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Rotten Red Rod posted:Come to think of it I might need an explanation of what insurance is. Do you only get a single copy of a ship without it, never to respawn? And assume it's something that's not even turned on yet because of the lack of persistence? My answer from above: "LTI was created without any in-game explanation or definition of any kind, knowing that their insane backers would automatically, and without CIG saying a single word, assume they were an analogue to insurance in EVE, thus allowing CIG to profit off of GoonFear™ without invoking it by name, or even designing a game." In a very real sense, CIG's insurance isn't an in-game product with a mechanic linked to it. It's a real-life product, where people dropping tens of thousands of dollars on Chris Roberts's Make-a-Wish Foundation of pretending to be a game developer for what turned out to be almost a decade, can feel secure that they won't lose that money by being blown up. Did CIG tell them this is how it would work? No.
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# ? Jun 19, 2019 03:44 |
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# ? May 22, 2024 13:57 |
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But, I mean, specifically, what does insurance do? Is it just, no insurance means you lose your ship if it's blown up, and insurance means you always get an unlimited number of free copies of your ship? Is it limited in number? Have they ever explained it at all?
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# ? Jun 19, 2019 03:47 |
Rotten Red Rod posted:But, I mean, specifically, what does insurance do? Is it just, no insurance means you lose your ship if it's blown up, and insurance means you always get an unlimited number of free copies of your ship? Is it limited in number? Have they ever explained it at all? I've not played SC before so this could be wrong but, right now it's not implemented in anyway. you just have a timer before you can spawn another one. Presumably this will change at some point and you'll have to purchase insurance or lose your $250 garbage scow. Unless of course you pay for LTI, then you'll be free of worry!
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# ? Jun 19, 2019 04:09 |
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Rotten Red Rod posted:But, I mean, specifically, what does insurance do? Is it just, no insurance means you lose your ship if it's blown up, and insurance means you always get an unlimited number of free copies of your ship? Is it limited in number? Have they ever explained it at all? No. They're capitalizing on fear and allowing the backers to theorycraft LTI into being literally anything they want it to be. It's one of the reasons I categorize SC as a scam no matter how much they play the "but we tried to make a game, we're just inept" card. They created a concept but not a product, gave it a name, and sold it for real money, without defining what it is or what it does. But you better loving pay us a premium or you won't get it. You'd hate for something to happen to that pretty ship you just paid thousands for, would you? Maybe LTI will help, maybe it won't, you sure you wanna take that chance? Scruffpuff fucked around with this message at 04:12 on Jun 19, 2019 |
# ? Jun 19, 2019 04:10 |
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I kinda figured that was the answer, but... Jesus, who is this loving dumb?
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# ? Jun 19, 2019 04:24 |
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Star citizen: dreams of terror and death
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# ? Jun 19, 2019 04:38 |
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Rotten Red Rod posted:But, I mean, specifically, what does insurance do? Is it just, no insurance means you lose your ship if it's blown up, and insurance means you always get an unlimited number of free copies of your ship? Is it limited in number? Have they ever explained it at all? LTI is supposed to insure the hull (and only the hull) of your ship forever. That's it. That's basically all the info there has ever been about it. This is the stuff nobody really knows about : 1) If there are premiums, how much do they cost, and if they increase. 2) How long will it take for you to get your ship back. Where do you get your ship back. 3) How much does it cost to get hull insurance if you don't have LTI 4) If you're actually allowed to fly a non-insured ship 5) How are they going to deal with insurance fraud (a friend destroys you ship and sells the scrap, you get a new ship back from the insurer). 6) What is actually more expensive to insure, your hull? your components? your cargo? your characters? 7) Repeat 1-5) for components, cargo, characters, etc.
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# ? Jun 19, 2019 04:56 |
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trucutru posted:LTI is supposed to insure the hull (and only the hull) of your ship forever. That's it. That's basically all the info there has ever been about it. I'd add one more: 8) Are they actually going to permanently destroy a $2500 ship you paid real money for if it blows up while not insured? I think that central question is the entire conceit around LTI in the first place. By creating LTI, they imply that #8 will actually happen, without outright stating that it will. However, expect meltdowns and lawsuits the first time someone's thousands of dollars ship is permanently deleted, no matter how hardcore backers pretend to be.
