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Klyith
Aug 3, 2007

GBS Pledge Week

Ciaphas posted:

Like it or not the decision ultimately reduced my interest in RGO to nil, sorry :shrug:

And I'll never play Death Stranding because I don't have a PS4. We all have our crosses to bear in this harsh uncaring world.




Wheeee posted:

why can't you guys just stop questioning profit-seeking companies and consume product mindlessly like me, a good customer who knows his place

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chaosapiant
Oct 10, 2012

White Line Fever

Groetgaffel posted:

Well, there's this thing that I hope turns out well.

Another heads up that Playnite already does this, and works great. I don't think it supports the Epic store yet but should soon/in the future. If the GoG one is this good or better I'll happily use more gaming store fronts.

timn
Mar 16, 2010

Psycho Landlord posted:

The decision to become an Epic store exclusive and the various pitfalls of that storefront are very much a relevant discussion to this game, and your whining isn't going to change that. Get over yourself.

There's a pretty clear line between constructive discussion and someone trolling because they just can't let something go even after they're said all they can about it.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
https://youtu.be/9Pwb-RUmwk0
:allears:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
These guys are amazing.

Hakkesshu
Nov 4, 2009


Klyith posted:

ah yes the Microsoft Store, definitely the superior alternative

So far the Microsoft Store has not randomly changed my account location to India, resulting in me having to mail them my rent statement to change it back, so yes.

With PC Game Pass they also aren't price gouging me.

orcane
Jun 13, 2012

Fun Shoe
Microsoft has done dumb things in the past and I'm sure they'll do more dumb things in the future, but they're in fact learning right now, and are abandoning UWP apps and games. They also plan to bring their Win32 apps to other stores like Steam again.

https://www.theverge.com/2019/5/30/18645609/microsofts-universal-windows-app-dead-microsoft-store-windows-store
https://www.pcgamer.com/microsoft-games-on-steam-announced/

Sandepande
Aug 19, 2018
This means that eventually even EGS will improve.

That painting tool is so hot.

Klyith
Aug 3, 2007

GBS Pledge Week


classy.

Bob Socko
Feb 20, 2001

Want to stick it to the Epic store? Buy Rebel Galaxy Outlaw.
Want to support awesome games in spite of all the BS? Buy Rebel Galaxy Outlaw.
Want to support City Name Sports Team in the finals this year? Buy Rebel Galaxy Outkaw.

But whatever you do, buy Rebel Galaxy Outlaw.

Danith
May 20, 2006
I've lurked here for years
I want to, but it needs to come out first :(

Sandepande
Aug 19, 2018

Fuckers.

orange juche
Mar 14, 2012




Some goons are literal garbage people. The devs do not get paid up front for sales that do not happen, if people pirate the game, that is lost money for Double Damage games, same as if it was pirated from any other platform.

Epic may pay back lost sales due to piracy at the end of a 12 month period, but that's assuming Double Damage still has lights on following lost sales to piracy. Encouraging piracy is scummy as gently caress.

E: Christ that reddit thread is full of people who are literally telling the devs "We will pirate your game unless you put it on Steam REEEEE EPIC"

Those fuckers would have pirated it anyways because they're poo poo.

gently caress pirates.

Also whoever EldragonfromSA is noticed that we clipped their reddit post and pasted it over here, so they deleted it on reddit.

orange juche fucked around with this message at 10:41 on Jun 20, 2019

Captain Scandinaiva
Mar 29, 2010



We also don't know up to what level Epic will reimburse devs for guaranteed sales. Is it $1 000 000? $10 000? It's probably tied to expected sales, which, for an indie game, may not be that high.

I'm going to buy it on Epic ASAP and play it through Galaxy 2.0 when/if it's functional.

Sandepande
Aug 19, 2018
Fuckwits.

Travis & co. don't seem to be horribly fazed about this yet, they acknowledge that piracy will happen anyway (the .exe has no DRM at all), plus they never promised it would be on Steam anyway - that is simply because people make assumptions, and yet they get accused of being sellouts...

Man, they don't deserve that game.

The Lone Badger
Sep 24, 2007

Just sell me this game already. Let me give you money for it and I will.

Jarvisi
Apr 17, 2001

Green is still best.

Captain Scandinaiva posted:

We also don't know up to what level Epic will reimburse devs for guaranteed sales. Is it $1 000 000? $10 000? It's probably tied to expected sales, which, for an indie game, may not be that high.

I'm going to buy it on Epic ASAP and play it through Galaxy 2.0 when/if it's functional.

