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Crowetron posted:hosed up that there's a shard to morph into the karate bunny girl but not one to morph into the hellfire guitar-player girl. her shard is still pretty rad, but agreed
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# ? Jun 22, 2019 00:47 |
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# ? Jun 2, 2024 02:31 |
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I just got this game, and I have to say I'm impressed. I always loved SotN and this game makes me feel right at home. I especially like the sound design. The music and enemy screams sound exactly like a castlevania game. I love the variety of weapons and magic spells, especially the weapon skills! Though the fact that every new type of enemy drops a new spell has made me grind more than I would have liked. When I see a new type of demon I have to get the ability right away, so I end up grinding it for 10min until I move on. I found a sword that is like the Crissaegrim from SotN and I have been mostly using that. I kind of wish I had a turbo controller.
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# ? Jun 22, 2019 00:50 |
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Crowetron posted:hosed up that there's a shard to morph into the karate bunny girl but not one to morph into the hellfire guitar-player girl. you know? you're right and you should say it.
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# ? Jun 22, 2019 01:32 |
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Crowetron posted:hosed up that there's a shard to morph into the karate bunny girl but not one to morph into the hellfire guitar-player girl. Okay, but hear me out. Karate bunny girl with hellfire guitar gal stand and faerie familiar.
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# ? Jun 22, 2019 01:33 |
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Somehow I was able to stunlock Bloodless after the first phase, have no idea how I did it but it made the fight super easy.
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# ? Jun 22, 2019 01:33 |
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Cowcaster posted:i haven’t found a crissaegrim equivalent but you can get a vorpal blade copypaste from the barbers Criss is one of the legendary crafting recipes. It's only 16 attack but there's so many ways to boost it that it still shreds.
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# ? Jun 22, 2019 01:37 |
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Hackan Slash posted:Criss is one of the legendary crafting recipes. It's only 16 attack but there's so many ways to boost it that it still shreds. Also, you make it out of 4 of the weaker ones.
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# ? Jun 22, 2019 01:40 |
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Hackan Slash posted:Criss is one of the legendary crafting recipes. It's only 16 attack but there's so many ways to boost it that it still shreds.
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# ? Jun 22, 2019 01:41 |
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where is the alucard shield rod combo game i know its here iga give it to me now
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# ? Jun 22, 2019 01:48 |
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Welp, only 5 items to go until I've got 100% item completion. Maybe someone knows which ones these are supposed to be? As far as I'm aware, they can't be enemy drops at least. -3 bullet types after AP rounds, with the one after being Silver Bullets -Hat after Ribbon -Accessory after Hyperventilator
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# ? Jun 22, 2019 01:49 |
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strange feelings re Daisy posted:It sounds great to me? The composer is Michiru Yamane. She wrote the music for 6 or 7 of the Castlevania games, including SOTN. Yamane didn't write all the music herself, there are also tunes from Inti Creates' lead composer and the audio production company Noisycroak. I don't know which or how many tunes Yamane wrote but I'm guessing all the tunes people aren't digging are the ones she didn't write.
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# ? Jun 22, 2019 02:09 |
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ACES CURE PLANES posted:Welp, only 5 items to go until I've got 100% item completion. Maybe someone knows which ones these are supposed to be? As far as I'm aware, they can't be enemy drops at least. Just out of curiosity, where did you find the Hermes boots?
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# ? Jun 22, 2019 02:11 |
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Broken Cog posted:Just out of curiosity, where did you find the Hermes boots? I had to make the... I wanna say it was dragon boots? For them to show up.
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# ? Jun 22, 2019 02:22 |
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I guess I just finished the game? I thundered through four bosses in a row they all lived for maybe 30 seconds and then I spoke to the farmer, game over. Maybe I'll start on hard and get other endings reloading seems a bit pointless since I just annihilate everything in the game. The dragon boss was terrible it didn't even have time to attack me and died from 3/4 of my mana using teps oceus. JBP fucked around with this message at 02:28 on Jun 22, 2019 |
# ? Jun 22, 2019 02:25 |
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At the end of the ship you can jump up onto the broken mast, and then not make the jump to a room. Even with double-jump I'm not [i[quite[/i] making it. Is this because I suck, or do I need more stuff first?