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# ? Jun 19, 2019 04:59 |
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Scruffpuff posted:
That's 4) IMO, In the end they'll just stick with their stupid tier-0 implementation (like they will with most of their tier-0 stuff) and just have insurance reduce the time it takes for you to get your poo poo back.
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# ? Jun 19, 2019 05:02 |
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trucutru posted:That's 4) I love this tire fire.
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# ? Jun 19, 2019 05:17 |
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Hav posted:Schindler's lifts?
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# ? Jun 19, 2019 05:42 |
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trucutru posted:IMO, In the end they'll just stick with their stupid tier-0 implementation (like they will with most of their tier-0 stuff) and just have insurance reduce the time it takes for you to get your poo poo back. That's not even the tier 0 implementation Currently, all ships are insured forever. Insurance means you can respawn the ship when it dies, on a timer. You can pay credits to make the timer faster, but it's a lot of credits and you'll die all the time so nobody does this. Originally they said that the insured version of your ship would be the base hull. Recently they changed that- now it's the base hull and whatever your most recent item configuration is. I'm sure this has nothing to do with them selling item configurations in their store for 20 dollars. The only way to lose a ship right now is for them to reset the accounts on patch day. And the only ships you lose are the ones you earn in-game. Convenient how that works and how they keep having to push resets! So, at the moment LTI or 6 month insurance or whatever doesn't matter. It's all the same, everything is insured. Supposedly these insurance timers will begin "Ticking down" at some point after the game is "Launched." But that's never going to happen. So it really is just the barest hint of a threat that maybe, some day, your 500 dollar or whatever ship will be blown up and you won't get it back. If this were any other game I would say that that would never work and actually trying to enforce "Oh you got PVP'd sorry you lost 500 dollars" would get your rear end sued. But this is CIG, so the game will never launch and none of this matters. I think they're fully aware of this and also aware that LTI still motivates idiots to buy poo poo, and they will let it ride without changes for as long as possible due to that.
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# ? Jun 19, 2019 05:56 |
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Eight years, a revolving door of studios, two game engines and over $200 million in crowdfunding have finally given us what we've all been waiting for: the rotating brushes from the quake 1 expansion pack https://i.imgur.com/Rj8MODE.gifv
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# ? Jun 19, 2019 07:05 |
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The Kins posted:Eight years, a revolving door of studios, two game engines and over $200 million in crowdfunding have finally given us what we've all been waiting for: the rotating brushes from the quake 1 expansion pack Please don't compare a loving awesome game such as Quake with SC
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# ? Jun 19, 2019 07:45 |
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https://twitter.com/discolando/status/1141082527689404416 I pre ordered a game back in 2012 and I'm still waiting for it after 7 years. You got off lightly lando
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# ? Jun 19, 2019 07:49 |
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DigitalPenny posted:Wish I could link that vedio of buggy lift done to Charlie and the chocolate factory right now. Can't find it either. Have this instead...
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# ? Jun 19, 2019 07:52 |
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Ghostlight posted:i can't believe this is how you learnt about schindler's lifts. Tchoh, kids today. I wonder if Sonny Jim over there has even heard of the Northampton Lighthouse?
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# ? Jun 19, 2019 08:21 |
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Neltharak posted:https://www.youtube.com/watch?v=9Pwb-RUmwk0 I give it 30 minutes after release until a goon publishes a video with Crobear plastered all over their ship.
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# ? Jun 19, 2019 08:23 |
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Rotten Red Rod posted:But, I mean, specifically, what does insurance do? Is it just, no insurance means you lose your ship if it's blown up, and insurance means you always get an unlimited number of free copies of your ship? Is it limited in number? Have they ever explained it at all? Some people claim that LTI is basically "just a little extra", because it's so widespread and as such insurance won't get used much and will be cheap. Some other people claim that LTI is essential, because why would you even sell it otherwise. Both people say they are absolutely right even when their opinions directly clash (like in many other theory fields of SC's mechanics). CI~G never bothered to clarify which people are right, just sells more LTI.
