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The trick to winning diplo is all the ways to get points that aren't voting
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# ? Jun 13, 2019 13:26 |
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# ? Jun 3, 2024 23:38 |
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TjyvTompa posted:When going for a diplomatic victory you should only ever spend votes on getting points, never anything else. This way you will always have much more votes than the AI, I'm talking like 10x the amount of votes. I basically did. I have almost 20 DP, it's just that everyone voted against me so the final vote was 20 to 24. I guess I can just so it out and wait for the next vote and vote for me to get 2 DP, but I don't want to wait a other twenty turns.
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# ? Jun 13, 2019 16:38 |
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punk rebel ecks posted:I decided to bite and got the new expansions. The game turns from being worse than Civ V, to better in almost every imaginable way. The A.I. is practically fixed. :O Can the AI capture walled cities yet
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# ? Jun 13, 2019 16:44 |
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Gort posted:Can the AI capture walled cities yet I've seen them take CS on higher difficulties and they automatically get walls now
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# ? Jun 13, 2019 16:48 |
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Marmaduke! posted:I've only just bought GS and I have no idea what I'm meant to be doing with Diplomatic Favour or how to win with it but I'm sure I'll manage some self ownage while finding out. The AI seems to love voting in a 50% discount on buying military units with faith, which I guess only really impacts the first AI to get a religion (since they always pick Warrior Monks first). There's a building you can construct in the government plaza district that let's you buy ANY land unit with faith.
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# ? Jun 13, 2019 17:09 |
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Ah yes, you can probably tell I never build that, thanks. But maybe this will change if it turns out the AI does indeed always vote it in...
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# ? Jun 13, 2019 17:43 |
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The Glumslinger posted:I've seen them take CS on higher difficulties and they automatically get walls now Does it take less than 75 turns of constant warfare on the highest level of difficulty, technology and game speed
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# ? Jun 13, 2019 17:56 |
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Okay, I went to a previous save from twenty turns ago and built the Statue of Liberty and won the Diplomatic Victory. Crisis averted.
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# ? Jun 13, 2019 21:36 |
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PYDT Game name "Surely we can agree to be civil about this" has couple slots open. pw: teacup. Culture & Diplomatic victories only!
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# ? Jun 14, 2019 02:26 |
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BigStickOfButter posted:PYDT Game name "Surely we can agree to be civil about this" has couple slots open. pw: teacup. Culture & Diplomatic victories only!
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# ? Jun 14, 2019 02:47 |
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Super Jay Mann posted:Having a free extra city at absolutely no extra investment is far, far more valuable than almost anything you can do with the other Pantheons, especially since the only other Pantheons that I would consider remotely competitive, Harvest and Earth Goddess, are being removed and nerfed respectively. What about divine spark and god of the forge? Those also being neutered? Cause the guy with gof will beat up the nerd with an extra settler most of the time. Also a lot of players are careless with settlers so early in the game - losing your free settler to a random scout isn’t so valuable!
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# ? Jun 14, 2019 04:34 |
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I always do fertility rites. I love growing big cities.
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# ? Jun 14, 2019 05:16 |
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Same, lets you pump out those early settlers quicker. I tend to want pantheons that have passive boosts that have nothing to do with faith because I often don't even bother going for a religion.
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# ? Jun 14, 2019 16:08 |
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Gort posted:Can the AI capture walled cities yet They seem to happily stomp all over city-states, even late game.
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# ? Jun 14, 2019 20:30 |
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highmodulus posted:They seem to happily stomp all over city-states, even late game. Does it take less than 75 turns of constant warfare on the highest level of difficulty, technology and game speed
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# ? Jun 15, 2019 10:32 |
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Sounds like the patch 8s going live tomorrow. I'm excited to check out some of the new tweaks and map types.
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# ? Jun 17, 2019 20:40 |
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Update is out and here are the patch notes : https://forums.civfanatics.com/resources/patch-notes-gathering-storm-june-2019-update.27655/ Paging mr. Gort John F Bennett fucked around with this message at 19:37 on Jun 18, 2019 |
# ? Jun 18, 2019 19:29 |
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Oh hey Firaxis is actually making me eat my words, some of those Pantheon buffs are pretty dang powerful and could actually be competitive with Religious Settlements in the right situation. River Goddess in particular sounds amazing now (as if Russia needed yet another buff ) You still absolutely want to take the free settler more often than not though.
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# ? Jun 18, 2019 21:01 |
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The siege/wall changes are interesting.
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# ? Jun 19, 2019 00:29 |
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John F Bennett posted:Update is out and here are the patch notes : I don't have the latest expansion so my tests likely won't mean anything
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# ? Jun 19, 2019 06:18 |
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These new map types are very nice.
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# ? Jun 19, 2019 14:46 |
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I'm loving Seven Seas, and the nerf to battering rams makes early war against developed targets a lot more interesting. Some of the new patheons are cool too (free settler is gonna be awfully hard to pass up though). The diplomacy changes are interesting too. I've got AI's halfway there in the industrial era, will be interesting to see if it's actually a threat for them to win that way.
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# ? Jun 19, 2019 18:48 |
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The one that heals you for clearing a barbarian outpost sounds pretty great too. Barbs are a problem throughout the whole game unless you have vision everywhere so that'll always be relevant.