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# ? Jun 22, 2019 02:28 |
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I admit to not expecting the ship to be sailing forever in an eternal rainstorm when I went back to visit it.The Lone Badger posted:At the end of the ship you can jump up onto the broken mast, and then not make the jump to a room. Even with double-jump I'm not [i[quite[/i] making it. Is this because I suck, or do I need more stuff first? Kung Fu Shoes' technique that gives you more airtime is the key.
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# ? Jun 22, 2019 02:29 |
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The Lone Badger posted:At the end of the ship you can jump up onto the broken mast, and then not make the jump to a room. Even with double-jump I'm not [i[quite[/i] making it. Is this because I suck, or do I need more stuff first? You can get there with the spin-kick from the Kung Fu Boots you start with. The prize is honestly worthless the moment you step off the boat in the beginning.
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# ? Jun 22, 2019 02:30 |
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Okay I decided to continue my Nightmare playthrough and I no-damaged the first boss to get the Medal, made it all the way into the castle but I've hit a roadblock that so convinced me that Nightmare wasn't meant to be played that I deleted the save file to prevent myself from being tempted to come back to it. It's the room right before the Garden with the two chainsaw demons and the giant lion axe demon that just walk at you and you can't jump over them and they can bully you off the screen so they all respawn. It really feels like this game was meant to have some sort of Dark Souls dodge-roll that gives you i-frames, is that a thing you can get later or is it just me
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# ? Jun 22, 2019 02:33 |
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RazzleDazzleHour posted:Okay I decided to continue my Nightmare playthrough and I no-damaged the first boss to get the Medal, made it all the way into the castle but I've hit a roadblock that so convinced me that Nightmare wasn't meant to be played that I deleted the save file to prevent myself from being tempted to come back to it. It's the room right before the Garden with the two chainsaw demons and the giant lion axe demon that just walk at you and you can't jump over them and they can bully you off the screen so they all respawn. It's probably meant for ng+
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# ? Jun 22, 2019 02:36 |
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CAPTAIN CAPSLOCK posted:It's probably meant for ng+ Yeah, maybe. People here said the game was on the easy side and I didn't like the sound of that, but I also rarely re-play games like this so I decided to just go all in. It felt like the game might be made for it with all the save rooms in the Galleon but now that I'm in the castle they stopped doing that and it feels a lot worse.
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# ? Jun 22, 2019 02:39 |
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Whiffed it on the twin headed snake boss and got my first death of the game. All around an embarrassing display on my part.
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# ? Jun 22, 2019 02:48 |
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JBP posted:I guess I just finished the game? I thundered through four bosses in a row they all lived for maybe 30 seconds and then I spoke to the farmer, game over. Maybe I'll start on hard and get other endings reloading seems a bit pointless since I just annihilate everything in the game. The Abyssal Guardian does not actually seem to be a boss. It's not in the bosses section of the bestiary and you don't auto get it's shard. Though I have yet to encounter another one.
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# ? Jun 22, 2019 02:50 |
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MonsterEnvy posted:The Abyssal Guardian does not actually seem to be a boss. It's not in the bosses section and you don't auto get it's shard. It's a normal enemy from later in the game.
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# ? Jun 22, 2019 02:51 |
this game should have been called Foodstained: Inexplicably Ravenous Old Lady.
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# ? Jun 22, 2019 02:59 |
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The Lone Badger posted:At the end of the ship you can jump up onto the broken mast, and then not make the jump to a room. Even with double-jump I'm not [i[quite[/i] making it. Is this because I suck, or do I need more stuff first? You can press down and jump after a double jump to bounce off an enemy’s head and get another jump and I’ve been using that to get to places that maybe I shouldn’t be yet. You can also get another jump off a candle. In your example, you can enter that area from the shore and there should be a dullahan and a bird thing and some other enemies. You could multi bounce your way up there.