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# ? Jun 19, 2019 10:05 |
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Love how CIG manages to make LTI be a thing at all and make backers spend hours on end debating it when there is still no loving game. You have to give it to CIG, or someone in CIG who knows exactly how to https://www.youtube.com/watch?v=QX0r6DsvXAU
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# ? Jun 19, 2019 10:42 |
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The Titanic posted:If that elevator were real, do you think it would have the walls and floors covered in vomit as people are jerked around and spun together in a tight space? It's like some kind of carnival ride except worse because of all the sudden trajectory changes. The doors open and it’s just a tidal wave of vom.
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# ? Jun 19, 2019 10:49 |
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Found it!!! https://youtu.be/eYbJGh8KHec
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# ? Jun 19, 2019 10:59 |
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rePool posted:Curious if any publisher would touch the IP if that were ever a possibility or if this would sadly end up in a dumpster. The game is simply unfinished and broken to the point it would take years and millions for competent people to make it work. If this game were in the state it currently is in 2 years after the kickstarter and none of the BS like the crytek lawsuit or 280 million or so debt the company has incured in the 8 years since, you would get buyers. But as is; a lawsuit that may kill the game, the debt, the massive scope, all the promises the company has sold to get 280 million, not to mention that for at least 3 years, the company has lost money. Not even marvel would buy this just to get mark hamill mocap footage.
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# ? Jun 19, 2019 11:13 |
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Colostomy Bag posted:Yeah, instead of Roberts saying the usual "hold my beer" most will be saying "hold the door." Some say "Fidelity", Chris says "Fecundity".
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# ? Jun 19, 2019 12:48 |
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DigitalPenny posted:I'd almost thought they might keep the lift stationary and move the rest of the world round to avoid the complexity of lifts... You mean this one? https://www.youtube.com/watch?v=eYbJGh8KHec Edit: whoops, guess you already found it
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# ? Jun 19, 2019 13:16 |
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Jonny Shiloh posted:Tchoh, kids today. I wonder if Sonny Jim over there has even heard of the Northampton Lighthouse? I was brought up on Terry Wogan’s cone army....A more innocent time. In paralleloscams; https://gamedaily.biz/article/965/former-gearbox-employee-provides-proof-randy-pitchford-diverted-funds-to-personal-company Hav fucked around with this message at 13:51 on Jun 19, 2019 |
# ? Jun 19, 2019 13:42 |
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DigitalPenny posted:Seriously half-life had lifts...
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# ? Jun 19, 2019 13:54 |
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I find it hilarious that Star Citizen can't figure out what Every MMO Ever has been able to figure out about maps and loading zones and poo poo. I mean poo poo, CoH came out in 2004. They figured this poo poo out. WoW has you flying across entire continents and you have no issues with loading and unloading the maps.
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# ? Jun 19, 2019 14:00 |
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The Kins posted:Oh poo poo, this is basically the intro train from Half-Life 1, isn't it? I'm too lazy to go map-decompiling right now, but I'm pretty sure that was basically the same sort of moving object as an elevator. Just lengthier. And with windows. It's really nothing like the Half-Life tram though, because I never fell through that. CIG is breaking new ground; real game developers will pay them to license these technologies.
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# ? Jun 19, 2019 14:10 |
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The Kins posted:Oh poo poo, this is basically the intro train from Half-Life 1, isn't it? I'm too lazy to go map-decompiling right now, but I'm pretty sure that was basically the same sort of moving object as an elevator. Just lengthier. And with windows. Mario has been doing this all the time. Elevators, lifts, moving platforms, seesaws, you name it. That's in part what makes it so funny. They are showcasing the most trivial of trivial things as a work-in-progress like eight years into the project. And, somehow, they made a rotating elevator for morons instead of having it have two doors, because doors are extremely hard in SC because of their "room" tech. The whole project is a precariously balanced Jenga tower with malformed pieces that they keep adding to. And, this is super secret info so I'll hide under the paywall.... Cryengine has elevators entities that do all what they are showcasing... mostly because that's what they are using as the base for their stuff. https://docs.cryengine.com/display/SDKDOC2/Elevator+Entities They just modified them so that they are now janky and buggy https://www.youtube.com/watch?v=Mlg72S8hzcw
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# ? Jun 19, 2019 14:19 |
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Mu77ley posted:I give it 30 minutes after release until a goon publishes a video with Crobear plastered all over their ship. Game is fully moddable and DoubleDamage is going to release their MAX18 exporter. Someone is going to put SC ships into Rebel Galaxy Outlaws and make the game from the original pitch.