I thought the way it worked is that they basically sell them x number of copies on the epic store, and until the devs hit that number they don't get any more money

orange juche
Mar 14, 2012



Jarvisi posted:

I thought the way it worked is that they basically sell them x number of copies on the epic store, and until the devs hit that number they don't get any more money

That's not how it works, like at all. As I understand it and as it has been explained by Travis, Epic may buy the difference between expected and actual sales at the end of the exclusivity period, in exchange for the game being exclusive on the Epic store during that time frame. If the game flops hard/people boycott it because REEEEE EPIC gently caress TIM SWEENEY, and DD takes a big hit, Epic doesn't have to pay them back until a year later. A year is a long loving time to float bills for a business, long enough for Double Damage games to go poof and vanish in a cloud of bankruptcy smoke, if everything goes wrong.

I would pray nothing like that happens but game dev is an environment where you risk your entire company for your release usually unless you're a AAA studio, because you've spent every speck of cash you had keeping the lights on and paying staff before release, and you're praying that the sales bring you back into the black.

Basically the only people you hurt by not buying the game is Double Damage, Epic doesn't lose poo poo.

Sandepande
Aug 19, 2018

orange juche posted:

That's not how it works, like at all. As I understand it and as it has been explained by Travis, Epic may buy the difference between expected and actual sales at the end of the exclusivity period, in exchange for the game being exclusive on the Epic store during that time frame. If the game flops hard/people boycott it because REEEEE EPIC gently caress TIM SWEENEY, and DD takes a big hit, Epic doesn't have to pay them back until a year later. A year is a long loving time to float bills for a business, long enough for Double Damage games to go poof and vanish in a cloud of bankruptcy smoke, if everything goes wrong.

I would pray nothing like that happens but game dev is an environment where you risk your entire company for your release usually unless you're a AAA studio, because you've spent every speck of cash you had keeping the lights on and paying staff before release, and you're praying that the sales bring you back into the black.

Interesting, because the reason DD chose Epic was precisely because it granted them stability, and I'd imagine that when the game is released, the need for stability does not disappear overnight. Sentences like "being able to pay salaries to people" were floated around as well.

orange juche
Mar 14, 2012



Sandepande posted:

Interesting, because the reason DD chose Epic was precisely because it granted them stability, and I'd imagine that when the game is released, the need for stability does not disappear overnight. Sentences like "being able to pay salaries to people" were floated around as well.

He stated in that Reddit thread directly that Double Damage does not get any upfront funds based on expected sales of the game. They just get to keep 88% of revenue from each sale instead of only 70% on steam.

orange juche fucked around with this message at 11:54 on Jun 20, 2019

Jarvisi
Apr 17, 2001

Green is still best.

orange juche posted:

He stated in that Reddit thread directly that Double Damage does not get any upfront funds based on expected sales of the game.

That's weird. Didn't Phoenix point get two million for their deal?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Jarvisi posted:

That's weird. Didn't Phoenix point get two million for their deal?

It's extrapolated from Fig numbers and other publicly available information, but yes, ~2.25 is the number that got thrown around.

Sandepande
Aug 19, 2018

orange juche posted:

He stated in that Reddit thread directly that Double Damage does not get any upfront funds based on expected sales of the game. They just get to keep 88% of revenue from each sale instead of only 70% on steam.

That hardly seems to be enough of an incentive, but what do I know? Slightly less than nothing, that's what.

I'm scared to go to Reddit. Brr.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Captain Scandinaiva posted:


I'm going to buy it on Epic ASAP and play it through Galaxy 2.0 when/if it's functional.

This is my exact plan as well.

:filez:ing an indie game is just such an rear end in a top hat thing to do, loving hell.

RangerKarl
Oct 7, 2013
I live in a podunk developing country and I'm already planning on buying it from EGS.

Just trying to figure out if I have prepaid debit card options right now...

toasterwarrior
Nov 11, 2011
I managed to solve my payment option issues faster than Epic did on their dumbass store, but them being brazen about payment option issues outside of the western hemisphere was, TBF, insulting. I'm glad that RGO at least didn't go the way of the Phoenix Point devs by stirring up poo poo with Fig and their investors; I recognize indie devs need to make money and I'm at that point in life where I'd rather play games legit, so I'm definitely picking this up once it hits Steam or that new game pass from Microsoft.

Gobblecoque
Sep 6, 2011

Sandepande posted:

That hardly seems to be enough of an incentive, but what do I know? Slightly less than nothing, that's what.

I'm also pretty surprised that's all they get.

MMF Freeway
Sep 15, 2010

Later!
Tbh that doesn't seem like a very good deal, maybe because they were one of the first games to announce exclusivity. The devs seem pretty enthusiastic about Epic conceptually so maybe they didn't need much coaxing

Klyith
Aug 3, 2007

GBS Pledge Week
Any amount of guaranteed money, even if it's on the back end after a year, is better than none. It's not like Steam is a guarantee of success these days. For any of these small guys who are always 1 unsuccessful game away from having to close up shop it's a good deal.