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# ? Jun 20, 2019 02:39 |
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Canada still feels extremely underwhelming despite the buffs to Tundra. I'm loving most of the other changes though, more production leads to faster more exciting games and finally being able to build lumbermills on jungle tiles is amazing. It is very hard to pass up the free settler but +1 production on fishing boats is just so loving good if you get a couple of coastal cities, I just can't say no.
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# ? Jun 20, 2019 08:18 |
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I think the Military Engineer change is quite exciting, and could change the way settling is looked at especially late game. Make your Settler one place, and make a Military Engineer in another, send them together, and now you can actually start your new city with an Aqueduct and rush it out. I know I've had cities I settled later on for some oil or whatever, the city tends to never get that big, but with being able to give them a nice housing bonus will help out a lot. Also, taking the golden age Sic Hunt Draconis thing where a new city starts with extra population, this'll solve the issue I've had where the city starts losing population almost immediately due to lack of housing because you had to settle in a weird spot. Plus those new cities often need Flood Barriers which take so long to make that the floods will start before you can finish them, then take even longer because the flood destroyed some of your production.
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# ? Jun 20, 2019 09:01 |
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So, for someone who stopped at vanilla, has the time finally come to get some civ 6 expansions? Are both of the big ones necessary or can I skip the climate changey one...?
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# ? Jun 20, 2019 09:47 |
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I'd just get all of them.
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# ? Jun 20, 2019 10:23 |
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Tree Bucket posted:So, for someone who stopped at vanilla, has the time finally come to get some civ 6 expansions? Are both of the big ones necessary or can I skip the climate changey one...?
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# ? Jun 20, 2019 12:10 |
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John F Bennett posted:I'd just get all of them. This is sounding reasonable- this thread seems really positive about the current iteration of Civ. (Do the different stages of the game feel different, rather than one steady slope of Numbers Going Up? I really liked in 5 how everything got shaken up in Industrial, or how in Civ 4 the world really opened up around the Renaissance.)
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# ? Jun 20, 2019 13:41 |
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Tree Bucket posted:So, for someone who stopped at vanilla, has the time finally come to get some civ 6 expansions? Are both of the big ones necessary or can I skip the climate changey one...? Did you genuinely enjoy it when you played before? The expansions really don't change it the way 4/5 did with theirs so if you didn't like it before they won't change your opinion tbh.
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# ? Jun 20, 2019 13:43 |
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Tree Bucket posted:This is sounding reasonable- this thread seems really positive about the current iteration of Civ. It's Numbers Going Up, but not a steady slope--they have continued the series trend of adding things to the later game stages. There is still the appearance of strategic resources like coal and oil late-game, and you may not have them within your borders. They work differently than they used to, though: strategic resources accumulate up to a point, rather than "Do you have at least one oil currently (y/N)?" This makes it easier in some ways to get just enough to upgrade some units. The world still opens with your ability to cross ocean tiles. Late-game railroad-building and rock band tours give you something to do aside from production queues when you're not at war. Disasters are continual, but get worse with global warming late-game.
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# ? Jun 20, 2019 14:24 |
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Tree Bucket posted:So, for someone who stopped at vanilla, has the time finally come to get some civ 6 expansions? Are both of the big ones necessary or can I skip the climate changey one...? Gathering Storm retroactively includes all the changes from Rise and Fall. All buying them both gets you is the civilizations from the first expansion.
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# ? Jun 20, 2019 15:44 |
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Gathering storm is good and makes the game good. I wanted to love it at launch but couldn't, and now I do. It's not perfect but I won't be going back to BNW any time soon. I'd say get it, it's $23 on GMG right now.
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# ? Jun 20, 2019 16:44 |
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John F Bennett posted:I'd just get all of them. This. All Civ games are at their best when you have *all the content* and Gathering Storm in particular has some new and novel features that I quite enjoy. The world itself is a more organic place and I think that's fun. Last game to do that I think was SMAC.
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# ? Jun 20, 2019 16:49 |
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I held off on getting Gathering Storm for quite a while, thinking that I'd hate the disasters but I find it all really good. It's worth it for the new civilisations by itself, plus there's a few gaps filled (like skirmishers and more early cavalry, plus railroads) and expansion of some concepts quite nicely... so yeah, just get the whole package.
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# ? Jun 20, 2019 20:34 |
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Nice thing about the disasters in Gathering Storm is they are not just disasters. They tend to fertilize their surroundings and boost food and other yields. Naturally Egypt is immune to the negative effects of flooding. I like that.
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# ? Jun 20, 2019 20:39 |
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Some of the disasters are a kind of tax on larger standing armies and navies. If you maintain a carpet of units, they're more likely to be damaged.
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# ? Jun 20, 2019 20:41 |
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Once you get up to modern agriculture and polluting industrial zones and such floods should reduce yields just like they really do now
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# ? Jun 20, 2019 23:19 |
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I think as climate change ramps up, the benefits of storms and flooding get less and less and even start removing yields.
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# ? Jun 20, 2019 23:48 |
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# ? Jun 3, 2024 23:38 |
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Bremen posted:Gathering Storm retroactively includes all the changes from Rise and Fall. All buying them both gets you is the civilizations from the first expansion. Wait is this true? I'm looking for confirmation somewhere and not seeing it. I'm assuming R&F also has unique scenarios only available there?
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# ? Jun 21, 2019 00:38 |