they're under an "ancient genie hex".

Lurdiak fucked around with this message at 22:25 on Jun 18, 2019

spit on my clit
Jul 19, 2015

by Cyrano4747

Lurdiak posted:

Too many writers, Xjam's personality being too passive, bitterness seeping in and Hundley's very different and much darker writing style all make sense to me as reasons for the tone not being very fun or funny. Then you add in the fact that the art is no longer stupid looking stolen assets and there are no constant references to stupid real world poo poo like dunkaroos and space jam, and it all compounds on itself in a very unpleasant way.

what real world could there be in the magical realms of Tír Na Nóg?

No Mods No Masters
Oct 3, 2004

Chef should just publish his b2 and b3 novelizations. Then after the admittedly rad sprites and music have been handled we can safely dispose of what's left in the dumpster

No Mods No Masters fucked around with this message at 22:43 on Jun 18, 2019

Cuntellectual
Aug 6, 2010

Lurdiak posted:

Too many writers, Xjam's personality being too passive, bitterness seeping in and Hundley's very different and much darker writing style all make sense to me as reasons for the tone not being very fun or funny. Then you add in the fact that the art is no longer stupid looking stolen assets and there are no constant references to stupid real world poo poo like dunkaroos and space jam, and it all compounds on itself in a very unpleasant way.


If you talk to Wilmer about the Duergars after you save him from eviction (so basically something only I bothered doing), he brings up that one theory about the Duergars being huge assholes is that they're under an "ancient genie hex".


Watching some more of the SBFP playthrough, I don't know if this is Hundley's different writing style but it's missing some of the more surreal humor. Like Barkley singing "Sha-na-na-na sha-na-na-na, get a job!" to a hobo if you don't give him money, or the casino guy getting mad and taking your money if you reload a save after gambling, or how out of nowhere there's an adventure game styled segment.

Maybe I'm just repeating myself. :shrug:

everythingWasBees
Jan 9, 2013




I have not yet gotten a chance to play but this sounds pretty dire and it's probably for the best that it mostly died out.

gun breeding and character creation and the forums system all sound pretty good though
hopefully the source is released with a license that lets people play with them maybe for their own projects

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

Gulping Again posted:

The character creation sequence is a really good example of the sort of tone and goof people were probably hoping for from the whole game.

Honestly, poo poo like character creation, gun'sbreeding, DwarfNET, and B-Ball Tactics sound exactly like what people would've expected from Barkley 2. Take a dark story, give it goofy trappings that make it impossible for the player to take seriously but the characters treat with utmost gravity, and add a bunch of lovingly rendered game jank on top, and that's at least half of what made Barkley stand out. The lack of real world reference and need for polished assets would sting, true, but the latter can be charming in its own way and the former could've easily been mined for some joke material.

I disagree with anyone saying gun'sbreeding should be reapplied to making B-Ball Tactics players, though. Half the innate hilarity is that you're breeding gun's together. They're inanimate objects! They can't reproduce!

The Bee fucked around with this message at 23:26 on Jun 18, 2019

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Urto posted:

I'm the newest B2 dev. Very new, in fact, having only joined last week for sake of the demo. I volunteered because I have the time to, I'm not really doing anything else, and it seems fun to me. Also, bhroom told me I have a "supple" demeanor, which helped earn my way in. For the demo, I didn't have much time to learn the codebase, but managed to fix a few major crashes. I also corrected probably like a few hundred typos and grammatical errors, especially in the prologue.

Like a lot of other people, I don't know what the future holds for B2. But I will say that if we continue, I'll try my best to make sure people here don't remain in the dark to what we're doing or why. Right now, I think there's a lot of wait-and-see in regards to the demo, gathering feedback, seeing if we really want to keep working, that kind of thing.