MMF Freeway posted:

The devs seem pretty enthusiastic about Epic conceptually so maybe they didn't need much coaxing

There are a *lot* of independent developers who are enthusiastic about Epic Store and unhappy with Steam. From their perspective, the failures in curation and discovery on Steam have killed the indie market, and the constant pressure for sales has killed their profit. They want a better deal, and I think if this first wave of exclusives does ok there will be a lot of games that launch fist on Epic even without an exclusive deal.


(For what it's worth, my opinion on indies-vs-Valve is it's a truth in the middle situation. At the very least, there's a too many games problem that won't be solved just by better storefronts. Valve turning on the poo poo-firehose was not optimal, but they were also getting a lot of pressure from different directions and they couldn't make everyone happy. If Epic Store becomes a major part of the market, they will have the same pressures and no-right-answer decisions to make themselves. However on the dev side I totally agree that what Valve is providing them these days isn't worth 30% of their sales. The marketing value of the Steam front page was one of the things that made Valve's cut worth giving up. Not anymore.)

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Steam offers more than a front page.

Also lol at the drooling imbecile fanboy rants on this page

orange juche
Mar 14, 2012



Wheeee posted:

Steam offers more than a front page.

Also lol at the drooling imbecile fanboy rants on this page

It offers more than a front page, like tons of anime porn games

Why don't you go pirate a game about it.

Valcione
Sep 12, 2007
For All Brave Silpheed Pilots


orange juche posted:

It offers more than a front page, like tons of anime porn games

Why don't you go pirate a game about it.

You are an idiot.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?
I mean if we're just gonna go reddit in here then


If anything I hope Travis does another stream or puts out a video or something just so we have cool poo poo to talk about besides the evil empire of Epic and how their Chinese masters will force them to steal all your details so they can harvest your organs or whatever.

Hakkesshu
Nov 4, 2009


The Epic store is legit terrible and I have had multiple issues with it that would be enough for me to never even consider using it again were it any other random store on the internet. Unfortunate since these exclusivity deals are happening, but honestly I can wait for it to show up elsewhere, there are more than enough games to play.

orange juche
Mar 14, 2012



I mean it grew out of a company whose only offering was loving fortnite. To compare, it would be equivalent to Steam back when Valve's only offerings were Half Life, and Counter Strike.

Given enough time Epic can turn it into a decent storefront.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
The problem is that they had two decades of Valve's experience to learn from.

They're not competing with the Valve of that era, they're competing with the Steam of today (in both good and bad ways.). Epic also has far more under their belt than Fortnite. Stop being disingenuous.

Their store is basically the bare minimum effort they could put out and they use the exclusives so they don't have to compete on the service front. It could evolve into something good but Epic seems even lazier than Valve when it comes to running a store. That's not a good look at all.

Edit: just compare Epic's store to even Uplay or Origin when they launched. Epic looks pathetic in comparison.

Their current store is completely unsustainable and liable to collapse when the battle royale/Fortnite fad fades which could take a decade but it shows a lack of long term planning.

I don't even hate the store. Just put in some actual effort you lazy shits.

Mokinokaro fucked around with this message at 11:22 on Jun 21, 2019

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
Arguing that the EGS being poo poo is fine because Steam was also poo poo on release is hilarious. Make fun of the people who proudly proclaim that they'll pirate games because Epic is evil all you want, but arguing that the EGS is fine and good when it's clearly not and has a roadmap longer(and more unrealistic) than most game as a service offerings is sad. Fallout 76 has better follow-up on their roadmap than the EGS. Fallout 76.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

Plucky little multibillion dollar corporation Epic run by friendly underdog Tim Sweeney who has explicitly said he doesn't give a poo poo about consumers and who has more money than Gabe

Juche guy is shamefully stupid and should turn in his user name and Kim avatar

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

orange juche posted:

I mean it grew out of a company whose only offering was loving fortnite. To compare, it would be equivalent to Steam back when Valve's only offerings were Half Life, and Counter Strike.

Given enough time Epic can turn it into a decent storefront.

Epic's store is 3 years old.

Also, since it came up again earlier, no, nothing about launching a game on Steam forces you to put DRM on it. Any game on Steam can be just as DRM free or not DRM free as any game on Epic.

Also, if Rebel Galaxy got a lovely deal from Epic that won't let them survive if nobody buys their game that's entirely on them. They took that deal. I'm honestly surprised they didn't announce they'll be out on Gamepass simultaneously with the Epic release yet, because most other devs who took the "epic exclusivity" did.

DatonKallandor fucked around with this message at 14:57 on Jun 21, 2019

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Hakkesshu
Nov 4, 2009


They still don't have a shopping cart

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