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# ? Jun 22, 2019 03:02 |
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I can't wait for models to be shamelessly reused for a decade+ even as newer enemies appear alongside them.
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# ? Jun 22, 2019 03:06 |
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Pharohman777 posted:I can't wait for models to be shamelessly reused for a decade+ even as newer enemies appear alongside them. Good, maybe the next game won't take 4+ years then
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# ? Jun 22, 2019 03:10 |
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ACES CURE PLANES posted:Welp, only 5 items to go until I've got 100% item completion. Maybe someone knows which ones these are supposed to be? As far as I'm aware, they can't be enemy drops at least. This is in a hidden wall that I think is in the inferno cave Also where do I get the recipe for beef hot pot? For Susie's second to last quest.
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# ? Jun 22, 2019 03:10 |
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Cowcaster posted:honestly i get what you're laying down and i'm genuinely right there with you, and it's part of the reason i think hollow knight is a better game than this, because it's its own unique beast. bloodstained is literally every mechanic from the DS games stitched together and polished up to a mirror shine, and it's good at that, but it isn't new and it certainly isn't creative. Yeah I’m glad you are on the same wavelength as me. The non stop praise for this game has me a bit confused. About polishing though, is this SOTN but polished to an absurd degree? I would disagree SOTN itself feels much more polished than bloodstained. It has beautiful graphics even today. Bloodstained barely clings to serviceable. Music is classic in SOTN, ROTN sounds like a cheap knockoff in comparison. SOTN feels like a full game, completely realized. ROTN feels like they finished the systems pretty well but the levels feel half copy pasted and half slapped together in a rush to ship even after delays. And you are spot on about how it feels so disappointing that this in no way elevates the formula. The message was essentially, gently caress Konami, they don’t want to rock socks with new ‘Vania , they are holding us back! Just wait and see the true vision of the ultimate SOTN style experience! But the reality feels like, oh hey Konami was actually right, all this cat knows how to do is copy paste Symphony and he hasn’t had a new idea since Ecclesia.
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# ? Jun 22, 2019 03:20 |
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I dunno, I feel like this is giving me exactly what I enjoyed from SotN, but moreso. SotN was not a difficult game with deep mechanics, it was a fun playground with lots of neat secrets to discover. This has that, but has more of it, just like the DS Castlevanias but with more of a budget. It is exactly in that lineage, Iga wasn't aiming to do something wild and innovative, he never said he was, and he didn't. I'm absolutely okay with that. This is a popcorn game. It's a perfect podcast game. I'm go to buy it again on the switch and devour it there too, because it's just so much fun to play. If you want a challenge, I would look elsewhere.
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# ? Jun 22, 2019 03:29 |
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counterpoint: this game is very good
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# ? Jun 22, 2019 03:29 |
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SirSamVimes posted:counterpoint: this game is very good
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# ? Jun 22, 2019 03:32 |
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Further counterpoint: Igavanias don't need to be redefined because they're perfect as they are. Things like Hollow Knight are just stripping as many fun things as they feel they can get away with.
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# ? Jun 22, 2019 03:33 |
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I'm with you fine folks. Hollow Knight, while I'm sure a master class game for many, was a chore to play for me. Bloodstained OTOH is pure, distilled fun and I am loving the hell outta it.
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# ? Jun 22, 2019 03:35 |
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Overwatch Porn posted:This is in a hidden wall that I think is in the inferno cave It's actually sukiyaki, not beef hot pot. That tripped me up as the icons are the same but the name is different. As to where to get the recipe book if you don't have it I think it's in the Oriental Lab. Otherwise it should be the same recipe book as "Meat Dishes" or whatever it was called. And all of these metroidvanias released the past few years have felt more like just Metroid-likes. The vania part of collecting a bunch of items with rpg style elements were missing for me and made me just stop bothering with them. Social Animal fucked around with this message at 03:39 on Jun 22, 2019 |
# ? Jun 22, 2019 03:37 |
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There's a book in the livre ex machina the silver knight flips out attack but you can't interact with - has anyone figured that out? It's the one above the rotating bookshelf to get to the crow mask.