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# ? Jun 19, 2019 14:20 |
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trucutru posted:Mario has been doing this all the time. Elevators, lifts, moving platforms, seesaws, you name it. Never. Been. Done. Before.
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# ? Jun 19, 2019 14:31 |
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Bloody hell, the cheek! FD aren't even making games any more, they are getting other suckers to make games for them and becoming a big bad publisher, who will obviously rush games out just to make a quick $$$. https://www.pcgamer.com/au/frontier-marks-move-into-publishing-with-deal-for-surviving-mars-developer-haemimonts-next-game/ Thank god for CIG!
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# ? Jun 19, 2019 14:32 |
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Obviously they watched Star Trek: Discovery and thought those turbolift rollercoasters looked cool. https://twitter.com/TrekCore/status/1101980502980993024 Yes, this is it! This is how we want our elevators to work!
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# ? Jun 19, 2019 14:37 |
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trucutru posted:Mario has been doing this all the time. Elevators, lifts, moving platforms, seesaws, you name it. Turns out the reinventing the wheel is easy. Come with me on a trip to the world of the mighty boosh; quote:Their new MMO backend is coming online with 3.0. There they will introduce what they call the "network bind culling". That's what culls out the irrelevant data from the clients. https://www.gamespot.com/forums/system-wars-314159282/star-citizen-is-becoming-just-as-detailed-as-battl-33388450/?page=4 I like looking back at posts from that 2016-2017 timeframe because it's easy to forget the development and re-development of the wheel. The whole thread is gold in the context of the Crytek/Lumberyard/Star Engine confusion, mainly because there's the twin pronged approach of 'Crytek is poo poo' and 'It was the only choice'. The latter is usually fairly easy to dismantle with a 'Aren't they rewriting most of the engine?'. Note that _two years ago_ they were under the impression they were getting a new network stack and handwave the 'advancement' of financial networking, which mainly consists of moving your compute _closer_ to the exchange to reduce latency. Edit: Sparky here does the zone thing. Each one of those units of compute will have to communicate with the marshaller, which means that your central process handling 'the system' will saturate extremely quickly at nanosecond latency, let alone the millisecond latency of networks, and Amazon networks at that. Suggesting that the PU backend was never designed for an MMO level game makes you wonder what the actual gently caress they thought they were building. Hav fucked around with this message at 14:49 on Jun 19, 2019 |
# ? Jun 19, 2019 14:42 |
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Agony Aunt posted:Bloody hell, the cheek! FD aren't even making games any more, they are getting other suckers to make games for them and becoming a big bad publisher, who will obviously rush games out just to make a quick $$$. Haemimont sure gets around. I think their last 3 or 4 games have all had different publishers. Surviving Mars was published by Paradox, for example.
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# ? Jun 19, 2019 14:59 |
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quote:Some various notes and tidbits about the new build and ETF's experience ingame in general: Mmm, yes, everything seems fine. Good, good.
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# ? Jun 19, 2019 15:04 |
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Woke up today thinking of what I can accomplish. I've decided to physicalize virtual machines.
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# ? Jun 19, 2019 15:12 |
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Finally! After eight years o effort I've managed to add some elevators with cannons that spit ghosts to a mario maker level and let me tell you: it was worth it.
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# ? Jun 19, 2019 15:30 |
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# ? May 22, 2024 13:57 |
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trucutru posted:Finally! After eight years o effort I've managed to add some elevators with cannons that spit ghosts to a mario maker level and let me tell you: it was worth it. 250 million well spent.
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# ? Jun 19, 2019 15:32 |