It's hard to judge from the demo either the scope or completion of Barkley 2. Things that seem incredibly easy to implement are horrifying monstrosities of possible malfunctions (for instance, just try and map out the possible decisions you can make that impact the dialogue of the Lugner/Slag quest). Things that seem nowhere near completion are really just about done, but we didn't "plug them in" for the demo, so to speak. I do legitimately believe quality can be salvaged from this. For what negative feedback and constructive criticism I've seen, it's nothing we didn't recognize already.

But our goal needs to be making a finished game and then polishing it to be what it deserves. Incremental improvements to the isolated parts without a deep, grand understanding of exactly how they fit into the big picture is (in part) why B2 is in a questionable state to begin with. If the journey continues, I won't be abandoning it. I'm riding this rollercoaster straight into the mouth of hell.

Don't give your labour away for free.

everythingWasBees
Jan 9, 2013




Urto posted:

I'm the newest B2 dev. Very new, in fact, having only joined last week for sake of the demo. I volunteered because I have the time to, I'm not really doing anything else, and it seems fun to me. Also, bhroom told me I have a "supple" demeanor, which helped earn my way in. For the demo, I didn't have much time to learn the codebase, but managed to fix a few major crashes. I also corrected probably like a few hundred typos and grammatical errors, especially in the prologue.

Like a lot of other people, I don't know what the future holds for B2. But I will say that if we continue, I'll try my best to make sure people here don't remain in the dark to what we're doing or why. Right now, I think there's a lot of wait-and-see in regards to the demo, gathering feedback, seeing if we really want to keep working, that kind of thing.

It's hard to judge from the demo either the scope or completion of Barkley 2. Things that seem incredibly easy to implement are horrifying monstrosities of possible malfunctions (for instance, just try and map out the possible decisions you can make that impact the dialogue of the Lugner/Slag quest). Things that seem nowhere near completion are really just about done, but we didn't "plug them in" for the demo, so to speak. I do legitimately believe quality can be salvaged from this. For what negative feedback and constructive criticism I've seen, it's nothing we didn't recognize already.

But our goal needs to be making a finished game and then polishing it to be what it deserves. Incremental improvements to the isolated parts without a deep, grand understanding of exactly how they fit into the big picture is (in part) why B2 is in a questionable state to begin with. If the journey continues, I won't be abandoning it. I'm riding this rollercoaster straight into the mouth of hell.

please at least tell us that they're paying you something.

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No Mods No Masters
Oct 3, 2004

Urto posted:

I'm the newest B2 dev. Very new, in fact, having only joined last week for sake of the demo. I volunteered because I have the time to, I'm not really doing anything else, and it seems fun to me. Also, bhroom told me I have a "supple" demeanor, which helped earn my way in. For the demo, I didn't have much time to learn the codebase, but managed to fix a few major crashes. I also corrected probably like a few hundred typos and grammatical errors, especially in the prologue.

Like a lot of other people, I don't know what the future holds for B2. But I will say that if we continue, I'll try my best to make sure people here don't remain in the dark to what we're doing or why. Right now, I think there's a lot of wait-and-see in regards to the demo, gathering feedback, seeing if we really want to keep working, that kind of thing.

It's hard to judge from the demo either the scope or completion of Barkley 2. Things that seem incredibly easy to implement are horrifying monstrosities of possible malfunctions (for instance, just try and map out the possible decisions you can make that impact the dialogue of the Lugner/Slag quest). Things that seem nowhere near completion are really just about done, but we didn't "plug them in" for the demo, so to speak. I do legitimately believe quality can be salvaged from this. For what negative feedback and constructive criticism I've seen, it's nothing we didn't recognize already.

But our goal needs to be making a finished game and then polishing it to be what it deserves. Incremental improvements to the isolated parts without a deep, grand understanding of exactly how they fit into the big picture is (in part) why B2 is in a questionable state to begin with. If the journey continues, I won't be abandoning it. I'm riding this rollercoaster straight into the mouth of hell.

No wonder liam likes you, you work for free and feed his delusions. Why does the goal "need" to be making a finished game?

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