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# ? Jun 22, 2019 03:38 |
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[quote="ImpAtom" post="496114321"] The thing is that the game is doing that. Iga has even been pretty clear in interviews that what people liked most about SotN, at least in his opinion, was the wide variety of weird and seemingly useless stuff that added personality and flare to the game and so that is what he prioritized. He isn't focusing on what you want but that isn't because of a failure of game design. It's because that the end goal was to create a big goofy castle full of random poo poo that you can use how you want, which is something people really like in Metroidvanias and what helps separate them from pure Metroid-style games. (And also something drastically missing in a lot of those style of games.) This is ignorance on my part. My interaction with the game before playing was kickstarting and then waiting for it to arrive. I didn’t get into reading every detail about the production, I was kinda wanting to go in as virginal as possible. Also the failure isn’t that they made the giant inventory. You say that the appeal is look at all these items use them how you want. My question is ok use them on what exactly? The enemies that are utterly disposable, simple to dispatch, and instantly respawn if you leave the room? Or am I supposed to have fun optimizing so it takes 35 hits to kill the boss instead of 40? I dunno. Feels like wasted opportunity. This sword makes lightning come out and this one has skulls on it. Really? That’s all you need to be like yeah awesome GOTY high five! I’m not saying I want it to be like Hollow Knight it’s just that HK seems like a good example of an interesting place the genre can go. I don’t mind the massive variety of silly items. It is cool. Like you said, part of the charm. It’s truly necessary for the real igavania experience. However if you asked me how you could improve SOTN I would say something like: ‘Oh that massive inventory of crazy items? Let’s make that actually matter in the game by doing something like encouraging neat build varieties.. Just SOMETHING gameplay focused. Right now the massive inventory just exists to facilitate busywork and for the sake of being a massive inventory for nerds to jack off to. If you are going to lean into the massive inventory, actually lean into it and give me some engaging gameplay that springs from it!
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# ? Jun 22, 2019 03:42 |
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Overwatch Porn posted:This is in a hidden wall that I think is in the inferno cave I just ran around the whole place slamming my face and not-crissagrim into walls but couldn't find it. Maybe it disappeared with the patch, like so many other things did. The book for the elemental ammos did that, turns out. What's it called, out of curiosity? Guess now it's just about that last accessory, the one after Hyperventilator.
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# ? Jun 22, 2019 03:44 |
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I agree that the game design seems kind of half-assed in a lot of ways, like enemy placements and item drop rates. It really feels like they just threw in everything they could think of with no real thought, which is either a plus or a minus depending on who you ask I guess. And then the game ends because they ran out of levels they'd made the art for.
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# ? Jun 22, 2019 03:47 |
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# ? Jun 2, 2024 02:31 |
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arisu posted:I'm with you fine folks. Hollow Knight, while I'm sure a master class game for many, was a chore to play for me. Dang, this is the first time I've ever felt safe voicing that opinion, but I'm with you there. I can respect what Hollow Knight achieved in terms of game design, atmosphere, and a solid difficulty curve but I can't exactly place why it was such a droll experience for me. Bloodstained feels really tuned in and tight controls-wise and level design-wise in comparison. Maybe it's that it's more colorful or something? Idk, I'll def admit I'm brokebrained but I feel what you're saying about it feeling like a chore. I like the play style options with the shards and the large amount of inventory items, and being able to do the short hop>attack>land>attack>backstep>attack cancels to get an extra hit or two in is satisfying. The story and journal entries aren't half bad either. My only criticism right now is I wish you could've started the game at a harder difficulty.
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# ? Jun 22, 2019 03:58 |